Search found 512 matches
- Wed Nov 09, 2016 8:26 pm
- Forum: Releases
- Topic: Version 0.14.20
- Replies: 19
- Views: 27730
Version 0.14.20
Bugfixes Fixed LuaSurface::can_place_entity didn't work for tile ghosts. (https://forums.factorio.com/35651) Fixed curved rails woudln't render correctly as enemy forces. Fixed searching in the technology GUI wouldn't work in some cases. (https://forums.factorio.com/35825) Fixed that the config opt...
- Fri Nov 04, 2016 7:53 pm
- Forum: Releases
- Topic: Version 0.14.19
- Replies: 27
- Views: 23549
Version 0.14.19
Bugfixes Fixed that the demo version couldn't start. Fixed that items (like grenades) could be used also in the map view. (https://forums.factorio.com/35565) Fixed tutorial level 2 scripting. Fixed weird recipe sorting in the demo. Fixed that the game crashed when it was closed while sound settings...
- Thu Nov 03, 2016 12:24 am
- Forum: Releases
- Topic: Version 0.14.18
- Replies: 14
- Views: 16654
Version 0.14.18
Bugfixes Fixed Supply scenario Gui when playing in multiplayer. Fixed unresearchable gates technology in New hope campaign level 1. (https://forums.factorio.com/35224) Fixed LAN games getting deselected. (https://forums.factorio.com/35486) Fixed crash when clearing items robots held through script....
- Thu Oct 27, 2016 9:57 pm
- Forum: Releases
- Topic: Version 0.14.17
- Replies: 22
- Views: 20923
Version 0.14.17
Bugfixes Fixed quickbar clearing wouldn't work when taking part of the stack. (https://forums.factorio.com/35211) Fixed that mod browser sorting column would be ignored after using the search. (https://forums.factorio.com/35233) Actually fixed Has Mods filter in browse games GUI (https://forums.fac...
- Mon Oct 24, 2016 7:06 pm
- Forum: Releases
- Topic: Version 0.14.15
- Replies: 20
- Views: 16827
Version 0.14.15
Changes Improved the browse-mods GUI by downloading mods while browsing the mods list. Improved the delete-mod functionality in the installed-mods GUI. Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode. Storage tanks connected to the circ...
- Fri Oct 14, 2016 6:25 pm
- Forum: Releases
- Topic: Version 0.14.14
- Replies: 17
- Views: 22508
Version 0.14.14
Changes Added "Show player names on minimap" option to graphics settings. Added multiplayer server option "Autosave only on server". Deconstructing/canceling deconstruction sets the "last user" on an entity. Optimizations Further performance improvements to the trains ...
- Wed Oct 05, 2016 6:08 pm
- Forum: Releases
- Topic: Version 0.14.13
- Replies: 34
- Views: 28337
Version 0.14.13
Changes The /config command now operates through /config get and /config set. Added additional options to the /config comand: allow-commands, max-upload-speed, autosave-interval, afk-auto-kick, verify-user-identity, only-admins-can-pause, ignore-player-limit-for-returning-players. Added tab-complet...
- Fri Sep 30, 2016 6:16 pm
- Forum: Releases
- Topic: Version 0.14.12
- Replies: 15
- Views: 18669
Version 0.14.12
Changes The following settings are now settable only in server-settings: allow_commands - default is "admins-only" autosave_interval - default is 10 autosave_slots - default is 5 afk_autokick_interval - default is 0 auto_pause - default is true Added /toggle-heavy-mode command. It can be ...
- Thu Sep 29, 2016 4:56 pm
- Forum: Releases
- Topic: Version 0.14.11
- Replies: 9
- Views: 12999
Version 0.14.11
Changes Server started with --start-server-load-scenario will now save to saves/<scenario name> upon exit. Multiplayer usernames can only consist of letters, numbers and -_. characters. Bugfixes Possible fix for a server not responding error. Use the automatic updater if you can (check experimental...
