Search found 100 matches
- Mon Dec 02, 2013 6:31 pm
- Forum: News
- Topic: Random Ramblings #11
- Replies: 23
- Views: 22357
Re: Random Ramblings #11
So I need to go and buy brand new ssd tomorrow (Any ideas what should I buy?) and spend the whole day by installing and configuring my computer, yay. Your OCZ SSD, like most of the SSDs on the market, is a MLC (Multi-Layer Cell) drive. SLC uses a single cell to store one bit of data. MLC memory is ...
- Mon Dec 02, 2013 3:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5] Trains runs red signal
- Replies: 8
- Views: 2912
Re: [0.7.5] Trains runs red signal
Much thanks, as always Kovarex! Hey, I don't know if it'll be helpful or not but I did notice that the troublesome trains always have a weird symptom before they wreck; they seem to be reserving several blocks ahead of them as they're traveling down the track (5 or 6 yellow signals ahead of the trai...
- Mon Dec 02, 2013 2:25 am
- Forum: Pending
- Topic: [0.7.5] biters not attacking anymore
- Replies: 5
- Views: 4523
Re: [0.7.5] biters not attacking anymore
I've seen them do that sometimes too. If you leave them alone for a while, they kill themselves and a new base spawns around where they died.Garm wrote:I had some biters stop attacking at all as soon as the base was destroyed. They just stood there not moving event when i shot them.
- Sat Nov 30, 2013 8:55 pm
- Forum: General discussion
- Topic: passed the 4k
- Replies: 27
- Views: 14396
Re: passed the 4k
yeah better be well prepared when you hit steam, for it to be a viral success you will need to be as polished and finished as possible on day 1 My thoughts exactly. I always try to post up any bugs I can find, much to Kovarexs (needless) chagrin I bet, so Factorio will be polished and kick lots of ...
- Sat Nov 30, 2013 8:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5] Trains runs red signal
- Replies: 8
- Views: 2912
Re: [0.7.5] Trains runs red signal
1. Signal before station is too close. Thats why you have crash. Put that signal 1-2 segments on left (no more crash in station). 2. In crossroads also you have them too close. On the screen on top the signal marked by cursor move one segment on right. That signal marked by red circle more few segm...
- Sat Nov 30, 2013 2:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5] Trains runs red signal
- Replies: 8
- Views: 2912
Re: [0.7.5] Trains runs red signal
I'm having some trouble downloading your file from there.. ..Could you maybe upload it to another filehost? Sure, here ya go: https://app.box.com/s/m2b02ae2o3h23dg7aru1 The old link downloaded fine for me though. If you run into trouble with websites regularly, you might want to do a tracert and as...
- Sat Nov 30, 2013 5:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5] Trains runs red signal
- Replies: 8
- Views: 2912
[0.7.5] Trains runs red signal
I'm getting a lot of train wrecks in my 0.7.5 playthough. I'm pretty sure it's all signaled correctly since I've used similar setups in the past and haven't had the issue. The train just flat ignores the red signal and runs right through like a maniac! :lol: The wrecks seem to always happen at my ma...
- Sun Nov 24, 2013 2:49 am
- Forum: General discussion
- Topic: Combat system far too fast?
- Replies: 47
- Views: 20935
Re: Combat system far too fast?
Yeah, the low tech stuff would be great to have. Corralling biters through Palasade walls and onto Spikes would be awesome. :D - Make big worms do more damage to turrets, to prevent easy turret rush. Sometimes your back is against the wall early on in the game though. Turret creep strategy is alread...
- Fri Nov 22, 2013 9:55 pm
- Forum: Gameplay Help
- Topic: solar day night cycle info needed
- Replies: 19
- Views: 16812
Re: solar day night cycle info needed
Sounds risky. One nighttime biter swarm could leave you without power and helpless.
I'd really consider keeping at least a few steam engines on standby in case things get dicey.
I'd really consider keeping at least a few steam engines on standby in case things get dicey.
- Mon Nov 11, 2013 1:23 am
- Forum: Gameplay Help
- Topic: How to make steam engines go off when not needed?
- Replies: 13
- Views: 18476
Re: How to make steam engines go off when not needed?
https://forums.factorio.com/forum/viewtopic.php?f=8&t=976 Neat little trick made by Ssilk to do exactly this ^ It uses an accumulator which sits in two electric networks (one is your main grid, the other is only an inserter and maybe some lights). Because it's in both, it draws down faster than ...
