Search found 512 matches

by FactorioBot
Wed Nov 09, 2016 8:26 pm
Forum: Releases
Topic: Version 0.14.20
Replies: 19
Views: 27730

Version 0.14.20

Bugfixes Fixed LuaSurface::can_place_entity didn't work for tile ghosts. (https://forums.factorio.com/35651) Fixed curved rails woudln't render correctly as enemy forces. Fixed searching in the technology GUI wouldn't work in some cases. (https://forums.factorio.com/35825) Fixed that the config opt...
by FactorioBot
Fri Nov 04, 2016 7:53 pm
Forum: Releases
Topic: Version 0.14.19
Replies: 27
Views: 23549

Version 0.14.19

Bugfixes Fixed that the demo version couldn't start. Fixed that items (like grenades) could be used also in the map view. (https://forums.factorio.com/35565) Fixed tutorial level 2 scripting. Fixed weird recipe sorting in the demo. Fixed that the game crashed when it was closed while sound settings...
by FactorioBot
Thu Nov 03, 2016 12:24 am
Forum: Releases
Topic: Version 0.14.18
Replies: 14
Views: 16654

Version 0.14.18

Bugfixes Fixed Supply scenario Gui when playing in multiplayer. Fixed unresearchable gates technology in New hope campaign level 1. (https://forums.factorio.com/35224) Fixed LAN games getting deselected. (https://forums.factorio.com/35486) Fixed crash when clearing items robots held through script....
by FactorioBot
Thu Oct 27, 2016 9:57 pm
Forum: Releases
Topic: Version 0.14.17
Replies: 22
Views: 20923

Version 0.14.17

Bugfixes Fixed quickbar clearing wouldn't work when taking part of the stack. (https://forums.factorio.com/35211) Fixed that mod browser sorting column would be ignored after using the search. (https://forums.factorio.com/35233) Actually fixed Has Mods filter in browse games GUI (https://forums.fac...
by FactorioBot
Mon Oct 24, 2016 7:06 pm
Forum: Releases
Topic: Version 0.14.15
Replies: 20
Views: 16827

Version 0.14.15

Changes Improved the browse-mods GUI by downloading mods while browsing the mods list. Improved the delete-mod functionality in the installed-mods GUI. Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode. Storage tanks connected to the circ...
by FactorioBot
Fri Oct 14, 2016 6:25 pm
Forum: Releases
Topic: Version 0.14.14
Replies: 17
Views: 22508

Version 0.14.14

Changes Added "Show player names on minimap" option to graphics settings. Added multiplayer server option "Autosave only on server". Deconstructing/canceling deconstruction sets the "last user" on an entity. Optimizations Further performance improvements to the trains ...
by FactorioBot
Wed Oct 05, 2016 6:08 pm
Forum: Releases
Topic: Version 0.14.13
Replies: 34
Views: 28337

Version 0.14.13

Changes The /config command now operates through /config get and /config set. Added additional options to the /config comand: allow-commands, max-upload-speed, autosave-interval, afk-auto-kick, verify-user-identity, only-admins-can-pause, ignore-player-limit-for-returning-players. Added tab-complet...
by FactorioBot
Fri Sep 30, 2016 6:16 pm
Forum: Releases
Topic: Version 0.14.12
Replies: 15
Views: 18669

Version 0.14.12

Changes The following settings are now settable only in server-settings: allow_commands - default is "admins-only" autosave_interval - default is 10 autosave_slots - default is 5 afk_autokick_interval - default is 0 auto_pause - default is true Added /toggle-heavy-mode command. It can be ...
by FactorioBot
Thu Sep 29, 2016 4:56 pm
Forum: Releases
Topic: Version 0.14.11
Replies: 9
Views: 12999

Version 0.14.11

Changes Server started with --start-server-load-scenario will now save to saves/<scenario name> upon exit. Multiplayer usernames can only consist of letters, numbers and -_. characters. Bugfixes Possible fix for a server not responding error. Use the automatic updater if you can (check experimental...
by FactorioBot
Wed Sep 28, 2016 6:46 pm
Forum: Releases
Topic: Version 0.14.10
Replies: 37
Views: 25159

