Search found 271 matches

by Nexarius
Sat Jan 06, 2018 6:06 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 288009

Re: Friday Facts #224 - Bots versus belts

I think it would be good if the construction robots would be earlier available and I think it would be best if the logistic robots would require space science.
by Nexarius
Thu Jan 04, 2018 3:45 am
Forum: Ideas and Suggestions
Topic: screenshot file size
Replies: 0
Views: 479

screenshot file size

I've tested out the screenshot feature and it's really making great screenshots but the file sizes are insane. /c game.take_screenshot{resolution = {x = 16384, y = 16384}, zoom = 2, show_entity_info = true} That resolution is the maximum possible and it generated a 450(!) MB png image. I converted a...
by Nexarius
Thu Jan 04, 2018 2:23 am
Forum: Ideas and Suggestions
Topic: commands and achievments
Replies: 1
Views: 472

commands and achievments

I don't think it's good that all commands disable achievments.
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by Nexarius
Mon Jan 01, 2018 10:28 am
Forum: Not a bug
Topic: [0.16.12] land removing feature?
Replies: 2
Views: 830

Re: [0.16.12] land removing feature?

chrisgbk wrote:There is no land on the map, the concrete is sitting on top of water - this is the result of using mods/console commands to generate concrete on top of water.
I used the map editor but still that's weird.
by Nexarius
Sun Dec 31, 2017 3:17 pm
Forum: Not a bug
Topic: [0.16.12] land removing feature?
Replies: 2
Views: 830

[0.16.12] land removing feature?

by Nexarius
Tue Dec 26, 2017 4:37 pm
Forum: Ideas and Suggestions
Topic: wait until fueled
Replies: 10
Views: 2885

Re: wait until fueled

That would be really cool.
by Nexarius
Mon Dec 25, 2017 12:40 pm
Forum: Frequently Suggested / Link Collections
Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Replies: 19
Views: 23441

Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)

Did you guys make any progress here?

I would really like multi monitor support.
by Nexarius
Sun Dec 24, 2017 12:11 pm
Forum: Railway Setups
Topic: high capacity unloading station
Replies: 13
Views: 46093

Re: high capacity unloading station

They will request whatever is on the output belts. I added them to remove any excess ore that is in the logistic system (only useful when you don't use bot based smelting systems).
by Nexarius
Sat Dec 23, 2017 8:59 pm
Forum: Railway Setups
Topic: high capacity unloading station
Replies: 13
Views: 46093

Re: high capacity unloading station

You should give all stations the same name thats all :)

The circuit is just there to force the trains to use both the 3 right stations and the 3 left stations and not just have all trains go to the left most station all the time. (red lamp = disabled station)
by Nexarius
Sat Dec 23, 2017 6:34 pm
Forum: Ideas and Suggestions
Topic: mixed ore fields
Replies: 2
Views: 1174

mixed ore fields

Can we have another option for the map generator that generates ore fields that produce ALL ores?

Right now you basically never have to deal with mixed ore or sorting systems.

It could be a late game thing where you need special miners and get higher (mixed) yield.
by Nexarius
Sat Dec 23, 2017 8:47 am
Forum: Ideas and Suggestions
Topic: inserter assembler filter
Replies: 2
Views: 802

inserter assembler filter

Can we get a new condition on the inserters for checking to automatically use whatever item is produced in the machine that its facing? I have alot of filters that basically look like this. 1.PNG I would like to use blueprint those and just change the recipe in the assembler and the inserter is alre...
by Nexarius
Thu Dec 21, 2017 12:52 pm
Forum: Not a bug
Topic: [0.16.6] Inventory Bug
Replies: 2
Views: 652

Re: [0.16.6] Inventory Bug

All cheaper keyboards work that way.

If you want to press alot of buttons that are close together and have them recognized correctly you will need a better keyboard (price >100€).
by Nexarius
Tue Dec 19, 2017 11:57 pm
Forum: Duplicates
Topic: [0.16.6] lamps
Replies: 1
Views: 582

[0.16.6] lamps

Image
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by Nexarius
Tue Dec 19, 2017 10:54 am
Forum: Ideas and Suggestions
Topic: save favorites ip address?
Replies: 2
Views: 805

save favorites ip address?

I'm playing alot of multiplayer and it's a bit annoying to wait ~5sec to get the server list when I'm just connecting to the same server every time.

Could the game just save the ip address of the favorite servers?
by Nexarius
Tue Dec 19, 2017 10:51 am
Forum: Won't fix.
Topic: [0.16.6] wall connecting to non existant water border
Replies: 4
Views: 1237

Re: [0.16.6] wall connecting to non existant water border

Thats strange when I now break and replace them they are back to normal.
by Nexarius
Tue Dec 19, 2017 10:44 am
Forum: Won't fix.
Topic: [0.16.6] wall connecting to non existant water border
Replies: 4
Views: 1237

Re: [0.16.6] wall connecting to non existant water border

I build them AFTER the landfill (entire green area was water :P)
by Nexarius
Tue Dec 19, 2017 10:23 am
Forum: Won't fix.
Topic: [0.16.6] wall connecting to non existant water border
Replies: 4
Views: 1237

[0.16.6] wall connecting to non existant water border

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I used landfill on the water.
by Nexarius
Mon Dec 18, 2017 10:23 pm
Forum: Modding help
Topic: [0.16.5] desync
Replies: 4
Views: 1146

Re: [0.16.5] desync

It's not my server and not my script so I can't do anything.
by Nexarius
Mon Dec 18, 2017 1:41 pm
Forum: Modding help
Topic: [0.16.5] desync
Replies: 4
Views: 1146

[0.16.5] desync

I'm not using any mods.
I was disconnected from the server and when I tried to reconnect I got this. (second reconnect worked)
Image
desync-report-2017-12-18_14-38-42.zip

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