Search found 96 matches

by AlexTheNotsogreat
Thu Aug 27, 2015 12:37 am
Forum: Mods
Topic: [0.12.3+ WIP] Deep Ores
Replies: 21
Views: 16701

Re: [0.12.3+ WIP] Deep Ores

I think I'll wait for some more development before I try this. Looks very cool though! :!:
by AlexTheNotsogreat
Thu Aug 27, 2015 12:23 am
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 101138

Re: [0.12.] Aircraft

Adil wrote:The plane is affected by terrain type. This probably shouldn't happen.
Well, this mod is still under development and there are limitations to things like that. Just have patience ;)
by AlexTheNotsogreat
Thu Aug 27, 2015 12:21 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 140881

Re: Modular Armor Revamp

a few ideas for your perusing: personal crafting machine, boosts the players crafting speed when installed, and consumes power while they are crafting, power arm, boosts manual mining speed and consumes an amount of power per mined object There are different mods in place for upgrades in mining and...
by AlexTheNotsogreat
Wed Aug 26, 2015 10:21 pm
Forum: Mods
Topic: [MOD 0.12.x] Geothermal Spring Water Mod!
Replies: 32
Views: 32009

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch? :|
by AlexTheNotsogreat
Fri Aug 21, 2015 11:20 pm
Forum: Mods
Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
Replies: 29
Views: 55294

Re: [0.12.x] Roadworks 3.0 - Bridges!

Seeing you have plans on asphalt, here is what I'm thinking for it. Tar: A new "puddle" resource like oil, but pure black, and maybe make oil lighter in color to distinguish more. Or just make it use oil, I guess... 10x Asphalt: Made with 5 concrete, 5 tar, and 2 stone, movement speed is 1...
by AlexTheNotsogreat
Thu Aug 20, 2015 11:36 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 140881

Re: Modular Armor Revamp

Alright, hopefully you get that fixed soon ;)
by AlexTheNotsogreat
Thu Aug 20, 2015 11:26 pm
Forum: Mods
Topic: [0.12.X] Quake 2 Weapons
Replies: 3
Views: 13528

Re: [0.12.X] Quake 2 Weapons

This looks like a really cool mod. Finally, some weapons overdoing the combat shotgun/rocket launcher! One suggestion is to, like with all other weapons, allow shooting/damage upgrades. But do it like a "Q2-Class Damage Upgrade" for all the weapons, not individual upgrades. Awesome anyhow!...
by AlexTheNotsogreat
Thu Aug 20, 2015 8:47 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 140881

Re: Modular Armor Revamp

Ranakastrasz wrote:You unlock it after aliwn tech research. Uses copper and alien artifacts.
Ok, but does it only work on new saves. Because I have it researched, but it isn't showing up in the crafting.
by AlexTheNotsogreat
Thu Aug 20, 2015 1:09 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 140881

Re: Modular Armor Revamp

What is this "superconducting coil" stuff that I can't craft? :|
by AlexTheNotsogreat
Sun Aug 16, 2015 2:42 pm
Forum: Mods
Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
Replies: 70
Views: 85764

Re: [0.12.2] Bucket Wheel Excavator 0.3.3(8th August)

Here are a few things I would suggest for this mod. - Improve the textures, make them more then solid, dark colors - Nerf the mining speeds on the excavators, they are too fast in my opinion - Resize to make, for example, the MK1 Not crazy big. But you can take your time with this, I am a patient o...
by AlexTheNotsogreat
Sat Aug 15, 2015 10:24 pm
Forum: Mods
Topic: [MOD 0.12.x] Geothermal Spring Water Mod!
Replies: 32
Views: 32009

Re: [0.12.x] Geothermal Spring Water Mod!

Awesome! Now I can use steam engines without any pollution. Take that, solar panels!

But really, I love this concept of pollution-free, compact power generators. Maybe make a unique pump and generator for this? :P
by AlexTheNotsogreat
Fri Aug 14, 2015 10:51 pm
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 101138

Re: [0.12.] Aircraft

I love this mod SO MUCH! I've always wanted an air vehicle in this game, and I hated how the flight research didn't give us planes.
I hope you keep working on this mod, maybe start with low-tech aircraft. Anyway, THANK YOU FOR THIS MOD!!! :mrgreen:
by AlexTheNotsogreat
Sat Aug 08, 2015 10:55 pm
Forum: Mods
Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
Replies: 70
Views: 85764

Re: [0.12.2] Bucket Wheel Excavator 0.3.3(8th August)

Here are a few things I would suggest for this mod. - Improve the textures, make them more then solid, dark colors - Nerf the mining speeds on the excavators, they are too fast in my opinion - Resize to make, for example, the MK1 Not crazy big. But you can take your time with this, I am a patient on...
by AlexTheNotsogreat
Fri Aug 07, 2015 1:36 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370317

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

bobingabout wrote:
aklesey1 wrote: Also... Nothing in my mod requires you to have Cobalt ore
Well, aside from the science pack 4s needed for rocket speed 5, needed to complete the rocket.
So, it is kinda useful. :|
by AlexTheNotsogreat
Tue Aug 04, 2015 12:08 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370317

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

Thank you! I didn't notice the 12.2 download on that page. Now I can truly enjoy your mods! :mrgreen: :mrgreen:
by AlexTheNotsogreat
Mon Aug 03, 2015 10:29 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370317

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

"Error while loading entity prototype 'stone' (resource): No such node (width)"

This is what pop's up after I try to run Factorio with your ores. I don't know how to fix it. :|
Any way you could help?

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