Version 0.14.10

Changes Disabled multiplayer support in the 32 bit version of the game. Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds. Bugfixes Potential fix of the crash after desync. Fixed desync related to electric network statistics of accumulators. Fixed assertion...
by FactorioBot
Fri Sep 23, 2016 8:53 am
Forum: Releases
Topic: Version 0.14.9
Replies: 9
Views: 19845

Version 0.14.9

Changes Added admin field to server-settings.json, list of case-sensitive usernames that will become admins on connecting. Admins are exempt from player count limit. Bugfixes Fixed that the server could be running even if it was supposed to be stopped. Fixed Modded key bindings would fire extra tim...
by FactorioBot
Tue Sep 20, 2016 6:38 pm
Forum: Releases
Topic: Version 0.14.8
Replies: 23
Views: 22630

Version 0.14.8

Optimizations The crc check cycles between sets of 10 players, reducing the time of it in crowded games. Minor features Disconnecting wires now updates the "last user" tag. Technology progress is preserved when the research is changed before it is completed. Added ignore_player_limit_for_...
by FactorioBot
Thu Sep 15, 2016 9:57 pm
Forum: Releases
Topic: Version 0.14.7
Replies: 17
Views: 17029

Version 0.14.7

  • Bugfixes
    • Fixed technology GUI in single player.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Thu Sep 15, 2016 6:00 pm
Forum: Releases
Topic: Version 0.14.6
Replies: 24
Views: 22214

Version 0.14.6

Changes Drop detection got little bit strictier so the drop timeout was increased from 10 to 20 seconds. If you log in with your email, your multiplayer username gets set to your actual username, not your email address. Minor features Added --start-server-load-scenario <scenario name> command to st...
by FactorioBot
Fri Sep 09, 2016 9:39 am
Forum: Releases
Topic: Version 0.14.5
Replies: 30
Views: 32821

Version 0.14.5

Feature Added Team Production Challenge scenario to the base game. Minor features It is possible to /ban players who aren't present in the map. The headless server saves the banlist in banlist.json file, so a server owner can maintain a single banlist across multiple maps. Added /silent-command: Sa...
by FactorioBot
Tue Sep 06, 2016 1:24 pm
Forum: Releases
Topic: Version 0.14.4
Replies: 14
Views: 21021

Version 0.14.4

Minor features Included the ghost/god controller movement in the latency hiding. Changes Research notifications are only printed to players of the same force. Removed the /team command, chat is team only by default, added /shout (/s) command to speak to everyone. Tweaked the /help command, so it pr...
by FactorioBot
Tue Aug 30, 2016 8:19 pm
Forum: Releases
Topic: Version 0.14.2
Replies: 35
Views: 29041

Version 0.14.2

All the changes from the 0.13 branch are also included in this version. Minor features Notify when someone starts or changes the research in the console. Allowed to specify limit of the upload speed when hosting a multiplayer game. This can be also specified when creating the headless server in the ...
by FactorioBot
Mon Aug 29, 2016 5:11 pm
Forum: Releases
Topic: Version 0.13.20
Replies: 17
Views: 21432

Version 0.13.20

Bugfixes Fixed the demo wasn't working. Fixed equipment grid GUI didn't size properly in some cases. (https://forums.factorio.com/31764) Modding Fixed "factorio_version" not being checked correctly in some cases. (https://forums.factorio.com/31607) Scripting Fixed "unknown" erro...
by FactorioBot
Fri Aug 26, 2016 11:26 am
Forum: Releases
Topic: Version 0.14.0
Replies: 58
Views: 61236

Version 0.14.0

Features Fixed multiplayer 1) Internal reliability and stability improvements. 2) Players don't have to wait for other clients to download and load the game. 3) Decreased network traffic. 4) It is possible to use menu and quit the game when connecting to the game. 5) Server doesn't stop/slow down t...
by FactorioBot
Thu Aug 25, 2016 5:06 pm
Forum: Releases
Topic: Version 0.13.18
Replies: 10
Views: 13404

Version 0.13.18

Changes Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right accumulative evaluation. Balancing Increased tank machine gun range to 20. Bugfixes Fixed console command warning not sticking through save-load. (https://forums.factorio.com/3...

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