Search found 511 matches

by FactorioBot
Fri Jun 07, 2019 11:17 am
Forum: Releases
Topic: Version 0.17.46
Replies: 11
Views: 9883

Version 0.17.46

Minor Features Added an option to filter by has-players in the browse games GUI. Changes Tank no longer takes damage from hitting rocks. Increased tank acid resistance from 50% to 70%. Defender robots no longer require flying robot frames in their recipe. Defender robotics technology only has Milit...
by FactorioBot
Fri May 31, 2019 1:10 pm
Forum: Releases
Topic: Version 0.17.45
Replies: 12
Views: 13056

Version 0.17.45

Bugfixes Changed the go-to-mod buttons in the manage and update tabs of the Mods GUI to switch to the install tab if needed. (https://forums.factorio.com/65902) Fixed that it was possible to open the command console while inside the technology GUI. (https://forums.factorio.com/66458) Fixed that it ...
by FactorioBot
Thu May 30, 2019 3:15 pm
Forum: Releases
Topic: Version 0.17.44
Replies: 20
Views: 12913

Version 0.17.44

Changes The resource frequency slider in the map generator settings has a smaller influence over the amount of ore in the starting area patches. (https://forums.factorio.com/70520) Inserters with stack bonus are now smarter when picking up items, and thus slightly faster. (https://forums.factorio.c...
by FactorioBot
Fri May 24, 2019 1:04 pm
Forum: Releases
Topic: Version 0.17.43
Replies: 12
Views: 11817

Version 0.17.43

Changes The argument to --generate-map-preview is treated as a directory only if it ends with a '/' or '\'. Car/tank color keeps the color of the last user. Bugfixes Fixed that the technology GUI could freeze on certain technologies. (https://forums.factorio.com/70997) Fixed a crash when trying to ...
by FactorioBot
Tue May 21, 2019 4:06 pm
Forum: Releases
Topic: Version 0.17.42
Replies: 8
Views: 9897

Version 0.17.42

Changes Tweaked default graphics settings. The game should choose better default graphics settings for computers with integrated GPUs or less than 6 GB of RAM. Bugfixes Fixed that GUI element size wasn't updated in inactive tabs when ui scaled changed. (https://forums.factorio.com/70649) Fixed &quo...
by FactorioBot
Fri May 17, 2019 11:16 am
Forum: Releases
Topic: Version 0.17.41
Replies: 15
Views: 12366

Version 0.17.41

Bugfixes Fixed that some noise expression types used by some mods (literal map positions, offset-points, and distance-from-nearest-point) were unimplemented. Fixed that blueprint rotation was not saved for blueprint books in the blueprint library. (https://forums.factorio.com/68382) Fixed that the ...
by FactorioBot
Thu May 16, 2019 3:56 pm
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 12801

Version 0.17.40

Changes Improved efficiency of noise program compilation and quality of error messages. Bugfixes Fixed a crash that would sometimes happen after deleting a blueprint from the library. (https://forums.factorio.com/70158) Fixed crash related to train schedule containing only temporary stations. (http...
by FactorioBot
Tue May 14, 2019 3:49 pm
Forum: Releases
Topic: Version 0.17.39
Replies: 11
Views: 10562

Version 0.17.39

Bugfixes Fixed that hand crafting wouldn't respect the hide_from_flow_statistics property. (https://forums.factorio.com/70655) Fixed that modded GUI tables did not display borders that were set in their style. Fixed the game would fail on startup if control settings were reset during migration of 0...
by FactorioBot
Fri May 10, 2019 2:36 pm
Forum: Releases
Topic: Version 0.17.38
Replies: 12
Views: 11595

Version 0.17.38

Changes When a train performs path finding while in a chain signal sequence, the pathfinding will have a constraint to not go through reserved block before exiting the chain sequence. This solves a problem of train intersections being possible to be deadlocked even with proper chain signals usage i...
by FactorioBot
Tue May 07, 2019 4:25 pm
Forum: Releases
Topic: Version 0.17.37
Replies: 12
Views: 11428

