Search found 258 matches

by Nexarius
Sun Jul 29, 2018 11:39 am
Forum: Combinator Creations
Topic: Automatic Tank Maintenance Station
Replies: 3
Views: 3488

Re: Automatic Tank Maintenance Station

That's really cool.

The download link for the v2 is the same as for v1.
by Nexarius
Sun Jul 15, 2018 4:41 pm
Forum: Ideas and Suggestions
Topic: better fuel -> faster furnace?
Replies: 6
Views: 1627

Re: better fuel -> faster furnace?

No I mean for example a steel furnace with nuclear fuel and it has a 250% speed boost.
by Nexarius
Sun Jul 15, 2018 3:00 pm
Forum: Ideas and Suggestions
Topic: better fuel -> faster furnace?
Replies: 6
Views: 1627

better fuel -> faster furnace?

We already have in the game that using better fuel for example nuclear fuel gives 250% more acceleration to the trains could we change that to also give more speed if used in a furnace? I have so much nuclear fuel that I'm using it in furnaces but they are all still the same speed which is kinda str...
by Nexarius
Sun Jul 15, 2018 2:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Logistic trash window closes on research start
Replies: 1
Views: 550

[0.16.51] Logistic trash window closes on research start

If you have the window open to set a filter for the auto trash slots and someone else starts a research then the window just closes.
by Nexarius
Sat Jul 07, 2018 11:23 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 28865

Re: Friday Facts #250 - Dead end conclusion

One feature that I miss is to just put a blueprint book inside a blueprint book. Please add that too.
by Nexarius
Fri Jun 22, 2018 2:13 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 17664

Re: Friday Facts #248 - Not Saturday Facts

Proxy wrote:also ranom thing that would be awesome for the HD Version, how about an animated main Menu background?
Only HD? +1 for animated main menu in 4k
by Nexarius
Sat May 19, 2018 9:16 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 31640

Re: Friday Facts #243 - New GUI tileset

Sigma1 wrote:Did anyone else notice biter mating behavior on the whiteboard?
N̷̛̛̜̘͉̼̱͓̗͚͓͒͊͌̀͊͗͘o͔͈̹̭̹̍̄̅̾̋́ͅ
.
fff-243-office-picture-albert.jpg
fff-243-office-picture-albert.jpg (37.82 KiB) Viewed 2844 times
Sigma1 wrote:Also, make sure the UI supports UTF-8 for some special characters like ö, ä and å
Don't forget ü and ß.
by Nexarius
Sat May 19, 2018 8:07 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 31640

Re: Friday Facts #243 - New GUI tileset

H̛a̹̱̫̱̹͚v̛͙ȩ ̤y̬ͅo̠̲͉͍̳͢ͅu͙̲̤̰̟ ̵͓̱t͈̮̞̜͓̱͠ͅe̴̝s̨͕̱͕̗ͅt̡ẹ̷d̙̺̹ͅͅ t̰͚h̤͍e͖̖ ͍̝̳̝͍̼̱G̦͕̥̳U̸͉͍ͅI̻̖ w͔͚̬̖̹ͅi̱̲͖̭t̷͇̮h͍̣̼͔͈ ͉͙̭͇̯ͅt̮̬̬͕h͍̖i҉͍̹̗̰̣̥s̰ ̹̲̭̠̭͘ͅs͔̤͔e͕̱̮͔̘̼ǹ̙̺t̰̭̮̙̦̦ͅe͍̺̮n̮c͏̻̠͓̮̪͉̬è̫̦ ̭͓t̷̬̪̦̪̳̤͕o͈͇͡ͅo̞̩͖̦͘?̶̲̰̻
by Nexarius
Sat May 12, 2018 11:14 pm
Forum: Implemented Suggestions
Topic: Portal to allow easy disconnect and connect between servers
Replies: 3
Views: 854

Re: Portal to allow easy disconnect and connect between servers

This would be cool.

Instead of having 5 different server by the same guy you only have 1 "portal server" in the list.

Maybe also a chat across multiple servers?
by Nexarius
Mon Apr 30, 2018 5:21 am
Forum: Ideas and Suggestions
Topic: Auto deconstruct under blueprints
Replies: 1
Views: 630

Re: Auto deconstruct under blueprints

You can press shift and tree and rocks will be marked for deconstruction.

+1 for automatic landfill

And I suggest kamikaze construction bots carrying cliff explosives to deal with cliffs too.
by Nexarius
Sun Apr 22, 2018 1:24 pm
Forum: Frequently Suggested / Link Collections
Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Replies: 17
Views: 17869

Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)

The train preview window already has a second factorio screen. Could you add that for a real second screen to always have open on the side?
by Nexarius
Wed Apr 18, 2018 5:16 pm
Forum: News
Topic: Price change
Replies: 108
Views: 23063

Re: Price change

Factorio might benefit from some merchandise instead. T-shirts are a nice start, but a Factorio toolbox/bag of hard hat come to mind as well. The game itself, even with the price hike, has a fair price I feel for the content it provides. So far the income from all the merchandise we have sold is an...
by Nexarius
Sat Apr 14, 2018 1:01 am
Forum: Frequently Suggested / Link Collections
Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Replies: 17
Views: 17869

Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)

TuckJohn wrote:Multi-monitor support would be awesome.
It would really be the best.

I have 3 screen on my gaming pc and it's just a bit annoying that I can only use 1 screen for factorio. (2x Full HD and 1x 4k)
by Nexarius
Sat Apr 14, 2018 12:59 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 30555

Re: Friday Facts #238 - The GUI update (Part II)

Could you add a background on new chat lines? it's sometimes really hard / annoying to read if the background has the same color.
by Nexarius
Tue Apr 10, 2018 3:15 pm
Forum: Not a bug
Topic: [0.16.35] "splitter"
Replies: 2
Views: 441

[0.16.35] "splitter"

Image
by Nexarius
Sun Apr 01, 2018 10:05 am
Forum: News
Topic: Price change
Replies: 108
Views: 23063

Re: Price change

I really don't care about the price change. I already have it and I don't need to buy it twice.
by Nexarius
Fri Mar 30, 2018 8:28 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 25841

Re: Friday Facts #236 - Building a rollup

Please, please tell me that the feature to save a massively-high-res., lossless-compressed (.tiff) screenshot of your entire factory is implemented and available for us to use. And automatically hooked up to the instant of first-rocket-launch? That thing looks great. Its not hooked up to a rocket l...
by Nexarius
Sat Feb 17, 2018 8:21 pm
Forum: Show your Creations
Topic: Power independent coal mining outpost
Replies: 5
Views: 1944

Re: Power independent coal mining outpost

You could make self powered coal mining outpost with electric steam engiens and electric mienrs. Water is not so far away on your map.
by Nexarius
Wed Feb 14, 2018 6:50 pm
Forum: Not a bug
Topic: Stucked inserter activates when no wire signal
Replies: 5
Views: 941

Re: Stucked inserter activates when no wire signal

I thought "off" means "off", not "off + last swing". It makes sense because right now you can pulse a signal to an inserter and it will swing exactly once. If this didn't work you would have to get the pulse length to match for every inserter speed to get exactly 1 swi...

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