Search found 100 matches

by Psycho0124
Mon Dec 02, 2013 6:31 pm
Forum: News
Topic: Random Ramblings #11
Replies: 23
Views: 22357

Re: Random Ramblings #11

So I need to go and buy brand new ssd tomorrow (Any ideas what should I buy?) and spend the whole day by installing and configuring my computer, yay. Your OCZ SSD, like most of the SSDs on the market, is a MLC (Multi-Layer Cell) drive. SLC uses a single cell to store one bit of data. MLC memory is ...
by Psycho0124
Mon Dec 02, 2013 3:28 am
Forum: Resolved Problems and Bugs
Topic: [0.7.5] Trains runs red signal
Replies: 8
Views: 2912

Re: [0.7.5] Trains runs red signal

Much thanks, as always Kovarex! Hey, I don't know if it'll be helpful or not but I did notice that the troublesome trains always have a weird symptom before they wreck; they seem to be reserving several blocks ahead of them as they're traveling down the track (5 or 6 yellow signals ahead of the trai...
by Psycho0124
Mon Dec 02, 2013 2:25 am
Forum: Pending
Topic: [0.7.5] biters not attacking anymore
Replies: 5
Views: 4523

Re: [0.7.5] biters not attacking anymore

Garm wrote:I had some biters stop attacking at all as soon as the base was destroyed. They just stood there not moving event when i shot them.
I've seen them do that sometimes too. If you leave them alone for a while, they kill themselves and a new base spawns around where they died.
by Psycho0124
Sat Nov 30, 2013 8:55 pm
Forum: General discussion
Topic: passed the 4k
Replies: 27
Views: 14396

Re: passed the 4k

yeah better be well prepared when you hit steam, for it to be a viral success you will need to be as polished and finished as possible on day 1 My thoughts exactly. I always try to post up any bugs I can find, much to Kovarexs (needless) chagrin I bet, so Factorio will be polished and kick lots of ...
by Psycho0124
Sat Nov 30, 2013 8:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.5] Trains runs red signal
Replies: 8
Views: 2912

Re: [0.7.5] Trains runs red signal

1. Signal before station is too close. Thats why you have crash. Put that signal 1-2 segments on left (no more crash in station). 2. In crossroads also you have them too close. On the screen on top the signal marked by cursor move one segment on right. That signal marked by red circle more few segm...
by Psycho0124
Sat Nov 30, 2013 2:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.5] Trains runs red signal
Replies: 8
Views: 2912

Re: [0.7.5] Trains runs red signal

I'm having some trouble downloading your file from there.. ..Could you maybe upload it to another filehost? Sure, here ya go: https://app.box.com/s/m2b02ae2o3h23dg7aru1 The old link downloaded fine for me though. If you run into trouble with websites regularly, you might want to do a tracert and as...
by Psycho0124
Sat Nov 30, 2013 5:29 am
Forum: Resolved Problems and Bugs
Topic: [0.7.5] Trains runs red signal
Replies: 8
Views: 2912

[0.7.5] Trains runs red signal

I'm getting a lot of train wrecks in my 0.7.5 playthough. I'm pretty sure it's all signaled correctly since I've used similar setups in the past and haven't had the issue. The train just flat ignores the red signal and runs right through like a maniac! :lol: The wrecks seem to always happen at my ma...
by Psycho0124
Sun Nov 24, 2013 2:49 am
Forum: General discussion
Topic: Combat system far too fast?
Replies: 47
Views: 20935

Re: Combat system far too fast?

Yeah, the low tech stuff would be great to have. Corralling biters through Palasade walls and onto Spikes would be awesome. :D - Make big worms do more damage to turrets, to prevent easy turret rush. Sometimes your back is against the wall early on in the game though. Turret creep strategy is alread...
by Psycho0124
Fri Nov 22, 2013 9:55 pm
Forum: Gameplay Help
Topic: solar day night cycle info needed
Replies: 19
Views: 16812

Re: solar day night cycle info needed

Sounds risky. One nighttime biter swarm could leave you without power and helpless.
I'd really consider keeping at least a few steam engines on standby in case things get dicey.
by Psycho0124
Mon Nov 11, 2013 1:23 am
Forum: Gameplay Help
Topic: How to make steam engines go off when not needed?
Replies: 13
Views: 18476

Re: How to make steam engines go off when not needed?

https://forums.factorio.com/forum/viewtopic.php?f=8&t=976 Neat little trick made by Ssilk to do exactly this ^ It uses an accumulator which sits in two electric networks (one is your main grid, the other is only an inserter and maybe some lights). Because it's in both, it draws down faster than ...
by Psycho0124
Sat Nov 09, 2013 3:53 pm
Forum: Balancing
Topic: Beacons need to be altered.
Replies: 29
Views: 29008

Re: Beacons need to be altered.

