Search found 512 matches

by FactorioBot
Sat Dec 28, 2019 12:23 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52941

Friday Facts #327 - 2020 Vision

by FactorioBot
Fri Nov 29, 2019 2:49 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24366

Friday Facts #323 - Animated water

by FactorioBot
Fri Nov 22, 2019 12:42 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 29414

Friday Facts #322 - New Particle system

by FactorioBot
Tue Nov 19, 2019 2:29 pm
Forum: Releases
Topic: Version 0.17.79 - Stable 3
Replies: 6
Views: 21368

Version 0.17.79 - Stable 3

Bugfixes Fixed that the infinity pipe mode could sometimes reset when changing other infinity pipe settings. (https://forums.factorio.com/78047) Fixed that electric energy interfaces didn't consume power correctly. (https://forums.factorio.com/77998) Fixed market GUI not showing price in the toolti...
by FactorioBot
Fri Nov 15, 2019 5:43 pm
Forum: Releases
Topic: Version 0.17.78
Replies: 3
Views: 9564

Version 0.17.78

Bugfixes
  • Fixed a desync related to biter pathfinding. (77997)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Fri Nov 15, 2019 3:53 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 34732

Friday Facts #321 - Countdown

by FactorioBot
Thu Nov 14, 2019 7:11 pm
Forum: Releases
Topic: Version 0.17.77
Replies: 7
Views: 9755

Version 0.17.77

Changes When a team loses in PvP, all their characters will die. Technology GUI shows saved progress of partially-researched technologies. Bugfixes Fixed a crash when when loading modded saves that had construction robots working on modded entities. Fixed that 'corpses' and 'dying_explosion' wouldn...
by FactorioBot
Fri Nov 08, 2019 3:34 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74362

Friday Facts #320 - Color correction

by FactorioBot
Thu Nov 07, 2019 3:11 pm
Forum: Releases
Topic: Version 0.17.76
Replies: 3
Views: 9597

Version 0.17.76

Changes Energy consumption is no longer shown in the tooltip for void energy sources. Bugfixes Fixed a bug in NPE where Compilatron would sometimes loop around smashing things. (https://forums.factorio.com/76072) Fixed possibility of dying just before a cutscene in NPE, which would lead to a crash....
by FactorioBot
Mon Nov 04, 2019 3:59 pm
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 17646

Version 0.17.75

Features Construction robots will attempt to batch build tiles. Changes Tooltips reworked. They now have a new structure and look. Properties in tooltips have been reorganized and reworked. Common properties have been added to categories. Added more information to tooltips, for example to be able t...
by FactorioBot
Fri Oct 25, 2019 3:17 pm
Forum: Releases
Topic: Version 0.17.74 - Stable 2
Replies: 1
Views: 10117

Version 0.17.74 - Stable 2

Bugfixes Fixed crafter would not reconnect heat energy source after rotate in some cases. (https://forums.factorio.com/67803) Fixed a crash when adding science pack types to labs. (https://forums.factorio.com/77173) Fixed a crash related to text boxes and clearing them with selected text. (https://...
by FactorioBot
Fri Oct 25, 2019 1:32 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46820

Friday Facts #318 - New Tooltips

by FactorioBot
Thu Oct 24, 2019 6:30 pm
Forum: Releases
Topic: Version 0.17.73
Replies: 1
Views: 6998

Version 0.17.73

Graphics Extended transport belt sprites a little bit to avoid rendering glitches at some zoom levels. Bugfixes Added missing max_work_done_per_tick in map-settings.example.json. (https://forums.factorio.com/76870) Fixed that accumulator settings could not be copy-pasted. (https://forums.factorio.c...
by FactorioBot
Fri Oct 18, 2019 1:05 pm
Forum: Releases
Topic: Version 0.17.72
Replies: 6
Views: 9564

Version 0.17.72

Bugfixes
  • Fixed another biter-related crash. (76909)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Oct 16, 2019 3:06 pm
Forum: Releases
Topic: Version 0.17.71
Replies: 3
Views: 7770

Version 0.17.71

Bugfixes Fixed a crash that would happen on loading certain saves made in previous versions. (https://forums.factorio.com/76817) Fixed entity selection could desync from mouse cursor when switching to cutscene controller in multiplayer. (https://forums.factorio.com/76398) Use the automatic updater ...

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