Search found 1428 matches
- Fri Jun 26, 2015 9:54 am
- Forum: Resolved Problems and Bugs
- Topic: Minor Toolbelt "Bug"
- Replies: 1
- Views: 1229
Re: Minor Toolbelt "Bug"
Fixed in 0.12. Thanks.
- Wed Jun 24, 2015 10:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [ondra] Game doesn't load when config/mod-list.json is corrupted
- Replies: 10
- Views: 4259
Re: [0.11.22] [ondra] Game doesn't load when config/mod-list.json is corrupted
The .zip is fine, I got the file okay. Thanks.
Now to just find out what's causing it. Both files are filled with zeroes, which means it's neither a partial write, nor a completely empty file. Peculiar.
Now to just find out what's causing it. Both files are filled with zeroes, which means it's neither a partial write, nor a completely empty file. Peculiar.
- Wed Jun 24, 2015 2:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [ondra] Game doesn't load when config/mod-list.json is corrupted
- Replies: 10
- Views: 4259
Re: [0.11.22] [ondra] Game doesn't load when config/mod-list.json is corrupted
Thanks. It's a shame the forum won't let you add .json files – I guess changing the file ending might help.
I've made the game ignore config.ini errors. Also saving config.ini and mod-list.json should now be less prone to error (hopefully). This should help the situation.
I've made the game ignore config.ini errors. Also saving config.ini and mod-list.json should now be less prone to error (hopefully). This should help the situation.
- Wed Jun 24, 2015 10:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [ondra] Bad market logic
- Replies: 2
- Views: 1277
Re: [0.11.22] [ondra] Bad market logic
All should be fixed now. Thanks for the report.
- Mon Jun 22, 2015 3:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [ondra] Game doesn't load when config/mod-list.json is corrupted
- Replies: 10
- Views: 4259
Re: [0.11.22] [ondra] Game doesn't load when config/mod-list.json is corrupted
Could you attach the corrupted files? Even if there is nothing in them, they might still be helpful in trying to track down the source of the corruption.
- Fri Jun 12, 2015 10:01 pm
- Forum: Outdated/Not implemented
- Topic: Autosave for --mp-load-game
- Replies: 3
- Views: 8838
Re: Autosave for --mp-load-game
In 0.12, there will be a new flag, --start-server, that will start a server in headless mode. This mode also takes --autosave-interval and --latency to do exactly what you're asking for. So: Done.
- Sat May 23, 2015 9:40 pm
- Forum: General discussion
- Topic: Silly thoughts about Science Packs
- Replies: 25
- Views: 13971
Re: Silly thoughts about Science Packs
The scientists play with their toy mini-factories built using the inserters and belts until inspiration strikes them and they suddenly churn out an idea towards the required goal. Or maybe they build mini-factories to produce some highly specialised lab equipment. Maybe we could feed them crafting m...
- Fri May 15, 2015 9:13 pm
- Forum: News
- Topic: Friday Facts #86 - Trees
- Replies: 86
- Views: 58922
Re: Friday Facts #86 - Trees
A way to make the trees even more fancy would be to give them background sounds, like factory buildings have. Walking through a forest, you could hear leaves rustling in the wind and birds chirp. Maybe this could depend on pollution level, so forests near your factory sound lifeless but forests furt...