Search found 127 matches
- Sat Jul 23, 2016 10:56 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.34] Modpack: Farlands v0.1.13
If you are repacking for 13.x, I looked into Misanthrope and version 6.x for Factorio 13.x has a completely different progression; I noticed in the current one being stuck from 0.47 to 0.55 evo as the waves would decrease it as much as it was gaining. Not seeing any elemental biters means you can o...
- Sun Jul 17, 2016 3:27 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.34] Modpack: Farlands v0.1.13
I'm still a bit busy, but I should have more time available starting next weekend.
- Mon Jun 27, 2016 9:39 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.34] Modpack: Farlands v0.1.13
Alright, now that Factorio 0.13 is out, I will sort out the mods and see whether I can port some mods that are not going to be updated anymore. Don't expect anything within this week, though. Both the mod authors and me need some time. ;) The next version of the modpack will not be compatible with p...
- Mon Jun 27, 2016 8:09 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.34] Modpack: Farlands v0.1.13
The battery research does, if I recall correctly. Should be the same as vanilla.spitfire_23 wrote:Quick Question: What technology unlocks science 3 (sacrificial atomic manipulators)? I can't find it in the maze of techs in the game now and ScienceCostTweaker is basically... not documented at all.
- Sun Jun 12, 2016 11:40 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.34] Modpack: Farlands v0.1.13
Just so everyone knows, I am going to wait until the Factorio 0.13 update before I update the pack again.
- Wed Jun 01, 2016 10:16 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.34] Modpack: Farlands v0.1.13
Same problem as some others atm, 12h in and just researched plastic, suddenly the crafting wont register that I can make wood from logs unless I do it manually :( Bit of a pain. Is there any way to priorities one recipe over another? Also I have had to search a very long distance to find any biters...
- Mon May 30, 2016 11:49 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.34] Modpack: Farlands v0.1.13
Hurray, finished a playthrough with my own modpack! Took me just 55h or so.
- Sun May 29, 2016 6:06 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.34] Modpack: Farlands v0.1.13
Updated to v0.1.13. UPDATED BobAssembly 0.12.7 -> 0.12.8 BobConfig 0.12.2 -> 0.12.3 BobLibrary 0.12.3 -> 0.13.4 BobLogistics 0.12.7 -> 0.12.9 BobPower 0.12.6 -> 0.12.7 FARL 0.5.25 -> 0.5.26 K&L-Inserters 0.2.0 -> 0.2.5 Orbital Ion Cannon 1.2.1 -> 1.2.2 Treefarm-Lite 0.4.1 -> 0.4.2
- Sat May 28, 2016 11:16 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384571
Re: Development and Discussion
You need to research Bio Processing. Then you can use it to make algae which can be used to make fibre. Thank you for the suggestion. It seems that I need Angel Processing for that, or did I miss something? Is there a way to use mineral water with only Angel Refining? You actually do need Angel's p...
- Sat May 28, 2016 10:43 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384571
Re: Development and Discussion
I cannot find what I can use mineral water for. I read somewhere that I can do fibres with them, but I cannot find the recipe. Could someone please lend me a hand? I'm using Bob's modes + Angel Refining and Infinite Ores. You need to research Bio Processing. Then you can use it to make algae which ...
- Sat May 28, 2016 10:32 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.33] Modpack: Farlands v0.1.12
Very nice!
By the way, one nuclear reactor can support two turbines. Just noticed that you used 1 for each.
- Thu May 26, 2016 11:29 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.33] Modpack: Farlands v0.1.12
Uploading the fix now. v0.1.12 is now live.
- Thu May 26, 2016 10:55 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.33] Modpack: Farlands v0.1.11
I noticed in the last update that you made floatation water compatable with Flare Stack. But I cant get it to work. I have my pipes going directly into a set of all the different flare stacks and none of them work. Hm, you are right. It's weird. I was using the modified flare stacks before I upload...
- Wed May 25, 2016 9:30 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.33] Modpack: Farlands v0.1.11
By the way, if anyone has screenshots of them playing this modpack, I would be happy to include them in the starting post!
- Tue May 24, 2016 6:02 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384571
Re: Development and Discussion
In 0.1.4 (vanilla, not bobs) the recipe is 1x Mineral Sludge + 1x Alien Artifact = 100 brown catalyst - since it only requires 5 slag to make 1 mineral slurry, it's basically mainly alien artifact. Btw I don't mind this, it's nice to have additional uses for artifacts. Altough the additional yield ...
- Mon May 23, 2016 11:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384571
Re: Development and Discussion
Basically the optimal point to quit at seems to be the Flotation plant stage - at this point you get 90.5% of maximum yield (when accounting for slag and acid), get a huge abundance of sulfur, save yourself a bunch of energy/space, and also don't need alien artifacts to make brown catalyst. I guess...
- Mon May 23, 2016 2:41 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.33] Modpack: Farlands v0.1.11
There is game breaking bug in this mod my save is 11hour long here is the screen http://screenshot.sh/n7XYMrUUBjWl4 and here is a screen shot from 10hour of the game http://screenshot.sh/mE70QpuaGiLRm as you can see i cant craft celulose fiber when i research something anyway to fix it ? That's act...
- Sun May 22, 2016 11:23 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.33] Modpack: Farlands v0.1.11
Updated to v0.1.11. The Macromanaged Turrets update also fixes the mulitplayer desync issues.
- Sat May 21, 2016 4:13 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.33] Modpack: Farlands v0.1.10
Thank you for the updated version, Pandemoneus. Just updated and it seems to be save game compatible with Farlands 1.08 :D There is a duplicate copy of "mod-list.json" in the latest mod packs .zip file however. It's not a big deal of course but I thought I'd mention it :) That's weird, be...
- Sat May 21, 2016 10:27 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96825
Re: [0.12.33] Modpack: Farlands v0.1.10
Thank you for the updated version, Pandemoneus. Just updated and it seems to be save game compatible with Farlands 1.08 :D There is a duplicate copy of "mod-list.json" in the latest mod packs .zip file however. It's not a big deal of course but I thought I'd mention it :) That's weird, be...