Search found 658 matches

by Dominik
Wed Aug 14, 2019 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.64] When pipe is built before furnace, furnace cannot output to pipe/fluid disappears
Replies: 2
Views: 2380

Re: [Dominik][0.17.64] When pipe is built before furnace, furnace cannot output to pipe/fluid disappears

I figured out a fix for it with low performance impact. It is ugly but since it will (hopefully) soon all be replaced, then what the fuck.
by Dominik
Wed Aug 14, 2019 2:46 pm
Forum: Pending
Topic: [0.17.64] Crash with a furnace-type assembler using fluids and solids
Replies: 1
Views: 1338

Re: [Dominik][0.17.64] Crash with a furnace-type assembler using fluids and solids

Hi Fuzen, the report is quite detailed but I can't find any issue. It certainly does not crash and I am not sure what else is supposed to be wrong. With the first reproduction - removing the machine erases the water so the water step is irrelevant. And so is a water pipe two tiles away. The crash is...
by Dominik
Wed Aug 14, 2019 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.64] When pipe is built before furnace, furnace cannot output to pipe/fluid disappears
Replies: 2
Views: 2380

Re: [Dominik][0.17.64] When pipe is built before furnace, furnace cannot output to pipe/fluid disappears

This is actually a very funny bug. It is caused by an oversimplification and asymmetry of the current fluid algorithm and a very special combination of the pipe order and fluid batch size and some constants of the algo. Notice that if you put the pipe to the left of the machine, it will work again. ...
by Dominik
Wed Aug 14, 2019 12:43 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.62] Changing fluid-consuming recipe of ghost causes crash
Replies: 1
Views: 2043

Re: [Dominik][0.17.62] Changing fluid-consuming recipe of ghost causes crash

Hi, thanks for the report. Quite a simple bug related to the assembler only having one fluidbox when disabled.
by Dominik
Wed Aug 14, 2019 11:46 am
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 36932

Re: Friday Facts #307 - 0.17 stable candidate

We asking about liquids flow in pipes , that works kinda bad now. We see a pipe of a good diameter (I'd say about one meter+ visually, and it performs so badly. :-( Isn’t it less than 1m diameter considering the tiles are 1m square? Still, yes, it’d be nice to have the fluid mechanics fixed. What k...
by Dominik
Mon Aug 05, 2019 7:04 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.60] Fluid mixing by rotation
Replies: 9
Views: 4904

Re: [Dominik][0.17.60] Fluid mixing by rotation

Yes, preventing the action in the first place would be nice, but it is not realistic. "user can't fix the issue by rotation" - deleting the pipe is what I would think of to fix it, not rotating the pipe. I left it only at the message as this issue is really rare - before it would cause mix...
by Dominik
Fri Aug 02, 2019 8:26 am
Forum: Not a bug
Topic: [0.17.60] GUI crashed when tinkering with fluid mixing: "Failed to create GUI slot"
Replies: 1
Views: 912

Re: [0.17.60] GUI crashed when tinkering with fluid mixing: "Failed to create GUI slot"

Yes, the gui crashes when the fluids are already in a broken state. That is known.
by Dominik
Thu Aug 01, 2019 6:29 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.60] Fluid mixing by pipe upgrade [mods]
Replies: 4
Views: 1851

Re: [Dominik][0.17.60] Fluid mixing by pipe upgrade [mods]

I have blocked upgrading anything that has a fluid system with the block.
by Dominik
Thu Aug 01, 2019 4:33 pm
Forum: Won't fix.
Topic: [Dominik][0.17.59] Fluid mixing by game.merge_forces
Replies: 32
Views: 7565

Re: [Dominik][0.17.59] Fluid mixing by game.merge_forces

For this one, I have to unfortunately do won't fix. It is not really something people would realistically encounter and rewriting several places in the code, force change logic, is just not worth it.
by Dominik
Thu Aug 01, 2019 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.60] Fluid mixing by rotation
Replies: 9
Views: 4904

