Search found 29 matches

by Pandrosos
Sun Sep 15, 2019 12:21 am
Forum: General discussion
Topic: [0.17.68]Indirect landmine "Nerf"
Replies: 5
Views: 1304

Re: [0.17.68]Indirect landmine "Nerf"

Not used the landmines myself. But they need explosives, which means they need an oil refinery going anyway. The big leap in the mid-game is getting oil up and running - once that's done, blue science is only a small step further.
by Pandrosos
Fri Sep 06, 2019 11:33 am
Forum: Gameplay Help
Topic: pumps seem useless for long distance pipes?
Replies: 33
Views: 9842

Re: pumps seem useless for long distance pipes?

Let's say I have 1000 sections of pipes, and at the end I put a pump This is your problem. Put it this way: machines that produce or consume a fluid already have their own pump built in. Putting a pump at the beginning or end of a pipe run thus doesn't do much. To boost flow you need a pump in the ...
by Pandrosos
Sat Aug 31, 2019 12:07 am
Forum: Gameplay Help
Topic: how many chem plants would you use...?
Replies: 8
Views: 900

Re: how many chem plants would you use...?

The most reliable approach is to provide sufficient cracking to turn all the heavy and light oil into gas, and control the cracking with the circuit network. This means that provided there is some demand for gas the refinery will not stop due to blocked outputs, and for realistic demand levels it pr...
by Pandrosos
Mon Aug 19, 2019 10:43 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 367
Views: 106864

Re: What happened to Multithread?

Indeed. I don't know how well Factorio is multithreaded. I do know that it's very well optimised, and that's what matters. Unless you're on a very poor computer you won't suffer lag until you're firmly into megabase scale, well beyond the game's notional goal.
by Pandrosos
Thu Aug 15, 2019 12:55 am
Forum: General discussion
Topic: Factorio age rating?
Replies: 36
Views: 7480

Re: Factorio age rating?

TIL massacaring hordes of biters isn't "explicit" violence. I think what's meant by this is it lacks detail or in-your-face-ness. Sure the giant insects go splat and you see a bit of purple whatever, but even if you zoom way in it's hardly graphic. When a player character gets killed you ...
by Pandrosos
Mon Aug 12, 2019 2:33 pm
Forum: Gameplay Help
Topic: Ore burners making coal
Replies: 5
Views: 627

Re: Ore burners making coal

Yeah. Unlike most other machines, miners cannot have their product removed by inserters, rather they directly output onto a tile or whatever is there. For burner miners, inserters add or remove the *fuel*. So in your case the miner is trying to deposit ore onto the inserter's base, not its pickup po...
by Pandrosos
Mon Aug 12, 2019 2:28 pm
Forum: Gameplay Help
Topic: 3 Belt splitter
Replies: 17
Views: 1888

Re: 3 Belt splitter

You'd need a 1 to 3 balancer on each of the three lanes, then weave all the outputs through to the lab belts. One design is shown here, there are others http://i.imgur.com/l0GhrON.png Personally though I'd instead make the belts do an S curve to go past all the labs. It'll mean breaking the bottom c...
by Pandrosos
Mon Aug 12, 2019 10:26 am
Forum: Balancing
Topic: Biters Aggressiveness towards Power Poles
Replies: 8
Views: 1582

Re: Biters Aggressiveness towards Power Poles

Underground power cables might be an option. I'd make them later-game than big poles, the recipe could use plastic and copper cable, and they'd have no collision box so they won't be touched by biters (and also won't be knocked down by careless driving).
by Pandrosos
Mon Aug 12, 2019 1:59 am
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 10390

Re: Are Bitters unnecessary?

According to the wiki, three things boost biter evolution. Time is one. Another is producing pollution, whether or not spawners absorb it. And the third is killing spawners. Killing biter nests that are within your pollution cloud will therefore bring you a short-term respite from attacks but will a...

Go to advanced search