Search found 432 matches

by foamy
Sat Jun 27, 2020 6:30 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 40679

Re: Request: Max number of trains for stations

The benefit specifically is so that, should a stop open up, the train that goes to it comes from, e.g., it's stacker, and not from half-way across the base why are you setting yourself up for this to even happen at all? cheeeeeesus crust. you could use IRON DEPOT WEST, IRON DEPOT EAST. make sure th...
by foamy
Thu Jun 25, 2020 8:12 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 40679

Re: Request: Max number of trains for stations

Also what would be a benefit of finding train that has least distance to a given train stop? what if that train would not want to repath to us since it already has a train stop goal that is closer from its point of view? The benefit specifically is so that, should a stop open up, the train that goe...
by foamy
Thu Jun 25, 2020 3:20 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 40679

Re: Request: Max number of trains for stations

ptx0 wrote:
Wed Jun 24, 2020 11:56 pm
sounds like a waste of CPU cycles.
The additional load of doing a single pass through the results of the (already running) pathfinder algo to find the minimum one is so inconsequential that it isn't worth mentioning.
by foamy
Thu Jun 25, 2020 3:16 pm
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238532

Re: Optimized Steam Engine Setup

Oooh, neat. How far can that be extended before you exceed the inserter throughput? Doubled it up as quick test and it still worked at full capacity. For burner the max should be, (1.8item/second * 1.21 GJ fuel) = n * 0.0018 GW . So 1210 boilers not taking into account power consumption by the burn...
by foamy
Wed Jun 24, 2020 5:51 pm
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238532

Re: Optimized Steam Engine Setup

I like your tripling up on boiler idea. I made a late-game compact version. compactpowersteam.PNG With nuclear fuel and max stack upgrade, you can daisy-chain down the middle too. Removed unnecessary power poles and switched to turbine for compactness. Oooh, neat. How far can that be extended befor...
by foamy
Wed Jun 24, 2020 12:34 am
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238532

Re: Optimized Steam Engine Setup

Its not a new design, but a rather neat one, very compact. I always like to see it as inspiration on the ancient boilers, where it was a common way of coal feeding over multiple boilers. The bottom inserters have to be electric to be able to keep up though. By using more electric ones you can fill ...
by foamy
Mon Jun 22, 2020 8:27 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73496

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

there one perfect idea that maybe should implement for entire machines in game - place module icons which will show what modules inserted in machine! This used to be a plan long time ago, but lately, especially after doing it for the beacon, I am glad we have not done that. It would fine to do if t...
by foamy
Mon Jun 22, 2020 6:47 pm
Forum: Show your Creations
Topic: Sparse belts
Replies: 7
Views: 3919

Re: Sparse belts

for the application in the OP -- an ammo belt feeding turrets along a wall -- my solution was to build a looping belt. That's exactly what I did until I came up with the method in the OP. I think the inserter-controlled loop has several disadvantages compared with the circuit-controlled version: Yo...
by foamy
Sun Jun 21, 2020 8:06 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 40679

Re: Request: Max number of trains for stations

boskid wrote:
Thu Jun 11, 2020 9:36 am
Maybe some day
Please! It would be an enormous QoL improvement.

EDIT:

Especially if it were smart enough to pull the trains with the least pathfinding distance first.
by foamy
Sun Jun 21, 2020 8:03 pm
Forum: Ideas and Suggestions
Topic: Choose What's Included in "Alt" vs. Always On
Replies: 7
Views: 1857

Re: Choose What's Included in "Alt" vs. Always On

Yes please. I'd love a 'recipes and chest contents only' version of altmode. (The FF notwithstanding I'd also appreciate it if modules could be integrated into the standard graphics for every entity that supports them and keep them in alt mode for when you're extensively zoomed. The ideal would be t...
by foamy
Sun Jun 21, 2020 7:58 pm
Forum: Show your Creations
Topic: Fluid Mixing Oil Refinery
Replies: 3
Views: 2273

Re: Fluid Mixing Oil Refinery

but why
by foamy
Sun Jun 21, 2020 7:15 am
Forum: Show your Creations
Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Replies: 23
Views: 9321

Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)

Inasmuch as the only thing in your blueprint that provides signal to control entry into the crossing by trains is the exit signal, I don't know how you can say removing it changes nothing. The test save you have is not using the print you uploaded; the one in the save has the gates outputting to Gre...
by foamy
Sat Jun 20, 2020 7:36 pm
Forum: Show your Creations
Topic: My first factory, tackling flow optimizing
Replies: 12
Views: 5001

Re: My first factory, tackling flow optimizing

I mean, build how you want, obviously, but a smelter area -- or other high-flow applications with minimal recipe complexity -- aren't the usual use-case for a sushi belt. They're best used for complex assembly. The labs are the prime example; another would be a mall, or yellow science assembly. A su...
by foamy
Sat Jun 20, 2020 9:12 am
Forum: Ideas and Suggestions
Topic: Copying Train Orders within Train-Schedule List
Replies: 11
Views: 3844

Re: Copying Train Orders within list

It's actually a different suggestion @Koub. Original one was about copying conditions between trains, this is about copying conditions between stops in a single train's schedule . And I'd like it as well, TBH. I do some Skyrim modding and one of the features I like most about (in an otherwise godawf...
by foamy
Sat Jun 20, 2020 9:02 am
Forum: Implemented Suggestions
Topic: Add functionality to limit the number of incoming trains per station.
Replies: 52
Views: 74778

Re: Add functionality to limit the number of incoming trains per station.

To be honest, I don't really see a need to allow more than 1 train to path to a single station. If this suggestion were implemented, I would most likely always have incoming trains limited to 1 per. Well, I see that. It makes sense to have a limit of 2, if you really have extreme throughput, so tha...
by foamy
Sat Jun 20, 2020 7:22 am
Forum: Show your Creations
Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Replies: 23
Views: 9321

Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)

@Opetra: I tested it. Your design fails in the case of a player being on the tracks when a train comes. It, in fact, traps them by raising the gates; there is no lock on the trains entering if the gates detect a player. I presume you didn't intend that. Would be interesting how you tested. I assume...
by foamy
Sat Jun 20, 2020 5:28 am
Forum: Balancing
Topic: Delete the "Follower robot count" mechanic
Replies: 7
Views: 3620

Re: Delete the "Follower robot count" mechanic

I'd go the other way: Getting a hundred+ bots on the field at once and keeping them there is an incredibly tedious piece of finangling. Give me the option to death-blossom my entire follower count onto the field in one click, please.
by foamy
Sat Jun 20, 2020 5:21 am
Forum: Balancing
Topic: Production deadlocks
Replies: 14
Views: 5919

Re: Production deadlocks

actually you can produce lube without deadlocks: you use coal liquidification heavy oil -> lube light oil & petro -> solid fuel -> steam -> used for liquidification and to provide energy (steam engines) for the plant you can create a plant with this that doesn't require outside energy and conve...
by foamy
Sat Jun 20, 2020 5:12 am
Forum: Ideas and Suggestions
Topic: Add concrete to Upgrade Planner
Replies: 34
Views: 7477

Add paving options to the upgrade planner

Because manually swapping around thousands or tens of thousands of concrete/refined concrete/etc gets old really, really fast.
by foamy
Sat Jun 20, 2020 5:10 am
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 27564

Re: Assign Trains to Schedules (Train Routes)

The fact that this same suggestion has come up for literally years would indicate to me , at any rate, that it's a good idea. Also, I think it's a good idea. It'd not be any more hassle in the worst case -- one train on each route -- and in any situation where you have more than one train on a route...

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