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by Dominik
Mon Sep 18, 2017 10:22 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.32] Desync - electric subnetworks
Replies: 5
Views: 2982

Re: [Dominik] [0.15.32] Desync

Still in progress, but it is the same issue (blueprint synchronization related) as in 52700.
by Dominik
Mon Sep 18, 2017 10:14 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [for 0.16] [0.15.34] desync
Replies: 2
Views: 2026

Re: [Dominik] [0.15.34] desync

Thanks for the report, I am looking into it. So far I see it is the same issue as in this report 51635
by Dominik
Thu Sep 14, 2017 9:20 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another
Replies: 11
Views: 6911

Re: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another

As you proposed, I have added a button to delete achievements into the Settings->Other menu. Useful for cases like the one described, or when you just want to have more fun getting it again.

Any idea when I'll be able to test this out on the experimental build?

I'm assuming in 0.16.0 ...
by Dominik
Wed Sep 13, 2017 9:41 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.32] Desync - electric subnetworks
Replies: 5
Views: 2982

Re: [Dominik] [0.15.32] Desync

Got it, thanks!
by Dominik
Tue Sep 12, 2017 11:01 am
Forum: Pending
Topic: [Dominik] [0.15.34] Ghost-placed rail signals sometimes do not connect
Replies: 6
Views: 3165

Re: [Dominik] [0.15.34] Ghost-placed rail signals sometimes do not connect

Yes, a save will be needed. I tried to replicate it from your description and did not get it.
by Dominik
Tue Sep 12, 2017 10:35 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.32] Desync - electric subnetworks
Replies: 5
Views: 2982

Re: [Dominik] [0.15.32] Desync

Hi, unfortunately we only now got to processing this desync report and the files are not in the storage anymore. Can you please upload them again, if you still have it? Thank you in advance and apologies :)
by Dominik
Tue Sep 12, 2017 10:25 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another
Replies: 11
Views: 6911

Re: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another

As you proposed, I have added a button to delete achievements into the Settings->Other menu. Useful for cases like the one described, or when you just want to have more fun getting it again.
by Dominik
Thu Sep 07, 2017 2:40 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.32] Production counter don't get into item icon (UPD)
Replies: 3
Views: 2615

Re: [Dominik] [0.15.32] Production counter don't get into item icon (UPD)

Hi, we are now testing different font for Cyrillic that should solve this issue. Will be present in 0.16.
by Dominik
Thu Sep 07, 2017 8:14 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [for 0.16][0.15.31] save filename truncated. fix could be mouseover
Replies: 3
Views: 4636

Re: [Dominik] [for 0.16][0.15.31] save filename truncated. fix could be mouseover

Hi, we have added the tooltip to very long file names, as per your instruction :) Will be in 0.16.
by Dominik
Wed Sep 06, 2017 2:40 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.32] Big recipes not completing
Replies: 8
Views: 12832

Re: [Dominik] [0.15.32] Big recipes not completing

Hi,
this is not a problem we would normally encounter in the game, but yes, the possibility of creating more than a stack size should be there and will be from 0.16.
Keep modding, just don't get too crazy :D
by Dominik
Mon Sep 04, 2017 8:55 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [15.30]Construction robots hang above manually placed entity
Replies: 3
Views: 2684

Re: [Dominik] [15.30]Construction robots hang above manually placed entity

Hi, this has already been resolved for 0.16 as a part of another loosely related report. So stay tuned for 0.16 :)
by Dominik
Thu Aug 31, 2017 12:33 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.34] Craftable quantity doesn't get updated in sandbox
Replies: 2
Views: 4432

Re: [Dominik] [0.15.34] Craftable quantity doesn't get updated in sandbox

Indeed confirmed and repaired for 0.16. Thank you for your help :)
by Dominik
Mon Aug 28, 2017 1:21 pm
Forum: Not a bug
Topic: [Dominik] [for 0.16] Requesting too much
Replies: 6
Views: 2736

Re: [Dominik] [for 0.16] Requesting too much

You are right and it looks very funny in your save, like fruit flies :D It is a result of the bug I mentioned and it is already repaired for 0.16.

Edit... For now, the hovering bots should not pose any problem, they just hold resources until another train comes to collect it.
by Dominik
Mon Aug 28, 2017 10:58 am
Forum: Not a bug
Topic: [Dominik] [for 0.16] Requesting too much
Replies: 6
Views: 2736

Re: [Dominik] [for 0.16] Requesting too much

So after all this behavior is actually desirable.
The robots could carry the exact amount required, but instead they carry their full capacity, even if there is no space for it in the requester. Reason is that in a typical case material flows through the requester and the space gets freed up before ...
by Dominik
Fri Aug 25, 2017 1:09 pm
Forum: Not a bug
Topic: [Dominik] [for 0.16] Requesting too much
Replies: 6
Views: 2736

Re: [Dominik] [for 0.16] Requesting too much

Yes, I can see it works like you say. Thanks for the great setups you prepared! There is another problem attached to it which is that the robot won't change her mind even when the requested amount is decreased below the number already present in the chest. Will look into it.
by Dominik
Fri Aug 25, 2017 10:44 am
Forum: Resolved Problems and Bugs
Topic: [dominik][for 0.16]Overzealous Hotkey Modifier Matching
Replies: 5
Views: 5690

Re: [dominik][for 0.16]Overzealous Hotkey Modifier Matching

Now (=0.16) it should work as intended, with multi modifier hotkeys not blocking less modified ones when not appropriate. Thanks for the report :)
by Dominik
Tue Aug 22, 2017 11:00 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] Weird construction robot target
Replies: 2
Views: 2675

Re: [Dominik] Weird construction robot target

Hi

The behavior in your save is composed of two parts.
First one is the construction robot following a target far from its base. This has already been changed, but not yet released. In the future, the robot will stop following when the target leaves the construction zone.
Second one is that the ...
by Dominik
Tue Aug 22, 2017 6:38 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.32] Can't build ghost over destructed splitter
Replies: 2
Views: 1812

Re: [Dominik] [0.15.32] Can't build ghost over destructed splitter

Entities marked for deconstruction will no longer be included in a blueprint, this change will go into 0.16. Thanks for letting us know! Putting this to resolved now, but still reply in case the first part about ghost placement really doesn't work.
by Dominik
Fri Aug 18, 2017 3:57 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.32] Can't build ghost over destructed splitter
Replies: 2
Views: 1812

Re: [Dominik] [0.15.32] Can't build ghost over destructed splitter

I did some testing and it seems like you are right with the blueprint part, but not about the missing ghosts.

From what do you judge that only one ghost is created? At first, I actually thought so too, but then I realized it was done by me manually deconstructing the splitter, where as a result the ...
by Dominik
Thu Aug 17, 2017 3:30 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [15.33] Replay freezes after reducing speed
Replies: 9
Views: 6897

Re: [Dominik] [15.33] Replay freezes after reducing speed

I confirm this bug in 15.33, thanks for pointing it out. The freeze was caused by a bug in GUI. The fix will be present in 0.15.34 or 0.16, whichever comes first. Current recommendation is not to use the button :)

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