Search found 512 matches

by FactorioBot
Thu Jun 01, 2017 10:37 pm
Forum: Releases
Topic: Version 0.15.18
Replies: 20
Views: 22161

Version 0.15.18

Bugfixes Fixed that wire connections were not preserved in tightspot campaign. (https://forums.factorio.com/48910) Fixed various crashes on macOS related to logistic counts. (https://forums.factorio.com/49053) Modding Changed default value of "allow_custom_vectors" in inserter prototype t...
by FactorioBot
Thu Jun 01, 2017 1:10 pm
Forum: Releases
Topic: Version 0.15.17
Replies: 25
Views: 20626

Version 0.15.17

Graphics Inserters in high resolution; normal resolution inserters are unchanged. Bugfixes Fixed some inconsistencies in programmable speaker gui (https://forums.factorio.com/48593) Fixed that headless mode wiped out controls section of config file (https://forums.factorio.com/47950) Fixed that det...
by FactorioBot
Sat May 27, 2017 3:18 pm
Forum: Releases
Topic: Version 0.15.16
Replies: 15
Views: 19881

Version 0.15.16

Changes Temporarily reverted GUI interaction changes (some GUI elements responding only to left mouse button, buttons clicked on mouse up instead of mouse down) introduced in 0.15.13 and 0.15.14. Bugfixes Fixed the "back" button wouldn't work in the save-game GUI. (https://forums.factorio...
by FactorioBot
Fri May 26, 2017 5:42 pm
Forum: Releases
Topic: Version 0.15.15
Replies: 20
Views: 17314

Version 0.15.15

Bugfixes Fixed desync related to loading pre 0.15.14 save with beacons marked for deconstruction without resaving it first. Fixed that spawners would sometimes stop spawning units even when polluted. (https://forums.factorio.com/46805) Fixed crash when changing assembling machine recipe. (https://f...
by FactorioBot
Fri May 26, 2017 11:56 am
Forum: Releases
Topic: Version 0.15.14
Replies: 22
Views: 18115

Version 0.15.14

Optimisations Optimised beacon update times which helps especially when the power is not full and it fluctuates. Changes Added support for using username and password for proxy connections. Changed technology sorting. All of the science pack types affect the order, not just the most expensive one. ...
by FactorioBot
Tue May 23, 2017 3:15 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 32193

Version 0.15.13

Changes Most of the gui elements now work only with left mouse button, so other buttons might be used without intefering with gui. Bugfixes Fixed that biters would sometimes try to attack indestructible entities. (https://forums.factorio.com/45803) Fixed that clearing the blueprint label would make...
by FactorioBot
Thu May 18, 2017 2:17 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 51646

Version 0.15.12

Changes Zooming with the mousewheel in the map and zoom-to-world is less aggresive. Fast entity transfer by dragging (ctrl + clicking and dragging) will remember if you're trying to insert or extract items. Changed the deconstruction planner "trees only" filter to "trees/rocks only&q...
by FactorioBot
Tue May 16, 2017 12:43 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 51276

Version 0.15.11

Minor Features When a train is stopped at the train stop, a circuit network signal is sent with a unique number for that train. (https://forums.factorio.com/46234) Changes Added headless server option --server-id to allow specifying custom path to the server ID file. Increased the minimum custom UI...
by FactorioBot
Wed May 10, 2017 5:38 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 53368

Version 0.15.10

Changes Added rail block debug visualization. Increased maximum wire distance of all circuit connectable entities from 7.5 to 9. Steam is now internally a separate fluid from hot water. Coal liquefaction recipe now requires steam instead of water. Terrain, shadow and smoke sprites are sorted into s...
by FactorioBot
Fri May 05, 2017 8:28 pm
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 44397

Version 0.15.9

Bugfixes
  • Fixed crash when opening the train GUI while in the train.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Fri May 05, 2017 6:00 pm
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 34339

