Here it is! (beep boop)
https://factorio.com/blog/post/fff-327
Search found 512 matches
- Sat Dec 28, 2019 12:23 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 52941
- Fri Dec 20, 2019 2:26 pm
- Forum: News
- Topic: Friday Facts #326 - Particle emitter & Data cache
- Replies: 42
- Views: 20362
- Fri Dec 13, 2019 4:56 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 24069
- Fri Dec 06, 2019 12:11 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 45042
- Fri Nov 29, 2019 2:49 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 24366
- Fri Nov 22, 2019 12:42 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 29414
- Tue Nov 19, 2019 2:29 pm
- Forum: Releases
- Topic: Version 0.17.79 - Stable 3
- Replies: 6
- Views: 21368
Version 0.17.79 - Stable 3
Bugfixes Fixed that the infinity pipe mode could sometimes reset when changing other infinity pipe settings. (https://forums.factorio.com/78047) Fixed that electric energy interfaces didn't consume power correctly. (https://forums.factorio.com/77998) Fixed market GUI not showing price in the toolti...
- Fri Nov 15, 2019 5:43 pm
- Forum: Releases
- Topic: Version 0.17.78
- Replies: 3
- Views: 9564
Version 0.17.78
Bugfixes
- Fixed a desync related to biter pathfinding. (77997)
- Fri Nov 15, 2019 3:53 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 34732
- Thu Nov 14, 2019 7:11 pm
- Forum: Releases
- Topic: Version 0.17.77
- Replies: 7
- Views: 9755
Version 0.17.77
Changes When a team loses in PvP, all their characters will die. Technology GUI shows saved progress of partially-researched technologies. Bugfixes Fixed a crash when when loading modded saves that had construction robots working on modded entities. Fixed that 'corpses' and 'dying_explosion' wouldn...
- Fri Nov 08, 2019 3:34 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74362
- Thu Nov 07, 2019 3:11 pm
- Forum: Releases
- Topic: Version 0.17.76
- Replies: 3
- Views: 9597
Version 0.17.76
Changes Energy consumption is no longer shown in the tooltip for void energy sources. Bugfixes Fixed a bug in NPE where Compilatron would sometimes loop around smashing things. (https://forums.factorio.com/76072) Fixed possibility of dying just before a cutscene in NPE, which would lead to a crash....
- Mon Nov 04, 2019 3:59 pm
- Forum: Releases
- Topic: Version 0.17.75
- Replies: 23
- Views: 17646
Version 0.17.75
Features Construction robots will attempt to batch build tiles. Changes Tooltips reworked. They now have a new structure and look. Properties in tooltips have been reorganized and reworked. Common properties have been added to categories. Added more information to tooltips, for example to be able t...
- Fri Nov 01, 2019 2:10 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 16545
- Fri Oct 25, 2019 3:17 pm
- Forum: Releases
- Topic: Version 0.17.74 - Stable 2
- Replies: 1
- Views: 10117
Version 0.17.74 - Stable 2
Bugfixes Fixed crafter would not reconnect heat energy source after rotate in some cases. (https://forums.factorio.com/67803) Fixed a crash when adding science pack types to labs. (https://forums.factorio.com/77173) Fixed a crash related to text boxes and clearing them with selected text. (https://...
- Fri Oct 25, 2019 1:32 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46820
- Thu Oct 24, 2019 6:30 pm
- Forum: Releases
- Topic: Version 0.17.73
- Replies: 1
- Views: 6998
Version 0.17.73
Graphics Extended transport belt sprites a little bit to avoid rendering glitches at some zoom levels. Bugfixes Added missing max_work_done_per_tick in map-settings.example.json. (https://forums.factorio.com/76870) Fixed that accumulator settings could not be copy-pasted. (https://forums.factorio.c...
- Fri Oct 18, 2019 1:05 pm
- Forum: Releases
- Topic: Version 0.17.72
- Replies: 6
- Views: 9564
Version 0.17.72
Bugfixes
- Fixed another biter-related crash. (76909)
- Fri Oct 18, 2019 11:03 am
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 70
- Views: 32799
- Wed Oct 16, 2019 3:06 pm
- Forum: Releases
- Topic: Version 0.17.71
- Replies: 3
- Views: 7770
Version 0.17.71
Bugfixes Fixed a crash that would happen on loading certain saves made in previous versions. (https://forums.factorio.com/76817) Fixed entity selection could desync from mouse cursor when switching to cutscene controller in multiplayer. (https://forums.factorio.com/76398) Use the automatic updater ...