I liked the idea, so I messed around a bit and came up with a proof of concept. Let me know what you think!
https://forums.factorio.com/forum/vie ... 32&t=12429
Search found 192 matches
- Tue May 19, 2015 7:48 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Transport belt consume energy
- Replies: 10
- Views: 10646
- Tue May 19, 2015 7:42 pm
- Forum: Mods
- Topic: PowerBelts 0.1.1 [Fac 0.11.22]
- Replies: 3
- Views: 3463
PowerBelts 0.1.1 [Fac 0.11.22]
PowerBelts is a mod that will require belts to draw power in order to run. You won't have to electrify your entire belt, but place a single motivator belt at the head of your line to activate the entire thing. I've created a proof-of-concept mod, and will be updating this soon. I'm currently looking ...
- Tue May 19, 2015 7:35 pm
- Forum: Modding help
- Topic: Making belt prototype consume power
- Replies: 12
- Views: 5381
Making belt prototype consume power
Hi!
I'm trying to create a custom transport belt entity that will draw power from the grid. But I've had no luck so far with getting the belt to connect to the grid. Can anybody advise?
I'm trying to create a custom transport belt entity that will draw power from the grid. But I've had no luck so far with getting the belt to connect to the grid. Can anybody advise?
- Tue May 19, 2015 3:14 pm
- Forum: Modding help
- Topic: Modding help - How do I read/write the data table?
- Replies: 6
- Views: 4208
Re: Modding help - How do I read/write the data table?
Oh.. is there any way to READ the raw data?
game.entityprototypes have all entity prototipes.
Or if you have the entity (in onbuildentity for example), can call [entity].prototype, isn't like raw data, but is the best option for now, i think.
What operations/methods are available for me on the ...
game.entityprototypes have all entity prototipes.
Or if you have the entity (in onbuildentity for example), can call [entity].prototype, isn't like raw data, but is the best option for now, i think.
What operations/methods are available for me on the ...
- Tue May 19, 2015 9:29 am
- Forum: Modding help
- Topic: Modding help - How do I read/write the data table?
- Replies: 6
- Views: 4208
Re: Modding help - How do I read/write the data table?
Oh.. is there any way to READ the raw data?
On a related question - I'm trying to create a custom transport belt, with an additional integer variable. This variable can be different for each instance of the belt, and should be writeable to me. What's the best way for me to do this?
On a related question - I'm trying to create a custom transport belt, with an additional integer variable. This variable can be different for each instance of the belt, and should be writeable to me. What's the best way for me to do this?
- Tue May 19, 2015 9:06 am
- Forum: Modding help
- Topic: Modding help - How do I read/write the data table?
- Replies: 6
- Views: 4208
Modding help - How do I read/write the data table?
The modding overview wiki page ( https://forums.factorio.com/wiki/index.php?title=Modding_overview ) gives the following snippet as an example, but I can't get it to work. I've tried placing it in control.lua and calling it from the console. Am I missing something obvious?
data.raw.ammo["piercing ...
data.raw.ammo["piercing ...
- Mon May 18, 2015 6:04 pm
- Forum: Modding help
- Topic: about modding : new tutorials
- Replies: 7
- Views: 4939
Re: about modding : new tutorials
Helpful. You really should link to them in the wiki! I found them purely by chance.
- Mon May 18, 2015 5:53 pm
- Forum: Modding help
- Topic: Wiki tutorial by FreeER
- Replies: 32
- Views: 31546
Re: Wiki tutorial by FreeER
I've got a mostly-working bomber (it flies, at least) by wholesale lifting of the actual car prototype code. But I'm having a weird problem where it occasionally goes entirely invisible while moving around. Can anybody please advise?
Oh, I'm attaching the modified bomber pic. Maybe it can save you ...
Oh, I'm attaching the modified bomber pic. Maybe it can save you ...
- Mon May 18, 2015 8:25 am
- Forum: Mods
- Topic: Prospect Mod
- Replies: 17
- Views: 19155
Re: Prospect Mod
Any support for DyTech ores?
- Mon May 18, 2015 8:22 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 42055
Re: Tree Collision Box - easy passage
Absolutely loving it!
- Sun May 17, 2015 10:33 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 212259
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Wow, my compliments. That was fast work!
I'm not getting any more errors with the new version of RSO. However, I think it has some balancing issues with DyTech. After running in one direction for 10 minutes, I saw mostly iron, coal and copper. Only about 5 DyTech ores showed up, and all in ...
I'm not getting any more errors with the new version of RSO. However, I think it has some balancing issues with DyTech. After running in one direction for 10 minutes, I saw mostly iron, coal and copper. Only about 5 DyTech ores showed up, and all in ...
- Sun May 17, 2015 8:43 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 212259
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Hi,
I'm getting errors when I generate a new map, pairing RSO 1.0.14 with DyTech.
Resource not available: Bauxite-ore
Resource not available: Rutile-ore
Resource not available: Quartz
Also, it seems that many DyTech ores are not spawning at all. Or at least I didn't see several of them in 5 mins ...
I'm getting errors when I generate a new map, pairing RSO 1.0.14 with DyTech.
Resource not available: Bauxite-ore
Resource not available: Rutile-ore
Resource not available: Quartz
Also, it seems that many DyTech ores are not spawning at all. Or at least I didn't see several of them in 5 mins ...