The solution I can come up with: Remove beacons completely, this is drastical step, but the last game I played without beacons for a change, and for me it was much more enjoyable (although harder) experience. Drastic, but worth it. I've abused beacons as much as the next guy and I support this opti...
by Psycho0124
Mon Nov 04, 2013 3:36 am
Forum: General discussion
Topic: Clean or Dirty?
Replies: 30
Views: 15091

Re: Clean or Dirty?

Dirty. Massive production with speed/productivty modules in most fabricators in a sprawling base surrounded by 3-4 layer thick walls and dense turret emplacements. I automate wall, turret, ammo, and capsule production so there is always material on hand for constant expansion/defense/counterattack. ...
by Psycho0124
Wed Oct 30, 2013 11:41 pm
Forum: Ideas and Suggestions
Topic: Electricity for logistic robots and transport belts
Replies: 11
Views: 5991

Re: Electricity for logistic robots and transport belts

Nahh, there must be air. You wouldn't hear any ambient noises without an atmosphere, plus there is what's presumably water which would boil away in a vaccum. I agree that there should be some nerf to long-distance belts though. The changes to rail production (cheaper, made in pairs) should help. May...
by Psycho0124
Wed Oct 30, 2013 7:47 pm
Forum: General discussion
Topic: Tipps for surviving in 7.x ?
Replies: 5
Views: 7874

Re: Tipps for surviving in 7.x ?

I go for laser turrets as early as possible Same here. The last couple games I've started, I didn't even build a single gun turret. Since Lasers are not too hard to research, and gun turrets are an expensive dead-end technology, rushing to laser turrets makes things so much easier in the short and ...
by Psycho0124
Sun Oct 27, 2013 5:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.1] crash when returning from the lock screen
Replies: 9
Views: 2524

Re: [0.7.1] crash when returning from the lock screen

Hey, I've been getting this in Win7 x64 for the last few versions too when returning from the lock screen. I run dual monitors on a Geforce 660Ti and occasionally have programs that crash/behave badly with both monitors enabled. On a hunch, I disabled my 2nd monitor and let it go into lock mode. Fac...
by Psycho0124
Sat Oct 26, 2013 4:10 pm
Forum: News
Topic: Friday Facts #5
Replies: 14
Views: 21739

Re: Friday Facts #5

I understand, we sort of take pride in having a stable game with as little bugs as possible (even though it is an alpha). It really hurts when I see that people are frustrated by some bugs. Hehehe.. I've been reporting a few of these minor bugs lately. Sorry kovarex. :P Just keep in mind that bug r...
by Psycho0124
Fri Oct 25, 2013 2:27 pm
Forum: News
Topic: Random Ramblings #7
Replies: 10
Views: 19866

Re: Random Ramblings #7

Basically -- how can the turbine extract a lot of energy by decreasing pressure Expansion! Super-heated steam expands violently when sprayed from a nozzle into a low-pressure environment like a turbine housing. The higher the steam temperature; the more expansion the steam undergoes when it enters ...
by Psycho0124
Fri Oct 25, 2013 4:20 am
Forum: General discussion
Topic: Boilers in real life / Rankine cycle for dummies
Replies: 8
Views: 15121

Re: Boilers in real life / Rankine cycle for dummies

Now, the part I don't understand is what a boiler does. When the water is heated up, I think that it should increase pressure, but i also imagine a boiler as some sort of a fancy pipe, with no direction different from the other. So how can it increase pressure on the hot end without causing it to r...
by Psycho0124
Thu Oct 24, 2013 7:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Random Items In Requester Chests
Replies: 4
Views: 2217

Re: [0.7.2] Random Items In Requester Chests

Glad I could help. Factorio is a big, complex game; it's amazing that there aren't more bugs and the few that do slip through are so rare and hard to pin down.
As always, much appreciation for the bug-mashing hard work. :D
by Psycho0124
Thu Oct 24, 2013 5:28 pm
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 19992

Re: My observations from playing the game (Trains/wishlist)

Does anybody know the commonwealth saga from Peter f. Hamilton? A must-read for anybody, which likes space opera. There are such star gates, which needs whole nuclear power plants to keep them open and the transport between the planets is done by trains. So they spare energy, because only trains ar...

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