Search found 379 matches

by foamy
Wed Dec 09, 2020 3:14 am
Forum: Frequently Suggested / Link Collections
Topic: Separated Handling of Red and Green Wires
Replies: 3
Views: 1578

Re: Separated Handling of Red and Green Wires

Being able to both read and set requests on requester chests would be very useful, and there's other entities -- inserters, for example -- where you might not necessarily want their output to be added to an incoming control signal.
by foamy
Tue Dec 08, 2020 7:09 am
Forum: Ideas and Suggestions
Topic: train schedule condition: outer AND support
Replies: 26
Views: 1143

Re: train schedule condition: outer AND support

oleg4f wrote:
Mon Dec 07, 2020 4:03 pm
This isn't the same. There are logical combinators and train schedule. Why can't we have the logicaly complete train schedule?
Strictly speaking, we do. It's just a pain to do if you're needing to do a top-level AND.
by foamy
Tue Dec 08, 2020 5:53 am
Forum: Ideas and Suggestions
Topic: Match bottom-left vehicle icon to the colour of the vehicle
Replies: 0
Views: 76

Match bottom-left vehicle icon to the colour of the vehicle

You can paint Spidertrons and locomotives any colour you want. However, those changes aren't reflected in the bottomleft icon when you're piloting either one. It would be nice if it was, particularly for Spidertrons, as an indicator of exactly *which one* you're currently onboard. Plus it'd be a nea...
by foamy
Tue Dec 08, 2020 2:12 am
Forum: Gameplay Help
Topic: Power Switch used with logistic network
Replies: 3
Views: 378

Re: Power Switch used with logistic network

https://imgur.com/WGmYE9N How to use the logistic network for controlling a powerswitch? I'm trying to turn it off after rocketfuel reaches 8K. The rocket fuel are in a storage chest, but it won't detect. even if I connect it by a green/red wire. You used the wrong share link -- the Imgur gallery l...
by foamy
Mon Dec 07, 2020 11:55 pm
Forum: Energy Production
Topic: Single-combinator reactor clock w/auto start, accomodates other logic.
Replies: 4
Views: 845

Re: Single-combinator reactor clock w/auto start, accomodates other logic.

i've made something like this at my reactor, i just use steam as the 'blocking condition'. further details in the reactor section of this post . but you found a really nice stand alone setup ;-) (i hope its ok to advertise myself :? ) If you're using steam and steam alone, I assume you're using som...
by foamy
Mon Dec 07, 2020 12:31 pm
Forum: Ideas and Suggestions
Topic: train schedule condition: outer AND support
Replies: 26
Views: 1143

Re: train schedule condition: outer AND support

+1 combined with low game play value (I need to ask why this is needed). Ye, know, i don't want to be rude but the implication of that sentence is that anything you personally don't understand has "low game play value". Seriously? You shouldn't use your own playstyle as an argument for wh...
by foamy
Mon Dec 07, 2020 12:01 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 62
Views: 5526

Re: your thoughts on menu simulation

I like them, but it'd be nice if there was a bit of internal ordering: Particularly, I'd like it if, for example, the vignette of the artillery train firing was always followed by the one of the artillery hitting . Some stuff with varying levels of construction and system bootup -- hand placement, p...
by foamy
Mon Dec 07, 2020 5:40 am
Forum: Ideas and Suggestions
Topic: Snap to grid should default to relative again
Replies: 20
Views: 1151

Re: Snap to grid should default to relative again

I find myself using relative snapping an awful lot more than absolute, yeah.
by foamy
Mon Dec 07, 2020 3:48 am
Forum: Energy Production
Topic: Single-combinator reactor clock w/auto start, accomodates other logic.
Replies: 4
Views: 845

Single-combinator reactor clock w/auto start, accomodates other logic.

https://steamuserimages-a.akamaihd.net/ugc/1647718681333536056/2CCAC2E775B72F7AD615A0484B28FDE69DA158F1/ An arithmetic combinator set to subtract used fuel cells from fresh fuel cells, outputting the result as fresh fuel cells, acts as a memory cell. It is wired input to output, and then to the two...
by foamy
Sun Dec 06, 2020 12:52 pm
Forum: Energy Production
Topic: Bluescreen Detection & Electric Network Monitoring
Replies: 4
Views: 692

