Search found 190 matches
- Wed Jun 29, 2016 8:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0][posila] Construction robots stuck
- Replies: 12
- Views: 4963
Re: [0.13.0][posila] Construction robots stuck
Reproduced in 0.13.1. Updated save provided.
- Wed Jun 29, 2016 4:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0][posila] Construction robots stuck
- Replies: 12
- Views: 4963
Re: [0.13.0][posila] Construction robots stuck
Preliminary testing doesn't show it in 0.13.1.
- Wed Jun 29, 2016 12:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0][posila] Construction robots stuck
- Replies: 12
- Views: 4963
Re: Uncertain - is this a bug? Construction robots stuck
Those are *construction* robotskinnom wrote:the roboport says Available logistic robots: 0/0, so something isn't right.
- Wed Jun 29, 2016 12:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0][posila] Construction robots stuck
- Replies: 12
- Views: 4963
[0.13.0][posila] Construction robots stuck
See screenshot. 1 conbot frozen above the repair pack chest, and another 3 permanently hovering above the nearby roboport. Save file attached.
Version: 0.13.0
Game created in: 0.13.0
Version: 0.13.0
Game created in: 0.13.0
- Wed Jun 29, 2016 11:46 am
- Forum: Not a bug
- Topic: Flamethrower aiming at targets outside range
- Replies: 10
- Views: 3231
Re: Flamethrower aiming at targets outside range
I know. I'm trying to persuade Klonan there that this should be categorised as something other than 'not a bug'.Ojelle wrote:I probably wasnt considered so It isnt acceptable. Keep in mind this is a new build and corner cases like this are probably not seen by the devs in there internal testing.
- Tue Jun 28, 2016 6:05 pm
- Forum: Not a bug
- Topic: Flamethrower aiming at targets outside range
- Replies: 10
- Views: 3231
Re: Flamethrower aiming at targets outside range
I agree. If a new spawner sets up at just the right range from your fixed defenses, this could potentially drain your entire oil supply. How is this considered acceptable behaviour?
- Tue Jun 28, 2016 12:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Infinite flame turret ammo [Michal]
- Replies: 10
- Views: 4851
Re: [Rseding91] Infinite flame turret ammo [Michal]
I suspect what is going on is, in addition to its internal buffer, the turret has a hidden pipe which also gets filled with oil. This is invisible and slowly drains before the buffer will start emptying. If so, it's more a UI issue than anything else.
- Tue Jun 28, 2016 12:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Infinite flame turret ammo [Michal]
- Replies: 10
- Views: 4851
Re: [Rseding91] Infinite flame turret ammo [Michal]
With further testing, the buffer does eventually deplete. However, it stays stuck at 10 for a good, long time.
- Tue Jun 28, 2016 12:17 pm
- Forum: Not a bug
- Topic: Flamethrower aiming at targets outside range
- Replies: 10
- Views: 3231
Flamethrower aiming at targets outside range
Another flame turret related bug. The turret in the pic has been shooting at that small worm for a minute now.
- Tue Jun 28, 2016 11:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Infinite flame turret ammo [Michal]
- Replies: 10
- Views: 4851
Re: [Rseding91] Infinite flame turret ammo [Michal]
Sadly no, connecting to empty pipes do not give me infinite oil.
- Tue Jun 28, 2016 11:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Infinite flame turret ammo [Michal]
- Replies: 10
- Views: 4851
Re: [Rseding91] Infinite flame turret ammo [Michal]
Better still - to escalate it further - connect the flame turret to a valid source, then immediately disconnect it, and watch as the buffer fills on its own - from nowhere.
- Tue Jun 28, 2016 11:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Infinite flame turret ammo [Michal]
- Replies: 10
- Views: 4851
Re: Infinite flame turret ammo
Yeah, I can definitely confirm the buffer isn't dropping at all. Unless there's some weird behaviour where it shows 10 oil up until it's dry then suddenly drops to 0, which would be a bug anyway.
- Tue Jun 28, 2016 11:13 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Infinite flame turret ammo [Michal]
- Replies: 10
- Views: 4851
Re: Infinite flame turret ammo
Oh... that's a big buffer
It's firing on and off, I guess I need to trigger some biters to chase me around.
However, the 10 oil buffer is not decreasing either, as you can tell from the screenshot?
It's firing on and off, I guess I need to trigger some biters to chase me around.
However, the 10 oil buffer is not decreasing either, as you can tell from the screenshot?
- Tue Jun 28, 2016 11:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Infinite flame turret ammo [Michal]
- Replies: 10
- Views: 4851
[Rseding91] Infinite flame turret ammo [Michal]
After disconnecting the pipe, turret continues to merrily spew flaming liquid death at anybody nearby for 3 minutes with no sign of stopping.
- Sat Jun 25, 2016 7:47 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 116520
Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
I wasn't really doing anything special. I would note though, that I had been playing for a few hours straight. Any chance of a memory leak?
- Fri Jun 24, 2016 8:02 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 116520
- Fri Jun 24, 2016 7:24 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 116520
Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Running into some performance issues with 0.4.2. Getting pretty jerky. Performance completely restored once I removed the mod.
- Fri Jun 24, 2016 12:32 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 116520
Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
It's very much still happening.
- Fri Jun 24, 2016 12:18 am
- Forum: Ideas and Suggestions
- Topic: More hardcore achievments? :)
- Replies: 13
- Views: 6279
Re: More hardcore achievments? :)
They've already stated there's a better version of stats coming in 0.13.
- Thu Jun 23, 2016 3:07 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 116520
Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
I'd be interested to know what the problem was when you fix it. It looked like your if !null check should have worked, why didn't it?