Search found 190 matches

by wahming
Wed Jun 29, 2016 8:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0][posila] Construction robots stuck
Replies: 12
Views: 3317

Re: [0.13.0][posila] Construction robots stuck

Reproduced in 0.13.1. Updated save provided.
by wahming
Wed Jun 29, 2016 4:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0][posila] Construction robots stuck
Replies: 12
Views: 3317

Re: [0.13.0][posila] Construction robots stuck

Preliminary testing doesn't show it in 0.13.1.
by wahming
Wed Jun 29, 2016 12:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0][posila] Construction robots stuck
Replies: 12
Views: 3317

Re: Uncertain - is this a bug? Construction robots stuck

kinnom wrote:the roboport says Available logistic robots: 0/0, so something isn't right.
Those are *construction* robots :D
by wahming
Wed Jun 29, 2016 12:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0][posila] Construction robots stuck
Replies: 12
Views: 3317

[0.13.0][posila] Construction robots stuck

See screenshot. 1 conbot frozen above the repair pack chest, and another 3 permanently hovering above the nearby roboport. Save file attached.

Version: 0.13.0
Game created in: 0.13.0

Image
by wahming
Wed Jun 29, 2016 11:46 am
Forum: Not a bug
Topic: Flamethrower aiming at targets outside range
Replies: 10
Views: 2087

Re: Flamethrower aiming at targets outside range

Ojelle wrote:I probably wasnt considered so It isnt acceptable. Keep in mind this is a new build and corner cases like this are probably not seen by the devs in there internal testing.
I know. I'm trying to persuade Klonan there that this should be categorised as something other than 'not a bug'.
by wahming
Tue Jun 28, 2016 6:05 pm
Forum: Not a bug
Topic: Flamethrower aiming at targets outside range
Replies: 10
Views: 2087

Re: Flamethrower aiming at targets outside range

I agree. If a new spawner sets up at just the right range from your fixed defenses, this could potentially drain your entire oil supply. How is this considered acceptable behaviour?
by wahming
Tue Jun 28, 2016 12:44 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Infinite flame turret ammo [Michal]
Replies: 10
Views: 3431

Re: [Rseding91] Infinite flame turret ammo [Michal]

I suspect what is going on is, in addition to its internal buffer, the turret has a hidden pipe which also gets filled with oil. This is invisible and slowly drains before the buffer will start emptying. If so, it's more a UI issue than anything else.
by wahming
Tue Jun 28, 2016 12:41 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Infinite flame turret ammo [Michal]
Replies: 10
Views: 3431

Re: [Rseding91] Infinite flame turret ammo [Michal]

With further testing, the buffer does eventually deplete. However, it stays stuck at 10 for a good, long time.
by wahming
Tue Jun 28, 2016 12:17 pm
Forum: Not a bug
Topic: Flamethrower aiming at targets outside range
Replies: 10
Views: 2087

Flamethrower aiming at targets outside range

Another flame turret related bug. The turret in the pic has been shooting at that small worm for a minute now.

Image
by wahming
Tue Jun 28, 2016 11:56 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Infinite flame turret ammo [Michal]
Replies: 10
Views: 3431

Re: [Rseding91] Infinite flame turret ammo [Michal]

Sadly no, connecting to empty pipes do not give me infinite oil.
by wahming
Tue Jun 28, 2016 11:50 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Infinite flame turret ammo [Michal]
Replies: 10
Views: 3431

Re: [Rseding91] Infinite flame turret ammo [Michal]

Better still - to escalate it further - connect the flame turret to a valid source, then immediately disconnect it, and watch as the buffer fills on its own - from nowhere.
by wahming
Tue Jun 28, 2016 11:23 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Infinite flame turret ammo [Michal]
Replies: 10
Views: 3431

Re: Infinite flame turret ammo

Yeah, I can definitely confirm the buffer isn't dropping at all. Unless there's some weird behaviour where it shows 10 oil up until it's dry then suddenly drops to 0, which would be a bug anyway.
by wahming
Tue Jun 28, 2016 11:13 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Infinite flame turret ammo [Michal]
Replies: 10
Views: 3431

Re: Infinite flame turret ammo

Oh... that's a big buffer :lol:

It's firing on and off, I guess I need to trigger some biters to chase me around.

However, the 10 oil buffer is not decreasing either, as you can tell from the screenshot?
by wahming
Tue Jun 28, 2016 11:03 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Infinite flame turret ammo [Michal]
Replies: 10
Views: 3431

[Rseding91] Infinite flame turret ammo [Michal]

Image

After disconnecting the pipe, turret continues to merrily spew flaming liquid death at anybody nearby for 3 minutes with no sign of stopping.
by wahming
Sat Jun 25, 2016 7:47 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 93785

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

I wasn't really doing anything special. I would note though, that I had been playing for a few hours straight. Any chance of a memory leak?
by wahming
Fri Jun 24, 2016 7:24 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 93785

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

Running into some performance issues with 0.4.2. Getting pretty jerky. Performance completely restored once I removed the mod.
Performance.jpg
Performance.jpg (99.25 KiB) Viewed 4453 times
by wahming
Fri Jun 24, 2016 12:32 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 93785

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

It's very much still happening.
by wahming
Fri Jun 24, 2016 12:18 am
Forum: Ideas and Suggestions
Topic: More hardcore achievments? :)
Replies: 13
Views: 4391

Re: More hardcore achievments? :)

They've already stated there's a better version of stats coming in 0.13.
by wahming
Thu Jun 23, 2016 3:07 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 93785

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

I'd be interested to know what the problem was when you fix it. It looked like your if !null check should have worked, why didn't it?

Go to advanced search