Search found 271 matches
- Fri Jan 15, 2021 7:58 pm
- Forum: Ideas and Suggestions
- Topic: color picker with alpha slider
- Replies: 4
- Views: 1467
Re: color picker with alpha slider
because it would allow for way more colors (e.g. dark red) Can you explain me: how can you create more colors, if you can control the transparency? Easy the alpha channel mixes the selected color with whatever color is underneath and the result is a new color. You can see that in my example: I made...
- Fri Jan 15, 2021 2:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] drag placing belts over belts is weird
- Replies: 4
- Views: 1321
Re: [kovarex] [1.1.11] drag placing belts over belts is weird
Cool thanks :) But only the 3rd case? The 2nd one should have either placed a long underground belt or another underground belt around the first inserter. The 4th shouldnt rotate the belts if its placing an underground belt or if it "used" the belts it should have placed 2 underground belt...
- Fri Jan 15, 2021 12:59 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] drag placing belts over belts is weird
- Replies: 4
- Views: 1321
- Thu Jan 14, 2021 4:35 pm
- Forum: Not a bug
- Topic: [1.1.9] Drag placing belts does not tunnel for some obstacles
- Replies: 2
- Views: 1019
- Thu Jan 14, 2021 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Increase bot queue processing rate
- Replies: 44
- Views: 12891
Re: Increase bot queue processing rate
I think it would also be good if it didn't have to cycle through 5000 concrete until it started to build the newest placed blueprint. It would be good if item types would be grouped instead. Tiles are already separate, afaik Okay but that doesn't help when some players put down large blue belt blue...
- Thu Jan 14, 2021 3:06 pm
- Forum: Ideas and Suggestions
- Topic: Increase bot queue processing rate
- Replies: 44
- Views: 12891
Re: Increase bot queue processing rate
I think it would also be good if it didn't have to cycle through 5000 concrete until it started to build the newest placed blueprint. It would be good if item types would be grouped instead.
- Thu Jan 14, 2021 2:42 pm
- Forum: Ideas and Suggestions
- Topic: color picker with alpha slider
- Replies: 4
- Views: 1467
color picker with alpha slider
I think it would be good if the color picker also had the alpha slider because it would allow for way more colors (e.g. dark red)
The alpha channel is already in the game but not accessible via the GUI (look at the video).
Left is 0% alpha, middle is normal and right is 100% alpha.
The alpha channel is already in the game but not accessible via the GUI (look at the video).
Left is 0% alpha, middle is normal and right is 100% alpha.
- Sat Jan 09, 2021 4:08 pm
- Forum: Combinator Creations
- Topic: Modular Omni Smelter Oven
- Replies: 4
- Views: 3346
Re: Modular Omni Smelter Oven
Looks cool wanted to try it out but I cannot make it work.
- Thu Jan 07, 2021 9:35 pm
- Forum: Gameplay Help
- Topic: [1.1.7] Cannot connect light Oil pipes
- Replies: 3
- Views: 1503
Re: [1.1.7] Cannot connect light Oil pipes
Just use bots to connect them.
- Thu Jan 07, 2021 8:41 pm
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 23503
Re: Version 1.1.8
lol did you guys forget to put that feature in 1.1.7 ??? xD
omg its so awesome !
omg its so awesome !
- Thu Jan 07, 2021 4:38 pm
- Forum: Not a bug
- Topic: [1.1.7] bots cannot put items into spidertron trash slot
- Replies: 1
- Views: 593
- Sun Dec 27, 2020 7:12 pm
- Forum: Outdated/Not implemented
- Topic: Allow setting recipies on factories before research
- Replies: 41
- Views: 14578
- Thu Dec 17, 2020 1:48 am
- Forum: Won't fix.
- Topic: [kovarex] [1.1.1] ghost power poles connect to power poles marked for deconstruct
- Replies: 2
- Views: 1316
Re: [kovarex] [1.1.1] ghost power poles connect to power poles marked for deconstruct
Well ... I used the cut and paste tool to move the power pole like a tiny bit down and as a result its not connected anymore even tough its clearly in range...
- Thu Dec 10, 2020 5:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.5] Programmable speaker not worked in menu simulation
- Replies: 4
- Views: 3000
Re: Programmable speaker not worked in menu simulation
The menu simulation is without sound and without the rest of the normal interface. What do you expect to happen?
- Thu Dec 10, 2020 1:29 am
- Forum: Not a bug
- Topic: [1.1.5] upgrade planer infinity chest
- Replies: 4
- Views: 1041
Re: [1.1.5] upgrade planer infinity chest
Infinity chest are not fast replaceable?
But what about this?
But what about this?
- Wed Dec 09, 2020 11:57 pm
- Forum: Not a bug
- Topic: [1.1.5] upgrade planer infinity chest
- Replies: 4
- Views: 1041
- Wed Dec 09, 2020 8:11 pm
- Forum: Not a bug
- Topic: [1.1.5] upgrade planer infinity chest
- Replies: 4
- Views: 1041
[1.1.5] upgrade planer infinity chest
The infinity chest cannot be put into the upgrade planner.
I'm testing my design with infinity chests and now I just wanted to replace them with steel chests for the blueprint ... nope I have to do it all by hand.
I'm testing my design with infinity chests and now I just wanted to replace them with steel chests for the blueprint ... nope I have to do it all by hand.
- Tue Dec 01, 2020 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.3] Blueprint description gets cut off by 8 characters
- Replies: 6
- Views: 2819
Re: [1.1.3] Blueprint description gets cut off by 8 characters
There isn't really a technicall limit for 500 is there? You might want to increase it to 1000 or 5000.
Also while watching this I saw:
Also while watching this I saw:
- Mon Nov 30, 2020 6:37 pm
- Forum: Gameplay Help
- Topic: [1.1.2] trains refuse to path through station
- Replies: 8
- Views: 1923
Re: [1.1.2] trains refuse to path through station
add some stackers, for the love of dog! that rail network is broken. It actually looks like a very efficient and compact build. Assuming there are only one train of each type of cargo (or the new station limits are used) there shouldn't be any issues after the bypass station is added. I am using th...
- Mon Nov 30, 2020 2:37 pm
- Forum: Gameplay Help
- Topic: [1.1.2] trains refuse to path through station
- Replies: 8
- Views: 1923
Re: [1.1.2] trains refuse to path through station
That might be a good workaround thanks
Could we get a setting in the station to "allow trains to drive through" ?
Could we get a setting in the station to "allow trains to drive through" ?