Search found 426 matches
- Mon Aug 03, 2020 5:33 pm
- Forum: Releases
- Topic: Version 0.18.42
- Replies: 28
- Views: 11602
Version 0.18.42
Bugfixes Fixed a crash when holding a blueprint book. Fixed that blueprint book in an item form didn't have mod-persistent icons. Don't drag map when in zoomed in map mode and building blueprints. Don't place map tags when building blueprints. Fixed crash in rendering due to game state being modifi...
- Mon Aug 03, 2020 5:38 am
- Forum: Releases
- Topic: Version 0.18.41
- Replies: 5
- Views: 5809
Version 0.18.41
Changes The tiles and entities filtering logic in the deconstruction planner is now independent. Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. Bugfixes Probably fixed problem with blueprint preview data not being empty when blueprint i...
- Sat Aug 01, 2020 8:56 am
- Forum: Releases
- Topic: Version 0.18.40
- Replies: 4
- Views: 6287
Version 0.18.40
Bugfixes
- New release to fix standalone Windows version having only demo content.
- Sat Aug 01, 2020 6:27 am
- Forum: Releases
- Topic: Version 0.18.39
- Replies: 10
- Views: 6068
Version 0.18.39
NOTICE: It seems the deploy script mis-handled a bunch of data files, resulting in the website package being broken. Due to this we have unlisted the update from our website. Steam version should still work fine. Bugfixes Fixed clearing ghost from cursor would not clear quickbar selection. (https:/...
- Fri Jul 31, 2020 11:05 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 19170
- Thu Jul 30, 2020 6:49 am
- Forum: Releases
- Topic: Version 0.18.38
- Replies: 24
- Views: 11458
Version 0.18.38
Graphics Improved the blueprint grid visualisation, so it shows a rectangle instead of just the corners. Added blueprint grid visualisation when building in the world. Bugfixes Fixed cleaning ghost cursor. (https://forums.factorio.com/87257) Fixed crash when clicking a blueprint book upgrade slot w...
- Wed Jul 29, 2020 3:20 pm
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 11490
Version 0.18.37
Major Features New blueprint library GUI. Its user interface had been aligned with the way inventory works in as many ways as possible. (https://www.factorio.com/blog/post/fff-356) Features Added blueprint building from the map view. Blueprints can have snapping dimensions specified. When they are ...
- Fri Jul 24, 2020 10:04 am
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 26061
- Fri Jul 17, 2020 9:58 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 33047
- Wed Jul 15, 2020 1:19 pm
- Forum: Releases
- Topic: Version 0.18.36
- Replies: 5
- Views: 13179
Version 0.18.36
Gui New high resolution tips and tricks images. Visual improvements to the tips and tricks GUI and the rocket silo stats GUI. Graphics New remnants for assembling machines and land mine. New visual effects for slowdown capsule. Changes Changed sorting order of items: Same items but without data are...
- Fri Jul 10, 2020 10:30 am
- Forum: News
- Topic: Friday Facts #355 - High resolution updates
- Replies: 27
- Views: 10554
- Mon Jul 06, 2020 12:57 pm
- Forum: Releases
- Topic: Version 0.18.35
- Replies: 15
- Views: 12610
Version 0.18.35
Graphics High resolution power switch graphics. Bugfixes Entities of other forces that are mined and brought back by undo are now set to have player force upon the undo application. (https://forums.factorio.com/82243) Fixed a desync when unit group radius settings are changed. Fixed that the final ...
- Fri Jul 03, 2020 10:31 am
- Forum: News
- Topic: Friday Facts #354 - Launch party and HR power switch
- Replies: 33
- Views: 11869
- Fri Jun 26, 2020 12:13 pm
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 12194
- Fri Jun 26, 2020 11:04 am
- Forum: Releases
- Topic: Version 0.18.34
- Replies: 23
- Views: 15483
Version 0.18.34
Bugfixes Fixed desync related to non-deterministic transport belt merging order when multiple merges happen in the same tick. (https://forums.factorio.com/79617) Fixed alignment of number input entries. Fixed that undo didn't remove deconstruction task to remove things in the way. (https://forums.f...
- Wed Jun 24, 2020 12:22 pm
- Forum: Releases
- Topic: Version 0.18.33
- Replies: 17
- Views: 9369
Version 0.18.33
Changes Full English text proofreading and corrections. Bugfixes Fixed Trains gui listbox labels not being readable when hovered. (https://forums.factorio.com/68302) Fixed a crash when using LuaChunkIterator. (https://forums.factorio.com/86089) Fixed a desync related to placing blueprint with assem...
- Fri Jun 19, 2020 10:41 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 22990
- Tue Jun 16, 2020 9:31 am
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 18132
Version 0.18.32
Graphics New beacon graphics. Features Changed fluid mixing to a simpler version that only checks when manually building most things. Added a flush fluids button to the pipe, underground pipe, and storage tank entity GUIs. Gui Show only unlocked items in filter selection (inventory and quickbar) an...
- Fri Jun 12, 2020 11:06 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 41853
- Wed Jun 10, 2020 11:01 am
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 19872
Version 0.18.31
Graphics New electric mining drill graphics. Tweaked electric mining drill icon to be a bit more colorful. Minor Features Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents. Added experimental Color Filters graphics op...