Search found 432 matches
- Tue Dec 01, 2020 11:35 am
- Forum: Combinator Creations
- Topic: Using one turbine to control an arbitrarily large number of nuclear reactors
- Replies: 15
- Views: 7598
Re: Using one turbine to control an arbitrarily large number of nuclear reactors
The arbitrary choice of switching pumps at 1000 fluid is low enough to avoid this being a problem, luckily enough. That's handy. The choice of fluid size wasn't arbitrary, though; I needed inflow to the tank to be as fast as possible (to reduce the number of times it needs to toggle back and forth)...
- Tue Dec 01, 2020 10:22 am
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 4980
Re: [1.1.3] Rail signal's output signals names need to change
This issue is inconsequential to veteran players. it the new players that need this change. And new players don't use circuits... If you need to know the signal names, you're dealing with circuits, with train path finding etc. None of that is possible without reading the docs. So yes, chill dude. T...
- Tue Dec 01, 2020 9:41 am
- Forum: Combinator Creations
- Topic: Non-Rampant Drone Reproduction
- Replies: 6
- Views: 2453
Re: Non-Rampant Drone Reproduction
I usually *do* make use of the total counts. Take the available, multiply it by 100, divide it by the total. That gives you a percentage for how many bots are available. If that's less than a threshold -- I like a fairly high one, like 80, but it can be tuned as you like -- start inserting bots into...
- Tue Dec 01, 2020 9:36 am
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 4980
Re: [1.1.3] Rail signal's output signals names need to change
Kind of proofs his point :lol: Very short explanation for chain signals could be green > All exits clear yellow > Reserved Red > All exits blocked Blue > Some exits clear I want to add that so far I never used circuits in combination with signals. Yeah, and those are short enough that they could be...
- Tue Dec 01, 2020 3:15 am
- Forum: Balancing
- Topic: Express transport belt to express underground belt, splitter recipe?
- Replies: 9
- Views: 3065
Re: Express transport belt to express underground belt, splitter recipe?
Yep, I'd also agree that upgrading from yellow to red and from red to blue should be done later rather than sooner. a yellow belt is 1.5 iron, 1 red belt is 11.5 iron, and a blue 31.5 iron and 20 lube. The service to cost ratio is heavily tilted towards the smaller tier, so higher tiers should only...
- Tue Dec 01, 2020 3:01 am
- Forum: Ideas and Suggestions
- Topic: Better use of trash slots
- Replies: 7
- Views: 2990
Re: Better use of trash slots
And I agree it'd be tantamount to free inventory. The only thing I could see them adding would be to allow you to use them only if you had the open slots in your actual inventory, but I expect that'd be a coding nightmare and I wouldn't want to be in charge of it's QA. Trash slots already work pret...
- Tue Dec 01, 2020 2:58 am
- Forum: Ideas and Suggestions
- Topic: Fluid Wagons When Train is on Curved Rail
- Replies: 9
- Views: 1588
Re: Fluid Wagons When Train is on Curved Rail
In my opinion, having fluid wagons that actually function on slightly misaligned trains is more valuable than a highly precise pump arm graphic. I absolutely concur. It drives me batty when it looks like a fluid wagon is exactly aligned, but, owing to pi, isn't, and so the pumps can't connect. A fe...
- Tue Dec 01, 2020 2:54 am
- Forum: Ideas and Suggestions
- Topic: Delay combinator
- Replies: 11
- Views: 3122
Re: Delay combinator
Yeah guys, sorry, the original post did not explain why I really needed it. What I actually wanted, were just two control options: 1. Output a signal for N seconds, if a condition is met. (To let things operate for some time) 2. Output a signal, if a condition is met for N seconds (to avoid flicker...
- Mon Nov 30, 2020 10:50 pm
- Forum: General discussion
- Topic: Chain signals are overused
- Replies: 23
- Views: 8389
Re: Chain signals are overused
The problem with the second option is that learning to use signals in regular play is extremely punishing if you mess up. Leading to trains with cargo being destroyed if you mess up a single little thing. 99% of the train problems people complain about are some form of deadlock, not collissions. Th...
