Search found 432 matches

by foamy
Thu Oct 17, 2019 6:43 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 19936

Re: Niggles and nitpicking - player preferences

Also, screw basic power poles. Wooden boxes have a good use (items you don't need a bazillion of) but small power poles can go to hell. In a large factory, somehow 1 always ends up in my inventory. Basic power poles are actually perfectly useful even into the end game, since no power pole has a flo...
by foamy
Thu Oct 17, 2019 6:27 pm
Forum: Ideas and Suggestions
Topic: Non-alt-mode visual indicator of assembler product
Replies: 1
Views: 688

Non-alt-mode visual indicator of assembler product

This is pretty simple conceptually: Right now, assemblers outside of alt-mode are black boxes. You have to observe the output stream in order to figure out what a given one is working on, which is a pain. On the other hand, chemical plants currently show, via a window and their smoke colour, what ki...
by foamy
Thu Oct 17, 2019 6:23 pm
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 43
Views: 19418

Re: Connecting radars to circuit and logistic networks

How a radar should know that an enemy entered its long-range zone if it's not scanning it ? One reason to have the radars is that they ultimately provide a long-range warning against new biter settlements (that are outside of your pollution cloud, otherwise you're going to have a much sooner, much ...
by foamy
Thu Oct 17, 2019 6:21 pm
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 18661

Re: Version 0.17.70

Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. I guess I'll have to play without biters starting from now, or at least to tune them significantly down - and hurry to get the achievements I lack before I upgrad...
by foamy
Thu Oct 17, 2019 6:15 pm
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 39
Views: 13512

Re: Criticism: Belt Immunity Equipment

What is nice about the 1x1 size? The solar panel next to it? It doesn't "align" with the other components available, at all. Having small components other than Solar panels creates a group of "small equipment" items to equip and prevents players from looking down at solar panels...
by foamy
Thu Oct 17, 2019 6:09 pm
Forum: Ideas and Suggestions
Topic: Logistics robots should not remove repair packs from roboports
Replies: 13
Views: 3582

Re: Logistics robots should not remove repair packs from roboports

You're not supposed to put repair packs in roboports, those slots exists so construction robots can land without having to put the repair pack back in a chest. I mean, sure. The point still exists that having logistic bots, instead of construction bots, using the roboport repair pack slots is a bit...
by foamy
Thu Oct 17, 2019 5:10 pm
Forum: Balancing
Topic: Power switches should be 1x1
Replies: 43
Views: 12869

Re: Power switches should be 1x1

The "why" is fuel loading, namely the standard "steam buffer" nuclear where you only load more fuel (into every reactor at once) when you get low on steam. Generally, a belt rings the entire set of reactors. The easy method is to simply fill one side of the belt entirely with fu...
by foamy
Sun Oct 13, 2019 5:21 am
Forum: Balancing
Topic: Gun turret range
Replies: 21
Views: 8994

Re: Gun turret range

While I share the sentiment, you need to keep in mind that gunturrets are super cheap to research and to produce. They are explicitely meant for the early game. The superior damage upgrades and ammo benefits simply allow it to remain usefull well into the later stages of the game. Increasing the ba...
by foamy
Sat Oct 12, 2019 9:57 am
Forum: Not a bug
Topic: Refined concrete bug?
Replies: 3
Views: 915

Re: Refined concrete bug?

I think the weirdest bit is the trees myself :v
by foamy
Sat Oct 12, 2019 9:28 am
Forum: Balancing
Topic: Gun turret range
Replies: 21
Views: 8994

Re: Gun turret range

don't forget that upgraded gun turret has way more DPS than laser Yes, but by the time that's really relevant , you can get entirely adequate DPS out of upgraded laser turrets, with far, far simpler logistics. Especially since you can stick lasers three deep and the last one will still be able to s...
by foamy
Sat Oct 12, 2019 4:08 am
Forum: Balancing
Topic: Belt speeds
Replies: 24
Views: 8703

