Search found 271 matches
- Sat Jan 06, 2018 6:06 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288009
Re: Friday Facts #224 - Bots versus belts
I think it would be good if the construction robots would be earlier available and I think it would be best if the logistic robots would require space science.
- Thu Jan 04, 2018 3:45 am
- Forum: Ideas and Suggestions
- Topic: screenshot file size
- Replies: 0
- Views: 479
screenshot file size
I've tested out the screenshot feature and it's really making great screenshots but the file sizes are insane. /c game.take_screenshot{resolution = {x = 16384, y = 16384}, zoom = 2, show_entity_info = true} That resolution is the maximum possible and it generated a 450(!) MB png image. I converted a...
- Thu Jan 04, 2018 2:23 am
- Forum: Ideas and Suggestions
- Topic: commands and achievments
- Replies: 1
- Views: 472
commands and achievments
I don't think it's good that all commands disable achievments.


- Mon Jan 01, 2018 10:28 am
- Forum: Not a bug
- Topic: [0.16.12] land removing feature?
- Replies: 2
- Views: 830
Re: [0.16.12] land removing feature?
I used the map editor but still that's weird.chrisgbk wrote:There is no land on the map, the concrete is sitting on top of water - this is the result of using mods/console commands to generate concrete on top of water.
- Sun Dec 31, 2017 3:17 pm
- Forum: Not a bug
- Topic: [0.16.12] land removing feature?
- Replies: 2
- Views: 830
- Tue Dec 26, 2017 4:37 pm
- Forum: Ideas and Suggestions
- Topic: wait until fueled
- Replies: 10
- Views: 2885
Re: wait until fueled
That would be really cool.
- Mon Dec 25, 2017 12:40 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
- Replies: 19
- Views: 23441
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Did you guys make any progress here?
I would really like multi monitor support.
I would really like multi monitor support.
- Sun Dec 24, 2017 12:11 pm
- Forum: Railway Setups
- Topic: high capacity unloading station
- Replies: 13
- Views: 46093
Re: high capacity unloading station
They will request whatever is on the output belts. I added them to remove any excess ore that is in the logistic system (only useful when you don't use bot based smelting systems).
- Sat Dec 23, 2017 8:59 pm
- Forum: Railway Setups
- Topic: high capacity unloading station
- Replies: 13
- Views: 46093
Re: high capacity unloading station
You should give all stations the same name thats all 
The circuit is just there to force the trains to use both the 3 right stations and the 3 left stations and not just have all trains go to the left most station all the time. (red lamp = disabled station)
The circuit is just there to force the trains to use both the 3 right stations and the 3 left stations and not just have all trains go to the left most station all the time. (red lamp = disabled station)
- Sat Dec 23, 2017 6:34 pm
- Forum: Ideas and Suggestions
- Topic: mixed ore fields
- Replies: 2
- Views: 1174
mixed ore fields
Can we have another option for the map generator that generates ore fields that produce ALL ores?
Right now you basically never have to deal with mixed ore or sorting systems.
It could be a late game thing where you need special miners and get higher (mixed) yield.
Right now you basically never have to deal with mixed ore or sorting systems.
It could be a late game thing where you need special miners and get higher (mixed) yield.
- Sat Dec 23, 2017 8:47 am
- Forum: Ideas and Suggestions
- Topic: inserter assembler filter
- Replies: 2
- Views: 802
inserter assembler filter
Can we get a new condition on the inserters for checking to automatically use whatever item is produced in the machine that its facing? I have alot of filters that basically look like this. 1.PNG I would like to use blueprint those and just change the recipe in the assembler and the inserter is alre...
- Thu Dec 21, 2017 12:52 pm
- Forum: Not a bug
- Topic: [0.16.6] Inventory Bug
- Replies: 2
- Views: 652
Re: [0.16.6] Inventory Bug
All cheaper keyboards work that way.
If you want to press alot of buttons that are close together and have them recognized correctly you will need a better keyboard (price >100€).
If you want to press alot of buttons that are close together and have them recognized correctly you will need a better keyboard (price >100€).
- Thu Dec 21, 2017 9:17 am
- Forum: Modding help
- Topic: [0.16.6] deconstruction planner doesn't select everything
- Replies: 3
- Views: 947
- Tue Dec 19, 2017 11:57 pm
- Forum: Duplicates
- Topic: [0.16.6] lamps
- Replies: 1
- Views: 582
- Tue Dec 19, 2017 10:54 am
- Forum: Ideas and Suggestions
- Topic: save favorites ip address?
- Replies: 2
- Views: 805
save favorites ip address?
I'm playing alot of multiplayer and it's a bit annoying to wait ~5sec to get the server list when I'm just connecting to the same server every time.
Could the game just save the ip address of the favorite servers?
Could the game just save the ip address of the favorite servers?
- Tue Dec 19, 2017 10:51 am
- Forum: Won't fix.
- Topic: [0.16.6] wall connecting to non existant water border
- Replies: 4
- Views: 1237
Re: [0.16.6] wall connecting to non existant water border
Thats strange when I now break and replace them they are back to normal.
- Tue Dec 19, 2017 10:44 am
- Forum: Won't fix.
- Topic: [0.16.6] wall connecting to non existant water border
- Replies: 4
- Views: 1237
Re: [0.16.6] wall connecting to non existant water border
I build them AFTER the landfill (entire green area was water
)
- Tue Dec 19, 2017 10:23 am
- Forum: Won't fix.
- Topic: [0.16.6] wall connecting to non existant water border
- Replies: 4
- Views: 1237
[0.16.6] wall connecting to non existant water border

I used landfill on the water.
- Mon Dec 18, 2017 10:23 pm
- Forum: Modding help
- Topic: [0.16.5] desync
- Replies: 4
- Views: 1146
Re: [0.16.5] desync
It's not my server and not my script so I can't do anything.
- Mon Dec 18, 2017 1:41 pm
- Forum: Modding help
- Topic: [0.16.5] desync
- Replies: 4
- Views: 1146
[0.16.5] desync
I'm not using any mods.
I was disconnected from the server and when I tried to reconnect I got this. (second reconnect worked)
I was disconnected from the server and when I tried to reconnect I got this. (second reconnect worked)

