Search found 1428 matches

by Oxyd
Sat Jul 18, 2015 1:23 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] 0.12 world deleted
Replies: 9
Views: 3647

Re: 0.12 world deleted

4149.679 Warning FileUtil.cpp:234: C:/Users\Riley\AppData\Roaming\Factorio\temp\currently-saving_437d9c10 was read only, the read only flag had to be removed so it can be deleted. 4149.700 Error Util.cpp:45: boost::filesystem::status: Access is denied: "C:/Users\Riley\AppData\Roaming\Factorio\...
by Oxyd
Fri Jul 17, 2015 11:29 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 146433

Re: Version 0.12.0

there will be a Windows Server multiplayer version? Without graphics, for a root with windows would be great. I don't think we even have a Windows Server machine anywhere in the office. Nevertheless, the Windows binary should come with the same --start-server option as the Linux and Mac binaries. S...
by Oxyd
Fri Jul 17, 2015 8:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] [Oxyd] Headless mode is unusable
Replies: 20
Views: 9549

Re: [0.12] Headless mode is unusable

cpw wrote:Understood, but it's not really a server only binary. It's a "lightweight UI-less" mode.
That is correct, yes. Basically it is a replacement for the abomination that is this guide for previous versions.
by Oxyd
Fri Jul 17, 2015 7:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] [Oxyd] Headless mode is unusable
Replies: 20
Views: 9549

Re: [0.12] Headless mode is unusable

What we really anticipated was allowing people to run Factorio on their own machines or at least machines where they can install the necessary dependencies. Separate headless binary would be very nice, but tearing Allegro out of Factorio is no small task, so don't anticipate being able to run Factor...
by Oxyd
Fri Jul 17, 2015 7:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] [Oxyd] Headless mode is unusable
Replies: 20
Views: 9549

Re: [0.12] Headless mode is unusable

What's the difficulty in installing these libraries? You don't need an actual working X server, just the libraries.
by Oxyd
Fri Jul 17, 2015 3:56 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 146433

Re: Version 0.12.0

sillyfly wrote:Hoozah! Can't wait to try it out! Sadly, not too much time for it right now :(
FactorioBot wrote:All turrets are now 4x4;

You mean 2x2, right?
Yes, I mean 2x2.
by Oxyd
Fri Jul 17, 2015 3:01 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 71932

Re: Friday facts #95

Mangledpork wrote:IT'S HERE.

Now to make the overview video.

Gentlemen, time me.
I fully expect to be able to watch it when I get home.
by Oxyd
Wed Jul 15, 2015 8:10 pm
Forum: Multiplayer / Dedicated Server
Topic: Multiplayer Server at Microsoft Server 2012 re
Replies: 5
Views: 13297

Re: Multiplayer Server at Microsoft Server 2012 re

I'm hardly a Windows expert, but as I understand it, DirectX isn't enabled on Windows Server. Since the Windows builds of Factorio use DirectX, that means you can't run it on Windows Server.
by Oxyd
Fri Jul 10, 2015 8:10 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 22932

Re: 0.12 status

kiba wrote:Do they test the features in single player mode first rather than testing it in multiplayer mode at the same time?
We have a multiplayer world that we all play on. That's how we test.
by Oxyd
Wed Jul 08, 2015 9:38 am
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 46474

Re: Friday Facts #93 - Furious Finish

Old saves will load just fine, the turrets will work as well. They'll simply overlap in a slightly ugly manner, but they'll work. However, new laser turrets have four times the power draw of old laser turrets. This means that your defences will suddenly draw four times more power from your factory. ...
by Oxyd
Wed Jul 08, 2015 8:40 am
Forum: Technical Help
Topic: Cannot save on linux
Replies: 12
Views: 7170

Re: Cannot save on linux

Can you post your /etc/default/locale ? I think you or something else have managed to misconfigure that.
by Oxyd
Tue Jul 07, 2015 10:03 pm
Forum: Modding discussion
Topic: Mod changes in 0.12
Replies: 21
Views: 27668

Re: Mod changes in 0.12

A surface is like a dimension. Surfaces aren't on locations; it's the other way around: Locations are on surfaces. If you want to iterate through all surfaces, you can simply do for _, s in pairs(game.surfaces) do whatever_you_want(s); end Or you can simply limit yourself to only doing things to the...
by Oxyd
Tue Jul 07, 2015 9:31 pm
Forum: General discussion
Topic: Who is back for .12 !
Replies: 22
Views: 14207

Re: Who is back for .12 !

Why, I do like playing 0.12, it's really nice.
by Oxyd
Sun Jul 05, 2015 2:26 pm
Forum: Technical Help
Topic: Cannot save on linux
Replies: 12
Views: 7170

Re: Cannot save on linux

Can you run

Code: Select all

locale
in a terminal and post the output here?
by Oxyd
Fri Jul 03, 2015 3:05 pm
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 46474

Re: Friday Facts #93 - Furious Finish

Guys, asteroids are in a stable orbit. The rocks that occasionally crash into offices are called meteorites. Or pavement stones, if there is some rioting going on, but I'm sure no responsible rioter would do that to the creators of an awesome game like Factorio. I suppose debris from a sufficiently...
by Oxyd
Fri Jul 03, 2015 10:24 am
Forum: Resolved Problems and Bugs
Topic: Minor bug: Console/chat breaks when autosave is triggered
Replies: 6
Views: 4429

Re: Minor bug: Console/chat breaks when autosave is triggered

I also fixed the related issue with your deconstruction planner and blueprint being cancelled when the autosave dialog shows up whilst you're still dragging.
by Oxyd
Sun Jun 28, 2015 1:13 am
Forum: Gameplay Help
Topic: Chemical Factory not accepting input. (.11.22)
Replies: 11
Views: 9529

Re: Chemical Factory not accepting input. (.11.22)

You piped the ingredients to the wrong inputs. If you hover over the chemical plant, it will show you icons over each of its inputs that tell you what ingredient that input expects. If you hook up the inputs right, your plant works just fine. :)
by Oxyd
Fri Jun 26, 2015 7:49 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 55138

Re: Friday Facts #92 - Personal roboport

Gandalf wrote:
Align wrote:Hey, those turrets aren't rotating :(
They also aren't yellow. They look broken. o.ô
That might be .gif's colour compression at work here. Normally they don't look as … muddy.
by Oxyd
Fri Jun 26, 2015 10:37 am
Forum: Resolved Problems and Bugs
Topic: Minor bug: Console/chat breaks when autosave is triggered
Replies: 6
Views: 4429

Re: Minor bug: Console/chat breaks when autosave is triggered

This was annoying the hell out of me as well. Fixed.

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