Search found 247 matches
- Thu Jun 11, 2015 8:22 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 176103
Re: Resource Spawner Overhaul - Discussion thread
The configs have always been a book with seven seals. I know there are many comments but i don't really see which option, has wich consequenses. Well i haven't looked latly in it because of that. Yes Zinc is used in dyte ch for the refinery. But irc it's not that hard to find. and really important i...
- Thu Jun 11, 2015 10:24 am
- Forum: Bob's mods
- Topic: Bob's Mods Additions
- Replies: 10
- Views: 14350
Re: Bob's Mods Additions
I find myself often using ofshoredump and voidchest. Ecxess handeling can be a pain in the... Something like that whatever it is even if it creats 100000 pollution would be nice to have. Thing is, bobs has so many byproducts that halt the process if the doesn't get dumped out. Either through using i...
- Thu Jun 11, 2015 3:53 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 310949
Re: [0.11.x][v0.1.7] Bob's Logistics mod
Problem with that is, brass pipe is in one of the MK2 Machines requierd, not being able to build them blocks not only the MK2 it blocks the whole line.
- Wed Jun 10, 2015 9:25 pm
- Forum: Questions, reviews and ratings
- Topic: Ideas & Suggestions
- Replies: 56
- Views: 35917
Re: Ideas & Suggestions
Well seems to me the other way around. I see often the bots flying past the provider when there is the same stuff in the storage. could be my imagination but im pretty sure. Edit: Thing is the bots will empty any ACTIV Provider chest first, then the storage. Any PASSIV Provider chest will only touch...
- Wed Jun 10, 2015 7:03 pm
- Forum: Questions, reviews and ratings
- Topic: Ideas & Suggestions
- Replies: 56
- Views: 35917
Re: Ideas & Suggestions
Thats Storage chests, problem here is the bots can take stuff out what would defeat the purpos of having it setup so that there is always
x wood in the chest in the first place. Requester don't get empted by bots.
x wood in the chest in the first place. Requester don't get empted by bots.
- Wed Jun 10, 2015 5:36 pm
- Forum: Mods
- Topic: [0.11.x] Y.Petremann's mods (6 mods)
- Replies: 96
- Views: 82475
Re: [0.11.x] Y.Petremann's mods (6 mods)
Well i'll try that. I'd say drop because i really see no benefit from it. If i want to lay a rails its really no matter where the car is relativ to the to build track, as long as it goes straight and you're in reach of the placing restrictments. Same for other things that you want to build in a stra...
- Wed Jun 10, 2015 5:24 pm
- Forum: Questions, reviews and ratings
- Topic: Ideas & Suggestions
- Replies: 56
- Views: 35917
Re: Ideas & Suggestions
Set up a requester chest that holds x wood logs?
A requester chest is basicly a "offering chest" bots put stuff in until the filter is mached but the don't pull stuff out.
A requester chest is basicly a "offering chest" bots put stuff in until the filter is mached but the don't pull stuff out.
- Wed Jun 10, 2015 3:11 pm
- Forum: Mods
- Topic: [0.11.x] Y.Petremann's mods (6 mods)
- Replies: 96
- Views: 82475
Re: [0.11.x] Y.Petremann's mods (6 mods)
Is there some way to drop the railgridalingment out of your better vehicle control mod? Stoped counting the times where it's draged me in a tree stone Gateedge ect. In theroy its a nice idea in praxis its a nuisance. Also it looks pretty weired when the car slides left/right for the alingment. The p...
- Wed Jun 10, 2015 12:31 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99049
Re: [UPDATED] Introducing NARMod 3.4
Seems that's not the default bob ores generation messing with RSO. Should better ask in the RSO thread if theres a way around that. Normally Quarz is spawned by RSo quite near the Base, at least if you are using Bob ores Quarz. if thats another quarz could be that it's not recognized by RSO and ther...
- Tue Jun 09, 2015 11:03 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 176103
Re: Resource Spawner Overhaul - Discussion thread
Well it is wat it is, a giant troll, but on the other hand, it makes for interisting gamesessions. As far as i can tell, besides the trolling of the RNG it seems quite right to me. And the standart generator had got me way harder then rso, most times it's complete lockdown with it. Imho if it's to c...
