Search found 271 matches

by Nexarius
Sat May 06, 2017 9:15 am
Forum: Balancing
Topic: [0.15.9] atom bomb research
Replies: 5
Views: 1935

Re: [0.15.9] atom bomb research

Koub wrote:[Koub] Moved to balancing.
Balancing? This is clearly a bug.

1) You can only shot an atom bomb with the rocket launcher.
2) Atom bombs make big explosions.
3) You can use them without researching explosive rocketry.
by Nexarius
Sat May 06, 2017 7:33 am
Forum: Balancing
Topic: [0.15.9] atom bomb research
Replies: 5
Views: 1935

[0.15.9] atom bomb research

The atomic bomb research doesn't require explosive rocketry.

Image
by Nexarius
Thu May 04, 2017 10:21 pm
Forum: Energy Production
Topic: [0.15] OCD-friendly solar array, 0.932 ratio
Replies: 14
Views: 17837

Re: [0.15] OCD-friendly solar array, 0.932 ratio

nice I've made something similar. http://imgur.com/mG6uHak.png 0eNqVnetqHTcURt/l/HbK6C75VUopTnooBufY+FIagt+9cdK0odWa0fplbDjL2hrp29K3NTqfT+/vXs4Pj7eX59P159Pth/vL0+n658+np9vfLzd3b397/vRwPl2fbp/PH09Xp8vNx7ffnu7vbh7fPdxcznen16vT7eW385+n6/B6dfjJmw8fXj6+3N083z/+8Mn4+svV6Xx5vn2+PX9rwNdfPv16efn4/vz4BT3911en...
by Nexarius
Wed May 03, 2017 12:37 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 139829

Re: Version 0.15.0

Changes Disabled loading of saves before 0.12.0 version (You can use 0.12 to load older saves and re-save them). So loading saves after 0.12.0 should still work without problems? http://imgur.com/FVDapTX.png 0.001 2017-05-03 13:05:58; Factorio 0.15.6 (build 29362, win64, alpha) 0.001 Operating syst...
by Nexarius
Wed May 03, 2017 4:53 am
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 22523

Re: Personal Roboports disabled

That would be nice but it just says not compatible.
by Nexarius
Tue May 02, 2017 5:53 pm
Forum: Implemented Suggestions
Topic: [0.15.6] map + power switch
Replies: 0
Views: 552

[0.15.6] map + power switch

There is no connection for the power switch.
I also think it would be good to give this connection a different color or an icon.

Image
Image
by Nexarius
Tue May 02, 2017 5:12 pm
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 22523

Personal Roboports disabled

I think there should be a mode for the personal roboports to automatically disable themselves if they inside the area of another roboport. I really hate to have the personal roboport inside my base and love it when I'm outside my base. If I place a blueprint inside my base I don't want to empty my i...
by Nexarius
Tue May 02, 2017 3:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.4] inserter + train
Replies: 7
Views: 3939

Re: [0.15.4] inserter + train

Thanks for the fast fix :) I've tested 0.15.6 now and I noticed 2 things. This freezing looks weird. http://imgur.com/NDK4khp.gif and it can get stuck loading items into the train if the amount of items that fit into the train are less than the inserter is picking up at one time. http://i.imgur.com/...
by Nexarius
Tue May 02, 2017 2:09 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 32378

Re: Version 0.15.6

CaptainHook wrote:That feeling when 3 bugs you had reported were fixed.
Dammit. I only reported 2 bugs from this update.
by Nexarius
Mon May 01, 2017 7:33 am
Forum: Not a bug
Topic: [0.15.4] Beacon does not accept productivety modules
Replies: 3
Views: 958

Re: [0.15.4] Beacon does not accept productivety modules

This might not be the best place for this but the german localisation has "benützt" which is not correct because its just used in switzerland and in dialects in southern germany the correct translation is "benutzt". I just tried for 20min to find it in https://crowdin.com/transla...
by Nexarius
Sun Apr 30, 2017 2:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.4] inserter + train
Replies: 7
Views: 3939

Re: [0.15.4] inserter + train

The inserter picks up the item without any train and then it can happen that it has an item that doesn't fit into the filter. http://i.imgur.com/8qH4l8Q.gif This doesn't work too. Its a supply train with the inserter on a requester chest. It will grab an item out of the chest and get stuck after the...
by Nexarius
Sun Apr 30, 2017 10:14 am
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 63883

Re: Modern Trains

Good idea then we could also have a "accumulator wagon" so we don't have to run power lines everywhere. (more weight = slower acceleration)

I don't really see a good reason to give the electric trains worse efficencies ...?
by Nexarius
Sun Apr 30, 2017 10:10 am
Forum: Implemented Suggestions
Topic: [0.15.4] fluid wagon
Replies: 5
Views: 2156

[0.15.4] fluid wagon

If you have all 3 tanks of the fluid wagon connected then there is really no reason for the ALT overlay to show the same icons 3 times.
Image
by Nexarius
Sun Apr 30, 2017 8:51 am
Forum: Resolved Problems and Bugs
Topic: [0.15.4] inserter + train
Replies: 7
Views: 3939

[0.15.4] inserter + train

I don't think the inserter should move to the rails without a train.
Image
Example:
If the cargo wagon has a filter to only allow iron but on the transport belt is coal and iron then it could grab coal instead and be stuck. (And it looks bad)
by Nexarius
Sun Apr 30, 2017 8:38 am
Forum: Not a bug
Topic: [0.15.4] map markers
Replies: 2
Views: 1077

Re: [0.15.4] map markers

I want to have the electric grid overlay enabled all the time and then its annoying that the markers are obscured.
It makes the map alot more useful to have it enabled.
Image
by Nexarius
Sun Apr 30, 2017 6:09 am
Forum: Not a bug
Topic: [0.15.4] electricity grid and pollution not shown
Replies: 4
Views: 973

[0.15.4] electricity grid and pollution not shown

Electricity grid and pollution isn't shown in zoomed in map view.
It should be shown in the area without radar.
Image
by Nexarius
Sun Apr 30, 2017 5:10 am
Forum: Not a bug
Topic: [0.15.4] map markers
Replies: 2
Views: 1077

[0.15.4] map markers

I don't think the electricity grid should be in front of the map markers.
Image

A button to disable all markers would be good too. (Just think about someone spamming them in multiplayer)
by Nexarius
Sat Apr 29, 2017 10:59 am
Forum: Resolved Problems and Bugs
Topic: [0.15.4] Rocket Silo GUI bug
Replies: 3
Views: 2566

Re: [15.3] Rocket Silo GUI: Removing Productivity modules moves autostart checkbox

Just wanted to report it... I made a gif before realising someone already reported it :)
Image

Go to advanced search