Re: Belt speeds

Belts faster than 45 item/s suck. You need uber inserters to cope, it's just an arms race of rainbow-tinted entities cluttering up the crafting menu. I don't think the 3i/s difference between 45 and 48 would require anything beyond the usual fast/stack inserters already used for direct blue belt pu...
by foamy
Sat Oct 12, 2019 4:03 am
Forum: Ideas and Suggestions
Topic: Pipe color from fluid color
Replies: 1
Views: 570

Re: Pipe color from fluid color

In theory that's what the windows are for, but straight non-junction aboveground pipe pieces are a rare beastie indeed. I like the idea of just colouring them given the no-fluid-mixing schema we have now.
by foamy
Thu Oct 10, 2019 11:35 pm
Forum: Balancing
Topic: Belt speeds
Replies: 24
Views: 8703

Re: Belt speeds

I have some thoughts on how to make 'let's throw more belts at the problem' be a viable alternative to 'screw it, I'm using robots', but they're beyond the scope of this thread :p
by foamy
Thu Oct 10, 2019 11:31 pm
Forum: Balancing
Topic: Power switches should be 1x1
Replies: 43
Views: 12869

Re: Power switches should be 1x1

I'm still not seeing why you can't have a timer that counts to 12000, and then, if all other conditions are met, generates a pulse and resets its ticking. :v
by foamy
Thu Oct 10, 2019 6:32 am
Forum: Ideas and Suggestions
Topic: Create ghost for cursor while crafting by hand, replace by entity when crafted
Replies: 6
Views: 1420

Re: Create ghost for cursor while crafting by hand, replace by entity when crafted

mrvn wrote:
Tue Oct 08, 2019 11:53 am
foamy wrote:
Mon Oct 07, 2019 10:07 pm
I'd just like it if the quickbar totally ignored inventory counts and would let me use it to put down ghosts regardless of how many items I have in my inventory.
That's already an option in the settings.
Whereabouts can I find that?
by foamy
Thu Oct 10, 2019 6:32 am
Forum: Balancing
Topic: Power switches should be 1x1
Replies: 43
Views: 12869

Re: Power switches should be 1x1

I just use a timer and override the inserters to 1. If you're pulling from a belt instead of a chest you need to build a hold to keep the trigger signal for a few ticks, but it's not complex.
by foamy
Mon Oct 07, 2019 10:12 pm
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 22
Views: 10814

Re: Make nightvision internal buffer bigger

While we're at it, I'd like to see the size dropped to 1x1 on the grid. That way it fits better with solar panels and belt-immunity.
by foamy
Mon Oct 07, 2019 10:07 pm
Forum: Ideas and Suggestions
Topic: Create ghost for cursor while crafting by hand, replace by entity when crafted
Replies: 6
Views: 1420

Re: Create ghost for cursor while crafting by hand, replace by entity when crafted

I'd just like it if the quickbar totally ignored inventory counts and would let me use it to put down ghosts regardless of how many items I have in my inventory.
by foamy
Fri Oct 04, 2019 5:35 am
Forum: Not a bug
Topic: [0.17.69] - Steam power production differences between turbines & engines
Replies: 6
Views: 1287

Re: [0.17.69] - Steam power production differences between turbines & engines

It isn't just for steam types too. Power generation is % of max for all producers in a given priority. Steam engines & turbines have the same priority so both are asked to perform at the same % to balance the load. What the generator has to consume to maintain that percentage is irrelevant. I k...
by foamy
Fri Oct 04, 2019 5:15 am
Forum: Not a bug
Topic: [0.17.69] - Steam power production differences between turbines & engines
Replies: 6
Views: 1287

Re: [0.17.19] - Steam power production differences between turbines & engines

It does not consume it's steam at 12/second; the game assumes that the turbine needs to be drawing 20% of it's 5.8MW 500C steam output, and so the turbine pulls in >38.7< steam/second. Each steam turbine/engine consumes enough steam to produce 20% of its max output. Whether you are feeding it 125° ...

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