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by Dominik
Wed Jun 19, 2019 3:07 pm
Forum: General discussion
Topic: Question: Where is NewFluids 2?
Replies: 5
Views: 3848

Re: Question: Where is NewFluids 2?

In the pipeline. First we need to get 0.17 stable, then new character gui, and then I can get back to it.
by Dominik
Wed Jun 19, 2019 2:32 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.47] Ghosts doesn't show fluid icons on first paste
Replies: 1
Views: 2582

Re: [Dominik][0.17.47] Ghosts doesn't show fluid icons on first paste

Hi, this was a nice bug, easy to fix. Sorry it took longer, I was mostly focused on the new character gui.
by Dominik
Mon Jun 17, 2019 9:51 am
Forum: Releases
Topic: Version 0.17.49
Replies: 24
Views: 21119

Re: Version 0.17.49

BattleFluffy wrote: Thu Jun 13, 2019 5:32 pm Anyway, I was wondering if you ever gave some thought to JPS ? :>
That looks good! I am surprised that nobody thought of that earlier.
by Dominik
Sun Jun 16, 2019 4:12 pm
Forum: Minor issues
Topic: Logistics tab can move inventory window
Replies: 3
Views: 1943

Re: Logistics tab can move inventory window

The gui is being rewritten, reports about it will not be addressed now.
by Dominik
Sun Jun 16, 2019 2:14 pm
Forum: Duplicates
Topic: [Dominik] [0.17.49] Crash When Copying Assembler Attributes (Assembler with Fluid Intake)
Replies: 1
Views: 830

Re: [Dominik] [0.17.49] Crash When Copying Assembler Attributes (Assembler with Fluid Intake)

Hi, this is a duplicate of 71776.
It is interesting that nobody reported this bug for past five or so versions where it was present, and now there are two reports at once.
by Dominik
Fri Jun 14, 2019 8:26 am
Forum: Resolved Problems and Bugs
Topic: [dominik][0.17.17] Importing a map exchange string should show the correct setting status
Replies: 1
Views: 1369

Re: [dominik][0.17.17] Importing a map exchange string should show the correct setting status

Hi, TOGoS has done some work on this recently and it is already fixed. There were some hard design decisions to be made, I hope it will now be satisfactory.
by Dominik
Thu Jun 13, 2019 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.47] CTD, fluid related
Replies: 4
Views: 5459

Re: [Dominik][0.17.47] CTD, fluid related

Another complicated bug. Thanks for the report. It happened when an assembler that had a recipe but a fluid one was revived next to an already existing pipe. So it took me pretty long to even find that. And then fix for one line.
by Dominik
Mon Jun 10, 2019 9:38 am
Forum: Won't fix.
Topic: [Dominik][0.17.43] Crash on save after placing modded 1x1 entity with fluid box
Replies: 4
Views: 2139

Re: [Dominik][0.17.43] Crash on save after placing modded 1x1 entity with fluid box

Hi, sorry I only got to it now. I am glad you were able to fix it. That pipes do not connect correctly with wrong position of the connection is to be expected, but that crash is wrong. But I was not able to reproduce the crash (Klonan had to fix your mod which had errors on load, I am not sure that ...
by Dominik
Tue Jun 04, 2019 9:25 am
Forum: Resolved Problems and Bugs
Topic: [0.17.45] Vehicle movement wrong for extremely low speeds
Replies: 2
Views: 1821

Re: [0.17.45] Vehicle movement wrong for extremely low speeds

Hi,
the driving is not perfect as we are aware. It would use a bigger overhaul. I tried myself last year but it was not convincing enough so did not finish it. I don't know if it will happen before 1.0. I don't think that we will be doing such low priority fixes before then.
by Dominik
Wed May 29, 2019 8:55 am
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 37647

Re: Friday Facts #296 - All kinds of bugs

Agamemnon wrote: Fri May 24, 2019 4:15 pm This reminds me of the 6 stages of debugging:

