Search found 271 matches

by Nexarius
Fri May 19, 2017 7:51 am
Forum: Resolved Problems and Bugs
Topic: [0.15.X] proxy connection
Replies: 9
Views: 2783

[0.15.X] proxy connection

Factorio cannot update the game or connect to online games when you are in a network with a proxy.
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by Nexarius
Fri May 19, 2017 4:55 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944042

Re: Factorio Roadmap for 0.15 + 0.16

It would be cool if you added something like the mods do in minecraft.
1 Ore into a (slow)macerator -> 2 crushed ore and those can be put into an oven for 1 plate
by Nexarius
Wed May 17, 2017 4:29 pm
Forum: Ideas and Suggestions
Topic: Defended Wagon or Trains
Replies: 18
Views: 6124

Re: Defended Wagon or Trains

Maybe a flat wagoon where we could build stuff like turrent on.
Either gun turrets or laser turrets + accumulator.
by Nexarius
Wed May 17, 2017 4:26 pm
Forum: This Forum
Topic: forum cursor hard to see
Replies: 9
Views: 4116

forum cursor hard to see

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by Nexarius
Wed May 17, 2017 4:20 pm
Forum: Ideas and Suggestions
Topic: Unterground World
Replies: 0
Views: 875

Unterground World

I think it would be cool if there would be an unterground world added to the game. The unterground world would be basically a world that you have to excavate first (after mid to lategame research) to build anything and of course solar panels wouldn't work. To switch from overworld to the unterground...
by Nexarius
Wed May 17, 2017 4:03 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 45559

Re: Version 0.15.11

Achievements are no longer unlocked by playing multiplayer game in which the player spent less than 50% of time online. I have my doubts about this. I have a headless server running (several weeks now) that is not paused when there are no players on it. Since I've been pretty busy and didn't have a...
by Nexarius
Wed May 17, 2017 3:56 pm
Forum: Not a bug
Topic: [0.15.10] red / green wire blueprint
Replies: 1
Views: 667

[0.15.10] red / green wire blueprint

Construction robots don't need red or green wire when placing them in blueprints.
by Nexarius
Tue May 16, 2017 6:04 pm
Forum: Energy Production
Topic: Factorissimo steam engines
Replies: 3
Views: 3038

Factorissimo steam engines

40 Steam engines with 20 boilers and you can put them next to each other because the belt is going from one side directly to the other side. http://imgur.com/x4Mmq4J.png http://imgur.com/mzCKoJv.png 0eNqdW9tOIzkQ/Zd+Tla221d+ZTRawdBiW4JO1OmsFiH+fZtNmAS2LqfyhCCc46rycbnsct66h+fjsJ/Haenu3rrx1246dHc/3rrD...
by Nexarius
Mon May 15, 2017 12:12 pm
Forum: Gameplay Help
Topic: map editor / scenario
Replies: 1
Views: 573

map editor / scenario

I've started to play a scenario (huge ocean and islands) and everything went fine but then I went back to the editor and added some more resources far away for the endgame. My factory is on the map without those additions. Can I like copy paste my factory from one map to the other? Is there a method...
by Nexarius
Sun May 14, 2017 12:37 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 175829

Re: Solar panels less of a no-brainer

+1 for hardcode mode
by Nexarius
Fri May 12, 2017 10:38 pm
Forum: Pending
Topic: [0.15.2] ignore input
Replies: 5
Views: 1457

Re: [0.15.2] ignore input

I can't reproduce the problem you describe. Have you been able to reproduce it on any other computer to know what might be causing it? I only have 2 computers with factorio and I can't test with more. On my desktop pc it has never happend and on my laptop it is happening every time. I know that it'...
by Nexarius
Fri May 12, 2017 12:31 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944042

Re: Factorio Roadmap for 0.15 + 0.16

Factorio 0.16 Planned: Dirty mining. (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment) We decided to not do this, the mining productivity research seems to be solving the problem. More high res stuff GUI re-skin and possible improv...
by Nexarius
Fri May 12, 2017 12:27 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] OCD alarm
Replies: 1
Views: 577

[Klonan] OCD alarm

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by Nexarius
Thu May 11, 2017 7:07 am
Forum: Ideas and Suggestions
Topic: map preset island
Replies: 10
Views: 2592

map preset island

Could you add a map preset for a map with lots of islands (and no mainland)? Some settings like big or small islands would be nice. If I try to do that with the current map generator I'm only getting lots of lakes but without any islands even when I set water frequency to very high and size to very ...
by Nexarius
Mon May 08, 2017 4:51 am
Forum: Energy Production
Topic: [0.15] OCD-friendly solar array, 0.932 ratio
Replies: 14
Views: 16327

Re: [0.15] OCD-friendly solar array, 0.932 ratio

Ubertwink wrote:
Nexarius wrote:I've made something similar.
Can you walk between these arrays? Or are they meant to be shift-placed?
You cannot walk between it.
by Nexarius
Sun May 07, 2017 3:28 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [15.10] Erratic biter movement
Replies: 2
Views: 899

[Oxyd] [15.10] Erratic biter movement

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0.15.zip
(13.43 MiB) Downloaded 35 times
by Nexarius
Sun May 07, 2017 1:17 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 13495

Speed modules cost and tier1-2-3 balancing

Is it intended that they dont have the same ratios?
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by Nexarius
Sat May 06, 2017 5:48 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 175829

Re: Solar panels less of a no-brainer

I like the idea of using solar panels with heat pipes. This would basically mean we switch from photovoltaic solar panels to concentrated solar power and its not a "place and forget" solution because you would have to plan for water transport with trains or something similar. Allowing sola...

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