- Tue Jun 09, 2015 9:44 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 176103
Re: Resource Spawner Overhaul - Discussion thread
Thing is the RNG can throw you a wrench in the balancing, like this time, added roadworks and startet a new Bob's Map, was going to anyways. All looked great after my usual 512/512 chart so i startet to build ab the standart setup for Red/green and so on ... then i examined the Ores i thought that w...
- Tue Jun 09, 2015 1:38 pm
- Forum: This Forum
- Topic: Ideas and suggestions organization
- Replies: 11
- Views: 16773
Re: Ideas and suggestions organization
(But I think it is worth the afford, even if it is by far not guaranteed, that the devs will implement any of the suggestions. I see that as some kind of treasure, that can be lifted.) Well nothing stops a modder from poking around in there and maybe making his own thing out of it. Most ideas are w...
- Mon Jun 08, 2015 11:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Big Wooden Power Pole
- Replies: 17
- Views: 37236
Re: Big Wooden Power Pole [0.11.22]
Well if i've to research those things i have layed the initial poles from my Steampower halve across the starting area to the rest. Research won't work with turning a crank.
Means i'd have to rewire the whole thing anyways, would be nicer to have them from the start but thats only my opinion.
Means i'd have to rewire the whole thing anyways, would be nicer to have them from the start but thats only my opinion.
- Mon Jun 08, 2015 12:46 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 174082
Re: [0.11.x][v0.1.4] Bob's Warefare mod
Degaine what i thought of was more or less the standart Radar with more Range and more Energy cost, nothing fancy.
Thing is it would fit to have a MK2 - 4/5 Radar as you do with most other buildings, and it would fit within the mod.
At least thats what i think, no need for an other mod then.
Thing is it would fit to have a MK2 - 4/5 Radar as you do with most other buildings, and it would fit within the mod.
At least thats what i think, no need for an other mod then.
- Mon Jun 08, 2015 2:09 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 174082
Re: [0.11.x][v0.1.4] Bob's Warefare mod
So i'm Standing in my Base looking at at my GUNturrets that killing the bugs with Bobs Ammo so nicly and got thinking, there are 7 different Rockets that i won't use because i've no use for the Rocketlauncher, the Combatshotgun is way to effektiv. Would be nice to have a Rocketturret. And if it woul...
- Sun Jun 07, 2015 3:11 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 310949
Re: [0.11.x][v0.1.7] Bob's Logistics mod
Rotors and Frames in Tanks are not a bit more real. Ever seen a Oiltank? it's a damn metalsheet cylinder with a circle that floats on the liquid as roof and conections for pipes. Dytechs intermediats are mainly to raise the effort and price of the endproduct, and in my opinion not seldom unnecessary...
- Sun Jun 07, 2015 11:05 am
- Forum: Bob's mods
- Topic: Wood Farming?
- Replies: 17
- Views: 21346
Re: Wood Farming?
Coal Cracking can't hold you over. It's to slow for the demands. I'Ve 10 coal cracker right next to the trainstaition ... Train->Buffer->Chemplant it can't keep up with the demands if my Oil runs dry. it helps to a point to keep things going but its no Oil replacement. And honestly thats good how it...
- Sun Jun 07, 2015 2:54 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 92671
Re: Bug Reports
Hi! I'm using Factorio 0.11.22 and Treefarm (and AC) 0.15 and got a problem with the farm mk2. It will not harvest the trees when they are done growing. Either I have to manually issue the deconstruct order or click on the farm and deactivate and then activate again. Then it will harvest the mature...
- Sun Jun 07, 2015 2:28 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 310949
Re: [0.11.x][v0.1.7] Bob's Logistics mod
I don't give much about fancy graphics, a cookiejar is a cookiejar eqally if it's a tin-lined case or a fancy Box. Didn't really thought about the height on the other hand, thats a good point. That said it's hard to distinguish the tiers from each other, maybe me but to me most times the tiers look ...
- Sun Jun 07, 2015 2:15 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 111153
Re: [0.11.x][v0.1.3]Electronics Overide
If thats doable then i would say go for it.
I personally enjoy the chemicals, even if they gave me more than one headache, but i suppose others might enjoying the electronics
without the extras.
I personally enjoy the chemicals, even if they gave me more than one headache, but i suppose others might enjoying the electronics
without the extras.