Search found 507 matches

by FactorioBot
Tue Jul 26, 2022 12:29 pm
Forum: Releases
Topic: Version 1.1.62
Replies: 18
Views: 14973

Version 1.1.62

Minor Features Added support for SRV records on Windows. Changes Integrated SDL_Mixer for audio mixing, which is now the default mixer. Bugfixes Fixed a desync when canceling deconstruction of cliffs when a robot has already thrown the explosive. (https://forums.factorio.com/102216) Fixed startup m...
by FactorioBot
Thu Jun 23, 2022 10:53 am
Forum: Releases
Topic: Version 1.1.61
Replies: 9
Views: 15051

Version 1.1.61

Changes The game no longer requires re-entering server passwords when restarting to sync mods or mod settings. When joining modded games mods and settings are synced at the same time reducing the number of restarts needed. Bugfixes Fixed server getting stuck at "Saving the map for player"...
by FactorioBot
Mon Jun 06, 2022 1:59 pm
Forum: Releases
Topic: Version 1.1.60
Replies: 15
Views: 16478

Version 1.1.60

Optimizations Improved game startup time when using mods. Bugfixes Fixed that item requests didn't subtract items picked up from ground when reviving ghosts. (https://forums.factorio.com/102329) Fixed burner inserter would not fuel itself when drop target was full. (https://forums.factorio.com/1024...
by FactorioBot
Fri May 06, 2022 9:10 am
Forum: Releases
Topic: Version 1.1.59
Replies: 2
Views: 12074

Version 1.1.59

Bugfixes Quickbar shortcuts to items in blueprint books can be used again. (https://forums.factorio.com/102322) Fixed grenade shadows. Fixed it was possible to put blueprint book indirectly into itself (https://forums.factorio.com/102337) Use the automatic updater if you can (check experimental upd...
by FactorioBot
Mon May 02, 2022 1:48 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 15261

Version 1.1.58

Changes Significantly reduced the intensity of the red screen flash when the player character takes damage. Changed fish so they won't swim into inactive chunks. (https://forums.factorio.com/102295) Changed slowdown capsule and posion capsule icons to be matching in size. (https://forums.factorio.c...
by FactorioBot
Fri Apr 01, 2022 12:17 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 50959

Friday Facts #369 - To the moon

by FactorioBot
Tue Mar 29, 2022 2:31 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 36237

Version 1.1.57

Optimizations Improved overall performance by 5-10% when fully zoomed out. Bugfixes Fixed that some error messages wouldn't be translated. (https://forums.factorio.com/101815) Fixed that biters might remain inactive when they should be activated. (https://forums.factorio.com/99989) Fixed that units...
by FactorioBot
Wed Mar 09, 2022 3:30 pm
Forum: Releases
Topic: Version 1.1.56
Replies: 1
Views: 10792

Version 1.1.56

Gui Some GUI fixes and improvements for screen resolutions under 1920x1080 Set the default GUI scale on the Steam Deck to 100% Bugfixes Fixed poison cloud sound fade out. Fixed tooltips for vehicles would still show entry instructions even when no passengers are allowed. (https://forums.factorio.co...
by FactorioBot
Wed Mar 02, 2022 10:50 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 442628

We support Ukraine

https://factorio.com/blog/post/we-support-ukraine

Please, keep the discussions about the world events (if you can't help it) specifically in threads related to this post, as we want to keep the rest of the forum on topic,
by FactorioBot
Wed Feb 23, 2022 4:19 pm
Forum: Releases
Topic: Version 1.1.55
Replies: 6
Views: 12066

Version 1.1.55

Bugfixes
  • Fixed that the Steam version wouldn't start on Linux and OSX.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Feb 23, 2022 1:15 pm
Forum: Releases
Topic: Version 1.1.54
Replies: 0
Views: 9110

Version 1.1.54

Minor Features The multiplayer games browser can now filter games that are hosted on dedicated servers. Bugfixes Fixed west variation of Boiler and Heat exchanger graphics. (https://forums.factorio.com/100790) Fixed save/load instability occuring when the game was saved after a robot threw cliff ex...
by FactorioBot
Fri Feb 04, 2022 1:34 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 126693

Friday Facts #367 - Expansion news

by FactorioBot
Wed Jan 19, 2022 11:39 am
Forum: Releases
Topic: Version 1.1.53
Replies: 0
Views: 12362

Version 1.1.53

Bugfixes Fixed a crash that could happen if a unit failed in attacking another entity as a distraction. (https://forums.factorio.com/101286) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experime...
by FactorioBot
Tue Jan 18, 2022 5:41 pm
Forum: Releases
Topic: Version 1.1.52
Replies: 3
Views: 9836

Version 1.1.52

Bugfixes
  • Fixed a crash related to LuaLazyLoadedValue trying to return LuaEntity pointing at EntityGhost's inner entity.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Tue Jan 18, 2022 11:52 am
Forum: Releases
Topic: Version 1.1.51
Replies: 5
Views: 10929

Version 1.1.51

Changes When using /swap-players undo queues are now also swapped. Improve performance of querying if an entity is registered for deconstruction from O(N) to O(1). Adjusted default music volume. Bugfixes Fixed that if biters took damage from a forest fire, they would path toward the player who star...
by FactorioBot
Tue Dec 21, 2021 12:19 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 25812

Version 1.1.50

Minor Features The permissions list in the permissions GUI can now be localised. Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors) Bugfixes Fixed that biters could get stuck trying to attack an en...
by FactorioBot
Tue Dec 07, 2021 5:31 pm
Forum: Releases
Topic: Version 1.1.49
Replies: 10
Views: 12598

Version 1.1.49

Bugfixes Fixed transport belts picking up items on ground when rotated. (https://forums.factorio.com/100693) Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. (https://forums.factorio.com/100785) Fixed main menu track playing only once. (https://forums.facto...
by FactorioBot
Wed Nov 24, 2021 2:49 pm
Forum: Releases
Topic: Version 1.1.48
Replies: 4
Views: 10575

Version 1.1.48

Modding Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/downloa...
by FactorioBot
Mon Nov 22, 2021 4:18 pm
Forum: Releases
Topic: Version 1.1.47
Replies: 11
Views: 12849

Version 1.1.47

Bugfixes Added tip about power pole coverage when drag-building. Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7. Fixed LuaGameScript::save_atlas() function would crash the headless server. (https://forums.factorio.com/100629) F...

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