Search found 658 matches
- Mon Jul 22, 2019 10:01 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.
- Replies: 18
- Views: 9172
Re: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.
Actually I might not be able to check it out because the mods are not compatible now because of beam graphics and I have no idea what I can disable while still retaining the bug....
- Mon Jul 22, 2019 10:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.
- Replies: 18
- Views: 9172
Re: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.
You have by far broken the record for the most modded save I ever got in a bug report. 177 mods.
I will check it out. But tell me this thing.
Do you think I should leave it as is, because the assert does not bother a player but instead is useful to find a bug in the mod
or
I should add some ...
I will check it out. But tell me this thing.
Do you think I should leave it as is, because the assert does not bother a player but instead is useful to find a bug in the mod
or
I should add some ...
- Mon Jul 22, 2019 9:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.56] Crash: LatencyState::buildItem + LatencyState::fillBeltGap
- Replies: 1
- Views: 2743
Re: [Dominik][0.17.56] Crash: LatencyState::buildItem + LatencyState::fillBeltGap
Hi, thanks for bringing it up.
This is related to the belt building when moving very fast. Since there were no issues with it for a very long time, I think it is likely a result of another bug/random error. Nevertheless, I have added yet another prevention of the issue, one that is already present ...
This is related to the belt building when moving very fast. Since there were no issues with it for a very long time, I think it is likely a result of another bug/random error. Nevertheless, I have added yet another prevention of the issue, one that is already present ...
- Mon Jul 22, 2019 8:33 am
- Forum: Won't fix.
- Topic: [kovarex] [0.17.58]When using z on circuit disabled belt, too many items can fit
- Replies: 3
- Views: 3075
Re: [0.17.58]When using z on circuit disabled belt, too many items can fit
Yes, I can confirm that.
When the block is removed, the items unroll onto the belt one by one into a correct density.
When the block is removed, the items unroll onto the belt one by one into a correct density.
- Thu Jul 11, 2019 7:32 am
- Forum: Not a bug
- Topic: [Dominik][0.17.55] Crash on loading certain saves (goes away with mod downgrade)
- Replies: 5
- Views: 2216
Re: [Dominik][0.17.55] Crash on loading certain saves (goes away with mod downgrade)
Ok, good to know.
We generally want to avoid crashes anyway, but since the crash is actually a failed consistency check and it found a mod bug, i think it's good to leave as is.
We generally want to avoid crashes anyway, but since the crash is actually a failed consistency check and it found a mod bug, i think it's good to leave as is.
- Wed Jul 10, 2019 9:55 am
- Forum: Not a bug
- Topic: [Dominik][0.17.55] Crash on loading certain saves (goes away with mod downgrade)
- Replies: 5
- Views: 2216
Re: [Dominik][0.17.55] Crash on loading certain saves (goes away with mod downgrade)
The mod changes probably fix it because it triggers migration and that fixes a lot of stuff.
- Fri Jun 28, 2019 11:53 am
- Forum: 1 / 0 magic
- Topic: [Rseding91][0.17.50] Crash in FluidSystem, connection.isConnected() was not true
- Replies: 6
- Views: 2801
Re: [Rseding91][0.17.50] Crash in FluidSystem, connection.isConnected() was not true
I made a mistake before - I had some small mod enabled and that triggered migration, fixing the issue.
So I tried again and eventually was able to crash it once. But then I discovered that really weird stuff happened - an underground pipe was, one-sidely, through underground connection, connected to ...
So I tried again and eventually was able to crash it once. But then I discovered that really weird stuff happened - an underground pipe was, one-sidely, through underground connection, connected to ...
- Fri Jun 28, 2019 10:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Crash while saving [0.17.52]
- Replies: 5
- Views: 4908
Re: Crash while saving [0.17.52]
"Recursive blueprints". That sounds like trouble.
- Fri Jun 28, 2019 9:23 am
- Forum: Duplicates
- Topic: [0.17.52] crash on save - incomingBlock->getOutboundSignals().count(...) was not true
- Replies: 5
- Views: 2721
Re: Crash while saving
Yeah, log file, log file!
