Search found 432 matches

by foamy
Tue Sep 28, 2021 4:55 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 69998

Re: All the different ways to increase the efficiency of a nuclear power plant

Can someone show proof what the optimal number and placement for heat exchangers is? Assume a tileable setup, i.e. an infinite reactor. I don't have math , but what I did with my 2xN layout was to have every single tile not strictly being used for something else (fuel in/out & power supply) be ...
by foamy
Tue Sep 28, 2021 4:34 pm
Forum: Gameplay Help
Topic: Making fluid wagons work on a curved rail
Replies: 15
Views: 3827

Re: Making fluid wagons work on a curved rail

I really wish they would change the curve radius just a little bit so the wagons would align after a curve. You can't do it without giving up circularity on the curve or the rail grid. Pi is your enemy. Wider tolerances on the pump connection's basically the only option that doesn't break things. N...
by foamy
Tue Sep 28, 2021 2:57 am
Forum: Combinator Creations
Topic: Configurable train loader
Replies: 9
Views: 3835

Re: Configurable train loader

The loading isn't count-perfect, but can trivially be made so at the cost of loading speed, by setting the stack size of all the filter inserters to 1. You can add a removal inserter set to 1 to correct that, but it runs into difficulties if you're dealing with multiple stacks. If you're really fan...
by foamy
Mon Sep 27, 2021 9:10 pm
Forum: General discussion
Topic: Why aren't there defense bots?
Replies: 14
Views: 4700

Re: Why aren't there defense bots?

You don't count the spidertron as a defense bot? I think what blaze is after is an automated system that would detect an entity being under attack, and dispatch small flying robots (like a cbot or logbot) from the roboport grid to go defend it. Which actually sounds really cool, although I dunno ho...
by foamy
Mon Sep 27, 2021 8:18 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 33719

Re: What are the most impractical items in Factorio?

I don't use barrels much , but if you're doing heavily-botted designs they can be quite useful. I also like to retain a small reserve of barrelled heavy oil for booting up a coal liquefication plant. A lot of the other items people are naming as 'impractical' I use pretty frequently, either at the s...
by foamy
Mon Sep 27, 2021 7:22 pm
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 12608

Re: I think assembling machines need some balance changes

5thHorseman wrote:
Mon Jan 25, 2021 12:23 pm
I've always thought it was weird that the only thing in the game that crafts at the default crafting speed was the one thing the entire game is built around not crafting with.
Not true, oil refineries and rocket silos also craft at 1! :v
by foamy
Mon Sep 27, 2021 7:14 pm
Forum: Gameplay Help
Topic: Confused over ore-to-plates ratio
Replies: 7
Views: 8185

Re: Confused over ore-to-plates ratio

I am uterly confused about the input-to-output ration for producing (copper or iron) plates. I'm using the "Factorio Caclulator" by Kirk McDonald which tells me that 2700 ore will result in 2700 plates per minute using 72 electric furnaces. However, when setting this up using expressbelts...
by foamy
Mon Sep 27, 2021 7:08 pm
Forum: Gameplay Help
Topic: Are production ratios changed by modules and why?
Replies: 8
Views: 2756

Re: Are production ratios changed by modules and why?

I always read that the basic production ratios (in that case the ratio refinery:heavy oil cracking:light oil cracking) are no longer valid when using modules. [Citation needed] It's trivially true as soon as you're using production modules, as I know you are well aware of. Speed modules have no imp...
by foamy
Mon Sep 27, 2021 7:03 pm
Forum: Gameplay Help
Topic: Making fluid wagons work on a curved rail
Replies: 15
Views: 3827

Re: Making fluid wagons work on a curved rail

mrvn wrote:
Mon Sep 27, 2021 3:50 pm
I really wish they would change the curve radius just a little bit so the wagons would align after a curve.
You can't do it without giving up circularity on the curve or the rail grid. Pi is your enemy. Wider tolerances on the pump connection's basically the only option that doesn't break things.
by foamy
Mon Sep 27, 2021 6:29 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 69998