- Wed Sep 28, 2016 6:46 pm
- Forum: Releases
- Topic: Version 0.14.10
- Replies: 37
- Views: 25159
Version 0.14.10
Changes Disabled multiplayer support in the 32 bit version of the game. Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds. Bugfixes Potential fix of the crash after desync. Fixed desync related to electric network statistics of accumulators. Fixed assertion...
- Fri Sep 23, 2016 8:53 am
- Forum: Releases
- Topic: Version 0.14.9
- Replies: 9
- Views: 19845
Version 0.14.9
Changes Added admin field to server-settings.json, list of case-sensitive usernames that will become admins on connecting. Admins are exempt from player count limit. Bugfixes Fixed that the server could be running even if it was supposed to be stopped. Fixed Modded key bindings would fire extra tim...
- Tue Sep 20, 2016 6:38 pm
- Forum: Releases
- Topic: Version 0.14.8
- Replies: 23
- Views: 22630
Version 0.14.8
Optimizations The crc check cycles between sets of 10 players, reducing the time of it in crowded games. Minor features Disconnecting wires now updates the "last user" tag. Technology progress is preserved when the research is changed before it is completed. Added ignore_player_limit_for_...
- Thu Sep 15, 2016 9:57 pm
- Forum: Releases
- Topic: Version 0.14.7
- Replies: 17
- Views: 17029
Version 0.14.7
- Bugfixes
- Fixed technology GUI in single player.
- Thu Sep 15, 2016 6:00 pm
- Forum: Releases
- Topic: Version 0.14.6
- Replies: 24
- Views: 22214
Version 0.14.6
Changes Drop detection got little bit strictier so the drop timeout was increased from 10 to 20 seconds. If you log in with your email, your multiplayer username gets set to your actual username, not your email address. Minor features Added --start-server-load-scenario <scenario name> command to st...
- Fri Sep 09, 2016 9:39 am
- Forum: Releases
- Topic: Version 0.14.5
- Replies: 30
- Views: 32821
Version 0.14.5
Feature Added Team Production Challenge scenario to the base game. Minor features It is possible to /ban players who aren't present in the map. The headless server saves the banlist in banlist.json file, so a server owner can maintain a single banlist across multiple maps. Added /silent-command: Sa...
- Tue Sep 06, 2016 1:24 pm
- Forum: Releases
- Topic: Version 0.14.4
- Replies: 14
- Views: 21021
Version 0.14.4
Minor features Included the ghost/god controller movement in the latency hiding. Changes Research notifications are only printed to players of the same force. Removed the /team command, chat is team only by default, added /shout (/s) command to speak to everyone. Tweaked the /help command, so it pr...
- Tue Aug 30, 2016 8:19 pm
- Forum: Releases
- Topic: Version 0.14.2
- Replies: 35
- Views: 29041
Version 0.14.2
All the changes from the 0.13 branch are also included in this version. Minor features Notify when someone starts or changes the research in the console. Allowed to specify limit of the upload speed when hosting a multiplayer game. This can be also specified when creating the headless server in the ...
- Mon Aug 29, 2016 5:11 pm
- Forum: Releases
- Topic: Version 0.13.20
- Replies: 17
- Views: 21432
Version 0.13.20
Bugfixes Fixed the demo wasn't working. Fixed equipment grid GUI didn't size properly in some cases. (https://forums.factorio.com/31764) Modding Fixed "factorio_version" not being checked correctly in some cases. (https://forums.factorio.com/31607) Scripting Fixed "unknown" erro...
- Fri Aug 26, 2016 11:26 am
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 61236
Version 0.14.0
Features Fixed multiplayer 1) Internal reliability and stability improvements. 2) Players don't have to wait for other clients to download and load the game. 3) Decreased network traffic. 4) It is possible to use menu and quit the game when connecting to the game. 5) Server doesn't stop/slow down t...
- Thu Aug 25, 2016 5:06 pm
- Forum: Releases
- Topic: Version 0.13.18
- Replies: 10
- Views: 13404
Version 0.13.18
Changes Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right accumulative evaluation. Balancing Increased tank machine gun range to 20. Bugfixes Fixed console command warning not sticking through save-load. (https://forums.factorio.com/3...