Search found 582 matches

by Reika
Sun Jul 28, 2019 3:22 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226450

Re: Friday Facts #305 - The Oil Changes

I’ve been considering two alternatives, one of which I have even implemented, but it does not work. It was based off last week’s changes but adding a heavy+light only recipe unlockable in logistic science. This process had petroleum gas as an input which would make sure the most basic one has to be...
by Reika
Sun Jul 28, 2019 7:14 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226450

Re: Friday Facts #305 - The Oil Changes

I personally would add a special furnace that gets faster smelting times when provided with oil. Each oil giving it different speed benefits, but taking any of the 3 oils so it gets consumed. This solution would help with the mid game resource increases as well as giving an optional sink for player...
by Reika
Sat Jul 27, 2019 9:11 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226450

Re: Friday Facts #305 - The Oil Changes

I quoted some of your post to some people on my discord, and I was presented the question: Why are you the only member of the development team who seems to be reading this feedback? FFF300 describes you as primarily an artist for Factorio, not primarily focused with core game design or progression,...
by Reika
Sat Jul 27, 2019 4:00 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226450

Re: Friday Facts #305 - The Oil Changes

I am a little leery of flatly saying that the wall with oil is that you are now dealing with products which take a long time to craft; it almost seems like the natural response to or extension of that is that we should look into reducing their craft times. However, those craft times exist for a reas...
by Reika
Sat Jul 27, 2019 6:20 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226450

Re: Friday Facts #305 - The Oil Changes

Reading through these threads again, something stands out to me: The response to the oil changes from the general playerbase is what Steam would call "Overwhelmingly Negative". Five to ten, or even more negative replies for every positive one. However, the response from mod developers is a...
by Reika
Sat Jul 27, 2019 1:10 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226450

Re: Friday Facts #305 - The Oil Changes

I meant sure the 2nd change had less planning, even though there were many suggestions, maybe even BECAUSE, there were many suggestions, none of them is still implemented You cannot seriously be claiming that because none of the suggestions was implemented - not even a true claim, as explained belo...
by Reika
Sat Jul 27, 2019 1:00 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226450

Re: Friday Facts #305 - The Oil Changes

FuryoftheStars wrote:
Sat Jul 27, 2019 12:14 am
Diablo wrote:
Fri Jul 26, 2019 10:51 pm
MeduSalem wrote:
Fri Jul 26, 2019 11:49 pm
Expressing agreement.
Count me in on that. Also I quite like this sentiment and phrasing:
gGeorg wrote:
Fri Jul 26, 2019 11:47 pm
1. propose a controversial half baked change
2. get furious feedback
3. propose a controversial half baked change with an cherry on top
by Reika
Fri Jul 26, 2019 7:06 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226450

Re: Friday Facts #305 - The Oil Changes

* This new system still "teaches" players the wrong thing, such that they will have to massively refactor their entire oil processing setup once they switch to AOP from BOP. And need I remind you, unlike with items, deconstructing fluid handling systems voids the fluid, meaning if they ha...
by Reika
Fri Jul 26, 2019 5:23 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226450

Re: Friday Facts #305 - The Oil Changes

While this is definitely an improvement, it is a marginal one: I cannot say I am enamored with these changes, as they do not address some of the core issues: * Having *any* refinery recipes be simple 1-in/1-out feels wrong, as it does not fit the theme of oil processing nor does it justify something...
by Reika
Fri Jul 26, 2019 5:32 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

Let's just make sure I am not promoting something I did not want to: my idea was that we make sulfur from heavy oil, or we make lubricants from heavy oil, not sulfur and lubricants at the same time (as two products coming out of a chemicals plant). Having two important outlets for heavy oil (shifti...
by Reika
Fri Jul 26, 2019 3:08 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

Let's just make sure I am not promoting something I did not want to: my idea was that we make sulfur from heavy oil, or we make lubricants from heavy oil, not sulfur and lubricants at the same time (as two products coming out of a chemicals plant). Having two important outlets for heavy oil (shifti...
by Reika
Thu Jul 25, 2019 6:45 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

The use of heavy oil in real life, after removing a mountain of sulfur from it, is for lubricants Ooooh that would be really cool: pipe heavy oil into chemical plant, out comes "a mountain" of sulfur and a pipe of lubricant. I haven't tried the mod so I don't know if it includes this or s...
by Reika
Thu Jul 25, 2019 4:29 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

The use of heavy oil in real life, after removing a mountain of sulfur from it, is for lubricants Ooooh that would be really cool: pipe heavy oil into chemical plant, out comes "a mountain" of sulfur and a pipe of lubricant. I haven't tried the mod so I don't know if it includes this or s...
by Reika
Thu Jul 25, 2019 2:47 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

No other changes to science, techs, or other recipes have been made. This means bots, lasers, accumulators, etc are still available at the same points and should all be makeable from oil processing. Unfortunately, the package as a whole has a very "modded" feel to it, adding complexity an...
by Reika
Wed Jul 24, 2019 4:21 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

I've added a list of changes to the long description, in case some of them were not obvious from the description before: https://mods.factorio.com/mod/Heavy_Oil_Chemical_Science I still encourage viewing the tech tree in-game, as it feels very different at all stages, breaking things down smoothly ...
by Reika
Tue Jul 23, 2019 4:11 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

Would making building and powering a nuclear reactor mandatory to win make the game actually better, though ? I strongly suspect a lot of us would vocally say "Yes", and that exact idea is why my FTweaks mod makes the satellite require one unit of nuclear fuel (to both require nuclear pro...
by Reika
Tue Jul 23, 2019 12:13 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

Pickaxes removed I just want to say that this is an excellent example of a change that was a good change. I didn't realize some people complained about it, but those people were silly. The pickaxe served no meaningful purpose in the game; it had no value. It was right to remove it and at least thos...
by Reika
Mon Jul 22, 2019 6:39 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

Strongly second this. I make mods and use mods. I hold strongly, in how I design and select my mods, that the vanilla core of the game should be altered as little as possible. There are a variety of reasons for this, and it is an argument among modders, but the argument just goes to show that many ...
by Reika
Mon Jul 22, 2019 6:04 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

I am not the original poster, but here is my issue with "forcing" people to use mods that substantially change the gameplay: [four reasons...] ... but as stated some pages back, that confidence is cracked . You are treating an Early-Access game as a service game. This is not a service gam...
by Reika
Mon Jul 22, 2019 3:17 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168957

Re: Friday Facts #304 - Small bugs; Big changes

But unless you are a guy without long-term memory, vanilla will lose its appeal eventually because you know everything and have tried everything. If you are at that point and have sunk hundreds of hours into vanilla and then say "Hey, this game lost its appeal and mods are better, why did I pa...

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