Search found 133 matches
- Sat Aug 25, 2018 9:54 am
- Forum: Ideas and Suggestions
- Topic: Mitigating the dangers of manual train driving
- Replies: 3
- Views: 1680
Mitigating the dangers of manual train driving
I've noticed something that crops up when I manually drive a locomotive: If I stop quicker than a train behind me can before jumping a red light, then they rear end me. What's more concerning is that trains don't let off the throttle after a collision. Some solutions / ideas: Auto trains give manual...
- Fri Aug 10, 2018 9:27 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 863969
Re: 4-way intersections: Throughput and deadlocks [image heavy]
How does one judge where to put signals outside the intersection?
Or perhaps a better question, can I mess the intersection up or degrade its effectiveness by placing signals to close or too far?
Or perhaps a better question, can I mess the intersection up or degrade its effectiveness by placing signals to close or too far?
- Mon Aug 06, 2018 4:42 pm
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 17601
The Green Dilemma
I'm a player who likes going full green. The most I ever buff an assembler is putting one Speed 3 in it, but that's to leave space for 3 Efficiency 3 's. When I see how other people play the game, their small bases, their medium bases, their mega bases, it makes me wonder if there's many players who...
- Fri Aug 03, 2018 1:12 pm
- Forum: Energy Production
- Topic: 160MW Nuclear Setup, no waste w/ minimal storage tanks
- Replies: 18
- Views: 46519
- Wed Aug 01, 2018 8:33 pm
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 42563
Re: Friday Facts #252 - Sound design & Map editor
The nests need to go through a growth phase, not just pop up. I imagine it would be cool to make it that the large biters/behemoths embed themselves in the ground and slowly become the building, sacrificing their biomass.
- Wed Aug 01, 2018 8:31 pm
- Forum: Energy Production
- Topic: 160MW Nuclear Setup, no waste w/ minimal storage tanks
- Replies: 18
- Views: 46519
Re: 160MW Nuclear Setup, no waste w/ minimal storage tanks
I've been using this for about 60+ hours in a game, seems to work very well.
Could you please make a 4 reactor version?
Could you please make a 4 reactor version?
- Thu Jul 12, 2018 8:50 pm
- Forum: General discussion
- Topic: Ammo goes straight into vehicle
- Replies: 8
- Views: 2968
Ammo goes straight into vehicle
I'm not sure if this is a bug or not. When you are in a vehicle, and have requested ammunition in your logistic slot which also happens to be what the vehicle can take, then the ammo from bots will go directly into the weapon ammo slot of the vehicle and not your character's inventory. This means yo...
- Mon Jun 25, 2018 1:56 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 62665
Re: Electric trains and track
Cool, that would be.
- Mon Dec 18, 2017 10:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.6] Toolbelt gone
- Replies: 4
- Views: 1833
Re: [0.16.6] Toolbelt gone
It is not coming back. Deleting mods and saving and loading has no effect, either. Starting a new game shows me a tool belt.
- Mon Dec 18, 2017 8:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.6] Toolbelt gone
- Replies: 4
- Views: 1833
[0.16.6] Toolbelt gone
Toolbelt disappeared after I installed some mods.
Disabling mods doesn't bring it back.
Save:
https://www.dropbox.com/s/d2y4l4zkcwd1fql/save.zip?dl=0
Disabling mods doesn't bring it back.
Save:
https://www.dropbox.com/s/d2y4l4zkcwd1fql/save.zip?dl=0
- Thu Dec 07, 2017 9:34 am
- Forum: Ideas and Suggestions
- Topic: Let us override inserters remove fuel from furnaces
- Replies: 37
- Views: 12109
Let us override inserters remove fuel from furnaces
Wouldn't it be great if I could smelt steel early game by letting the inserter behind the 1st furnace take coal out to give to the second furnace?
- Wed Nov 29, 2017 1:11 pm
- Forum: General discussion
- Topic: Why defending is a dilemma and enemies need polish
- Replies: 28
- Views: 10791
Re: Why defending is a dilemma and enemies need polish
And the removal of alien artefacts have made them just a pest now. I sometimes wonder if we would miss much if they were just completely removed. This would be a waste though, it's a lot of art done the drain; but as it stands, what exactly would we lose? The enemies have never felt like they were a...
- Wed Nov 15, 2017 9:37 pm
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 51225
Re: 0.17 Hype?
0.999 can be the new 1.0. These are amazing developers and they deserve all the time in the world.
kovarex can release 1.0 on his deathbed if he feels so inclined.
kovarex can release 1.0 on his deathbed if he feels so inclined.
- Fri Feb 24, 2017 3:04 pm
- Forum: General discussion
- Topic: what do we do when 0.15 happens?
- Replies: 11
- Views: 4627
Re: what do we do when 0.15 happens?
We proclaim our joy from the rooftops, duh.
- Sun Feb 19, 2017 11:20 am
- Forum: General discussion
- Topic: Interesting Deadlock
- Replies: 5
- Views: 2493
Re: Interesting Deadlock
Yeah, you have to get rid of the signals on the loop. This is the roundabout that I use. The bypass tracks here aren't needed to avoid deadlocks, they're just for speed: And I was hoping the inner signals being chains would avoid the need to get rid of them, which is what I read somewhere that's wh...
- Sat Feb 18, 2017 7:13 pm
- Forum: General discussion
- Topic: Interesting Deadlock
- Replies: 5
- Views: 2493
Interesting Deadlock
http://i.imgur.com/mwpN6cb.jpg Be very careful when renaming stations, there may just be a train somewhere that makes deadlocking decisions. The trains current destination was Iron , which is west. What I surmise happened is that while the train was going south to west in the roundabout, I placed a...
- Mon Jan 23, 2017 6:50 pm
- Forum: Gameplay Help
- Topic: Trains and stops of same name
- Replies: 6
- Views: 10713
Trains and stops of same name
Exactly what rules do trains follow to select a stop from a set of stops of the same name? For example, I have two stops named Iron and about 10 trains with Iron in their schedule. Both stops get trains arriving, but I have no idea how the trains are deciding between them when neither stop is free. ...
- Sat Dec 03, 2016 7:59 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 987591
Re: Factorio Roadmap for 0.15 + 0.16
Factorio 0.16 (This is planned to become 1.0 when stabilised) Planned: Dirty mining. (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment) More high res stuff What happened to the space platform? 1.1? Would like an update on that :)
- Fri Jul 15, 2016 7:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8][Twinsen] Rocket silo: slow doors with efficiency module
- Replies: 2
- Views: 2453
[0.13.8][Twinsen] Rocket silo: slow doors with efficiency module
The more efficiency, the slower they open and close.
- Thu Jul 14, 2016 5:51 pm
- Forum: Ideas and Suggestions
- Topic: Merge requester chest settings on blueprint placement
- Replies: 4
- Views: 2321
Re: Merge requester chest settings on blueprint placement
After giving it some more thought, I stand by my idea but change my mind on choosing the higher amount when there is a conflict, it should rather add them. Allow me to use a real life analogy. Sam and Bill want you to put things into a box. They do not know the other has asked you to deposit in the ...