Version 0.15.8

Changes New Supply challenge map. Circuit network-based inserter stack size overrides now take effect immediately instead of waiting until the inserter has moved something. Bugfixes Show 0.7% in the uranium processing recipe instead of 0.0 for uranium 235. This generally works for any recipe that g...
by FactorioBot
Fri May 05, 2017 12:36 pm
Forum: Releases
Topic: Version 0.15.7
Replies: 72
Views: 48275

Version 0.15.7

Balancing Changed production science pack recipe to require assembling machine 1 instead of pumpjack. Changed science pack 3 to require electric mining drill instead of assembling machine 1. Changed crafting times: Oil refinery 20->10 Pumpjack 10->5 Chemical plant 10->5 Lab 5->3 Roboport 15->10 Red...
by FactorioBot
Tue May 02, 2017 12:34 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 32602

Version 0.15.6

Changes Increased roboport construction range to 55 (110x110 area) to make roboports able to build each other without interconnecting their logistic areas, and not break when there are obstacles like trees or rocks. New Oil refinery flame, including high resolution version. Bugfixes Fixed centrifug...
by FactorioBot
Sun Apr 30, 2017 11:08 am
Forum: Releases
Topic: Version 0.15.5
Replies: 33
Views: 28975

Version 0.15.5

Bugfixes Fixed crash when setting character trash slots through script while having the character GUI opened. (https://forums.factorio.com/45585) Fixed crash on joining a multiplayer game if the "use different mod settings per save" was disabled. (https://forums.factorio.com/45615) Fixed ...
by FactorioBot
Sat Apr 29, 2017 6:27 pm
Forum: Releases
Topic: Version 0.15.4
Replies: 31
Views: 22193

Version 0.15.4

Changes Added /permissions reset to reset all permissions to default. Steam and water content of fuild wagons are now shown separately in locomotive tooltip. Removed the "minimum chunks between new bases" map generation setting because it wasn't doing anything. Re-added custom /color supp...
by FactorioBot
Thu Apr 27, 2017 7:13 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38161

Version 0.15.3

Changes Wave defense: Units won't spawn if there are more than 500 already on the map. Wave defense: Added a 'Unit bounty bonus' upgrade. Removed the ability to set /color using RGB values. Wave defense: Added Uranium to the map. "Disable all mods" option in mod load error dialog doesn't ...
by FactorioBot
Tue Apr 25, 2017 9:42 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37590

Version 0.15.2

Changes Reduced wave defense biter power increase as more players join to reduce pathfinding performance drain. (https://forums.factorio.com/44717) Tweaked the biter and uranium ore settings of the 'Rail world' preset. Changed mining drill fluidbox to allow fluid to flow to pipes without the use of...
by FactorioBot
Mon Apr 24, 2017 7:56 pm
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 43598

Version 0.15.1

Changes Reduced noise effect on zoom-to-world view. Bugfixes Fixed update error. Fixed Steam config loading error. Fixed headless not starting without server-settings.json (https://forums.factorio.com/44537) Fixed the "reset" button in the generate map GUI wouldn't reset settings to the a...
by FactorioBot
Fri Feb 03, 2017 5:03 pm
Forum: Releases
Topic: Version 0.14.22
Replies: 35
Views: 42127

Version 0.14.22

Bugfixes Limit maximum texture size the game will try to use to 16384x16384 pixels. Fixed desync related to building of rail signals. (https://forums.factorio.com/37853) Fixed multiplayer map download getting stuck at 100% when using some broken routers.(https://forums.factorio.com/32646) Use the a...
by FactorioBot
Thu Nov 24, 2016 9:03 pm
Forum: Releases
Topic: Version 0.14.21
Replies: 25
Views: 41488

Version 0.14.21

Bugfixes Fixed that the game could crash when a game disappeared from the matching server before its details were requested. (https://forums.factorio.com/35893) Fixed that numpad numbers didn't work for any game controls. (https://forums.factorio.com/37005) Fixed crash when merging forces while a p...

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