Search found 127 matches

by Pandemoneus
Wed May 04, 2016 9:54 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96828

Re: [0.12.29+] Modpack: Farlands

Small note: there are newer versions (than the versions on the modpack's Github page) of Logistics Railway and Orbital Ion Cannon available - versions 1.0.7 and 1.1.0, respectively. There are also newer versions of Bob's Enemies and Bobplates . Thanks. I hope with the new Factorio mod portal it wil...
by Pandemoneus
Wed May 04, 2016 2:01 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96828

[0.14.21] Modpack: Farlands v0.14.7

Type: Modpack Name: Farlands Description: The modpack is based on RSO, Angel's mods, Bob's mods and Misanthrope. RSO is used to space out the resource generation and adds the need to use trains. That is why there are many train companion mods included. Angel's mods revamp the resource system by redu...
by Pandemoneus
Wed May 04, 2016 12:48 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384603

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

@Arch666Angel
Your oil processing looks good. What other features are you planning (so I know how often my map is going to break)? :P
by Pandemoneus
Fri Apr 29, 2016 11:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384603

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Hey Angel, I updated your mods in my modpack on an existing map. I see that you added brown catalysts. From the mod files I see that they are unlocked in Advanced Refining I, but I can't find them in any tab. Iron powder and stone powder seem to be missing too. [edit] Well, nevermind. I just started...
by Pandemoneus
Fri Apr 29, 2016 10:15 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384603

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

kiba wrote:Hello. Can't find lead ingot despite being on processing ore level 3 researched.
I'm pretty sure you need to have Lead Processing 3 researched.
by Pandemoneus
Mon Apr 18, 2016 2:04 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384603

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Arch666Angel wrote:try /c game.force.reset_recipes() in console
I did, but it is still the same. Is that problem related to your interaction with uranium ore (Nucular)? I also noticed that Rubyte Crystals Storting and Purified Rubyte Sorting both take Jivolite.
by Pandemoneus
Mon Apr 18, 2016 1:01 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384603

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Arch666Angel wrote:If it is still named chunk processing you have an older version of the refining mod :D
Updated to the new version, still the same issue. Rubyte Chunks Sorting takes Jivolite chunks instead of Rubyte chunks.
by Pandemoneus
Mon Apr 18, 2016 12:36 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384603

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Another thing I noticed: Rubyte Chunks Processing takes Jivolite chunks. Doesn't look right to me. ;)
by Pandemoneus
Sun Apr 17, 2016 8:10 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384603

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

There seems to be a number mix-up in the new version of Angels Processing. Iron Ore to Processed Iron Ore takes 12 seconds and yields 4 instead of taking 4 seconds and yielding 12.
by Pandemoneus
Sun Apr 17, 2016 4:04 pm
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 51167

Re: Bug reports

Which mod adds the uranium ore? Nucular? Then it "should" be there, will check on that Edit: RSO is missing a resource config for nucular, that maybe the problem There is a nucular configuration and it's lodaded based on presence of uranium-ore. It seems that angels processing/refining mi...
by Pandemoneus
Sun Apr 17, 2016 2:28 pm
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 51167

Re: Bug reports

I did a quick test and it worked for me in both starting area and outside it. Did you try on more maps? Technically if resource rolls as sparse enough it might not have infinite parts. If it doesn't work for you anyway I'd need your save to check it out. I generated several more maps and also check...
by Pandemoneus
Sat Apr 16, 2016 4:38 pm
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 51167

Re: Bug reports

Thanks for the Nucular and Angels Ores update. I am using Angels Infinite Ores, but I noticed that there are still no infinite ore patches within the uranium ore patches from Nucular. Are you using latest Angel Infinite Ores? Should work with 0.1.3 and ore patch needs to be outside of starting area...
by Pandemoneus
Sat Apr 16, 2016 12:35 pm
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 51167

Re: Bug reports

Thanks for the Nucular and Angels Ores update. I am using Angels Infinite Ores, but I noticed that there are still no infinite ore patches within the uranium ore patches from Nucular.
by Pandemoneus
Fri Apr 15, 2016 10:36 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384603

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Hey Angel,
there's a bug with Angels Refining in Multiplayer:
Image
by Pandemoneus
Fri Apr 15, 2016 6:04 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384603

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Your new refining mod looks interesting. Since I am also using RSO, can you, @orzelek, give us a notification when you update?
by Pandemoneus
Thu Apr 14, 2016 8:52 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215216

Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

There seems to be a bug with the new version:

Code: Select all

File __boblibrary__/graphics/entity/ores-inf/ore-4.png not found
Is that for sulfur?
by Pandemoneus
Thu Apr 14, 2016 1:17 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 131770

Re: [MOD 0.12.22] ExtraChests v0.1.2

Wow, thanks so much for this addon. I first didn't look in this thread, until I read in another thread that your mod contains lots of additions for Bob's mods. I guess your mod originally started with extra chests, but you should probably rename your mod to better reflect what is has to offer.
by Pandemoneus
Wed Apr 13, 2016 2:37 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109472

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

Actually I was trying hard to pollute them as much as possible xD I just tried a map on the highest alien settings, placed a few burner drill/furnace setups right next to their bases... still nothing. I have no idea why the rate took so long to raise. I even set down some gun turrets to harass them...
by Pandemoneus
Tue Apr 12, 2016 1:34 am
Forum: Modding discussion
Topic: Help with mod for limiting crude oil
Replies: 6
Views: 2146

Re: Help with mod for limiting crude oil

I think it's something along the line of: data.raw["resource"]["crude-oil"].infinite = false However, I am not sure whether that modifies already existing oil spots. You can find the base game definition under Factorio/data/base/prototypes/entity/resources.lua [edit] Sorry, didn'...
by Pandemoneus
Mon Apr 11, 2016 3:43 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.12.X] Biter-Friendly Rails
Replies: 36
Views: 22040

Re: [0.12.X] Biter-Friendly Rails

I also noticed that this mod removes the rail colors from the map. Sorry, but that's a reason for me to not use this. =/

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