Version 0.17.37

Bugfixes Fixed acid splashes were blocking placement of buildings. (https://forums.factorio.com/70317) Fixed that acid splashes would have a burning sound effect. Fixed typo in font name that would cause crash in Cyrillic locales on Linux. (https://forums.factorio.com/70337) Fixed that script chang...
by FactorioBot
Fri May 03, 2019 4:25 pm
Forum: Releases
Topic: Version 0.17.36
Replies: 15
Views: 12863

Version 0.17.36

Graphics Added new specific remnants for various entities. (Work in progress) Bugfixes Fixed that ghosts could be built in fog of war. Fixed a stack overflow when merging large electric networks (149'000+ electric poles). (https://forums.factorio.com/70244) Fixed some achievements not counting thei...
by FactorioBot
Thu May 02, 2019 2:31 pm
Forum: Releases
Topic: Version 0.17.35
Replies: 20
Views: 13833

Version 0.17.35

Changes Increased the maximal length of station name to 1024, mainly to allow wider usage of multiple tags in the name. (https://forums.factorio.com/68219) Bugfixes Fixed that making blueprints of locomotive ghosts wouldn't include the schedules. (https://forums.factorio.com/69856) Fixed that worms...
by FactorioBot
Fri Apr 26, 2019 3:04 pm
Forum: Releases
Topic: Version 0.17.34
Replies: 12
Views: 12797

Version 0.17.34

Changes Improved fluid simulation threading. Decreases CPU usage. Threading available on all operating systems. Simulation performance should remain unchanged. Bugfixes Fixed a crash when importing blueprint strings with power switch wires. Fixed fluid mixing for fixed recipe assemblers. (https://f...
by FactorioBot
Wed Apr 24, 2019 5:15 pm
Forum: Releases
Topic: Version 0.17.33
Replies: 5
Views: 9263

Version 0.17.33

Changes Added out of fuel alert icon to flamethrower turrets. UI scale won't be synchronised over Steam Cloud anymore. (https://forums.factorio.com/67085) Syncing startup settings with a server will automatically join the server on game restart. (https://forums.factorio.com/69064) Bugfixes Fixed ye...
by FactorioBot
Thu Apr 18, 2019 11:25 am
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 27429

Version 0.17.32

Changes Admins ignore multiplayer map upload slot limit "Player is being dropped"/"Server not responding" messages will only show after 2 seconds, to avoid irrelevant short pop-ups. Bugfixes Fixed that the server-settings.example.json had an additional comma at the end of the fi...
by FactorioBot
Fri Apr 12, 2019 10:13 pm
Forum: Releases
Topic: Version 0.17.31
Replies: 5
Views: 11102

Version 0.17.31

Bugfixes
  • Fixed a crash when hosting multiplayer games in some scenarios.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Fri Apr 12, 2019 12:29 pm
Forum: Releases
Topic: Version 0.17.29
Replies: 33
Views: 17029

Version 0.17.29

Changes Simplified rail building. Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode. It doesn't matter anymore, whether the rail building started with shift or not. This removed the possib...
by FactorioBot
Tue Apr 09, 2019 7:11 pm
Forum: Releases
Topic: Version 0.17.28
Replies: 25
Views: 17155

Version 0.17.28

Bugfixes Fixed a crash when hovering over some inventory-like GUI elements. Includes version 0.17.27 Bugfixes Fixed that pollution statistic values from entities were reversed and didn't increase evolution. more Fixed a crash when mods would set special_signal = true for virtual-signal prototypes. ...
by FactorioBot
Mon Apr 08, 2019 6:30 pm
Forum: Releases
Topic: Version 0.17.26
Replies: 12
Views: 11255

Version 0.17.26

Changes Reverted fonts used for Chinese, Japanese, Korean and Russian localizations to pre-0.17.24 versions. Bugfixes Fixed that circuit connection from ghost to entity wasn't preserved when it was upgraded or undone. (https://forums.factorio.com/67692) Fixed that it was possible to rotate entities...
by FactorioBot
Thu Apr 04, 2019 7:00 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 23788

Version 0.17.25

Changes The Mods GUI will now always include a link to the mod portal for the selected mod. Bugfixes Fixed roboport area rendering for players. (https://forums.factorio.com/68925) Fixed a crash when trying to print invalid values through the Lua API. (https://forums.factorio.com/68924) Fixed that t...

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