Search found 660 matches
- Mon Sep 18, 2017 10:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.32] Desync - electric subnetworks
- Replies: 5
- Views: 2982
Re: [Dominik] [0.15.32] Desync
Still in progress, but it is the same issue (blueprint synchronization related) as in 52700.
- Mon Sep 18, 2017 10:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [for 0.16] [0.15.34] desync
- Replies: 2
- Views: 2026
Re: [Dominik] [0.15.34] desync
Thanks for the report, I am looking into it. So far I see it is the same issue as in this report 51635
- Thu Sep 14, 2017 9:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another
- Replies: 11
- Views: 6911
Re: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another
As you proposed, I have added a button to delete achievements into the Settings->Other menu. Useful for cases like the one described, or when you just want to have more fun getting it again.
Any idea when I'll be able to test this out on the experimental build?
I'm assuming in 0.16.0 ...
Any idea when I'll be able to test this out on the experimental build?
I'm assuming in 0.16.0 ...
- Wed Sep 13, 2017 9:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.32] Desync - electric subnetworks
- Replies: 5
- Views: 2982
Re: [Dominik] [0.15.32] Desync
Got it, thanks!
- Tue Sep 12, 2017 11:01 am
- Forum: Pending
- Topic: [Dominik] [0.15.34] Ghost-placed rail signals sometimes do not connect
- Replies: 6
- Views: 3165
Re: [Dominik] [0.15.34] Ghost-placed rail signals sometimes do not connect
Yes, a save will be needed. I tried to replicate it from your description and did not get it.
- Tue Sep 12, 2017 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.32] Desync - electric subnetworks
- Replies: 5
- Views: 2982
Re: [Dominik] [0.15.32] Desync
Hi, unfortunately we only now got to processing this desync report and the files are not in the storage anymore. Can you please upload them again, if you still have it? Thank you in advance and apologies 
- Tue Sep 12, 2017 10:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another
- Replies: 11
- Views: 6911
Re: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another
As you proposed, I have added a button to delete achievements into the Settings->Other menu. Useful for cases like the one described, or when you just want to have more fun getting it again.
- Thu Sep 07, 2017 2:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.32] Production counter don't get into item icon (UPD)
- Replies: 3
- Views: 2615
Re: [Dominik] [0.15.32] Production counter don't get into item icon (UPD)
Hi, we are now testing different font for Cyrillic that should solve this issue. Will be present in 0.16.
- Thu Sep 07, 2017 8:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [for 0.16][0.15.31] save filename truncated. fix could be mouseover
- Replies: 3
- Views: 4636
Re: [Dominik] [for 0.16][0.15.31] save filename truncated. fix could be mouseover
Hi, we have added the tooltip to very long file names, as per your instruction
Will be in 0.16.
- Wed Sep 06, 2017 2:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.32] Big recipes not completing
- Replies: 8
- Views: 12832
Re: [Dominik] [0.15.32] Big recipes not completing
Hi,
this is not a problem we would normally encounter in the game, but yes, the possibility of creating more than a stack size should be there and will be from 0.16.
Keep modding, just don't get too crazy
this is not a problem we would normally encounter in the game, but yes, the possibility of creating more than a stack size should be there and will be from 0.16.
Keep modding, just don't get too crazy
- Mon Sep 04, 2017 8:55 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [15.30]Construction robots hang above manually placed entity
- Replies: 3
- Views: 2684
Re: [Dominik] [15.30]Construction robots hang above manually placed entity
Hi, this has already been resolved for 0.16 as a part of another loosely related report. So stay tuned for 0.16 
- Thu Aug 31, 2017 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.34] Craftable quantity doesn't get updated in sandbox
- Replies: 2
- Views: 4432
Re: [Dominik] [0.15.34] Craftable quantity doesn't get updated in sandbox
Indeed confirmed and repaired for 0.16. Thank you for your help 
- Mon Aug 28, 2017 1:21 pm
- Forum: Not a bug
- Topic: [Dominik] [for 0.16] Requesting too much
- Replies: 6
- Views: 2736
Re: [Dominik] [for 0.16] Requesting too much
You are right and it looks very funny in your save, like fruit flies
It is a result of the bug I mentioned and it is already repaired for 0.16.