I tried the save in 17.52 and autosave went through fine.
I tried the save in 17.52 and autosave went through fine.
- Fri Jun 28, 2019 8:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Crash while saving [0.17.52]
- Replies: 5
- Views: 4908
Re: Crash while saving [0.17.52]
Wow, 100MB log file. Interesting.
It is unlikely though that we would be able to know what happened without the save and a way to reproduce it. Do you have it?
It is unlikely though that we would be able to know what happened without the save and a way to reproduce it. Do you have it?
- Wed Jun 26, 2019 8:08 pm
- Forum: 1 / 0 magic
- Topic: [Rseding91][0.17.50] Crash in FluidSystem, connection.isConnected() was not true
- Replies: 6
- Views: 2801
Re: [Rseding91][0.17.50] Crash in FluidSystem, connection.isConnected() was not true
You mean the base on the left that is getting eaten?
I tried 17.50 as well and it still did not crash.
Did you do anything there?
I tried 17.50 as well and it still did not crash.
Did you do anything there?
- Wed Jun 26, 2019 3:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.52]Crash when mining fluid powered reactor placed by ghost
- Replies: 1
- Views: 2155
Re: [Dominik][0.17.52]Crash when mining fluid powered reactor placed by ghost
Hi, good report. I fixed it, quite easily, but those energy sources might need a bit more attention in the future. We will see.
- Wed Jun 26, 2019 9:30 am
- Forum: Pending
- Topic: [Dominik][0.17.x] "Delete achievements" button doesn't work
- Replies: 1
- Views: 1530
Re: [Dominik][0.17.x] "Delete achievements" button doesn't work
Isn't that only when you are in a game? Should work if you go from the menus.
- Tue Jun 25, 2019 9:46 am
- Forum: 1 / 0 magic
- Topic: [Rseding91][0.17.50] Crash in FluidSystem, connection.isConnected() was not true
- Replies: 6
- Views: 2801
Re: [Dominik][0.17.50] Crash in FluidSystem, connection.isConnected() was not true
Hi Hansi, thanks for reporting this. Unfortunately I was not able to find any issue in the save. Sorry for the inconvenience. But it is a rare bug for sure so unlikely to happen again.
- Mon Jun 24, 2019 9:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.50] Integer overflow in the train UI
- Replies: 1
- Views: 2523
Re: [0.17.50] Integer overflow in the train UI
Hi, thanks for the report. Fixed now.
- Mon Jun 24, 2019 8:45 am
- Forum: Minor issues
- Topic: [0.17.43] Pump dialog lacks drag bar
- Replies: 1
- Views: 1022
Re: [0.17.43] Pump dialog lacks drag bar
All these guis will change in the near future so just wait a bit please.
- Mon Jun 24, 2019 8:42 am
- Forum: General discussion
- Topic: Question: Where is NewFluids 2?
- Replies: 5
- Views: 3833
Re: Question: Where is NewFluids 2?
I am assuming you mean the blueprint library? That is Kovarex and he is fixing the trains now.
- Thu Jun 20, 2019 8:52 am
- Forum: Won't fix.
- Topic: [0.17.50] Fluid not completely filling unless "end" entity placed/removed
- Replies: 1
- Views: 1552
Re: [0.17.50] Fluid not completely filling unless "end" entity placed/removed
Hi, this behavior has been there for many year and is known. The new fluid algorithm is still to come so there is no reason for fixes in the old one.
- Wed Jun 19, 2019 3:20 pm
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 26991
Re: Why i will never play 0.17
0.17 pros:
- better fluid dynamics (no need to put a pump after each underground pipe anymore)
You never needed to put a pump after each underground pipe.
The new fluid dynamics are a bigger problem than solution.
The fluid dynamics have not changed at all yet, the new version is still ...
- Wed Jun 19, 2019 3:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.49] map-gen: "Replay" checkbox state not preserved
- Replies: 1
- Views: 2358
Re: [0.17.49] map-gen: "Replay" checkbox state not preserved
Hi, this might have been intentional but I can see how that can be annoying, so I have added it.