Would be a rareness multiplier an option.
Somthing like richness/size reduction based on the rarity of the ore, well better said to make it rare, as it is suposed to.
So that ores Like Tungsten Rutile Ardite Cobalt get multiplie with (only random numbers) 0,5, Bauxite Zinc Lead get 0,75 and Iron ...
Search found 247 matches
- Tue Jun 16, 2015 5:54 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 208612
- Tue Jun 16, 2015 5:26 pm
- Forum: Ideas and Suggestions
- Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
- Replies: 29
- Views: 18485
Re: Storing energy as hydrogen (and oxygen)
Ah don'T ^^' energy never rises by cooling something down.
Something that cools passes its energy on to something other.
You'd rise the energydesity, thats energy per volume not energy.
SO correct cold Hydrogen stores more energy but not because it has more energy, it has more mass in the same ...
Something that cools passes its energy on to something other.
You'd rise the energydesity, thats energy per volume not energy.
SO correct cold Hydrogen stores more energy but not because it has more energy, it has more mass in the same ...
- Tue Jun 16, 2015 4:55 pm
- Forum: Ideas and Requests For Mods
- Topic: Logs to "char"coal
- Replies: 3
- Views: 6225
Re: Logs to "char"coal
Treefarm AC gives you the option to burn wood into charcoal, and coal in to coalcoke i think.
Have a look https://forums.factorio.com/forum/vie ... f=44&t=522
Have a look https://forums.factorio.com/forum/vie ... f=44&t=522
- Tue Jun 16, 2015 4:52 pm
- Forum: Ideas and Suggestions
- Topic: Guarantee resources in starting area
- Replies: 9
- Views: 6934
Re: Guarantee resources in starting area
Well what you have in mind and what an Random system gives you, are almost always two pairs of shoes.
I've startet many maps anew because of this or that, to much of this to less of that, damn islands, to much water and so forth, but all of them would have been playable from the pure view of ...
I've startet many maps anew because of this or that, to much of this to less of that, damn islands, to much water and so forth, but all of them would have been playable from the pure view of ...
- Tue Jun 16, 2015 5:47 am
- Forum: Ideas and Suggestions
- Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
- Replies: 29
- Views: 18485
Re: Storing energy as hydrogen (and oxygen)
Pressure times Volume equals amount of substance (in mol) times gas constant times temprature
Gasequation would have been a term to me also ;)
Yes they are two sides of the same medal.
And thanks of reminding ...
The more i think about, introducing pressure would only shove the energycosts from ...
Gasequation would have been a term to me also ;)
Yes they are two sides of the same medal.
And thanks of reminding ...
The more i think about, introducing pressure would only shove the energycosts from ...
- Tue Jun 16, 2015 5:29 am
- Forum: Ideas and Suggestions
- Topic: Guarantee resources in starting area
- Replies: 9
- Views: 6934
Re: Guarantee resources in starting area
Well what you have in mind and what an Random system gives you, are almost always two pairs of shoes.
I've startet many maps anew because of this or that, to much of this to less of that, damn islands, to much water and so forth, but all of them would have been playable from the pure view of ...
I've startet many maps anew because of this or that, to much of this to less of that, damn islands, to much water and so forth, but all of them would have been playable from the pure view of ...
- Tue Jun 16, 2015 3:56 am
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 53409
Re: Friday Facts #81 - Chain signals
I think those things work just like regular signals, to speak, if train in block then red. But they have the addition to say also, if next signal red also red.
Hope i'm right with this, signaling my crossings with those functions would be less of a pain.
Hope i'm right with this, signaling my crossings with those functions would be less of a pain.
- Tue Jun 16, 2015 3:52 am
- Forum: Mods
- Topic: [Discontinued] Filter Inserter
- Replies: 15
- Views: 28606
Re: Laige Co. Mods
Na the thing was, Smart inserters are on of the painfully a..h.. parts of the blue packs.
So more or less i'd have to chain in one more assembler into the process, material wise no changes.
As i stated would be a bad deal to get a cheap inserter thats sorts your waste out of your ores,
but on ...
So more or less i'd have to chain in one more assembler into the process, material wise no changes.
As i stated would be a bad deal to get a cheap inserter thats sorts your waste out of your ores,
but on ...
- Tue Jun 16, 2015 2:36 am
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 208612
Re: Resource Spawner Overhaul - Discussion thread
The Oil spawns in the recent version where for me gone back to normal, searching for a 200%ter is quit challinging ^^
The ore patches are usually smaller then pre 1.1 in size, but the richness weights it out imho.
But you should take a look at ardite cobalt and tungsten from Dytech.
Got an ardite ...
The ore patches are usually smaller then pre 1.1 in size, but the richness weights it out imho.
But you should take a look at ardite cobalt and tungsten from Dytech.
Got an ardite ...
- Tue Jun 16, 2015 2:29 am
- Forum: Ideas and Suggestions
- Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
- Replies: 29
- Views: 18485
Re: Storing energy as hydrogen (and oxygen)
Silk Hydrogen as form of energy storage is quite a good idea.
It would be a net loss, but i've done right, could power you long enough to get
the mainproblem under control.
That would be something that current accumulators aren't capable of.
The easy way would be some form of Electrolysis.
As far ...
It would be a net loss, but i've done right, could power you long enough to get
the mainproblem under control.
That would be something that current accumulators aren't capable of.
The easy way would be some form of Electrolysis.
As far ...
