Search found 247 matches

by Takezu
Fri Jun 26, 2015 7:37 am
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 66119

Re: Discussing the (missing?) 4th type of transport!

Well as said that would be offset the higher travel speed through the landing. Because it would need time for breaking, thats how it works. With higher speed would came a longer breaking sequence. So then we would stand at roughly the same point as we would with the plane example. And the next quest...
by Takezu
Fri Jun 26, 2015 6:40 am
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 66119

Re: Discussing the (missing?) 4th type of transport!

Well could also shoot that stuff with a cannon. Same thing. Rockets are projectiles, projectiles impact somwhere and if something impacts, there is not much left. Especialy if it's that fast. And i could be wrong, but that physical prinziple exists in the game. Drive your car with round about 100km/...
by Takezu
Fri Jun 26, 2015 12:16 am
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 66119

Re: Discussing the (missing?) 4th type of transport!

Well who needs the one minute? Who needs it really, there where great proposals for alternate low quantety transport. For the gameplay it dosen'T really matter if it takes 60 seconds or 120 seconds. Fast should be faster then now possible, not as fast as an arbitrary set value which is known to leav...
by Takezu
Thu Jun 25, 2015 9:54 pm
Forum: Resolved Problems and Bugs
Topic: Unable to download experimental versions
Replies: 10
Views: 3162

Re: Unable to download experimental versions

well actually we are on version 0.11.22.
A stable release.
by Takezu
Thu Jun 25, 2015 9:51 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 66119

Re: Discussing the (missing?) 4th type of transport!

Well rather then a rocket, which is surly spectacular, i would have a "safer" transportation verhicle. Maybe me but to me a rocket is a high speed projectile and delivering goods with it seems a bit risky. Those things tend to explode. A fast lightweight Aircraft would fit much better. But...
by Takezu
Thu Jun 25, 2015 6:00 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 66119

Re: Discussing the (missing?) 4th type of transport!

Agreed, using an electronical chip for changing the destinations, or considert points on the route does make sense. But, the cargo deliverd on the route should be something thats flexible handeled by the logistics. After all it should be a longrange support for bases, so that repair packs and spare ...
by Takezu
Thu Jun 25, 2015 5:03 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 66119

Re: Discussing the (missing?) 4th type of transport!

How do they say: Everything worth doing is worth overdoing? If a player choose to massproduce an expensive, limited in cargo, method of transport, then thats on him. But sooner or later the UPS will enevetably went down to a point where it's not funny anymore, because of the mass of entitys and path...
by Takezu
Thu Jun 25, 2015 7:45 am
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18397

Re: RepairChest Mod

Thing with storage chests is, they get only filled with one item as long as free storage chests avilable in the system. and they get filled somwhat randomly. But yes Construction bots can take Items out of any of the tree providing chests, the activ the passiv and the storage chest. They however hav...
by Takezu
Thu Jun 25, 2015 1:48 am
Forum: Technical Help
Topic: Linux Birghtness
Replies: 5
Views: 3677

Re: Linux Birghtness

There is no brightness setting. Only thing you could do is adjust the monitor brightness.
by Takezu
Thu Jun 25, 2015 1:44 am
Forum: Implemented Suggestions
Topic: Tool belt/hot bar tweeks
Replies: 3
Views: 1429

Re: Tool belt/hot bar tweeks

Oh yes please, at most point 2. Switching from mioner to belt oder belt to Splitter/underground while filtert on a toolbar is a hazzel.
But all 3 points ar good points that where nice to have
by Takezu
Wed Jun 24, 2015 11:24 pm
Forum: Gameplay Help
Topic: I Ran Out Of Oil. What do I do?
Replies: 7
Views: 20189

Re: I Ran Out Of Oil. What do I do?

Or you use Railtanker, has become one of my standarts.
Especially with RSo this thing is worth it's weight in gold ;)-
by Takezu
Wed Jun 24, 2015 11:22 pm
Forum: General discussion
Topic: worst spawn ever
Replies: 13
Views: 10772

Re: worst spawn ever

Well ... i've had maps there couldn't even landfill help me. not enough stone and/or no land in sight.
But thats really bad RNG Trolls.
by Takezu
Wed Jun 24, 2015 11:18 pm
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 176185

Re: Resource Spawner Overhaul - Discussion thread

Well coulden'T you implement something like Hardcore mode, in which you get all your starting ressources divided by 2 in the config. I need atlest one of my ressources almost complete until i'm really ready to go out and build a big multitrainnetwork. But if someone really thinks he can make it with...
by Takezu
Wed Jun 24, 2015 11:12 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 66119

Re: Discussing the (missing?) 4th type of transport!

Well trucks where a light cargo alternativ in close/mid range, but i don't really think for long range. They'd be to slow i think. A truck would maybe came up to 100km/h great on short distances but the farther you go the more it reletivates. It's a good idea none the less. For really long distances...
by Takezu
Wed Jun 24, 2015 10:39 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 307105

Re: [0.11.22] WaiTex HD Texture Pack

i hope you keep it up, maybe someday i can throw an eye on it ... without chrashing into ultimo ;)
by Takezu
Wed Jun 24, 2015 7:58 am
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 176185

Re: Resource Spawner Overhaul - Discussion thread

Then your really economical. I'm about to tap oil field 4 and 5 because i've run out again. Haven't even got araound to Modules 3. My Iron and Copper reservesare almost empyt round about 20K at most. would be empty long ago if i've put Speed modules in the miners. the only thing left is coal and sto...
by Takezu
Wed Jun 24, 2015 7:39 am
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 176185

Re: Resource Spawner Overhaul - Discussion thread

i'm pretty sure you should update from 1.1.0 to 1.1.1 ...
by Takezu
Wed Jun 24, 2015 6:29 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 307105

Re: [0.11.22] WaiTex HD Texture Pack

I know for sure that my old mixer won't fit for that ;) so i don't even try.
I think "reasonable" lvl and better greater (HD)Textures exclude each other.
HD needs the GPU and VRAM for it and thats nothing everybody has.
by Takezu
Wed Jun 24, 2015 6:23 am
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259431

Re: Tips, Designs, & Tricks

There is a way to disconnect powerpoles. Shift click them... and use copper cable like green/red wire to reconnect them.
I don't no for sure out of the top of my head if it's shift right or shift left click.
by Takezu
Wed Jun 24, 2015 4:32 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 307105

Re: [0.11.22] WaiTex HD Texture Pack

And besides, many scream for HD textures, but when the Graphic RAM needet is seen, many will gulp, heavy. HD comes with a price, and i know for sure that my computer is one of many which can't handel the price, not even close. Think the minimum 1GB Vram are only the begining, could be more waiting a...

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