Search found 271 matches

by Nexarius
Fri Jun 30, 2017 10:36 am
Forum: Resolved Problems and Bugs
Topic: [15.25]math.random non deterministic
Replies: 3
Views: 1976

Re: [15.25]math.random non deterministic

math.random is just a variable (variables can be functions)
math.random() is calling the function with the name math.random
darkfrei wrote:

Code: Select all

local random = math.random
The variable random is set to math.random
darkfrei wrote:

Code: Select all

local random = math.random()
The variable random is set to the result of the function math.random
by Nexarius
Fri Jun 30, 2017 9:07 am
Forum: Releases
Topic: Version 0.15.25
Replies: 13
Views: 13039

Re: Version 0.15.25

I tried it now several more times and every time I join the server I get a desync after maximum 2mins. Seriously desync reports 722MB big ?! The entire map is only 70MB how is the desync report 10x bigger than the map? Best "feature" ever. I can't even upload it because its too big. 1.PNG ...
by Nexarius
Thu Jun 29, 2017 8:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.35] [Hanziq] Trains sometimes change path after chain signals
Replies: 22
Views: 21533

Re: [0.12.35] [Hanziq] Trains sometimes change path after chain signals

BlackMoon wrote:they need a save just before it happens or they won't look into it.
I made it happen every 30sec in my test world by turning a station off and on (btw gif !!).
Image
by Nexarius
Thu Jun 29, 2017 7:10 pm
Forum: Releases
Topic: Version 0.15.25
Replies: 13
Views: 13039

Re: Version 0.15.25

On 0.15.23:
I could play several hours on a server with a big map without desync.

On 0.15.25:
First try to connect -> disconnect -> reconnect -> disconnect
Second try to connect -> works -> desync after 2min
by Nexarius
Thu Jun 29, 2017 1:42 pm
Forum: Railway Setups
Topic: compact expandable train waiting area
Replies: 6
Views: 12181

compact expandable train waiting area

I've made a waiting area for trains that's probably the most compact ever and you can easily place it on a straight track. This allows 18 trains(1-4-1) to wait. http://imgur.com/Q41yQ1X.png http://imgur.com/U1GnJnO.png If you need more you can expand it as long as you want. http://imgur.com/CiaKt0Y....
by Nexarius
Thu Jun 29, 2017 11:59 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 787341

Re: 4-way intersection testing: Throughput and deadlocks

Can you test my intersection? http://imgur.com/nEuicvJ.png 0eNrNnd1OXMkOhd+lryHadv3nVUZHRyRpZVoCEgEZnSji3Q9/3XSIi17fvpqbGU0Ca7xdtst2rXL92ny6/LH9frO7vtt8/LXZff52fbv5+Nevze3u6/XF5eOf3f38vt183Ozutlebs831xdXjf91c7C4392eb3fWX7f82H+3+P2eb7fXd7m63ff79p//4+d/rH1eftjcPP3D4zdu7h9/9+vfd+RPE2eb7t9uH3/p2/fi/ekA6...
by Nexarius
Tue Jun 27, 2017 4:45 pm
Forum: Ideas and Suggestions
Topic: Changeable Anchor Points for Blueprints
Replies: 34
Views: 8277

large blueprint

Merged --daniel34

If you have very large blueprint it can get pretty hard to place them in the world because you cannot see it completely and it's centered at the mouse.

Could you add keys (numpad 2, 4, 6, 8) to move the blueprint one field to the side?
by Nexarius
Sat Jun 24, 2017 9:28 am
Forum: Not a bug
Topic: [Rseding91] [0.15.23] deconstruction planner filter
Replies: 3
Views: 707

[Rseding91] [0.15.23] deconstruction planner filter

The filter for the deconstruction planner doesn't show mod items.
by Nexarius
Fri Jun 23, 2017 9:41 am
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 25858

Re: [0.15.23] inserter waits too long

(Also, how is the stack inserter being worse than a fast inserter not a bug?) Because bugs are things we programmed that aren't working as we intended for them to work. In this case it works exactly as it was programmed to: wait until machine has < 2x ingredients then turn on and work. As far as I ...
by Nexarius
Thu Jun 22, 2017 7:24 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 25858

Re: [0.15.23] inserter waits too long

Rseding91 wrote:The inserter waits for the assembling machine ingredients to be < 2x the required items.
Why not increase that for stack inserters?
by Nexarius
Tue Jun 20, 2017 9:38 am
Forum: Duplicates
Topic: [0.15.21] blueprint stations
Replies: 5
Views: 1037

Re: [0.15.21] blueprint stations

Could there be an option to copy the names ? Mabye just a checkbox like for concrete. You can copy them with Shift+RMB -> Shift LMB after they are placed. That works but it is really annoying when building lots of stations especially when they are far away and it takes a while for the robots to bui...
by Nexarius
Mon Jun 19, 2017 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.21] deconstruct rails
Replies: 5
Views: 2228

Re: [Rseding] [0.15.21] deconstruct rails

It would be nice if you could mark them for deconstruct and it would also pick up the train.
by Nexarius
Mon Jun 19, 2017 12:09 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.21] deconstruct rails
Replies: 5
Views: 2228

Re: [0.15.21] deconstruct rails

Klonan wrote:Can you provide a screenshot illustrating the problem?
Yes I can.
Image
by Nexarius
Mon Jun 19, 2017 10:54 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.21] deconstruct rails
Replies: 5
Views: 2228

[Rseding] [0.15.21] deconstruct rails

You cannot deconstruct rails with a train on it.
You cannot undeconstruct rails with a train on it.
by Nexarius
Sat Jun 17, 2017 4:34 pm
Forum: Duplicates
Topic: [0.15.21] blueprint stations
Replies: 5
Views: 1037

Re: [0.15.21] blueprint stations

Could there be an option to copy the names ? Mabye just a checkbox like for concrete.
by Nexarius
Sat Jun 17, 2017 6:20 am
Forum: Duplicates
Topic: [0.15.21] blueprint stations
Replies: 5
Views: 1037

[0.15.21] blueprint stations

The station name will be random after placing the blueprint.
It is really annoying when making big train stations and they should be all the same name.
by Nexarius
Wed Jun 14, 2017 2:44 pm
Forum: Not a bug
Topic: [0.15.19] blueprint sorting
Replies: 2
Views: 1108

[0.15.19] blueprint sorting

The blueprint books will lose the manually sorted order of blueprints when its exported to the blueprint library.

It is really annoying when you have a book full of belt balancers.
1-1
1-2
1-3
1-4
1-5
1-6
1-7
1-8
12-12
16-16
2-1
2-2
.
.
.
by Nexarius
Wed Jun 14, 2017 12:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.19] Manually placing blueprints into an empty book doesn't work
Replies: 7
Views: 2789

Re: [0.15.19] drag and drop blueprint into book doesn't work

It seems to work with other inventories.
Image
Image

And it even works with the blueprint book as long as it is not empty.
Image

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