I would downgrade to 0.11.1 if there are no gamebraking bugs for youdiablothe2nd wrote:still getting a lot of desyncs on our abandoned MP map from 11.1
Honestly don't want to waste another 10 hours of gameplay starting a fresh map for the third time to hit the same problem.
Fingers crossed this gets resolved
Search found 519 matches
- Fri Nov 14, 2014 11:50 am
- Forum: Releases
- Topic: Version 0.11.2
- Replies: 31
- Views: 44995
Re: Version 0.11.2
- Fri Nov 14, 2014 11:06 am
- Forum: Releases
- Topic: Version 0.11.2
- Replies: 31
- Views: 44995
Re: Version 0.11.2
The icons still have the old graphics But the new robots look sweeeet
- Fri Nov 14, 2014 9:19 am
- Forum: Show your Creations
- Topic: BurnHard's latest factory
- Replies: 5
- Views: 5594
Re: BurnHard's latest factory
Sure, have fun exploringIcefox wrote:cool factory, can i have the save game ?
https://www.dropbox.com/s/l5vyns549t48w ... 2.zip?dl=0
- Fri Nov 14, 2014 9:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.2] Crash to desktop while doing nothing ;)
- Replies: 4
- Views: 1816
[0.11.2] Crash to desktop while doing nothing ;)
When loading my latest savegame, after some time factorio quits with the usual windows-error massage (factorio.exe doesn't work any more). It happens reproducible after about 30 seconds, even if I don't move a single bit, maybe some problem with the construction robots, it's a lot going on. https://...
- Thu Nov 13, 2014 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Mistakes with the steam turbines/boilers
- Replies: 6
- Views: 2718
Re: Mistakes with the steam turbines/boilers
The game also has as "Diesel Locomotive" despite being operated with wood or coal
- Thu Nov 13, 2014 10:26 am
- Forum: Show your Creations
- Topic: BurnHard's latest factory
- Replies: 5
- Views: 5594
Re: BurnHard's latest factory
Module 1 Assemblers are stuffed with 4 speed 3 modules, the following ones are using less speed modules ore none. So they can keep up pretty 1:1 The insane amount is just a result of the amout of time this game is running ^^ Copper supply does keep up indeed even if full production on all assemblers...
- Thu Nov 13, 2014 9:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Can't place blueprint of rail track over existing
- Replies: 5
- Views: 1582
Re: [0.11.1] Can't place blueprint of rail track over existi
noticed the same thing with blueprints of wall-gates
- Thu Nov 13, 2014 9:43 am
- Forum: Show your Creations
- Topic: BurnHard's latest factory
- Replies: 5
- Views: 5594
BurnHard's latest factory
Just a few impressions from my latest game. Whole base is powerd by huge solar- and accu-fields, pollution absolutely ridiculous due to speedmodules and prdouctivity modules in most assemblers. Producing insane amounts of modules type 3, don't know where to put them any more :D No Railroads used, in...
- Fri Nov 07, 2014 7:57 am
- Forum: Show your Creations
- Topic: Optimal Green Circuit Production
- Replies: 11
- Views: 41673
Re: Optimal Green Circuit Production
That is a very interesting design! I like the multiple inputs for the copper coils into the circuit assemblers. How far are you in relations to rocket defense with this setup? I build 1 to 2 of these structures when I start to mass produce modules (efficiency 2 and productivity 3). Long before thin...
- Wed Nov 05, 2014 4:16 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 140781
Re: [0.11.1] endless resources
many thanks
- Wed Nov 05, 2014 11:06 am
- Forum: Show your Creations
- Topic: My latest factory
- Replies: 14
- Views: 10373
Re: My latest factory
Press "P" or look into the key binding settings.
- Wed Nov 05, 2014 8:33 am
- Forum: Show your Creations
- Topic: Optimal Green Circuit Production
- Replies: 11
- Views: 41673
Re: Optimal Green Circuit Production
Thats one of the designs I use regularly, pretty happy with it, thought this would be the place to share it with you
- Mon Nov 03, 2014 10:33 pm
- Forum: Not a bug
- Topic: [0.11.1] Big Worms Now Show Up In Early Game
- Replies: 6
- Views: 10143
Re: [0.11.1] Big Worms Now Show Up In Early Game
Had this problem too. GAme is 10 minutes old, Nearest nest: 4 big worms and one spawner. Big "nope-area"
- Mon Nov 03, 2014 10:17 pm
- Forum: Not a bug
- Topic: [0.11.x] Cars not destroying what they hit.
- Replies: 5
- Views: 1832
Re: [0.11.x] Cars not destroying what they hit.
I am totally ok with the fact that the car cant destroy trees now,
BUT
the car should take much more damage (eg half of full life at full speed) so that the player really knows he should not repeat it and pay more attention.
BUT
the car should take much more damage (eg half of full life at full speed) so that the player really knows he should not repeat it and pay more attention.
- Fri Oct 31, 2014 9:47 pm
- Forum: Releases
- Topic: Version 0.11.0
- Replies: 81
- Views: 98016
Re: Version 0.11.0
The gates are awesome
- Mon Oct 20, 2014 8:59 pm
- Forum: General discussion
- Topic: Mining Drill Operator pre-order pack.
- Replies: 9
- Views: 3238
Re: Mining Drill Operator pore-order pack.
I am counting 935 backers in the 0.10.12 .json
- Fri Oct 17, 2014 1:51 pm
- Forum: Releases
- Topic: Version 0.10.12
- Replies: 37
- Views: 51839
Re: Version 0.10.12
Well, actually... I would be happy with a very unstable 0.11.-3 ^^
- Fri Oct 17, 2014 11:33 am
- Forum: Releases
- Topic: Version 0.10.12
- Replies: 37
- Views: 51839
Re: Version 0.10.12
That would not have been kovarex-stableFishSandwich wrote:What happened to 0.11.0?
- Fri Oct 17, 2014 10:37 am
- Forum: Releases
- Topic: Version 0.10.12
- Replies: 37
- Views: 51839
Re: Version 0.10.12
Any chance of an 0.11.1 release this weekend?
- Wed Oct 15, 2014 12:03 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 120920
Re: [MOD 0.10.x] Resource-Monitor-Mod v0.4.3
It would be really handy to have some sort of "Digit grouping" with a eg a point each 3 decimal points.
13.764.534 is just more much easy to read and understand as "13 million-something" than 13764534 where i always have to count digits first.
13.764.534 is just more much easy to read and understand as "13 million-something" than 13764534 where i always have to count digits first.