Re: Bluescreen Detection & Electric Network Monitoring

Nosferatu wrote:
Tue Nov 17, 2020 7:26 pm
Have you heard the shocking news?
A deep brownout can freeze your precious combinator contraptions.
Ironically enough, the problem that the linked post was talking about was stuff not freezing in a brownout.
by foamy
Sun Dec 06, 2020 1:19 am
Forum: Gameplay Help
Topic: [1.1.5] Train stop - inserter loading train although being disabled
Replies: 8
Views: 951

Re: [1.1.5] Train stop - inserter loading train although being disabled

Another alternative would've been to split the barrel train's wagonload half and half with filtered slots. It cuts the train's throughput, but how much acid are you really using?
by foamy
Sat Dec 05, 2020 5:16 am
Forum: Combinator Creations
Topic: Using one turbine to control an arbitrarily large number of nuclear reactors
Replies: 15
Views: 2776

Re: Using one turbine to control an arbitrarily large number of nuclear reactors

Ok, did some work on the measurement side of things; it's no longer quite so slapdash: https://steamuserimages-a.akamaihd.net/ugc/1647718493145228172/EFF4583F7FF56F3C145A284010BDAEA462832D4D/ Now incorporates a direct UPS in the form of a solar panel and accumulator for the pumps, reactor inserters,...
by foamy
Sat Dec 05, 2020 3:28 am
Forum: Ideas and Suggestions
Topic: Allow flipping *everything* using the F & G keys.
Replies: 1
Views: 154

Allow flipping *everything* using the F & G keys.

Not just blueprints, but actual placed entities. Refineries, chemical plants, assemblers, belts, inserters, you name it.

Yes this would allow building properly mirrored chemical plant/oil refinery runs, freed from the curse of chirality. I consider that a plus. :D
by foamy
Sat Dec 05, 2020 3:16 am
Forum: Gameplay Help
Topic: Need Some Advice On...
Replies: 13
Views: 1177

Re: Need Some Advice On...

That is exactly why I moved away from belt busses and switched to a modular rail network. I always ran out of room to add belts to the bus. If I run into bottlenecks with the rail system all I need to do is drop down another production module. If the main line starts getting too much traffic I simp...
by foamy
Sat Dec 05, 2020 1:34 am
Forum: Gameplay Help
Topic: Need Some Advice On...
Replies: 13
Views: 1177

Re: Need Some Advice On...

But wow, so much to think about. For this map, the Oil deposits were wayyyyy to the SE, and I didn't plan well for that. I now use trains to bring light oil, heavy oil, plastic and blue circuits from the Oil deposits. Maybe I should have just brought the crude oil? That's my preference. Fluids are ...
by foamy
Sat Dec 05, 2020 12:25 am
Forum: Balancing
Topic: Portable Fusion Reactor visual appearance in relation of visual totality of game
Replies: 19
Views: 2204

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Durr wrote:
Fri Dec 04, 2020 6:59 am
I'm not really a fan of the free energy thing either. I wouldn't mind if it needed to use fuel to run.
Nuclear fuel, perhaps? :D

I'd begrudge sacrificing the inventory space, though.
by foamy
Sat Dec 05, 2020 12:20 am
Forum: Gameplay Help
Topic: Trains still route to closest station (with limits set)
Replies: 37
Views: 3274

Re: Trains still route to closest station (with limits set)

In combination with some relatively simple circuits to close a station's entry signal it's not really possible to have an 'overused' station any more. Build as many trains as you have your train limits set and you'll never encounter it again: your trains will distribute themselves among the network,...
by foamy
Sat Dec 05, 2020 12:14 am
Forum: Balancing
Topic: Spidertrons need to be damaged by explosions
Replies: 22
Views: 2394

Re: Spidertrons need to be damaged by explosions

You know, I honestly thought they were damaged by friendly fire rockets, given how much damage my spidertrons take when they swarm up and deathblossom :v
by foamy
Fri Dec 04, 2020 10:37 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.3] Shift-click copying a power switch's settings doesn't.
Replies: 6
Views: 809

Re: [Twinsen][1.1.3] Shift-click copying a power switch's settings doesn't.

Yeah, sorry for not including that initially. I didn't realize it was MP only until you told me you couldn't repro it and I went and did a quick check in SP and then couldn't repro it either. Was wondering if I was going nuts until I realized there was a distinction I'd missed :v

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