Added a check.
Building by script is just handled totally separately from building by hand...
Search found 660 matches
- Tue Aug 20, 2019 2:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by lua create_entity{"pipe-to-ground"}
- Replies: 2
- Views: 3209
- Tue Aug 20, 2019 1:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by teleport/overlapping entity
- Replies: 1
- Views: 3189
Re: [Dominik][0.17.66] Fluid mixing by teleport/overlapping entity
I have prevented teleportation that would result in overlapping pipe connections. It could be extended to all building too but I will keep that as is now and in backup if it is needed in the future.
- Tue Aug 20, 2019 10:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
- Replies: 17
- Views: 9040
Re: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
OMG 
You know there is a market for exploits, you could have sold it
You know there is a market for exploits, you could have sold it
- Tue Aug 20, 2019 10:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
- Replies: 17
- Views: 9040
Re: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
You are putting a lot of work into it, thank you for that :)
We have had this discussion before and as I said before, I agree that it could work this way. But this whole issue of blocked pipes is just a tiny ridiculous area that almost no one ever runs into in their real games and is not really ...
We have had this discussion before and as I said before, I agree that it could work this way. But this whole issue of blocked pipes is just a tiny ridiculous area that almost no one ever runs into in their real games and is not really ...
- Tue Aug 20, 2019 8:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
- Replies: 17
- Views: 9040
Re: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
With how teleportation works I don't think it could ever fully work.
I think so.boskid wrote: Mon Aug 19, 2019 3:41 pm How about this case then, will it also be fixed?
74702-two-purpose-teleport.gif
- Tue Aug 20, 2019 8:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
- Replies: 17
- Views: 9040
Re: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
Yes that is me exactly.
- Mon Aug 19, 2019 2:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
- Replies: 17
- Views: 9040
Re: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
I have banned teleportation into a system with a block.
- Mon Aug 19, 2019 1:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by rotating underground pump [mods]
- Replies: 8
- Views: 6053
Re: [Dominik][0.17.66] Fluid mixing by rotating underground pump [mods]
Couple of these new bugs share similar issues. I had to write some new functions for this bug that should server the others as well.
- Mon Aug 19, 2019 1:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by rotating underground pump [mods]
- Replies: 8
- Views: 6053
Re: [0.17.66] Fluid mixing by rotating underground pump [mods]
Yeah we have had some good times
- Fri Aug 16, 2019 12:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
- Replies: 13
- Views: 10657
Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe
Interesting line of thinking. I never even played pvp. But in this case, you can just cut off the pipe. And the highlight should always be there, it is force independent.
- Fri Aug 16, 2019 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
- Replies: 13
- Views: 10657
Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe
These blocked pipes are very rare in real games, it's really not a problem to ask people to fix it before doing stuff.
- Fri Aug 16, 2019 10:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
- Replies: 13
- Views: 10657
Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe
Oh and btw that wrong block highlight at the start of this thread is also already fixed.
- Fri Aug 16, 2019 10:43 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
- Replies: 13
- Views: 10657
Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe
You are right that it is doable in that way - just build it with the lock and afterwards run the block fix. But I would have to add that into a quite generic construction code and this rare case is just not worth the clutter. So I have done the prevention instead as in the other cases - it won't be ...
- Fri Aug 16, 2019 8:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
- Replies: 13
- Views: 10657
Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe
You are quite right that it is similar, user perspective. Also the rotation code looks kinda similar to what you wrote - i will show how it actually looks (won't copy it as it might not be cool with rules) so that you can reflect :)
Difference is that all the rotation is done in one place, while ...
Difference is that all the rotation is done in one place, while ...
- Fri Aug 16, 2019 8:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.63] Liquids disappear from machines on any changes in mods
- Replies: 4
- Views: 4166
- Thu Aug 15, 2019 3:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
- Replies: 13
- Views: 10657
Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe
Nice reproduction in basic game. I think that this is actually the only case where this bug happens (in vanilla).
Might be hard to fix, I think that it is similar to the issues in the previous batch. Will work on that tomorrow.
Might be hard to fix, I think that it is similar to the issues in the previous batch. Will work on that tomorrow.
- Thu Aug 15, 2019 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.63] Liquids disappear from machines on any changes in mods
- Replies: 4
- Views: 4166
Re: [Dominik] [0.17.63] Liquids disappear from machines on any changes in mods
Hi,
I understand that it is a nuisance especially with those meaningless changes. But it has good reasons.
Changing prototype can, from our perspective, have totally random effects. So we have to be very defensive in order to keep the game consistent. That is why if any prototype or data change for ...
I understand that it is a nuisance especially with those meaningless changes. But it has good reasons.
Changing prototype can, from our perspective, have totally random effects. So we have to be very defensive in order to keep the game consistent. That is why if any prototype or data change for ...
- Thu Aug 15, 2019 1:58 pm
- Forum: Duplicates
- Topic: [Dominik][0.17.58] Crashed while using copy paste construction. (connection.isConnected() was not true)
- Replies: 2
- Views: 1704
Re: [Dominik][0.17.58] Crashed while using copy paste construction. (connection.isConnected() was not true)
Hi, thanks for the report.
Since I can't quite reproduce this, I will take boskid's word on it and mark it as a duplicate. That duplicate issue is solved now, so hopefully this is ok too.
Let me know if there still is some problem.
Since I can't quite reproduce this, I will take boskid's word on it and mark it as a duplicate. That duplicate issue is solved now, so hopefully this is ok too.
Let me know if there still is some problem.
- Thu Aug 15, 2019 1:53 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 57338
Re: Friday Facts #307 - 0.17 stable candidate
Yes. Stuff that sets fluid without actual fluid.BlueTemplar wrote: Thu Aug 15, 2019 12:43 pm "Filter"? Like a connected assembling machine with a set up recipe ?
- Thu Aug 15, 2019 1:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.63] FluidSystem.cpp:171: connection.isConnected() was not true
- Replies: 6
- Views: 5331
Re: [Dominik][0.17.63] FluidSystem.cpp:171: connection.isConnected() was not true
Yes, this is very closely related to the 74252 but still a separate issue. I should have thought of these ghost things.
I was on a holiday. I come back and find this mayhem. Want to go back.
I was on a holiday. I come back and find this mayhem. Want to go back.