Search found 1428 matches
- Sat Jul 18, 2015 1:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] 0.12 world deleted
- Replies: 9
- Views: 3647
Re: 0.12 world deleted
4149.679 Warning FileUtil.cpp:234: C:/Users\Riley\AppData\Roaming\Factorio\temp\currently-saving_437d9c10 was read only, the read only flag had to be removed so it can be deleted. 4149.700 Error Util.cpp:45: boost::filesystem::status: Access is denied: "C:/Users\Riley\AppData\Roaming\Factorio\...
- Fri Jul 17, 2015 11:29 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 146433
Re: Version 0.12.0
there will be a Windows Server multiplayer version? Without graphics, for a root with windows would be great. I don't think we even have a Windows Server machine anywhere in the office. Nevertheless, the Windows binary should come with the same --start-server option as the Linux and Mac binaries. S...
- Fri Jul 17, 2015 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] [Oxyd] Headless mode is unusable
- Replies: 20
- Views: 9549
Re: [0.12] Headless mode is unusable
That is correct, yes. Basically it is a replacement for the abomination that is this guide for previous versions.cpw wrote:Understood, but it's not really a server only binary. It's a "lightweight UI-less" mode.
- Fri Jul 17, 2015 7:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] [Oxyd] Headless mode is unusable
- Replies: 20
- Views: 9549
Re: [0.12] Headless mode is unusable
What we really anticipated was allowing people to run Factorio on their own machines or at least machines where they can install the necessary dependencies. Separate headless binary would be very nice, but tearing Allegro out of Factorio is no small task, so don't anticipate being able to run Factor...
- Fri Jul 17, 2015 7:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] [Oxyd] Headless mode is unusable
- Replies: 20
- Views: 9549
Re: [0.12] Headless mode is unusable
What's the difficulty in installing these libraries? You don't need an actual working X server, just the libraries.
- Fri Jul 17, 2015 3:56 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 146433
Re: Version 0.12.0
Yes, I mean 2x2.sillyfly wrote:Hoozah! Can't wait to try it out! Sadly, not too much time for it right now
FactorioBot wrote:All turrets are now 4x4;
You mean 2x2, right?
- Fri Jul 17, 2015 3:01 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 71932
Re: Friday facts #95
I fully expect to be able to watch it when I get home.Mangledpork wrote:IT'S HERE.
Now to make the overview video.
Gentlemen, time me.
- Wed Jul 15, 2015 8:10 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Multiplayer Server at Microsoft Server 2012 re
- Replies: 5
- Views: 13297
Re: Multiplayer Server at Microsoft Server 2012 re
I'm hardly a Windows expert, but as I understand it, DirectX isn't enabled on Windows Server. Since the Windows builds of Factorio use DirectX, that means you can't run it on Windows Server.
- Fri Jul 10, 2015 8:10 pm
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 22932
Re: 0.12 status
We have a multiplayer world that we all play on. That's how we test.kiba wrote:Do they test the features in single player mode first rather than testing it in multiplayer mode at the same time?
- Wed Jul 08, 2015 9:38 am
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 46474
Re: Friday Facts #93 - Furious Finish
Old saves will load just fine, the turrets will work as well. They'll simply overlap in a slightly ugly manner, but they'll work. However, new laser turrets have four times the power draw of old laser turrets. This means that your defences will suddenly draw four times more power from your factory. ...
- Wed Jul 08, 2015 8:40 am
- Forum: Technical Help
- Topic: Cannot save on linux
- Replies: 12
- Views: 7170
Re: Cannot save on linux
Can you post your /etc/default/locale ? I think you or something else have managed to misconfigure that.
- Tue Jul 07, 2015 10:03 pm
- Forum: Modding discussion
- Topic: Mod changes in 0.12
- Replies: 21
- Views: 27668
Re: Mod changes in 0.12
A surface is like a dimension. Surfaces aren't on locations; it's the other way around: Locations are on surfaces. If you want to iterate through all surfaces, you can simply do for _, s in pairs(game.surfaces) do whatever_you_want(s); end Or you can simply limit yourself to only doing things to the...
- Tue Jul 07, 2015 9:31 pm
- Forum: General discussion
- Topic: Who is back for .12 !
- Replies: 22
- Views: 14207
Re: Who is back for .12 !
Why, I do like playing 0.12, it's really nice.
- Sun Jul 05, 2015 2:26 pm
- Forum: Technical Help
- Topic: Cannot save on linux
- Replies: 12
- Views: 7170
Re: Cannot save on linux
Can you run in a terminal and post the output here?
Code: Select all
locale
- Fri Jul 03, 2015 3:05 pm
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 46474
Re: Friday Facts #93 - Furious Finish
Guys, asteroids are in a stable orbit. The rocks that occasionally crash into offices are called meteorites. Or pavement stones, if there is some rioting going on, but I'm sure no responsible rioter would do that to the creators of an awesome game like Factorio. I suppose debris from a sufficiently...
- Fri Jul 03, 2015 10:24 am
- Forum: Resolved Problems and Bugs
- Topic: Minor bug: Console/chat breaks when autosave is triggered
- Replies: 6
- Views: 4429
Re: Minor bug: Console/chat breaks when autosave is triggered
I also fixed the related issue with your deconstruction planner and blueprint being cancelled when the autosave dialog shows up whilst you're still dragging.
- Wed Jul 01, 2015 2:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2][Oxyd] chests asking too much drives bots mad
- Replies: 5
- Views: 5239
Re: [0.10.2][Oxyd] chests asking too much drives bots mad
Should be fixed in 0.12.
- Sun Jun 28, 2015 1:13 am
- Forum: Gameplay Help
- Topic: Chemical Factory not accepting input. (.11.22)
- Replies: 11
- Views: 9529
Re: Chemical Factory not accepting input. (.11.22)
You piped the ingredients to the wrong inputs. If you hover over the chemical plant, it will show you icons over each of its inputs that tell you what ingredient that input expects. If you hook up the inputs right, your plant works just fine.
- Fri Jun 26, 2015 7:49 pm
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 55138
Re: Friday Facts #92 - Personal roboport
That might be .gif's colour compression at work here. Normally they don't look as … muddy.Gandalf wrote:They also aren't yellow. They look broken. o.ôAlign wrote:Hey, those turrets aren't rotating
- Fri Jun 26, 2015 10:37 am
- Forum: Resolved Problems and Bugs
- Topic: Minor bug: Console/chat breaks when autosave is triggered
- Replies: 6
- Views: 4429
Re: Minor bug: Console/chat breaks when autosave is triggered
This was annoying the hell out of me as well. Fixed.