Re: [Dominik][0.17.60] Fluid mixing by rotation

So all these three reports (this, https://forums.factorio.com/viewtopic.php?f=182&t=73840 , https://forums.factorio.com/viewtopic.php?f=182&t=73890 ) were very similar in that the issue would require rewriting and complicating the current code beyond what is reasonable, considering how rare ...
by Dominik
Thu Aug 01, 2019 4:29 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.60] Fluid mixing by pipe upgrade [mods]
Replies: 4
Views: 1851

Re: [Dominik][0.17.60] Fluid mixing by pipe upgrade [mods]

Resolved this by preventing the action altogether if the blocked connection is in play. See viewtopic.php?f=182&t=73884 for more.
by Dominik
Thu Aug 01, 2019 4:29 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.60] Fluid mixing by entity.teleport(0,0)
Replies: 4
Views: 8131

Re: [Dominik][0.17.60] Fluid mixing by entity.teleport(0,0)

Resolved this by preventing the action altogether if the blocked connection is in play. See viewtopic.php?f=182&t=73884 for more.
by Dominik
Thu Aug 01, 2019 2:03 pm
Forum: Won't fix.
Topic: [Dominik][0.17.59] Fluid mixing by game.merge_forces
Replies: 32
Views: 7565

Re: [Dominik][0.17.59] Fluid mixing by game.merge_forces

Yeah I would really love that, get rid of this whole blocked pipe thing. But that is the last resort and I don't want to do that when I have already sunk so much work into it :D
by Dominik
Thu Aug 01, 2019 1:27 pm
Forum: Won't fix.
Topic: [Dominik][0.17.59] Fluid mixing by game.merge_forces
Replies: 32
Views: 7565

Re: [Dominik][0.17.59] Fluid mixing by game.merge_forces

Oktokolo solving problems by just splitting the pipes usually does not solve the actual problem. While having the better pipe building would be nice, it is not good a solution to mixing problems. (not like my solution is good, but it does not take two weeks to make)
by Dominik
Thu Aug 01, 2019 12:12 pm
Forum: Won't fix.
Topic: [Dominik][0.17.59] Fluid mixing by game.merge_forces
Replies: 32
Views: 7565

Re: [Dominik][0.17.59] Fluid mixing by game.merge_forces

I remember that I spent long time fixing this one with pipes connecting wrong during the hidden prototype replacement.
by Dominik
Thu Aug 01, 2019 11:25 am
Forum: Won't fix.
Topic: [Dominik][0.17.59] Fluid mixing by game.merge_forces
Replies: 32
Views: 7565

Re: [Dominik][0.17.59] Fluid mixing by game.merge_forces

I am quite familiar with it as this "clamping" is internally quite sick and created some difficult bug.
by Dominik
Thu Aug 01, 2019 10:47 am
Forum: Won't fix.
Topic: [Dominik][0.17.59] Fluid mixing by game.merge_forces
Replies: 32
Views: 7565

Re: [Dominik][0.17.59] Fluid mixing by game.merge_forces

What do you mean by clamping?
We have the same number of posts.
by Dominik
Thu Aug 01, 2019 8:53 am
Forum: 1 / 0 magic
Topic: [0.17.60] crash while rotating thing - loader::findTarget
Replies: 3
Views: 1489

Re: [17.60] segfault while rotating thing

In the log I see that it crashes later, by a loader.
by Dominik
Thu Aug 01, 2019 8:49 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.60] Fluid mixing by entity.teleport(0,0)
Replies: 4
Views: 8131

Re: [Dominik][0.17.60] Fluid mixing by entity.teleport(0,0)

Problem with teleport is that the way it works is that it takes the whole entity (can be a crafter with 25 fluidboxes), moves it to the new place, tries if it's ok, moves it back, and it it was ok, moves it again. So now if that underground pipe moves somewhere and moves back, it does not know anymo...

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