Thanks, there's certainly something weird going on. When you hover over the laser turret icon in the crafting menu, the tooltip will say that power consumption is 2.4 MW, as it should be. But when you place it, it's suddenly 6.2 MW.
Is this map migrated from 0.11 or did you start it in 0.12?
Search found 1428 matches
- Sat Jul 25, 2015 12:47 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 62692
- Sat Jul 25, 2015 12:30 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 62692
Re: Version 0.12.1
You can attach it here when replying to this thread.
- Sat Jul 25, 2015 12:18 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 62692
Re: Version 0.12.1
Can you send me your save?roman566 wrote:Nope. I do have another network, but it's purely for my second factory.
- Sat Jul 25, 2015 12:11 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 62692
Re: Version 0.12.1
Something's wrong there, this might be a bug actually. You're supposed to see 4.8 MW. Is the turret connected to two different electric networks?
- Sat Jul 25, 2015 11:44 am
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 62692
Re: Version 0.12.1
Where did you get the 6 MW figure? Hovering over a laser turret clearly shows drain of 24 kW for me. Are we talking vanilla turrets?roman566 wrote:Oh, I just checked Wiki. Laser Turret had 600 kW drain, now it has 6 MW... ten times more. Did I miss it in patch or something?
- Fri Jul 24, 2015 11:24 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 62692
Re: Version 0.12.1
You sure a 5-year-old won't just OK the confirmation dialogue?Pinstar wrote:THANK YOU. Hopefully this will prevent my 5 year old from deleting all my saves....again...should he sneak onto my computer.FactorioBot wrote:
- The delete button in Load Game or Save Game dialogs now asks for confirmation before deleting
- Fri Jul 24, 2015 10:59 pm
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 39670
Re: Friday Facts #96 - The fixing phase
So, you want the game to just hang for a few seconds as it autosaves? In that case, you're out of luck – we definitely want to tell the user that the game is doing something instead of just hanging for a bit. Yes, I do. You don't forget about unexperienced users, which is good and important. But ma...
- Fri Jul 24, 2015 6:16 pm
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 39670
Re: Friday Facts #96 - The fixing phase
When you're dealing with GUI tweaks, will you also (at least optionally) remove the autosave progress bar? :) Or am I the only one who's still bugged by this every time? As always, looking forward to what's up next. You're still doing great work! So, you want the game to just hang for a few seconds...
- Fri Jul 24, 2015 10:40 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 146417
Re: Version 0.12.0
Welcome to the Internet.FishSandwich wrote:Why is everyone getting their panties in a twist?
- Thu Jul 23, 2015 10:53 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Headless server util scripts.[Linux]
- Replies: 5
- Views: 13743
Re: Headless server util scripts.[Linux]
You can use pgrep facserver instead of ps aux | grep facserver. Advantage in using pgrep instead of ps and grep is that pgrep won't list itself in the output. Which means you can simply check its return status instead of checking the actual text output – useful in scripts in general, not just here.
- Wed Jul 22, 2015 6:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] 0.12 world deleted
- Replies: 9
- Views: 3646
Re: [Oxyd] 0.12 world deleted
since you are just renaming old savegame file into backup file this is done quickly and there is no danger of data damage (even in case of power loss) as if you would be copying data into backup file. Yeaaah, that was the reasoning behind our current saving code, I'm sure. What Factorio does is the...
- Wed Jul 22, 2015 4:43 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 71916
Re: Friday facts #95 - 0.12 Release today
One thing I would like for the creator of Factorio Game to do is. Place a confirmation popup when deleting a Saved World. Pressing Delete Save instantly deletes it, but if you mistakenly misclicked on the wrong Saved World, you're basically screwed. It just happened to me. There should be a confirm...
- Wed Jul 22, 2015 4:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0]Headless Server Crash
- Replies: 3
- Views: 1620
Re: [0.12.0]Headless Server Crash
Okay, thanks.
Upon closer inspection, this seems to be this bug, which will be fixed in 0.12.1. Basically, the server tried to play a sound and crashed because it doesn't have its sound subsystem initialised.
Upon closer inspection, this seems to be this bug, which will be fixed in 0.12.1. Basically, the server tried to play a sound and crashed because it doesn't have its sound subsystem initialised.
- Wed Jul 22, 2015 3:23 pm
- Forum: Duplicates
- Topic: [0.12.0] Crash on repeated use of alias for game.player.print
- Replies: 1
- Views: 3039
Re: [0.12.0] Crash on repeated use of alias for game.player.print
Yes, this is a known bug. Don't do it.
Instead, you can do
The bug might get fixed eventually, but it's low priority.
Instead, you can do
Code: Select all
dis = function(m) game.player.print(m) end
- Wed Jul 22, 2015 12:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][posila] Laser turrets drain accumulators while idle
- Replies: 3
- Views: 4019
Re: [0.12.0] Laser turrets drain accumulators while idle
Well, yes. Pretty much everything drains power even when idling, including laser turrets. Or am I misunderstanding something?
- Wed Jul 22, 2015 9:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0]Headless Server Crash
- Replies: 3
- Views: 1620
Re: [0.12.0]Headless Server Crash
I can't reproduce the crash here. Can you provide more details? Do you know what you and other players were doing at the time it crashed? What is the exact command line you used to start the server? Anything else?
- Wed Jul 22, 2015 8:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] 0.12 world deleted
- Replies: 9
- Views: 3646
Re: [Oxyd] 0.12 world deleted
I made some changes to the saving code, so hopefully there won't be any more issues like this.
- Tue Jul 21, 2015 6:56 pm
- Forum: Technical Help
- Topic: game crash after update 0.12
- Replies: 6
- Views: 4409
Re: game crash after update 0.12
I see. I'm afraid that campaigns are broken in 0.12.0. This will be fixed in 0.12.1. Sorry about that.
- Tue Jul 21, 2015 10:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12][Oxyd] Server Flamethrower crash.
- Replies: 1
- Views: 2240
Re: [0.12][Oxyd] Server Flamethrower crash.
Fixed for 0.12.1. Thanks.
- Tue Jul 21, 2015 9:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Crash in Campaign
- Replies: 1
- Views: 777
Re: [0.12.0] Crash in Campaign
Fixed in 0.12.1.