Search found 658 matches

by Dominik
Mon Jul 22, 2019 10:01 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.
Replies: 18
Views: 9172

Re: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.

Actually I might not be able to check it out because the mods are not compatible now because of beam graphics and I have no idea what I can disable while still retaining the bug....
by Dominik
Mon Jul 22, 2019 10:00 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.
Replies: 18
Views: 9172

Re: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.

You have by far broken the record for the most modded save I ever got in a bug report. 177 mods.

I will check it out. But tell me this thing.
Do you think I should leave it as is, because the assert does not bother a player but instead is useful to find a bug in the mod
or
I should add some ...
by Dominik
Mon Jul 22, 2019 9:41 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.56] Crash: LatencyState::buildItem + LatencyState::fillBeltGap
Replies: 1
Views: 2743

Re: [Dominik][0.17.56] Crash: LatencyState::buildItem + LatencyState::fillBeltGap

Hi, thanks for bringing it up.
This is related to the belt building when moving very fast. Since there were no issues with it for a very long time, I think it is likely a result of another bug/random error. Nevertheless, I have added yet another prevention of the issue, one that is already present ...
by Dominik
Mon Jul 22, 2019 8:33 am
Forum: Won't fix.
Topic: [kovarex] [0.17.58]When using z on circuit disabled belt, too many items can fit
Replies: 3
Views: 3075

Re: [0.17.58]When using z on circuit disabled belt, too many items can fit

Yes, I can confirm that.
When the block is removed, the items unroll onto the belt one by one into a correct density.
by Dominik
Thu Jul 11, 2019 7:32 am
Forum: Not a bug
Topic: [Dominik][0.17.55] Crash on loading certain saves (goes away with mod downgrade)
Replies: 5
Views: 2216

Re: [Dominik][0.17.55] Crash on loading certain saves (goes away with mod downgrade)

Ok, good to know.
We generally want to avoid crashes anyway, but since the crash is actually a failed consistency check and it found a mod bug, i think it's good to leave as is.
by Dominik
Wed Jul 10, 2019 9:55 am
Forum: Not a bug
Topic: [Dominik][0.17.55] Crash on loading certain saves (goes away with mod downgrade)
Replies: 5
Views: 2216

Re: [Dominik][0.17.55] Crash on loading certain saves (goes away with mod downgrade)

The mod changes probably fix it because it triggers migration and that fixes a lot of stuff.
by Dominik
Fri Jun 28, 2019 11:53 am
Forum: 1 / 0 magic
Topic: [Rseding91][0.17.50] Crash in FluidSystem, connection.isConnected() was not true
Replies: 6
Views: 2801

Re: [Rseding91][0.17.50] Crash in FluidSystem, connection.isConnected() was not true

I made a mistake before - I had some small mod enabled and that triggered migration, fixing the issue.
So I tried again and eventually was able to crash it once. But then I discovered that really weird stuff happened - an underground pipe was, one-sidely, through underground connection, connected to ...
by Dominik
Fri Jun 28, 2019 10:28 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Crash while saving [0.17.52]
Replies: 5
Views: 4908

Re: Crash while saving [0.17.52]

"Recursive blueprints". That sounds like trouble.
by Dominik
Fri Jun 28, 2019 9:23 am
Forum: Duplicates
Topic: [0.17.52] crash on save - incomingBlock->getOutboundSignals().count(...) was not true
Replies: 5
Views: 2721

Re: Crash while saving

Yeah, log file, log file!
I tried the save in 17.52 and autosave went through fine.
by Dominik
Fri Jun 28, 2019 8:59 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Crash while saving [0.17.52]
Replies: 5
Views: 4908

Re: Crash while saving [0.17.52]

Wow, 100MB log file. Interesting.
It is unlikely though that we would be able to know what happened without the save and a way to reproduce it. Do you have it?
by Dominik
Wed Jun 26, 2019 8:08 pm
Forum: 1 / 0 magic
Topic: [Rseding91][0.17.50] Crash in FluidSystem, connection.isConnected() was not true
Replies: 6
Views: 2801

Re: [Rseding91][0.17.50] Crash in FluidSystem, connection.isConnected() was not true

You mean the base on the left that is getting eaten?
I tried 17.50 as well and it still did not crash.
Did you do anything there?
by Dominik
Wed Jun 26, 2019 3:37 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.52]Crash when mining fluid powered reactor placed by ghost
Replies: 1
Views: 2155

Re: [Dominik][0.17.52]Crash when mining fluid powered reactor placed by ghost

Hi, good report. I fixed it, quite easily, but those energy sources might need a bit more attention in the future. We will see.
by Dominik
Wed Jun 26, 2019 9:30 am
Forum: Pending
Topic: [Dominik][0.17.x] "Delete achievements" button doesn't work
Replies: 1
Views: 1530

Re: [Dominik][0.17.x] "Delete achievements" button doesn't work

Isn't that only when you are in a game? Should work if you go from the menus.
by Dominik
Tue Jun 25, 2019 9:46 am
Forum: 1 / 0 magic
Topic: [Rseding91][0.17.50] Crash in FluidSystem, connection.isConnected() was not true
Replies: 6
Views: 2801

Re: [Dominik][0.17.50] Crash in FluidSystem, connection.isConnected() was not true

Hi Hansi, thanks for reporting this. Unfortunately I was not able to find any issue in the save. Sorry for the inconvenience. But it is a rare bug for sure so unlikely to happen again.
by Dominik
Mon Jun 24, 2019 9:20 am
Forum: Resolved Problems and Bugs
Topic: [0.17.50] Integer overflow in the train UI
Replies: 1
Views: 2523

Re: [0.17.50] Integer overflow in the train UI

Hi, thanks for the report. Fixed now.
by Dominik
Mon Jun 24, 2019 8:45 am
Forum: Minor issues
Topic: [0.17.43] Pump dialog lacks drag bar
Replies: 1
Views: 1022

Re: [0.17.43] Pump dialog lacks drag bar

All these guis will change in the near future so just wait a bit please.
by Dominik
Mon Jun 24, 2019 8:42 am
Forum: General discussion
Topic: Question: Where is NewFluids 2?
Replies: 5
Views: 3833

Re: Question: Where is NewFluids 2?

TheTom wrote: Mon Jun 24, 2019 6:59 am @Dominik and what about the new book UI?
I am assuming you mean the blueprint library? That is Kovarex and he is fixing the trains now.
by Dominik
Thu Jun 20, 2019 8:52 am
Forum: Won't fix.
Topic: [0.17.50] Fluid not completely filling unless "end" entity placed/removed
Replies: 1
Views: 1552

Re: [0.17.50] Fluid not completely filling unless "end" entity placed/removed

Hi, this behavior has been there for many year and is known. The new fluid algorithm is still to come so there is no reason for fixes in the old one.
by Dominik
Wed Jun 19, 2019 3:20 pm
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 45
Views: 26991

Re: Why i will never play 0.17



0.17 pros:
- better fluid dynamics (no need to put a pump after each underground pipe anymore)


You never needed to put a pump after each underground pipe.

The new fluid dynamics are a bigger problem than solution.


The fluid dynamics have not changed at all yet, the new version is still ...
by Dominik
Wed Jun 19, 2019 3:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.49] map-gen: "Replay" checkbox state not preserved
Replies: 1
Views: 2358

Re: [0.17.49] map-gen: "Replay" checkbox state not preserved

Hi, this might have been intentional but I can see how that can be annoying, so I have added it.

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