- Tue Jun 16, 2015 1:04 am
- Forum: Ideas and Suggestions
- Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
- Replies: 29
- Views: 18485
Re: Storing energy as hydrogen (and oxygen)
There is NO such thing as an infinit energie loop, it CAN'T exists, ther is only one because you want to make one out of.
This looks to me more like an alternativ form of energy accumulation. Whats wrong with that.
Does every thing must be as easy as bulding Accumulator, setup done?
This looks to me more like an alternativ form of energy accumulation. Whats wrong with that.
Does every thing must be as easy as bulding Accumulator, setup done?
- Mon Jun 15, 2015 11:43 pm
- Forum: Ideas and Suggestions
- Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
- Replies: 29
- Views: 18485
Re: Storing energy as hydrogen (and oxygen)
Thats like going to a party calling it bad, because further down the street is an other party, with less people.
On the other hand nobody forces someone to build something. If you don't want, don't do it.
But that doesn't deprive it's right of existance.
On the other hand nobody forces someone to build something. If you don't want, don't do it.
But that doesn't deprive it's right of existance.
- Mon Jun 15, 2015 11:23 pm
- Forum: Ideas and Suggestions
- Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
- Replies: 29
- Views: 18485
Re: Storing energy as hydrogen (and oxygen)
Don'T you like variety?
It'S always nice to have an other option at hand.
If living of depletet oil wells suits you, nice, but i would really like some other means.
So may i ask you, why not?
It'S always nice to have an other option at hand.
If living of depletet oil wells suits you, nice, but i would really like some other means.
So may i ask you, why not?
- Mon Jun 15, 2015 11:19 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 72760
Re: Bug reports
There are two alien ores, peacemod has its own, which looks identical and may also be identical named. Maybe a conflict?
- Mon Jun 15, 2015 10:12 pm
- Forum: Ideas and Suggestions
- Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
- Replies: 29
- Views: 18485
Re: Storing energy as hydrogen (and oxygen)
I meant the Mod Atomic Power, i think its called ore something in that direction.
It does exactly that, Uranium Fuel in, hot water out. At least it did last time i looked.
Hydrogen by itself is a poor power source, energy to get is "almost in anycase" (as far as im aware) higher as the means to ...
It does exactly that, Uranium Fuel in, hot water out. At least it did last time i looked.
Hydrogen by itself is a poor power source, energy to get is "almost in anycase" (as far as im aware) higher as the means to ...
- Mon Jun 15, 2015 9:10 pm
- Forum: Mods
- Topic: [Discontinued] Filter Inserter
- Replies: 15
- Views: 28606
Re: Laige Co. Mods
Does you change anything about the recipe of the smart inserter, meaning make it pricier?
And if yes, how is this handelt with the T3 (Blue) Siencepacks.
Wouldn't be exact the hope to get a cheaper inserter for sorting, if at the same time
the T3's get more costly.
And if yes, how is this handelt with the T3 (Blue) Siencepacks.
Wouldn't be exact the hope to get a cheaper inserter for sorting, if at the same time
the T3's get more costly.
- Mon Jun 15, 2015 9:02 pm
- Forum: Ideas and Suggestions
- Topic: More Armor modules
- Replies: 15
- Views: 10107
Re: More Armor modules
I've you break you don't accelerate. The Exo speeds up your movement at the cost of energy, a kineticgenerator produces energie through the means of making it harder for you to move (thats where the energie comes from). There Excact opossits of each other.
Just as example, take both with the same ...
Just as example, take both with the same ...
- Mon Jun 15, 2015 8:52 pm
- Forum: Ideas and Suggestions
- Topic: Add more vehicles, and tweak existing ones
- Replies: 4
- Views: 2567
Re: Add more vehicles, and tweak existing ones
The car as combat vehicle?
I don'T know, feels like a Trabbi (Plasticcar) to me, nothin i would use against biters in any part of the game ;)
And with the currenc drivingmechanics, i wouldn't even dare to drive anythin around in my base.
You wouldn't come far without crashing into something, the ...
I don'T know, feels like a Trabbi (Plasticcar) to me, nothin i would use against biters in any part of the game ;)
And with the currenc drivingmechanics, i wouldn't even dare to drive anythin around in my base.
You wouldn't come far without crashing into something, the ...
- Mon Jun 15, 2015 8:44 pm
- Forum: Ideas and Suggestions
- Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
- Replies: 29
- Views: 18485
Re: Storing energy as hydrogen (and oxygen)
Well bob's mods has a whole electrolysing chain for Hydrogen oxygen, but used for other purposes.
Atomic power goes the route with the Nuclearpowerplant...
WHat about refeining the hydrogen one step further, into Deuterium or so called Heavy Water, to use it in somwhat like a Fuisionreactor.
I ...
Atomic power goes the route with the Nuclearpowerplant...
WHat about refeining the hydrogen one step further, into Deuterium or so called Heavy Water, to use it in somwhat like a Fuisionreactor.
I ...
- Mon Jun 15, 2015 2:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Big Wooden Power Pole
- Replies: 17
- Views: 40624
Re: Big Wooden Power Pole [0.11.22]
Those things are awesome.
No more small powerpoles all over the place and even now where
i get my trains going, they've made it so easy to hook up the Big Poles for the
Railnetwork.
Nice work.
No more small powerpoles all over the place and even now where
i get my trains going, they've made it so easy to hook up the Big Poles for the
Railnetwork.
Nice work.