1 That can’t happen.

2 That doesn’t happen on my machine.

3 That shouldn’t happen.

4 Why does that happen?

5 Oh, I see.

6 How did that ever work?
7 Now it's working. Why the hell is it working?

8 Whatever. Push.
by Dominik
Tue May 28, 2019 3:49 pm
Forum: Pending
Topic: Crash [0.17.43] when builiding a drill
Replies: 1
Views: 880

Re: Crash [0.17.43] when builiding a drill

There is nothing in this log. You probably overwrote it and needed the factorio-previous.log.
Please, break it again and send a log containing the crash, and ideally a save and way to reproduce it. Good luck.
by Dominik
Mon May 27, 2019 12:54 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.34] Can select behind object through the Electric network info window
Replies: 1
Views: 2569

Re: [Dominik][0.17.34] Can select behind object through the Electric network info window

Hi, thanks for reporting. The transparent guis are rather new so it still needs some tuning.
by Dominik
Mon May 27, 2019 12:26 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik]Generator's smoke issue.
Replies: 2
Views: 2813

Re: [Dominik]Generator's smoke issue.

The issue was actually different. The timer for the smoke generation was the animation frames. And since generator has no animation, it can't generate smoke. So I have added different timer for it.
by Dominik
Fri May 24, 2019 12:07 pm
Forum: Won't fix.
Topic: [Dominik][0.17.31] Underground belt direction inconsistent
Replies: 9
Views: 4162

Re: [Dominik][0.17.31] Underground belt direction inconsistent

Hi, sorry for another long delay. There were more crash bugs in the way and more discussing too.
Finally, we have agreed to put this to ice for now. Even the solution I described in my last message (and already wrote too) has it's issues. But more importantly, the building code is very complicated ...
by Dominik
Tue May 21, 2019 10:01 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.41] Pumps can't pump low temperature fluids into fluid wagons.
Replies: 2
Views: 3153

Re: [Dominik][0.17.41] Pumps can't pump low temperature fluids into fluid wagons.

Hi, thanks for the report. I made a wrong assumption that DBL_MIN is the minimum value of double, while it is actually a zero.
by Dominik
Tue May 21, 2019 9:05 am
Forum: Not a bug
Topic: [0.17.41] Storage Tank do not pressurize the right way
Replies: 3
Views: 2056

Re: [0.17.41] Storage Tank do not pressurize the right way

I am no expert in nuclear builds but I am quite sure it is not a bug. I remember that nuclear builds require some well placed pumps to work optimally so this is to be expected.
by Dominik
Mon May 20, 2019 3:12 pm
Forum: Minor issues
Topic: [Dominik][0.17.38]Character gui not updating when writing LuaPlayer.auto_trash_filters
Replies: 1
Views: 1363

Re: [Dominik][0.17.38]Character gui not updating when writing LuaPlayer.auto_trash_filters

Hi, it is true that the event to update the trash slots is missing. But I am now reworking the whole gui including the logistics system and that notification would be pointless, so I will not be adding it now.
by Dominik
Mon May 20, 2019 12:30 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] Game Crash - FluidBoxManager::onDestroy
Replies: 6
Views: 3784

Re: [Dominik] Game Crash - FluidBoxManager::onDestroy


Sounds reasonable.

So in https://forums.factorio.com/70999 and https://forums.factorio.com/70848, bug exists because:
1/ in <=0.17.38 blueprint was placed but assembler was left in ghost state
2/ migration to 0.17.39 happend that did not fix assembler as it is still ghost
3/ player placed ...
by Dominik
Mon May 20, 2019 12:13 pm
Forum: Duplicates
Topic: [Dominik][0.17.39] crash setting up assembling machine mk2 - need info
Replies: 20
Views: 8027

Re: [Dominik][0.17.39] crash setting up assembling machine mk2 - need info

Even though this report was earlier I will mark it as a duplicate of this one 70899 as there is a way to reproduce it reproduce it there. See there for details. Thank you all for help!

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