Search found 127 matches
- Wed May 04, 2016 9:54 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96828
Re: [0.12.29+] Modpack: Farlands
Small note: there are newer versions (than the versions on the modpack's Github page) of Logistics Railway and Orbital Ion Cannon available - versions 1.0.7 and 1.1.0, respectively. There are also newer versions of Bob's Enemies and Bobplates . Thanks. I hope with the new Factorio mod portal it wil...
- Wed May 04, 2016 2:01 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96828
[0.14.21] Modpack: Farlands v0.14.7
Type: Modpack Name: Farlands Description: The modpack is based on RSO, Angel's mods, Bob's mods and Misanthrope. RSO is used to space out the resource generation and adds the need to use trains. That is why there are many train companion mods included. Angel's mods revamp the resource system by redu...
- Wed May 04, 2016 12:48 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384603
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
@Arch666Angel
Your oil processing looks good. What other features are you planning (so I know how often my map is going to break)?
Your oil processing looks good. What other features are you planning (so I know how often my map is going to break)?
- Fri Apr 29, 2016 11:51 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384603
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Hey Angel, I updated your mods in my modpack on an existing map. I see that you added brown catalysts. From the mod files I see that they are unlocked in Advanced Refining I, but I can't find them in any tab. Iron powder and stone powder seem to be missing too. [edit] Well, nevermind. I just started...
- Fri Apr 29, 2016 10:15 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384603
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
I'm pretty sure you need to have Lead Processing 3 researched.kiba wrote:Hello. Can't find lead ingot despite being on processing ore level 3 researched.
- Mon Apr 18, 2016 2:04 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384603
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
I did, but it is still the same. Is that problem related to your interaction with uranium ore (Nucular)? I also noticed that Rubyte Crystals Storting and Purified Rubyte Sorting both take Jivolite.Arch666Angel wrote:try /c game.force.reset_recipes() in console
- Mon Apr 18, 2016 1:01 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384603
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Updated to the new version, still the same issue. Rubyte Chunks Sorting takes Jivolite chunks instead of Rubyte chunks.Arch666Angel wrote:If it is still named chunk processing you have an older version of the refining mod
- Mon Apr 18, 2016 12:36 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384603
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Another thing I noticed: Rubyte Chunks Processing takes Jivolite chunks. Doesn't look right to me.
- Sun Apr 17, 2016 8:10 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384603
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
There seems to be a number mix-up in the new version of Angels Processing. Iron Ore to Processed Iron Ore takes 12 seconds and yields 4 instead of taking 4 seconds and yielding 12.
- Sun Apr 17, 2016 4:04 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51167
Re: Bug reports
Which mod adds the uranium ore? Nucular? Then it "should" be there, will check on that Edit: RSO is missing a resource config for nucular, that maybe the problem There is a nucular configuration and it's lodaded based on presence of uranium-ore. It seems that angels processing/refining mi...
- Sun Apr 17, 2016 2:28 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51167
Re: Bug reports
I did a quick test and it worked for me in both starting area and outside it. Did you try on more maps? Technically if resource rolls as sparse enough it might not have infinite parts. If it doesn't work for you anyway I'd need your save to check it out. I generated several more maps and also check...
- Sat Apr 16, 2016 4:38 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51167
Re: Bug reports
Thanks for the Nucular and Angels Ores update. I am using Angels Infinite Ores, but I noticed that there are still no infinite ore patches within the uranium ore patches from Nucular. Are you using latest Angel Infinite Ores? Should work with 0.1.3 and ore patch needs to be outside of starting area...
- Sat Apr 16, 2016 12:35 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51167
Re: Bug reports
Thanks for the Nucular and Angels Ores update. I am using Angels Infinite Ores, but I noticed that there are still no infinite ore patches within the uranium ore patches from Nucular.
- Fri Apr 15, 2016 10:36 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384603
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Hey Angel,
there's a bug with Angels Refining in Multiplayer:
there's a bug with Angels Refining in Multiplayer:
- Fri Apr 15, 2016 6:04 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384603
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Your new refining mod looks interesting. Since I am also using RSO, can you, @orzelek, give us a notification when you update?
- Thu Apr 14, 2016 8:52 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215216
Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
There seems to be a bug with the new version:
Is that for sulfur?
Code: Select all
File __boblibrary__/graphics/entity/ores-inf/ore-4.png not found
- Thu Apr 14, 2016 1:17 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131770
Re: [MOD 0.12.22] ExtraChests v0.1.2
Wow, thanks so much for this addon. I first didn't look in this thread, until I read in another thread that your mod contains lots of additions for Bob's mods. I guess your mod originally started with extra chests, but you should probably rename your mod to better reflect what is has to offer.
- Wed Apr 13, 2016 2:37 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 109472
Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Actually I was trying hard to pollute them as much as possible xD I just tried a map on the highest alien settings, placed a few burner drill/furnace setups right next to their bases... still nothing. I have no idea why the rate took so long to raise. I even set down some gun turrets to harass them...
- Tue Apr 12, 2016 1:34 am
- Forum: Modding discussion
- Topic: Help with mod for limiting crude oil
- Replies: 6
- Views: 2146
Re: Help with mod for limiting crude oil
I think it's something along the line of: data.raw["resource"]["crude-oil"].infinite = false However, I am not sure whether that modifies already existing oil spots. You can find the base game definition under Factorio/data/base/prototypes/entity/resources.lua [edit] Sorry, didn'...
- Mon Apr 11, 2016 3:43 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.X] Biter-Friendly Rails
- Replies: 36
- Views: 22040
Re: [0.12.X] Biter-Friendly Rails
I also noticed that this mod removes the rail colors from the map. Sorry, but that's a reason for me to not use this. =/