Hi!
I'm trying to create a custom transport belt entity that will draw power from the grid. But I've had no luck so far with getting the belt to connect to the grid. Can anybody advise?
Search found 190 matches
- Tue May 19, 2015 7:35 pm
- Forum: Modding help
- Topic: Making belt prototype consume power
- Replies: 12
- Views: 4711
- Tue May 19, 2015 3:14 pm
- Forum: Modding help
- Topic: Modding help - How do I read/write the data table?
- Replies: 6
- Views: 3563
Re: Modding help - How do I read/write the data table?
Oh.. is there any way to READ the raw data? game.entityprototypes have all entity prototipes. Or if you have the entity (in onbuildentity for example), can call [entity].prototype, isn't like raw data, but is the best option for now, i think. What operations/methods are available for me on the prot...
- Tue May 19, 2015 9:29 am
- Forum: Modding help
- Topic: Modding help - How do I read/write the data table?
- Replies: 6
- Views: 3563
Re: Modding help - How do I read/write the data table?
Oh.. is there any way to READ the raw data?
On a related question - I'm trying to create a custom transport belt, with an additional integer variable. This variable can be different for each instance of the belt, and should be writeable to me. What's the best way for me to do this?
On a related question - I'm trying to create a custom transport belt, with an additional integer variable. This variable can be different for each instance of the belt, and should be writeable to me. What's the best way for me to do this?
- Tue May 19, 2015 9:06 am
- Forum: Modding help
- Topic: Modding help - How do I read/write the data table?
- Replies: 6
- Views: 3563
Modding help - How do I read/write the data table?
The modding overview wiki page ( https://forums.factorio.com/wiki/index.php?title=Modding_overview ) gives the following snippet as an example, but I can't get it to work. I've tried placing it in control.lua and calling it from the console. Am I missing something obvious? data.raw.ammo["pierci...
- Mon May 18, 2015 6:04 pm
- Forum: Modding help
- Topic: about modding : new tutorials
- Replies: 7
- Views: 4431
Re: about modding : new tutorials
Helpful. You really should link to them in the wiki! I found them purely by chance.
- Mon May 18, 2015 5:53 pm
- Forum: Modding help
- Topic: Wiki tutorial by FreeER
- Replies: 32
- Views: 29260
Re: Wiki tutorial by FreeER
I've got a mostly-working bomber (it flies, at least) by wholesale lifting of the actual car prototype code. But I'm having a weird problem where it occasionally goes entirely invisible while moving around. Can anybody please advise? Oh, I'm attaching the modified bomber pic. Maybe it can save you s...
- Mon May 18, 2015 8:25 am
- Forum: Mods
- Topic: Prospect Mod
- Replies: 17
- Views: 18061
Re: Prospect Mod
Any support for DyTech ores?
- Mon May 18, 2015 8:22 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40233
Re: Tree Collision Box - easy passage
Absolutely loving it!
- Sun May 17, 2015 10:33 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 198722
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Wow, my compliments. That was fast work! I'm not getting any more errors with the new version of RSO. However, I think it has some balancing issues with DyTech. After running in one direction for 10 minutes, I saw mostly iron, coal and copper. Only about 5 DyTech ores showed up, and all in extremely...
- Sun May 17, 2015 8:43 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 198722
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Hi, I'm getting errors when I generate a new map, pairing RSO 1.0.14 with DyTech. Resource not available: Bauxite-ore Resource not available: Rutile-ore Resource not available: Quartz Also, it seems that many DyTech ores are not spawning at all. Or at least I didn't see several of them in 5 mins of ...