Search found 247 matches

by Takezu
Thu May 21, 2015 10:15 pm
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 176166

Re: [MOD 0.11.*] Resource Spawner Overhaul

Well I've found none missing ore so far. Didn't get an error and after two quick new maps with forced exploration and Regeneration call i've found all "additional", well configurable, Ores. Nickel, Sulfure, Cobaltiet all there. And a horde of biters and spitters :| not even a chance to get...
by Takezu
Thu May 21, 2015 9:31 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286890

Re: [0.11.x][v0.7.11] Bob's Metals, Chemicals and Intermediates

Alternate idea then... Use Coal to Heavy-Oil cracking (Which is available on advanced oil processing research) Perhaps (Next time since I just literally released an update) I should add an oil processing recipe that gives far more heavy oil? I think that better (or actually worse - more heavy oil:)...
by Takezu
Thu May 21, 2015 8:39 pm
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 176166

Re: [MOD 0.11.*] Resource Spawner Overhaul

Somethin i might have missed. Lost sight in the old thread.
Does RSO works with Bob Ore's?
I mean will it generate Nickel when Galena only gives lead and Nickel Ore is enabled?
Or in generell will it spawn the Ores at all and/or is there something i should look out for?
by Takezu
Thu May 21, 2015 7:41 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286890

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Well its a nice idea, but where should i dump them. First, i'd have to convert my light oil down in the same way or convert it to fuel blocks. Secondly, i have a long conveyer with liquid fuel canister down to my engines and trains. A really long convey across half of my factory wich produces the la...
by Takezu
Thu May 21, 2015 6:04 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286890

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

I can? Must be blind, i didn't noticed that. Chemical plant I assume? But yes that would lead ecxatly to the same problem. I've way to much Light Oil and Petroleum anyway. Even Converting the Light Oil to Fuel an dumping it in my Boilers an Trains let's me end up with way to much Canister. And Even ...
by Takezu
Thu May 21, 2015 5:50 pm
Forum: Mods
Topic: Rusty's Transportation mod 0.0.8 [0.11.22]
Replies: 18
Views: 26860

Re: Rusty's Transportation mod 0.0.7 [0.11.22]

Well i wanted to give your Mod a trie, mostly for the Steamlokomotive that I miss in my train depot.
Sadly, Factorio 0.11.22 crash's on startup, saying it's unable to open your info.json --error code 103--.
by Takezu
Thu May 21, 2015 2:30 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286890

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Small balancing question - would you consider improving heavy oil to synthetic wood efficiency? Currently heavy oil is needed much more especially after you get to blue science and production of basic circuit boards needs a heavy ramp up. My tanks farm is getting bigger and bigger for petroleum and...

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