Search found 426 matches

by FactorioBot
Thu Jan 07, 2021 7:16 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 18148

Version 1.1.8

Gui New trains overview GUI. Bugfixes Fixed crash when dragging electric pole ghosts into fog of war. (https://forums.factorio.com/94020) Fixed rotation of belts being built by dragging by making it possible to build continous belts. (https://forums.factorio.com/91689) Fixed various issues related ...
by FactorioBot
Thu Jan 07, 2021 9:49 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 13242

Version 1.1.7

Changes Changed wire drawing to always have the same opacity regardless of ghost/electric poles being connected. More specific error message when a blueprint cannot be flipped. More specific message when copy pasting spidertron with equipment grid. Color differentiation for robot overview on the ma...
by FactorioBot
Mon Dec 14, 2020 7:44 pm
Forum: Releases
Topic: Version 1.1.6
Replies: 26
Views: 26035

Version 1.1.6

Changes The train time wait condition number field will be auto-focused when it is opened. Moved rocket silo + satellite into the production tab. Allowed to use productivity module on nuclear fuel production + nuclear fuel reprocessing. Bugfixes Fixed that biters sometimes couldn't pathfind near th...
by FactorioBot
Fri Dec 04, 2020 5:40 am
Forum: Releases
Topic: Version 1.1.5
Replies: 8
Views: 15141

Version 1.1.5

Bugfixes Fixed a crash when drag-building ghost electric poles. (https://forums.factorio.com/92484) Fixed that the relative gui 'type' filter didn't work. (https://forums.factorio.com/92511) Scripting Added LuaEntity::follow_offset read/write. Use the automatic updater if you can (check experimenta...
by FactorioBot
Thu Dec 03, 2020 3:32 pm
Forum: Releases
Topic: Version 1.1.4
Replies: 24
Views: 12363

Version 1.1.4

Bugfixes Fixed that train could get stuck when one station is disabled and other station is full. (https://forums.factorio.com/92195) Fixed selection tool counts rendering. (https://forums.factorio.com/92334) Fixed that building electric pole ghosts on electric poles marked for deconstruction didn'...
by FactorioBot
Mon Nov 30, 2020 5:50 pm
Forum: Releases
Topic: Version 1.1.3
Replies: 10
Views: 11767

Version 1.1.3

Bugfixes Fixed crash when upgrading ghost that was still built only in latency state. (https://forums.factorio.com/91948) Fixed script buildability of spidertron not allowing to build in colliding positions. Fixed that migration could remove spidertrons. (https://forums.factorio.com/92168) Fixed th...
by FactorioBot
Sat Nov 28, 2020 12:13 pm
Forum: Releases
Topic: Version 1.1.2
Replies: 24
Views: 15435

Version 1.1.2

Bugfixes Fixed that [set, clear]_[personal, vehicle]_logistic_slot would not update the GUI slot count correctly. (https://forums.factorio.com/91812) Fixed that electricity buffer was shown twice in electric-energy-interface entity tooltips. (https://forums.factorio.com/91769) Fixed LuaFluidBox::ge...
by FactorioBot
Wed Nov 25, 2020 9:25 am
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 34512

Version 1.1.1

Gui Added tooltip with list of possible ingredients to the empty furnace input slot. Changes Added a sound slider to control main menu and tips and tricks simulation volumes. Added an interface option (off by default) to change quick bar slot filters by clicking them with different items. Bugfixes ...
by FactorioBot
Mon Nov 23, 2020 8:29 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 74512

Version 1.1.0

Major Features Added logistic requests to spidertron. Train stop allows to set limit of incoming trains. Features The continue button now respects the last type of game played (single player, MP host, MP client). Added support to use blueprints, deconstruction planners, upgrade planners, and modded...
by FactorioBot
Fri Nov 13, 2020 11:00 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 67753

Friday Facts #363 - 1.1 is getting close

by FactorioBot
Fri Aug 14, 2020 9:05 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 77741

Version 1.0.0

Features Added Spidertron and Spidertron remote. Added Freeplay crash site. Graphics Added polluted water visual effect. Added biter base decoratives. New visual effects for the atomic bomb. Sounds Significantly reduced the volume of robots deconstructing and entity destroyed alert. Reverted mining...
by FactorioBot
Fri Aug 14, 2020 9:02 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 208
Views: 62059

Friday Facts #360 - 1.0 is here!

by FactorioBot
Tue Aug 11, 2020 10:43 am
Forum: Releases
Topic: Version 0.18.47
Replies: 19
Views: 11980

Version 0.18.47

Bugfixes Fixed that editing upgrade planner and deconstruction planner didn't work directly in the blueprint library. (https://forums.factorio.com/87786) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/down...
by FactorioBot
Mon Aug 10, 2020 7:03 pm
Forum: Releases
Topic: Version 0.18.46
Replies: 2
Views: 6743

Version 0.18.46

Graphics Electric mining drill graphics now fill bounding box more accurately. Bugfixes Fixed hovering over unit that was going toward an entity would crash if the entity was destroyed. (https://forums.factorio.com/87701) Fixed crashes/desyncs related to various different operations on a shelf of a...
by FactorioBot
Fri Aug 07, 2020 2:16 pm
Forum: Releases
Topic: Version 0.18.45
Replies: 8
Views: 31834

Version 0.18.45

Graphics Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in modules) Sounds Improved various sounds, mainly inserters, assembling machines and laser beam. Tweaked various sound levels. Bugfixes Fixed empty spacing in Rocket silo stats GUI. (h...
by FactorioBot
Fri Aug 07, 2020 9:28 am
Forum: Releases
Topic: Version 0.18.44
Replies: 3
Views: 5654

Version 0.18.44

Graphics Reworked Electric mining drill graphics, removing their vertical structure - to fix tile overlapping and other issues introduced with redesign. Bugfixes Added equipment icon to Personal laser defense technology icon. (https://forums.factorio.com/87625) Fixed logistic chest shadows were sho...
by FactorioBot
Thu Aug 06, 2020 4:24 pm
Forum: Releases
Topic: Version 0.18.43
Replies: 8
Views: 6892

Version 0.18.43

Graphics Updated the technology icons. Updated the "Make a copy of blueprint" icon. Gui Added simple credits gui. Updated the style of progressbar dialogs. Updated the style of map editor. Changes Changed the default debug settings to only show grid and nothing else. Bugfixes Fixed that B...

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