Search found 271 matches

by Nexarius
Fri Jan 15, 2021 7:58 pm
Forum: Ideas and Suggestions
Topic: color picker with alpha slider
Replies: 4
Views: 1467

Re: color picker with alpha slider

because it would allow for way more colors (e.g. dark red) Can you explain me: how can you create more colors, if you can control the transparency? Easy the alpha channel mixes the selected color with whatever color is underneath and the result is a new color. You can see that in my example: I made...
by Nexarius
Fri Jan 15, 2021 2:42 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.11] drag placing belts over belts is weird
Replies: 4
Views: 1321

Re: [kovarex] [1.1.11] drag placing belts over belts is weird

Cool thanks :) But only the 3rd case? The 2nd one should have either placed a long underground belt or another underground belt around the first inserter. The 4th shouldnt rotate the belts if its placing an underground belt or if it "used" the belts it should have placed 2 underground belt...
by Nexarius
Thu Jan 14, 2021 4:08 pm
Forum: Ideas and Suggestions
Topic: Increase bot queue processing rate
Replies: 44
Views: 12891

Re: Increase bot queue processing rate

I think it would also be good if it didn't have to cycle through 5000 concrete until it started to build the newest placed blueprint. It would be good if item types would be grouped instead. Tiles are already separate, afaik Okay but that doesn't help when some players put down large blue belt blue...
by Nexarius
Thu Jan 14, 2021 3:06 pm
Forum: Ideas and Suggestions
Topic: Increase bot queue processing rate
Replies: 44
Views: 12891

Re: Increase bot queue processing rate

I think it would also be good if it didn't have to cycle through 5000 concrete until it started to build the newest placed blueprint. It would be good if item types would be grouped instead.
by Nexarius
Thu Jan 14, 2021 2:42 pm
Forum: Ideas and Suggestions
Topic: color picker with alpha slider
Replies: 4
Views: 1467

color picker with alpha slider

I think it would be good if the color picker also had the alpha slider because it would allow for way more colors (e.g. dark red)

The alpha channel is already in the game but not accessible via the GUI (look at the video).
Left is 0% alpha, middle is normal and right is 100% alpha.
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test.gif (4.85 MiB) Viewed 1467 times
by Nexarius
Sat Jan 09, 2021 4:08 pm
Forum: Combinator Creations
Topic: Modular Omni Smelter Oven
Replies: 4
Views: 3346

Re: Modular Omni Smelter Oven

Looks cool wanted to try it out but I cannot make it work.
Unbenannt.png
Unbenannt.png (9.9 MiB) Viewed 3102 times
by Nexarius
Thu Jan 07, 2021 9:35 pm
Forum: Gameplay Help
Topic: [1.1.7] Cannot connect light Oil pipes
Replies: 3
Views: 1503

Re: [1.1.7] Cannot connect light Oil pipes

Just use bots to connect them.
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test.gif (3.33 MiB) Viewed 1483 times
by Nexarius
Thu Jan 07, 2021 8:41 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 23503

Re: Version 1.1.8

lol did you guys forget to put that feature in 1.1.7 ??? xD

omg its so awesome !
by Nexarius
Thu Jan 07, 2021 4:38 pm
Forum: Not a bug
Topic: [1.1.7] bots cannot put items into spidertron trash slot
Replies: 1
Views: 593

[1.1.7] bots cannot put items into spidertron trash slot

hier.gif
hier.gif (9.32 MiB) Viewed 593 times
by Nexarius
Sun Dec 27, 2020 7:12 pm
Forum: Outdated/Not implemented
Topic: Allow setting recipies on factories before research
Replies: 41
Views: 14578

Re: Allow setting recipies on factories before research

Rseding91 wrote:
Sun Dec 27, 2020 4:46 pm
cyberdude wrote:
Sat Dec 26, 2020 10:15 pm
@Rsedings answers are from 2016 and early 2017. We are now nearing end of 2020. The games has changed drastically since then, maybe it would be time to revisit this suggestion.
Nope.
https://www.myinstants.com/instant/nooo ... ooooooooo/
by Nexarius
Thu Dec 17, 2020 1:48 am
Forum: Won't fix.
Topic: [kovarex] [1.1.1] ghost power poles connect to power poles marked for deconstruct
Replies: 2
Views: 1316

Re: [kovarex] [1.1.1] ghost power poles connect to power poles marked for deconstruct

Well ... I used the cut and paste tool to move the power pole like a tiny bit down and as a result its not connected anymore even tough its clearly in range...
by Nexarius
Thu Dec 10, 2020 5:49 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.5] Programmable speaker not worked in menu simulation
Replies: 4
Views: 3000

Re: Programmable speaker not worked in menu simulation

The menu simulation is without sound and without the rest of the normal interface. What do you expect to happen?
by Nexarius
Thu Dec 10, 2020 1:29 am
Forum: Not a bug
Topic: [1.1.5] upgrade planer infinity chest
Replies: 4
Views: 1041

Re: [1.1.5] upgrade planer infinity chest

Infinity chest are not fast replaceable?

But what about this?
Image
by Nexarius
Wed Dec 09, 2020 11:57 pm
Forum: Not a bug
Topic: [1.1.5] upgrade planer infinity chest
Replies: 4
Views: 1041

Re: [1.1.5] upgrade planer infinity chest

But why?
by Nexarius
Wed Dec 09, 2020 8:11 pm
Forum: Not a bug
Topic: [1.1.5] upgrade planer infinity chest
Replies: 4
Views: 1041

[1.1.5] upgrade planer infinity chest

The infinity chest cannot be put into the upgrade planner.

I'm testing my design with infinity chests and now I just wanted to replace them with steel chests for the blueprint ... nope I have to do it all by hand.
by Nexarius
Tue Dec 01, 2020 2:03 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.3] Blueprint description gets cut off by 8 characters
Replies: 6
Views: 2819

Re: [1.1.3] Blueprint description gets cut off by 8 characters

There isn't really a technicall limit for 500 is there? You might want to increase it to 1000 or 5000.


Also while watching this I saw:
Unbenannt.png
Unbenannt.png (67.31 KiB) Viewed 2764 times
by Nexarius
Mon Nov 30, 2020 6:37 pm
Forum: Gameplay Help
Topic: [1.1.2] trains refuse to path through station
Replies: 8
Views: 1923

Re: [1.1.2] trains refuse to path through station

add some stackers, for the love of dog! that rail network is broken. It actually looks like a very efficient and compact build. Assuming there are only one train of each type of cargo (or the new station limits are used) there shouldn't be any issues after the bypass station is added. I am using th...
by Nexarius
Mon Nov 30, 2020 2:37 pm
Forum: Gameplay Help
Topic: [1.1.2] trains refuse to path through station
Replies: 8
Views: 1923

Re: [1.1.2] trains refuse to path through station

That might be a good workaround thanks :)

Could we get a setting in the station to "allow trains to drive through" ?

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