Search found 1428 matches

by Oxyd
Mon Jan 10, 2022 4:08 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Biters run away from activating mines
Replies: 4
Views: 3757

Re: [Oxyd] Biters run away from activating mines

The flee behaviour is meant mostly as a last option when there's nothing they can do – like when they're being attacked by a turret on an unreachable island. I suppose it makes some sense for suddenly-armed landmines as well, but I agree that they should first look for an alternative target. So fixe...
by Oxyd
Tue Dec 21, 2021 11:41 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.49] Biters path to character who started forest fire at any distance
Replies: 2
Views: 4289

Re: [Oxyd] [1.1.49] Biters path to character who started forest fire at any distance

Thanks for the report. Biters are actually not supposed to chase you across the entire map for the reasons you mentioned. I changed it so that if the player is far enough away, they'll path toward the point where the fire originated – this should be reasonably close to where they took damage, and it...
by Oxyd
Mon Dec 06, 2021 3:17 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.48] Mini research bar not always showing.
Replies: 1
Views: 2200

Re: [1.1.48] Mini research bar not always showing.

Thanks, it will show the progress bar in 1.1.49.
by Oxyd
Mon Nov 29, 2021 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.48] game.map_settings.path_finder.fwd2bwd_ratio <= 1 never completes
Replies: 2
Views: 2550

Re: [Oxyd] [1.1.48] game.map_settings.path_finder.fwd2bwd_ratio <= 1 never completes

The comment is wrong. Maybe it was right at one point and then things changed internally, I don't know. In any case, the actual behaviour is that every fwd2bwd'th step is a backward step. So the lowest value that makes sense is 2, which means that every 2nd step is a backward one, so it's symmetric....
by Oxyd
Wed Oct 27, 2021 12:30 pm
Forum: Not a bug
Topic: [1.1.42] Factorio makes XOrg freeze sometimes
Replies: 2
Views: 1412

Re: [1.1.42] Factorio makes XOrg freeze sometimes

Well X.org has no business freezing no matter what Factorio – or any other program – does. I'd blame the AMD driver, especially since Googling “linux amd freeze” returns a bunch of results describing an issue similar to yours.

Does dmesg or journalctl contain anything interesting?
by Oxyd
Tue Oct 26, 2021 3:44 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.43] Error Util.cpp:83: double value not in range for fixed point number
Replies: 6
Views: 3879

Re: [1.1.43] Error Util.cpp:83: double value not in range for fixed point number

It's because Companion Drones contains a spider leg definition that has scale set to 0, which then causes a division by zero in the game. Fixed for 1.1.44, thanks for the logs!
by Oxyd
Wed Oct 06, 2021 12:40 pm
Forum: Not a bug
Topic: [1.1.41] Biters Stop Moving or Attacking Off Screen
Replies: 4
Views: 1770

Re: [1.1.41] Biters Stop Moving or Attacking Off Screen

This is correct behaviour. Most of the biters on map are disabled to save resources, which can look quite stupid if you look closely but that's how it works.
by Oxyd
Tue Sep 28, 2021 5:19 pm
Forum: 1 / 0 magic
Topic: [1.1.39] Mouse clicks and position are read at different times
Replies: 5
Views: 2273

Re: [1.1.39] Mouse clicks and position are read at different times

I can't reproduce this on Linux either. It's possible that the CPU spike lags the whole system and the mouse event the game receives is generated from the new location of the mouse.
by Oxyd
Wed Sep 22, 2021 1:00 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 24089

Re: Version 1.1.40

JohnTheCF wrote:
Wed Sep 22, 2021 12:59 pm
Is "ban recommendation" automatic ban or it just prompts admins whether to ban or let the player connect?
If the feature is enabled on the server, the server will automatically ban any user our server recommends for a ban when they try to join.
by Oxyd
Fri Sep 10, 2021 3:46 pm
Forum: Technical Help
Topic: [Linux] Game bug - problems with loading
Replies: 12
Views: 2554

Re: [Linux] Game bug - problems with loading

So there must be some extra element that made it not work, and it's yet unclear what that element is. I guess that the issue here may be the placeholder of a path with is interpreted not as it should... Well it's interpreted correctly for other people, yet on your computer it isn't. So the question...
by Oxyd
Fri Sep 10, 2021 2:31 pm
Forum: Technical Help
Topic: [Linux] Game bug - problems with loading
Replies: 12
Views: 2554

Re: [Linux] Game bug - problems with loading

Well no, if you just extract the archive and run the game, it should work: [lily] /tmp % tar xf factorio_alpha_x64_1.1.39.tar.xz [lily] /tmp % cd factorio [lily] /tmp/factorio % ./bin/x64/factorio 0.000 2021-09-10 16:29:39; Factorio 1.1.39 (build 58937, linux64, full) … So there must be some extra e...
by Oxyd
Fri Sep 10, 2021 2:21 pm
Forum: Technical Help
Topic: [Linux] Game bug - problems with loading
Replies: 12
Views: 2554

Re: [Linux] Game bug - problems with loading

It is permanently fixed, you just managed to break something somehow and didn't tell us what you broke or how.
by Oxyd
Thu Sep 09, 2021 3:00 pm
Forum: Technical Help
Topic: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)
Replies: 11
Views: 3293

Re: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)

I don't honestly know, I have no experience with prime-run, sorry.

I would try the standalone version of Factorio to see if Steam somehow interferes – Steam is still 32-bit and Factorio is 64, so that could potentially cause issues.
by Oxyd
Wed Sep 08, 2021 3:30 pm
Forum: Technical Help
Topic: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)
Replies: 11
Views: 3293

Re: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc"

0.679 Error MessageDialog.cpp:211: Unable to show message dialog. SDL Error: [No message system available] I think this error is quite telling. It seems that Factorio can't talk to the rest of the windowing system to even display an error message box. When you say you used Manjaro before, does that...
by Oxyd
Mon May 24, 2021 2:05 pm
Forum: Won't fix.
Topic: [1.1.33] Crash in std::basic_regex initialization on musl with gcompat (Alpine Linux)
Replies: 1
Views: 1216

Re: [1.1.33] Crash in std::basic_regex initialization on musl with gcompat (Alpine Linux)

Unfortunately, for now the game requires glibc and we have no plans to provide an additional build. Switching from glibc to musl may be something to consider in the future, but absolutely no promises.
by Oxyd
Wed Mar 24, 2021 9:03 pm
Forum: Releases
Topic: Version 1.1.30
Replies: 21
Views: 24365

Re: Version 1.1.30

Baughn wrote:
Wed Mar 24, 2021 8:48 pm
If this is the changelog for .29, what's the one for .30?

:D
We, uh… released .29 without any of the fixes in it. So these are the changes in .30. .29 was the same as .28, except with a different version number.

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