Re: All the different ways to increase the efficiency of a nuclear power plant

Can someone show proof what the optimal number and placement for heat exchangers is? Assume a tileable setup, i.e. an infinite reactor. I don't have math , but what I did with my 2xN layout was to have every single tile not strictly being used for something else (fuel in/out & power supply) be ...
by foamy
Mon Sep 27, 2021 6:20 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 69998

Re: All the different ways to increase the efficiency of a nuclear power plant

This is what the n°3 is. And it is not better than measuring solid fuel: here you need around 15 fuel cells to trigger the cell insertion while you would need like 3 tank filling/emptying cycles to trigger, so n°5 is around 5 times more accurate than n°3 (ofc you may add some combinators to have a ...
by foamy
Sat Sep 25, 2021 4:50 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 69998

Re: All the different ways to automate a nuclear power plant

You're forgetting heat pipes and unfuled reactors as a heat-storage method. They are lossless but not directly measurable. Personally I've never seen a large scale design using this approach but I'm sure they must be out there. ... It is because the math says, that reactors are incredibly eypensive...
by foamy
Fri Sep 24, 2021 10:26 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 69998

Re: All the different ways to increase the efficiency of a nuclear power plant

5. Side Channel Power Production Monitoring That's actually my favourite, what lies behind that bit of a cryptic name is actually quite simple. If you have a steam turbine or a steam engine on the same power grid as others, they will all be used equally the same (in percentage). So if on your power...
by foamy
Sat Mar 27, 2021 6:45 pm
Forum: Gameplay Help
Topic: I lost my body (corpse)
Replies: 5
Views: 17508

Re: I lost my body (corpse)

Yeah it’s 15 minutes real life time. You can actually see the counter if you hover over the corpse. With a railway line in place you should usually be able to get everywhere in 15 minutes. If you don’t mine it in time all your items and equipment will disappear. You will probably still be a bit sad...
by foamy
Wed Mar 10, 2021 12:48 am
Forum: Ideas and Suggestions
Topic: Train horn - warn the user about bumping
Replies: 14
Views: 3601

Re: Train horn - warn the user about bumping

Train horns when they start up, stop, or hit a rail crossing or gate could be a real nice immersion add. Safety feature, too! I've been slapdashing it by rigging a speaker to the signals inside intersections or player crossings, but it's just not the same as a good horn.
by foamy
Sat Mar 06, 2021 4:13 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 50
Views: 19144

Re: Blueprint Edit - Ability to Zoom In/Out

Pan and zoom controls for blueprints would be a fantastic QoL change. Particularly if you're working with things like train stations or nuclear plants.
by foamy
Sat Mar 06, 2021 4:10 am
Forum: Combinator Creations
Topic: Counter in seconds
Replies: 7
Views: 3434

Re: Counter in seconds

AmericanPatriot wrote:
Sun Feb 21, 2021 9:10 pm
gGeorg wrote:
Sun Feb 21, 2021 11:54 am
One combinator, does the same trick.
I count that as two.
Technically, yeah, but constant combinators are literally half the physical size and I suspect much less script-load than any of the more complicated ones.
by foamy
Tue Feb 23, 2021 8:16 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Replies: 56
Views: 27485

Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis

I left it up to the implementer to decide how to provide the boot power. My own practice was to hook into one of the turbines of the main reactor and use some circuitry to mode-switch whether that contributed to the main grid (normal operation) or was reserved for the reactor itself. The perfect po...
by foamy
Mon Feb 22, 2021 9:39 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Replies: 56
Views: 27485

Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis

It's actually on this very forum , and yes, I'm quite confident it can run at 100% (well -- nearly. There's a few ticks of delay potentially caused by circuit lag) output because I've tested it to do so. 800turbines times 5,82MW gives 4654MW but your output is 4,3GW. e.g. 300MW about 6% of capacity...
by foamy
Mon Feb 22, 2021 4:11 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Replies: 56
Views: 27485

Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis

My design is: x(58) * y(58) = z(3364) tiles taken My 2N layout is 302 tiles wide; at the tileable length of 14 reactors, it occupies 71 tiles in the other dimension (the 1 excess is shared when tiled). That gives a total area of 21,442 tiles. 28 reactors in a 2N layout is 4320MW, so that's a power ...

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