- Mon Nov 30, 2020 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to disable the black stripes in zoomed-in map view
- Replies: 19
- Views: 4588
Re: Add an option to disable the black stripes in zoomed-in map view
They're visually pretty ugly and distracting.
- Mon Nov 30, 2020 10:48 am
- Forum: Ideas and Suggestions
- Topic: Delay combinator
- Replies: 11
- Views: 3122
Re: Delay combinator
I also miss the why in OP. This can be build with existing combinators. Not exactly as OP, because as said it would need on combinator per tick. If wanted I can paste the blueprints. I think I have mine from here: https://forums.factorio.com/viewtopic.php?f=193&t=29027 But there are lots of ide...
- Mon Nov 30, 2020 7:27 am
- Forum: Ideas and Suggestions
- Topic: Delay combinator
- Replies: 11
- Views: 3122
Re: Delay combinator
If you loop an arithmetic combinator into itself, doesn't it take 1 tick to process ? If I'm right, then you don't need 60x60 combinators, but just one that counts to 3600. Doesn't work, for two reasons: First: Presumably, the OP wants the original signal value. That requires at least a memory cell...
- Mon Nov 30, 2020 3:04 am
- Forum: Balancing
- Topic: Express transport belt to express underground belt, splitter recipe?
- Replies: 9
- Views: 3065
Re: Express transport belt to express underground belt, splitter recipe?
I don't want to be the downer, but I don't understand the difficulty here. You're saying that you have slow corners because you're saving the belts for making undergrounds instead of just flat upgrading them to expresses, but it isn't at all difficult to simply... make a few more belts and turn them...
- Mon Nov 30, 2020 1:56 am
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 23078
Re: Make Corpses More Visible
It's purposefully not marked/highlighted because it adds a challenge to finding your body back after you die since otherwise there's no drawback to death. But you can make a map marker after you die but before you respawn. If you remember to, and even then you've still got to find the damn thing am...
- Sun Nov 29, 2020 10:19 am
- Forum: Ideas and Suggestions
- Topic: Add the pointer feature to speaker-generated alerts
- Replies: 1
- Views: 570
Add the pointer feature to speaker-generated alerts
Real simple suggestion here: In 1.1, various game-generated alerts (missing materials, turrets engaging, and so on) will, if you hover over the notification icon, put either arrows or a large version of the alert icon on the screen, pointing out where it is in relation to your player. This doesn't w...
- Sun Nov 29, 2020 10:17 am
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 23078
Re: I'd like to be able to see my corpse on the map.
This would be a really nice thing to have (witness the number of mods adding it). You can work around the lack, but it still bites. In particular when you're trying to find your corpse among the endless ranks of the dead biters you created before you, say, accidentallied into your own nuke's blast f...
- Sun Nov 29, 2020 10:14 am
- Forum: Gameplay Help
- Topic: Mark all 1.1 Tipps read / prevent popping up?
- Replies: 6
- Views: 1877
Re: Mark all 1.1 Tipps read / prevent popping up?
That's handy, but it's still a bad idea to have an uncloseable popup window.
- Sat Nov 28, 2020 9:56 pm
- Forum: Gameplay Help
- Topic: Mark all 1.1 Tipps read / prevent popping up?
- Replies: 6
- Views: 1877
Re: Mark all 1.1 Tipps read / prevent popping up?
A way to close the notification window without looking at the tips would also be appreciated.
- Thu Nov 26, 2020 8:42 am
- Forum: Combinator Creations
- Topic: OCD-safe count-perfect smart belt mixer
- Replies: 23
- Views: 7421
Re: OCD-safe count-perfect smart belt mixer
What happens if the drain jams? Or runs at half speed?
- Tue Nov 17, 2020 9:57 pm
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 27271
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.
So your example of 'other odd inserter behaviour that should be fixed first' doesn't even exist . I don't know why your inserters are misbehaving but it's not vanilla behaviour. It does: you need to have an inserter be unable to insert one full stack and have some left over when the train leaves. T...