Search found 379 matches

by foamy
Wed Sep 11, 2019 8:07 pm
Forum: Balancing
Topic: Belt speeds
Replies: 24
Views: 3374

Re: Belt speeds

I have only one request: to make the speed of the blue belt equal to two red ... This'd do that. It'd also be convenient for the purposes of train loading and unloading; one of the advantages of the old blue belts at 40 was that it was very easy to figure out how long it'd take X blue belts to drai...
by foamy
Wed Sep 11, 2019 7:11 pm
Forum: Combinator Creations
Topic: Dry Ore Patch Train Restrictor
Replies: 29
Views: 5477

Re: Dry Ore Patch Train Restrictor

I suggest sticking with circuit reading the amount of ore on the belt as you might only require up to a dozen pieces of wire near the station as opposed to wiring each drill together... Yes, but blueprinted wire is free. Doesn't require a robot, even. It'll magically appear when you build over a gh...
by foamy
Mon Sep 09, 2019 8:13 pm
Forum: Combinator Creations
Topic: Dry Ore Patch Train Restrictor
Replies: 29
Views: 5477

Re: Dry Ore Patch Train Restrictor

Can't you simply wire the miners up and read the ore patch quantities that way?
by foamy
Mon Sep 09, 2019 8:01 pm
Forum: Combinator Creations
Topic: Auto-start nuclear fuel loading
Replies: 18
Views: 4169

Re: Auto-start nuclear fuel loading

My own solution is a decider that will only trigger the inserters (overridden to 1, of course) if there are no blocking conditions that are true (i.e. every signal is zero). One of those blocking conditions is a clock that will count out 200 seconds and then hold there until reset by the inserter tr...
by foamy
Thu Sep 05, 2019 6:17 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 29235

Re: So... Let's talk about bots, and how to fix them properly...

Adding time to access chests does not eliminate the problem. You can create more chests instead. Creating more chests is the intent, and it's a good one. By adding more chests, you cannot directly increase the throughput to single dense assemblers, like you can by adding more bots and a bunch of se...
by foamy
Tue Sep 03, 2019 5:38 pm
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 2077

Re: [0.17.66] - Inserter preferring incorrect lane

Which lane the inserters pull from can be influenced by construction order. Since this is now inconsistent behaviour I think I'm safe in saying it is not only unintended, but a genuine bug. Ugh. Can you make a detailed report about it? We might still consider it a minor issue but if i have some det...
by foamy
Sat Aug 31, 2019 8:33 pm
Forum: Balancing
Topic: Belt speeds
Replies: 24
Views: 3374

Re: Belt speeds

After investigation, it seems that, in 0.17, the only possible lane speeds are multiples of 1/8 pixel per tick = 0.9375 items/s or 1.875 items/s for 2 lanes. Any other speeds are going to be truncated down to these... (and 15 is the first integer on that list) https://forums.factorio.com/viewtopic....
by foamy
Sat Aug 31, 2019 6:19 pm
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 3161

Re: How do you handle power shortages?

Priority-based disconnection of assembly modules until I don't have a power shortage. :p
by foamy
Sat Aug 31, 2019 6:03 pm
Forum: Balancing
Topic: Belt speeds
Replies: 24
Views: 3374

Belt speeds

This is something that's been niggling at me ever since 0.17 changed the belt speeds from the old (ugly) 13.33x item/s multiples into 15x multiples. The new change to whole unit flow is nice, but it's pointed up the fact that the unit speeds selected are ones that don't subdivide readily (excepting ...
by foamy
Sat Aug 31, 2019 4:48 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 29235

Re: So... Let's talk about bots, and how to fix them properly...

I'd start with the simplest option of forcing a timing restriction on chest access; bots would have to queue, as they do for charging, to go in or out of any of the logistics chests. See what happens if you do that before trying more extreme manouvers.
by foamy
Fri Aug 30, 2019 11:08 pm
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 2077

Re: [0.17.66] - Inserter preferring incorrect lane

2nd followup:

Which lane the inserters pull from can be influenced by construction order. Since this is now inconsistent behaviour I think I'm safe in saying it is not only unintended, but a genuine bug.
by foamy
Tue Aug 27, 2019 7:01 am
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 2077

Re: [0.17.66] - Inserter preferring incorrect lane

Followup: I tested the other case of curves moving away from the inserter; they behave as expected and prefer to draw from the near lanes: https://steamuserimages-a.akamaihd.net/ugc/776229778089570848/6C07B86C2D77611D923EF886E272CC0A496B243C/ So, the counter-clockwise turn, moving items towards the ...
by foamy
Tue Aug 27, 2019 3:51 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 45287

Re: Friday Facts #309 - Controversial opinions

My thoughts: Re: Blueprints: Being able to swap around blueprints is a really big factor in helping out the Factorio community kick things around, and after I've sunk days of effort into designing something in one save I damn well want to be able to use that again in another one as easily as possibl...
by foamy
Mon Aug 26, 2019 12:50 pm
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 3043

Re: Survey: How do YOU feel about FFF #309 opinions?

With the bots, at the very least, put them in a queue on arrival at source and destination for delivery of items, just like is currently done for charging. I'm okay with them not having collision elsewhere. I'd also like it if, concurrently with that, construction bots could lay down multiple things...
by foamy
Mon Aug 26, 2019 12:32 pm
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 40848

Re: Some items becoming "useless" in lategame & changing recipes

I'd like to see a use for *boilers*, personally. The logical place in my books would be train locomotives, because trains never get obsolete and they *are* steam-powered. Could include them in the tank and car recipes as well, for consistency. Each tier of armour requiring the previous tier as a bas...
by foamy
Mon Aug 26, 2019 12:03 pm
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 2077

Re: [0.17.66] - Inserter preferring incorrect lane

According to Blika's test run it is *not* consistent between rotations, though. EDIT: Wait, where'd their post go... They were not rotated correctly in that example(belts were not going the same way). We just tested and they are rotationally consistent as far as blueprints are concerned. Ah. Yeah, ...
by foamy
Mon Aug 26, 2019 11:52 am
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 2077

Re: [0.17.66] - Inserter preferring incorrect lane

Twinsen wrote:
Mon Aug 26, 2019 11:23 am
As long as it's consistent between blueprint rotations it's fine.
According to Bilka's test run it is *not* consistent between rotations, though.

EDIT: Wait, where'd their post go...
by foamy
Mon Aug 26, 2019 4:28 am
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 2077

[0.17.66] - Inserter preferring incorrect lane

I was messing about trying out train station layouts and I noticed something: In a basic splitter -> 2x 3-tile runout layout, one inserter pulls from the wrong lane; the result is that the draw is not lane-balanced. This doesn't match the documented behaviour on the wiki. Here's a screenshot: https:...

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