Search found 130 matches

by JackGruff
Wed Aug 01, 2018 8:33 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 25985

Re: Friday Facts #252 - Sound design & Map editor

The nests need to go through a growth phase, not just pop up. I imagine it would be cool to make it that the large biters/behemoths embed themselves in the ground and slowly become the building, sacrificing their biomass.
by JackGruff
Wed Aug 01, 2018 8:31 pm
Forum: Energy Production
Topic: 160MW Nuclear Setup, no waste w/ minimal storage tanks
Replies: 18
Views: 29497

Re: 160MW Nuclear Setup, no waste w/ minimal storage tanks

I've been using this for about 60+ hours in a game, seems to work very well.

Could you please make a 4 reactor version?
by JackGruff
Thu Jul 12, 2018 8:50 pm
Forum: General discussion
Topic: Ammo goes straight into vehicle
Replies: 8
Views: 1883

Ammo goes straight into vehicle

I'm not sure if this is a bug or not. When you are in a vehicle, and have requested ammunition in your logistic slot which also happens to be what the vehicle can take, then the ammo from bots will go directly into the weapon ammo slot of the vehicle and not your character's inventory. This means yo...
by JackGruff
Mon Jun 25, 2018 1:56 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 35429

Re: Electric trains and track

Cool, that would be.
by JackGruff
Mon Dec 18, 2017 10:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.6] Toolbelt gone
Replies: 4
Views: 1115

Re: [0.16.6] Toolbelt gone

It is not coming back. Deleting mods and saving and loading has no effect, either. Starting a new game shows me a tool belt.
by JackGruff
Mon Dec 18, 2017 8:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.6] Toolbelt gone
Replies: 4
Views: 1115

[0.16.6] Toolbelt gone

Toolbelt disappeared after I installed some mods.

Disabling mods doesn't bring it back.

Image

Save:

https://www.dropbox.com/s/d2y4l4zkcwd1fql/save.zip?dl=0
by JackGruff
Thu Dec 07, 2017 9:34 am
Forum: Ideas and Suggestions
Topic: Let us override inserters remove fuel from furnaces
Replies: 37
Views: 6993

Let us override inserters remove fuel from furnaces

Wouldn't it be great if I could smelt steel early game by letting the inserter behind the 1st furnace take coal out to give to the second furnace?
by JackGruff
Wed Nov 29, 2017 1:11 pm
Forum: General discussion
Topic: Why defending is a dilemma and enemies need polish
Replies: 28
Views: 6724

Re: Why defending is a dilemma and enemies need polish

And the removal of alien artefacts have made them just a pest now. I sometimes wonder if we would miss much if they were just completely removed. This would be a waste though, it's a lot of art done the drain; but as it stands, what exactly would we lose? The enemies have never felt like they were a...
by JackGruff
Wed Nov 15, 2017 9:37 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 31432

Re: 0.17 Hype?

0.999 can be the new 1.0. These are amazing developers and they deserve all the time in the world.

kovarex can release 1.0 on his deathbed if he feels so inclined.
by JackGruff
Fri Feb 24, 2017 3:04 pm
Forum: General discussion
Topic: what do we do when 0.15 happens?
Replies: 11
Views: 3001

Re: what do we do when 0.15 happens?

We proclaim our joy from the rooftops, duh.
by JackGruff
Sun Feb 19, 2017 11:20 am
Forum: General discussion
Topic: Interesting Deadlock
Replies: 5
Views: 1548

Re: Interesting Deadlock

Yeah, you have to get rid of the signals on the loop. This is the roundabout that I use. The bypass tracks here aren't needed to avoid deadlocks, they're just for speed: And I was hoping the inner signals being chains would avoid the need to get rid of them, which is what I read somewhere that's wh...
by JackGruff
Sat Feb 18, 2017 7:13 pm
Forum: General discussion
Topic: Interesting Deadlock
Replies: 5
Views: 1548

Interesting Deadlock

http://i.imgur.com/mwpN6cb.jpg Be very careful when renaming stations, there may just be a train somewhere that makes deadlocking decisions. The trains current destination was Iron , which is west. What I surmise happened is that while the train was going south to west in the roundabout, I placed a...
by JackGruff
Mon Jan 23, 2017 6:50 pm
Forum: Gameplay Help
Topic: Trains and stops of same name
Replies: 6
Views: 7448

Trains and stops of same name

Exactly what rules do trains follow to select a stop from a set of stops of the same name? For example, I have two stops named Iron and about 10 trains with Iron in their schedule. Both stops get trains arriving, but I have no idea how the trains are deciding between them when neither stop is free. ...
by JackGruff
Sat Dec 03, 2016 7:59 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 835975

Re: Factorio Roadmap for 0.15 + 0.16

Factorio 0.16 (This is planned to become 1.0 when stabilised) Planned: Dirty mining. (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment) More high res stuff What happened to the space platform? 1.1? Would like an update on that :)
by JackGruff
Fri Jul 15, 2016 7:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8][Twinsen] Rocket silo: slow doors with efficiency module
Replies: 2
Views: 1539

[0.13.8][Twinsen] Rocket silo: slow doors with efficiency module

The more efficiency, the slower they open and close.
by JackGruff
Thu Jul 14, 2016 5:51 pm
Forum: Ideas and Suggestions
Topic: Merge requester chest settings on blueprint placement
Replies: 4
Views: 1246

Re: Merge requester chest settings on blueprint placement

After giving it some more thought, I stand by my idea but change my mind on choosing the higher amount when there is a conflict, it should rather add them. Allow me to use a real life analogy. Sam and Bill want you to put things into a box. They do not know the other has asked you to deposit in the ...
by JackGruff
Wed Jul 13, 2016 1:24 pm
Forum: Ideas and Suggestions
Topic: Merge requester chest settings on blueprint placement
Replies: 4
Views: 1246

Merge requester chest settings on blueprint placement

For example, there is a requester chest set to 50 x stone and 30 x iron gear wheel. I place a blueprint of another over it which had been set to 50 x iron gear wheel and 60 x electronic circuit. The requester chest's setting has now been changed to 50 x stone, 50 x iron gear wheel and 60 x electroni...
by JackGruff
Sun Nov 01, 2015 3:22 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 32441

Re: Friday Facts #110 - Tech art finished

oLaudix wrote: First one in the one before last row and?
6th on the same row. I guess it'll be a 0.13 thing.
by JackGruff
Sun Nov 01, 2015 2:40 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 32441

Re: Friday Facts #110 - Tech art finished

MushroomDynamo wrote:it'll be hard to appreciate these gorgeous pictures ingame if I need a small telescope to make them out
I agree.

Also, I spy two "rocket defense" icons.

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