Search found 271 matches

by Nexarius
Mon Dec 18, 2017 9:37 am
Forum: Ideas and Suggestions
Topic: Console contrast improvement (it's hard to read right now)
Replies: 19
Views: 6776

chat background

Can we get a background on the chat to make it easier to read new messages?
by Nexarius
Sun Dec 17, 2017 5:17 pm
Forum: Railway Setups
Topic: FIX for left hand train driving
Replies: 0
Views: 1918

FIX for left hand train driving

It annoyed me alot especially in multiplayer. https://imgur.com/x6iLT2j.png 0eNqlnN1OI0kMhV9l1dcB1X9V8yqr0Yqf3pnWhoCSMBqEePdtSMIC42yfj9xBlHw4rrLLx+XmqbtaPgz363G17S6euvH6brXpLv586jbj99Xl8uW17eP90F1043a47Rbd6vL25bf15bjsnhfduLoZfnUX/vnbohtW23E7DrvPv/7y+Nfq4fZqWE9v+PDJsz190d3fbabP3K1e/tDEOQv5PC+6x+kn35/...
by Nexarius
Sat Dec 16, 2017 6:17 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 49185

Re: Friday Facts #221 - 0.16 is out

Those 2 items at the end of splitter without a belt always bothered me too.
by Nexarius
Sat Dec 16, 2017 1:44 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 49185

Re: Friday Facts #221 - 0.16 is out

golfmiketango wrote:Can't we all just get along!? This conveyor seems to achieve full compression without resorting to side-loading or the underground trick:

[video]

Perhaps this is what is called for.
Now we just need that in the game :P !!!
by Nexarius
Sat Dec 16, 2017 12:35 pm
Forum: Releases
Topic: Version 0.16.4
Replies: 11
Views: 12052

Re: Version 0.16.4

Update are always cool! :)
by Nexarius
Sat Dec 16, 2017 12:30 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 49185

Re: Friday Facts #221 - 0.16 is out

I really liked the belts but with no sideloading there is an even bigger reason to not use them in the lategame and instead use bots.
by Nexarius
Sat Dec 16, 2017 11:07 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 49185

Re: Friday Facts #221 - 0.16 is out

Finally after all those updates we have the "higher speed belts in corners to fix compression" for sideloading.

I missed that so much.

Image
by Nexarius
Sat Dec 16, 2017 10:52 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 49185

Re: Friday Facts #221 - 0.16 is out

Aw. 0.16 just crashes on the loading screen for me. The only time I ever had a problem on 0.15 was with huge stupendous bases (e.g. 1000 roboport-ranges tall, etc.), but that was always in-game or when loading in the save after a long session. This is just... Loading sprites, 89%, crash. Off to fil...
by Nexarius
Sat Dec 16, 2017 9:32 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 49185

Re: Friday Facts #221 - 0.16 is out

I personally would prefer all the compression hacks stay removed. Instead, make a belt compression/insertion device. Something like a single-width splitter that you place in-line in a belt and can point an inserter to. The idea being anything that is inserted into this device is merged onto the bel...
by Nexarius
Tue Sep 05, 2017 9:12 am
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 25858

Re: [0.15.23] inserter waits too long

the age-old belt-to-assembler tactic doesn't work for mega overclocked machines? Good! Find a way around it! That's the point of the game, no? A assembling machine 3 without any modules and no beacon is a mega overclocked machine? What would you call a assembler with 4 speed modules and beacons aro...
by Nexarius
Sat Jul 15, 2017 8:37 am
Forum: Angels Mods
Topic: until now i got confused how to make plastic
Replies: 5
Views: 3448

Re: until now i got confused how to make plastic

petroleum + coal -> plastic
by Nexarius
Tue Jul 11, 2017 8:57 am
Forum: Railway Setups
Topic: high capacity unloading station
Replies: 13
Views: 46119

Re: high capacity unloading station

Unloading would be slower -> time wasted

Why should we do that?
by Nexarius
Mon Jul 10, 2017 9:51 pm
Forum: Railway Setups
Topic: high capacity unloading station
Replies: 13
Views: 46119

Re: high capacity unloading station

How do you want to make 24 stations with no waiting area and have at least half of them with a train at all times? That can only work if the travelling distance of the trains is so short that it's almost useless anyway. When I used this station in my world the waiting bays were empty most of the tim...
by Nexarius
Mon Jul 10, 2017 2:00 pm
Forum: Ideas and Suggestions
Topic: Make custom alert icons separate
Replies: 2
Views: 1399

Re: Make custom alert icons separate

Yes!
We need that I'm also making lots of alerts and then you only see 1 alert unless you mouseover it.
by Nexarius
Mon Jul 10, 2017 11:33 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.28] Two blueprints can't in library at the same time
Replies: 13
Views: 5623

Re: [0.15.28] Two blueprints can't in library at the same time

Whats the problem about making a full comparison of the blueprint if the CRC is identical?
by Nexarius
Sun Jul 09, 2017 10:07 pm
Forum: Railway Setups
Topic: high capacity unloading station
Replies: 13
Views: 46119

high capacity unloading station

This unloading station is capable of full compression 24 blue belts balanced output. It's too big even on max zoomed out view for a complete screenshot because it has a waiting area for 20 trains. http://imgur.com/4EIg1Zw.png http://imgur.com/koZOgkS.png Seriously?! The blueprint string is too long ...
by Nexarius
Fri Jul 07, 2017 2:05 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 787341

Re: 4-way intersectios: Throughput and deadlocks [image heavy]

Roundabout still don't work because train sometimes decicde to make a 270° turn and cant move because they are blocking themselves.
by Nexarius
Thu Jul 06, 2017 1:41 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 787341

Re: 4-way intersectios: Throughput and deadlocks [image heavy]

Can you test my intersection? Added as "Encircled knot".) Thanks :) Can you test those intersections too? 0eNrVnd1uHcmRrV9loOvmoPK3MvsVziMMjIHbJmaEaasbarUxPobf/VDS3hRbjCK/Lzfr4lzZLYmLUZGRVZmRK9f657uffv79/teP7z98+s+ffvnlf979+M9vf/Lbux//48l/fv6793/55cPXP/7t/X99+PPPn//s0z9+vX/347v3n+7/9u6Hdx...
by Nexarius
Mon Jul 03, 2017 10:40 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
Replies: 22
Views: 11699

Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)

Rseding91 wrote:
steinio wrote:Does this fix roundabouts?
Probably. I don't have a save that shows a reproducible problem with them so I couldn't test them.
No. If a station is being disabled and the train changes route while in a roundabout it can still get stuck. (0.15.27)

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