Search found 271 matches
- Mon Dec 18, 2017 9:37 am
- Forum: Ideas and Suggestions
- Topic: Console contrast improvement (it's hard to read right now)
- Replies: 19
- Views: 6776
chat background
Can we get a background on the chat to make it easier to read new messages?
- Sun Dec 17, 2017 5:17 pm
- Forum: Railway Setups
- Topic: FIX for left hand train driving
- Replies: 0
- Views: 1918
FIX for left hand train driving
It annoyed me alot especially in multiplayer. https://imgur.com/x6iLT2j.png 0eNqlnN1OI0kMhV9l1dcB1X9V8yqr0Yqf3pnWhoCSMBqEePdtSMIC42yfj9xBlHw4rrLLx+XmqbtaPgz363G17S6euvH6brXpLv586jbj99Xl8uW17eP90F1043a47Rbd6vL25bf15bjsnhfduLoZfnUX/vnbohtW23E7DrvPv/7y+Nfq4fZqWE9v+PDJsz190d3fbabP3K1e/tDEOQv5PC+6x+kn35/...
- Sat Dec 16, 2017 6:17 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 49185
Re: Friday Facts #221 - 0.16 is out
Those 2 items at the end of splitter without a belt always bothered me too.
- Sat Dec 16, 2017 1:44 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 49185
Re: Friday Facts #221 - 0.16 is out
Now we just need that in the gamegolfmiketango wrote:Can't we all just get along!? This conveyor seems to achieve full compression without resorting to side-loading or the underground trick:
[video]
Perhaps this is what is called for.
- Sat Dec 16, 2017 12:35 pm
- Forum: Releases
- Topic: Version 0.16.4
- Replies: 11
- Views: 12052
Re: Version 0.16.4
Update are always cool! 
- Sat Dec 16, 2017 12:30 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 49185
Re: Friday Facts #221 - 0.16 is out
I really liked the belts but with no sideloading there is an even bigger reason to not use them in the lategame and instead use bots.
- Sat Dec 16, 2017 11:07 am
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 49185
Re: Friday Facts #221 - 0.16 is out
Finally after all those updates we have the "higher speed belts in corners to fix compression" for sideloading.
I missed that so much.

I missed that so much.

- Sat Dec 16, 2017 10:52 am
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 49185
Re: Friday Facts #221 - 0.16 is out
Aw. 0.16 just crashes on the loading screen for me. The only time I ever had a problem on 0.15 was with huge stupendous bases (e.g. 1000 roboport-ranges tall, etc.), but that was always in-game or when loading in the save after a long session. This is just... Loading sprites, 89%, crash. Off to fil...
- Sat Dec 16, 2017 9:32 am
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 49185
Re: Friday Facts #221 - 0.16 is out
I personally would prefer all the compression hacks stay removed. Instead, make a belt compression/insertion device. Something like a single-width splitter that you place in-line in a belt and can point an inserter to. The idea being anything that is inserted into this device is merged onto the bel...
- Thu Dec 14, 2017 11:36 pm
- Forum: Duplicates
- Topic: [0.16.2] chat doesnt work
- Replies: 1
- Views: 594
- Tue Sep 05, 2017 9:12 am
- Forum: Ideas and Suggestions
- Topic: [0.15.23] inserter waits too long
- Replies: 94
- Views: 25858
Re: [0.15.23] inserter waits too long
the age-old belt-to-assembler tactic doesn't work for mega overclocked machines? Good! Find a way around it! That's the point of the game, no? A assembling machine 3 without any modules and no beacon is a mega overclocked machine? What would you call a assembler with 4 speed modules and beacons aro...
- Sat Jul 15, 2017 8:37 am
- Forum: Angels Mods
- Topic: until now i got confused how to make plastic
- Replies: 5
- Views: 3448
Re: until now i got confused how to make plastic
petroleum + coal -> plastic
- Tue Jul 11, 2017 8:57 am
- Forum: Railway Setups
- Topic: high capacity unloading station
- Replies: 13
- Views: 46119
Re: high capacity unloading station
Unloading would be slower -> time wasted
Why should we do that?
Why should we do that?
- Mon Jul 10, 2017 9:51 pm
- Forum: Railway Setups
- Topic: high capacity unloading station
- Replies: 13
- Views: 46119
Re: high capacity unloading station
How do you want to make 24 stations with no waiting area and have at least half of them with a train at all times? That can only work if the travelling distance of the trains is so short that it's almost useless anyway. When I used this station in my world the waiting bays were empty most of the tim...
- Mon Jul 10, 2017 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Make custom alert icons separate
- Replies: 2
- Views: 1399
Re: Make custom alert icons separate
Yes!
We need that I'm also making lots of alerts and then you only see 1 alert unless you mouseover it.
We need that I'm also making lots of alerts and then you only see 1 alert unless you mouseover it.
- Mon Jul 10, 2017 11:33 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.28] Two blueprints can't in library at the same time
- Replies: 13
- Views: 5623
Re: [0.15.28] Two blueprints can't in library at the same time
Whats the problem about making a full comparison of the blueprint if the CRC is identical?
- Sun Jul 09, 2017 10:07 pm
- Forum: Railway Setups
- Topic: high capacity unloading station
- Replies: 13
- Views: 46119
high capacity unloading station
This unloading station is capable of full compression 24 blue belts balanced output. It's too big even on max zoomed out view for a complete screenshot because it has a waiting area for 20 trains. http://imgur.com/4EIg1Zw.png http://imgur.com/koZOgkS.png Seriously?! The blueprint string is too long ...
- Fri Jul 07, 2017 2:05 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 787341
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
Roundabout still don't work because train sometimes decicde to make a 270° turn and cant move because they are blocking themselves.
- Thu Jul 06, 2017 1:41 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 787341
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
Can you test my intersection? Added as "Encircled knot".) Thanks :) Can you test those intersections too? 0eNrVnd1uHcmRrV9loOvmoPK3MvsVziMMjIHbJmaEaasbarUxPobf/VDS3hRbjCK/Lzfr4lzZLYmLUZGRVZmRK9f657uffv79/teP7z98+s+ffvnlf979+M9vf/Lbux//48l/fv6793/55cPXP/7t/X99+PPPn//s0z9+vX/347v3n+7/9u6Hdx...
- Mon Jul 03, 2017 10:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
- Replies: 22
- Views: 11699
Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
No. If a station is being disabled and the train changes route while in a roundabout it can still get stuck. (0.15.27)Rseding91 wrote:Probably. I don't have a save that shows a reproducible problem with them so I couldn't test them.steinio wrote:Does this fix roundabouts?
