Search found 1428 matches
- Wed Mar 24, 2021 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.28] No ammo damage info on tooltip
- Replies: 7
- Views: 5217
Re: [1.1.28] No ammo damage info on tooltip
Thanks, should be fixed in 1.1.29.
- Wed Mar 24, 2021 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.28] Crash in tooltip for Flamethrower Ammo
- Replies: 4
- Views: 3935
Re: [kovarex] [1.1.28] Crash in tooltip for Flamethrower Ammo
Thanks, should be fixed in 1.1.29.
- Tue Mar 16, 2021 5:32 pm
- Forum: General discussion
- Topic: Why pathfinding is so bad?
- Replies: 17
- Views: 7088
Re: Why pathfinding is so bad?
Biters have constant issues, stuck against cliffs. That's part of the vanilla experience. It does not feel that illegitimate to ask for a better pathfinding, if only for Biters. Biters tend to get stuck on cliffs and trees because something (usually another biter) pushes them off the optimal path a...
- Tue Feb 23, 2021 5:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.25] Occurrence of extraneous sound (crackling)
- Replies: 5
- Views: 3702
Re: [Oxyd] [1.1.25] Occurrence of extraneous sound (crackling)
Should be the same as this one, which will be fixed in 1.1.26.
- Tue Feb 23, 2021 5:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.25] Flamethrower Turret SFX Heard faintly from distance
- Replies: 4
- Views: 4967
Re: [Oxyd] [1.1.25] Flamethrower Turret SFX Heard faintly from distance
Thanks, should be fixed in 1.1.26.
- Mon Feb 15, 2021 11:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR
- Replies: 10
- Views: 46182
Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR
Sorry about that. It'll be fixed in 1.1.23.
- Mon Feb 15, 2021 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.21] Muffled sounds heard from the map become unmuffled when exiting map
- Replies: 1
- Views: 2173
Re: [Oxyd] [1.1.21] Muffled sounds heard from the map become unmuffled when exiting map
Thanks, fixed in 1.1.22.
- Mon Feb 15, 2021 4:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.21] Biters keep attacking after player teleports surface
- Replies: 1
- Views: 2155
Re: [Oxyd] [1.1.21] Biters keep attacking after player teleports surface
Thanks, fixed in 1.1.22.
- Tue Feb 09, 2021 4:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.21] Crash after error when saving (ServerMultiplayerManager::startSavingMap)
- Replies: 1
- Views: 2303
Re: [Oxyd] [1.1.21] Crash after error when saving (ServerMultiplayerManager::startSavingMap)
I couldn't reproduce it, but I found a possible cause for this that I fixed. So hopefully this will be fixed in 1.1.22.
- Thu Feb 04, 2021 2:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.5] Minor - Continue button now always starts Hosted game
- Replies: 11
- Views: 5951
- Mon Feb 01, 2021 12:12 pm
- Forum: Won't fix.
- Topic: [1.1.19] Crash of non blocking saving process on headless
- Replies: 14
- Views: 6772
Re: [1.1.19] Server crashing bug (Saving process crashed.)
i thinking it might be a bug in the stable versions I don't think it a bug on factorio side... SIGKILL usually means that someone deliberately killed your process for some reason. Some script on your server, parent process, kernel itself on out-of-memory condition etc. It's not a usual crash like S...
- Wed Jan 13, 2021 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Servers started in quick succession may end up overwriting each other in the server list
- Replies: 2
- Views: 2339
Re: [Oxyd] [1.1.6] Servers started in quick succession may end up overwriting each other in the server list
Thanks, should be fixed in 1.1.9.
- Wed Jan 13, 2021 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Biters trying to path through indestructible entities attack them
- Replies: 3
- Views: 3271
Re: [Oxyd] [1.1.6] Biters trying to path through indestructible entities attack them
Thanks, fixed in 1.1.9.
- Tue Jan 12, 2021 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Replay data discontinue after save when using non-blocking save
- Replies: 8
- Views: 4496
Re: [Oxyd] [1.1.6] Replay data discontinue after save when using non-blocking save
Thanks, should be fixed in 1.1.9.
- Mon Jan 11, 2021 5:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Biter groups for nest building waiting on stuck members
- Replies: 5
- Views: 3909
Re: [Oxyd] [1.1.6] Biter groups for nest building waiting on stuck members
No worries, I got it in time. I added a timeout, so this shouldn't happen anymore in 1.1.9.
- Thu Jan 07, 2021 5:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Crash (PathFindAlgorithm check fails)
- Replies: 1
- Views: 2401
Re: [Oxyd] [1.1.6] Crash (PathFindAlgorithm check fails)
Thanks, fixed in 1.1.8.
- Mon Jan 04, 2021 3:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Lab interface showing wrong research
- Replies: 1
- Views: 2126
Re: [Oxyd] [1.1.6] Lab interface showing wrong research
Thanks, fixed in 1.1.7.
- Mon Jan 04, 2021 3:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Biter groups for nest building waiting on stuck members
- Replies: 5
- Views: 3909
Re: [Oxyd] [1.1.6] Biter groups for nest building waiting on stuck members
I would prefer unit groups not to wait indefinitely as well. LiquidInsight, the link to the save has expired, can you reupload it?
- Wed Dec 16, 2020 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.5] Some sounds played with LuaPlayer.play_sound{position=nil} are affected by zoom, but not all.
- Replies: 2
- Views: 2291
Re: [Oxyd] [1.1.5] Some sounds played with LuaPlayer.play_sound{position=nil} are affected by zoom, but not all.
What's happening here is that each sound has a type associated with it. inventory_click and inventory_move are gui-effect sounds, build_large is a game-effect. The type determines which mixer the sound is played through. A player can set the volume of each mixer individually in the sound volume sett...
- Mon Dec 14, 2020 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.4] Filter inserter slot hidden under right border of the window and can't be set.
- Replies: 2
- Views: 1609
Re: [1.1.4] Filter inserter slot hidden under right border of the window and can't be set.
Yes, it's been an issue for splitters as well, and both splitters and filter inserters (and hopefully anything else with this issue) will be fixed in 1.1.6.