Edit... For now, the hovering bots should not pose any problem, they just hold resources until another train comes to collect it.
Edit... For now, the hovering bots should not pose any problem, they just hold resources until another train comes to collect it.
- Mon Aug 28, 2017 10:58 am
- Forum: Not a bug
- Topic: [Dominik] [for 0.16] Requesting too much
- Replies: 6
- Views: 2736
Re: [Dominik] [for 0.16] Requesting too much
So after all this behavior is actually desirable.
The robots could carry the exact amount required, but instead they carry their full capacity, even if there is no space for it in the requester. Reason is that in a typical case material flows through the requester and the space gets freed up before ...
The robots could carry the exact amount required, but instead they carry their full capacity, even if there is no space for it in the requester. Reason is that in a typical case material flows through the requester and the space gets freed up before ...
- Fri Aug 25, 2017 1:09 pm
- Forum: Not a bug
- Topic: [Dominik] [for 0.16] Requesting too much
- Replies: 6
- Views: 2736
Re: [Dominik] [for 0.16] Requesting too much
Yes, I can see it works like you say. Thanks for the great setups you prepared! There is another problem attached to it which is that the robot won't change her mind even when the requested amount is decreased below the number already present in the chest. Will look into it.
- Fri Aug 25, 2017 10:44 am
- Forum: Resolved Problems and Bugs
- Topic: [dominik][for 0.16]Overzealous Hotkey Modifier Matching
- Replies: 5
- Views: 5690
Re: [dominik][for 0.16]Overzealous Hotkey Modifier Matching
Now (=0.16) it should work as intended, with multi modifier hotkeys not blocking less modified ones when not appropriate. Thanks for the report 
- Tue Aug 22, 2017 11:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] Weird construction robot target
- Replies: 2
- Views: 2675
Re: [Dominik] Weird construction robot target
Hi
The behavior in your save is composed of two parts.
First one is the construction robot following a target far from its base. This has already been changed, but not yet released. In the future, the robot will stop following when the target leaves the construction zone.
Second one is that the ...
The behavior in your save is composed of two parts.
First one is the construction robot following a target far from its base. This has already been changed, but not yet released. In the future, the robot will stop following when the target leaves the construction zone.
Second one is that the ...
- Tue Aug 22, 2017 6:38 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.32] Can't build ghost over destructed splitter
- Replies: 2
- Views: 1812
Re: [Dominik] [0.15.32] Can't build ghost over destructed splitter
Entities marked for deconstruction will no longer be included in a blueprint, this change will go into 0.16. Thanks for letting us know! Putting this to resolved now, but still reply in case the first part about ghost placement really doesn't work.
- Fri Aug 18, 2017 3:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.32] Can't build ghost over destructed splitter
- Replies: 2
- Views: 1812
Re: [Dominik] [0.15.32] Can't build ghost over destructed splitter
I did some testing and it seems like you are right with the blueprint part, but not about the missing ghosts.
From what do you judge that only one ghost is created? At first, I actually thought so too, but then I realized it was done by me manually deconstructing the splitter, where as a result the ...
From what do you judge that only one ghost is created? At first, I actually thought so too, but then I realized it was done by me manually deconstructing the splitter, where as a result the ...
- Thu Aug 17, 2017 3:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [15.33] Replay freezes after reducing speed
- Replies: 9
- Views: 6897
Re: [Dominik] [15.33] Replay freezes after reducing speed
I confirm this bug in 15.33, thanks for pointing it out. The freeze was caused by a bug in GUI. The fix will be present in 0.15.34 or 0.16, whichever comes first. Current recommendation is not to use the button 