Search found 426 matches

by FactorioBot
Mon Aug 03, 2020 5:33 pm
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 11602

Version 0.18.42

Bugfixes Fixed a crash when holding a blueprint book. Fixed that blueprint book in an item form didn't have mod-persistent icons. Don't drag map when in zoomed in map mode and building blueprints. Don't place map tags when building blueprints. Fixed crash in rendering due to game state being modifi...
by FactorioBot
Mon Aug 03, 2020 5:38 am
Forum: Releases
Topic: Version 0.18.41
Replies: 5
Views: 5809

Version 0.18.41

Changes The tiles and entities filtering logic in the deconstruction planner is now independent. Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. Bugfixes Probably fixed problem with blueprint preview data not being empty when blueprint i...
by FactorioBot
Sat Aug 01, 2020 8:56 am
Forum: Releases
Topic: Version 0.18.40
Replies: 4
Views: 6287

Version 0.18.40

Bugfixes
  • New release to fix standalone Windows version having only demo content.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Sat Aug 01, 2020 6:27 am
Forum: Releases
Topic: Version 0.18.39
Replies: 10
Views: 6068

Version 0.18.39

NOTICE: It seems the deploy script mis-handled a bunch of data files, resulting in the website package being broken. Due to this we have unlisted the update from our website. Steam version should still work fine. Bugfixes Fixed clearing ghost from cursor would not clear quickbar selection. (https:/...
by FactorioBot
Thu Jul 30, 2020 6:49 am
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 11458

Version 0.18.38

Graphics Improved the blueprint grid visualisation, so it shows a rectangle instead of just the corners. Added blueprint grid visualisation when building in the world. Bugfixes Fixed cleaning ghost cursor. (https://forums.factorio.com/87257) Fixed crash when clicking a blueprint book upgrade slot w...
by FactorioBot
Wed Jul 29, 2020 3:20 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 11490

Version 0.18.37

Major Features New blueprint library GUI. Its user interface had been aligned with the way inventory works in as many ways as possible. (https://www.factorio.com/blog/post/fff-356) Features Added blueprint building from the map view. Blueprints can have snapping dimensions specified. When they are ...
by FactorioBot
Fri Jul 24, 2020 10:04 am
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 26061

Friday Facts #357 - Nuke

by FactorioBot
Wed Jul 15, 2020 1:19 pm
Forum: Releases
Topic: Version 0.18.36
Replies: 5
Views: 13179

Version 0.18.36

Gui New high resolution tips and tricks images. Visual improvements to the tips and tricks GUI and the rocket silo stats GUI. Graphics New remnants for assembling machines and land mine. New visual effects for slowdown capsule. Changes Changed sorting order of items: Same items but without data are...
by FactorioBot
Mon Jul 06, 2020 12:57 pm
Forum: Releases
Topic: Version 0.18.35
Replies: 15
Views: 12610

Version 0.18.35

Graphics High resolution power switch graphics. Bugfixes Entities of other forces that are mined and brought back by undo are now set to have player force upon the undo application. (https://forums.factorio.com/82243) Fixed a desync when unit group radius settings are changed. Fixed that the final ...
by FactorioBot
Fri Jun 26, 2020 12:13 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 12194

Friday Facts #353 - Trailer update

by FactorioBot
Fri Jun 26, 2020 11:04 am
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 15483

Version 0.18.34

Bugfixes Fixed desync related to non-deterministic transport belt merging order when multiple merges happen in the same tick. (https://forums.factorio.com/79617) Fixed alignment of number input entries. Fixed that undo didn't remove deconstruction task to remove things in the way. (https://forums.f...
by FactorioBot
Wed Jun 24, 2020 12:22 pm
Forum: Releases
Topic: Version 0.18.33
Replies: 17
Views: 9369

Version 0.18.33

Changes Full English text proofreading and corrections. Bugfixes Fixed Trains gui listbox labels not being readable when hovered. (https://forums.factorio.com/68302) Fixed a crash when using LuaChunkIterator. (https://forums.factorio.com/86089) Fixed a desync related to placing blueprint with assem...
by FactorioBot
Fri Jun 19, 2020 10:41 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 22990

Friday Facts #352 - New website

by FactorioBot
Tue Jun 16, 2020 9:31 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 18132

Version 0.18.32

Graphics New beacon graphics. Features Changed fluid mixing to a simpler version that only checks when manually building most things. Added a flush fluids button to the pipe, underground pipe, and storage tank entity GUIs. Gui Show only unlocked items in filter selection (inventory and quickbar) an...
by FactorioBot
Wed Jun 10, 2020 11:01 am
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 19872

Version 0.18.31

Graphics New electric mining drill graphics. Tweaked electric mining drill icon to be a bit more colorful. Minor Features Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents. Added experimental Color Filters graphics op...

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