Search found 247 matches
- Sun Jun 21, 2015 11:47 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 85755
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
If you read at the first site the last post, this is an option since long ago
- Sun Jun 21, 2015 7:46 pm
- Forum: Show your Creations
- Topic: Neighbors
- Replies: 13
- Views: 18060
Re: Neighbors
Well the only real difference is that instead of building a second lokomotive, i build some more tracks for a circle.
Don't now whats dissapprove worthy in that?
Don't now whats dissapprove worthy in that?
- Sun Jun 21, 2015 7:30 pm
- Forum: Ideas and Suggestions
- Topic: Player/Cargo teleporters?
- Replies: 17
- Views: 7412
Re: Player/Cargo teleporters?
Well maybe me but enjoy a trainride far more then a Zip you are there. Especially if a group of biter is playing on the tracks that time :mrgreen: And on the other hand, you would gradually make trains obsolet, think about it, why building a rail network if you can just teleport the damn stuff all o...
- Sun Jun 21, 2015 6:10 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287104
Re: [0.11.x][v0.7.11] Bob's Metals, Chemicals and Intermediates
Well i'Ve gone over to have two coal trains with 5 cargos running, coal get'z unloadet into a chest and then directly afterwards into 10 chemplants per train.
As long as i have coal mines that works but a better recipe for heavy oil would be appreciated
As long as i have coal mines that works but a better recipe for heavy oil would be appreciated
- Sun Jun 21, 2015 2:48 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99125
Re: [UPDATED] Introducing NARMod 3.4
Offshoredump has a slight bug, by reloding a save with build dumps, you have to break replace them, because the somtimes stop working. But regardless, it makes no sense for a game to impelement something with no use damien. I reallife we have no choise but to deal with it, but in a game it makes no ...
- Sun Jun 21, 2015 2:43 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 311348
Re: [0.11.x][v0.1.7] Bob's Logistics mod
Nope ... it's a trade of, speed or smart, can'T have both.
- Sun Jun 21, 2015 5:45 am
- Forum: Maps and Scenarios
- Topic: Interesting spawn
- Replies: 8
- Views: 22665
Re: Interesting spawn
Did you lower the region size in the config? normally that shouldn't happen.
- Sun Jun 21, 2015 2:36 am
- Forum: Ideas and Suggestions
- Topic: Player/Cargo teleporters?
- Replies: 17
- Views: 7412
Re: Player/Cargo teleporters?
And to be honest, i don't see any reason for that to be vanilla gameplay.
- Sat Jun 20, 2015 5:54 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 176244
Re: Resource Spawner Overhaul - Discussion thread
damien has statet the only thing you have to care about are brine pools, he has dropped the extra ores and uses vanilla.
He let's you extract the other resources from Iron coal and co.
He let's you extract the other resources from Iron coal and co.
- Sat Jun 20, 2015 8:39 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99125
Re: [UPDATED] Introducing NARMod 3.4
Those "Ores" are what i'd call corollary elements. They aren't an ore by themself but rather a part of the ore itself.
Or Maybe someone with better englsih corrects me as i'm not really sure that i'm right, the word i mean is "Begleitelemente"
Or Maybe someone with better englsih corrects me as i'm not really sure that i'm right, the word i mean is "Begleitelemente"
- Sat Jun 20, 2015 7:14 am
- Forum: Mods
- Topic: [0.11.x]Science pack prerequisites 0.0.1
- Replies: 5
- Views: 7968
Re: [0.11.x]Science pack prerequisites 0.0.1
I think leaving the blue sience packs open, or rather visible, would be the best solution. I can't craft it anyways until i get Bateries and Advanced Circuts.
But seeing that out of the recipe is the easiest way, at least much easier then hunting around in the sience tab figuring out where it hides.
But seeing that out of the recipe is the easiest way, at least much easier then hunting around in the sience tab figuring out where it hides.
- Sat Jun 20, 2015 7:09 am
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 176244
Re: Resource Spawner Overhaul - Discussion thread
As said messing around with that stuff makes it act funny. and copy pasting something that "might" be similar, i've no clue what might come out of that. The Compatibilities are seperate Luas in some folder, where they are run together no clue. I think i've seen a NAR compat but that thing ...
- Sat Jun 20, 2015 7:02 am
- Forum: Ideas and Suggestions
- Topic: A Few Suggestions For Factorio
- Replies: 3
- Views: 1979
Re: A Few Suggestions For Factorio
point 2
Construction Robots/Deconstruction planer
Deconstruct the forrest ... and have a giant storage area naerby.
Point 6
Exoskeleton, resercheable and part for the powerarmor.
Construction Robots/Deconstruction planer
Deconstruct the forrest ... and have a giant storage area naerby.
Point 6
Exoskeleton, resercheable and part for the powerarmor.
- Sat Jun 20, 2015 6:10 am
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 176244
Re: Resource Spawner Overhaul - Discussion thread
Wait a bit, messing around with that stuff ends up in all kind of silly behavior.
Orzelek was to add NARsupport anyways, bit of patience is all you need
Orzelek was to add NARsupport anyways, bit of patience is all you need
- Sat Jun 20, 2015 2:36 am
- Forum: Gameplay Help
- Topic: Construction Bot and Chests
- Replies: 9
- Views: 7369
Re: Construction Bot and Chests
Well as it stands now your fighting natives with no clue of technologie. So an electric pole might mean more from your point of view and wartactics then from theirs. Think of it, someone with no clue of electricity wouldn't now what that strange thing is nor what it does. And of today anything that ...
- Fri Jun 19, 2015 11:43 pm
- Forum: Gameplay Help
- Topic: Construction Bot and Chests
- Replies: 9
- Views: 7369
Re: Construction Bot and Chests
Where do you have that informatin from?
I haven't read anything about an new enemie that will kill my Electrical Network (which was my greatest fear as i startet the game, and let me hide behind ridicolous Gun Turretwalls).
I haven't read anything about an new enemie that will kill my Electrical Network (which was my greatest fear as i startet the game, and let me hide behind ridicolous Gun Turretwalls).
- Fri Jun 19, 2015 11:39 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99125
Re: [UPDATED] Introducing NARMod 3.4
Well that was only a slight thing thats sprung to my eye. How balanced it is has to be proven by testing.
- Fri Jun 19, 2015 10:08 pm
- Forum: News
- Topic: Friday Facts #91 - Being the evil guy
- Replies: 82
- Views: 50487
Re: Friday Facts #91 - Being the evil guy
Seems right to me, i mean the things aren't lost in someones drawer, they are just delayed.
And on the other Hand, they can be more refined in the next one.
IMO better have them delayed and work as intendet as squashed in and causing more trouble then worth it.
And on the other Hand, they can be more refined in the next one.
IMO better have them delayed and work as intendet as squashed in and causing more trouble then worth it.
- Fri Jun 19, 2015 9:56 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 99125
Re: [UPDATED] Introducing NARMod 3.4
Nice idea on the corollary elements. True most ores are a mix with a high of one element which then becomes the namegiver, but the other corollary elements are seldom in worthless quantity. But i see a problem ... maybe minor but still there. Getten ressources from other ressources requiers a consta...
- Fri Jun 19, 2015 9:41 pm
- Forum: Bob's mods
- Topic: Bob's Mods Additions
- Replies: 10
- Views: 14366
Re: Bob's Mods Additions
Nice to hear
Well nobody said it should be there yesterday, it's your mod and your freetime.
But nice to know what maybe around the corner.
Well nobody said it should be there yesterday, it's your mod and your freetime.
But nice to know what maybe around the corner.