- Sat Nov 09, 2013 3:53 pm
- Forum: Balancing
- Topic: Beacons need to be altered.
- Replies: 29
- Views: 29008
Re: Beacons need to be altered.
The solution I can come up with: Remove beacons completely, this is drastical step, but the last game I played without beacons for a change, and for me it was much more enjoyable (although harder) experience. Drastic, but worth it. I've abused beacons as much as the next guy and I support this opti...
- Mon Nov 04, 2013 3:36 am
- Forum: General discussion
- Topic: Clean or Dirty?
- Replies: 30
- Views: 15091
Re: Clean or Dirty?
Dirty. Massive production with speed/productivty modules in most fabricators in a sprawling base surrounded by 3-4 layer thick walls and dense turret emplacements. I automate wall, turret, ammo, and capsule production so there is always material on hand for constant expansion/defense/counterattack. ...
- Wed Oct 30, 2013 11:41 pm
- Forum: Ideas and Suggestions
- Topic: Electricity for logistic robots and transport belts
- Replies: 11
- Views: 5991
Re: Electricity for logistic robots and transport belts
Nahh, there must be air. You wouldn't hear any ambient noises without an atmosphere, plus there is what's presumably water which would boil away in a vaccum. I agree that there should be some nerf to long-distance belts though. The changes to rail production (cheaper, made in pairs) should help. May...
- Wed Oct 30, 2013 7:47 pm
- Forum: General discussion
- Topic: Tipps for surviving in 7.x ?
- Replies: 5
- Views: 7874
Re: Tipps for surviving in 7.x ?
I go for laser turrets as early as possible Same here. The last couple games I've started, I didn't even build a single gun turret. Since Lasers are not too hard to research, and gun turrets are an expensive dead-end technology, rushing to laser turrets makes things so much easier in the short and ...
- Sun Oct 27, 2013 5:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.1] crash when returning from the lock screen
- Replies: 9
- Views: 2524
Re: [0.7.1] crash when returning from the lock screen
Hey, I've been getting this in Win7 x64 for the last few versions too when returning from the lock screen. I run dual monitors on a Geforce 660Ti and occasionally have programs that crash/behave badly with both monitors enabled. On a hunch, I disabled my 2nd monitor and let it go into lock mode. Fac...
- Sat Oct 26, 2013 4:10 pm
- Forum: News
- Topic: Friday Facts #5
- Replies: 14
- Views: 21739
Re: Friday Facts #5
I understand, we sort of take pride in having a stable game with as little bugs as possible (even though it is an alpha). It really hurts when I see that people are frustrated by some bugs. Hehehe.. I've been reporting a few of these minor bugs lately. Sorry kovarex. :P Just keep in mind that bug r...
- Fri Oct 25, 2013 2:27 pm
- Forum: News
- Topic: Random Ramblings #7
- Replies: 10
- Views: 19866
Re: Random Ramblings #7
Basically -- how can the turbine extract a lot of energy by decreasing pressure Expansion! Super-heated steam expands violently when sprayed from a nozzle into a low-pressure environment like a turbine housing. The higher the steam temperature; the more expansion the steam undergoes when it enters ...
- Fri Oct 25, 2013 4:20 am
- Forum: General discussion
- Topic: Boilers in real life / Rankine cycle for dummies
- Replies: 8
- Views: 15121
Re: Boilers in real life / Rankine cycle for dummies
Now, the part I don't understand is what a boiler does. When the water is heated up, I think that it should increase pressure, but i also imagine a boiler as some sort of a fancy pipe, with no direction different from the other. So how can it increase pressure on the hot end without causing it to r...
- Thu Oct 24, 2013 7:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.2] Random Items In Requester Chests
- Replies: 4
- Views: 2217
Re: [0.7.2] Random Items In Requester Chests
Glad I could help. Factorio is a big, complex game; it's amazing that there aren't more bugs and the few that do slip through are so rare and hard to pin down.
As always, much appreciation for the bug-mashing hard work.
As always, much appreciation for the bug-mashing hard work.
- Thu Oct 24, 2013 5:28 pm
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 19992
Re: My observations from playing the game (Trains/wishlist)
Does anybody know the commonwealth saga from Peter f. Hamilton? A must-read for anybody, which likes space opera. There are such star gates, which needs whole nuclear power plants to keep them open and the transport between the planets is done by trains. So they spare energy, because only trains ar...