Search found 1428 matches

by Oxyd
Sat Jul 25, 2015 12:47 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 62692

Re: Version 0.12.1

Thanks, there's certainly something weird going on. When you hover over the laser turret icon in the crafting menu, the tooltip will say that power consumption is 2.4 MW, as it should be. But when you place it, it's suddenly 6.2 MW.

Is this map migrated from 0.11 or did you start it in 0.12?
by Oxyd
Sat Jul 25, 2015 12:30 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 62692

Re: Version 0.12.1

You can attach it here when replying to this thread.
by Oxyd
Sat Jul 25, 2015 12:18 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 62692

Re: Version 0.12.1

roman566 wrote:Nope. I do have another network, but it's purely for my second factory.
Can you send me your save?
by Oxyd
Sat Jul 25, 2015 12:11 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 62692

Re: Version 0.12.1

Something's wrong there, this might be a bug actually. You're supposed to see 4.8 MW. Is the turret connected to two different electric networks?
by Oxyd
Sat Jul 25, 2015 11:44 am
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 62692

Re: Version 0.12.1

roman566 wrote:Oh, I just checked Wiki. Laser Turret had 600 kW drain, now it has 6 MW... ten times more. Did I miss it in patch or something?
Where did you get the 6 MW figure? Hovering over a laser turret clearly shows drain of 24 kW for me. Are we talking vanilla turrets?
by Oxyd
Fri Jul 24, 2015 11:24 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 62692

Re: Version 0.12.1

Pinstar wrote:
FactorioBot wrote:
  • The delete button in Load Game or Save Game dialogs now asks for confirmation before deleting
THANK YOU. Hopefully this will prevent my 5 year old from deleting all my saves....again...should he sneak onto my computer.
You sure a 5-year-old won't just OK the confirmation dialogue? :P
by Oxyd
Fri Jul 24, 2015 10:59 pm
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 39670

Re: Friday Facts #96 - The fixing phase

So, you want the game to just hang for a few seconds as it autosaves? In that case, you're out of luck – we definitely want to tell the user that the game is doing something instead of just hanging for a bit. Yes, I do. You don't forget about unexperienced users, which is good and important. But ma...
by Oxyd
Fri Jul 24, 2015 6:16 pm
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 39670

Re: Friday Facts #96 - The fixing phase

When you're dealing with GUI tweaks, will you also (at least optionally) remove the autosave progress bar? :) Or am I the only one who's still bugged by this every time? As always, looking forward to what's up next. You're still doing great work! So, you want the game to just hang for a few seconds...
by Oxyd
Fri Jul 24, 2015 10:40 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 146417

Re: Version 0.12.0

FishSandwich wrote:Why is everyone getting their panties in a twist?
Welcome to the Internet.
by Oxyd
Thu Jul 23, 2015 10:53 pm
Forum: Multiplayer / Dedicated Server
Topic: Headless server util scripts.[Linux]
Replies: 5
Views: 13743

Re: Headless server util scripts.[Linux]

You can use pgrep facserver instead of ps aux | grep facserver. Advantage in using pgrep instead of ps and grep is that pgrep won't list itself in the output. Which means you can simply check its return status instead of checking the actual text output – useful in scripts in general, not just here. :)
by Oxyd
Wed Jul 22, 2015 6:11 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] 0.12 world deleted
Replies: 9
Views: 3646

Re: [Oxyd] 0.12 world deleted

since you are just renaming old savegame file into backup file this is done quickly and there is no danger of data damage (even in case of power loss) as if you would be copying data into backup file. Yeaaah, that was the reasoning behind our current saving code, I'm sure. What Factorio does is the...
by Oxyd
Wed Jul 22, 2015 4:43 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 71916

Re: Friday facts #95 - 0.12 Release today

One thing I would like for the creator of Factorio Game to do is. Place a confirmation popup when deleting a Saved World. Pressing Delete Save instantly deletes it, but if you mistakenly misclicked on the wrong Saved World, you're basically screwed. It just happened to me. There should be a confirm...
by Oxyd
Wed Jul 22, 2015 4:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0]Headless Server Crash
Replies: 3
Views: 1620

Re: [0.12.0]Headless Server Crash

Okay, thanks.

Upon closer inspection, this seems to be this bug, which will be fixed in 0.12.1. Basically, the server tried to play a sound and crashed because it doesn't have its sound subsystem initialised.
by Oxyd
Wed Jul 22, 2015 3:23 pm
Forum: Duplicates
Topic: [0.12.0] Crash on repeated use of alias for game.player.print
Replies: 1
Views: 3039

Re: [0.12.0] Crash on repeated use of alias for game.player.print

Yes, this is a known bug. Don't do it.

Instead, you can do

Code: Select all

dis = function(m) game.player.print(m) end
The bug might get fixed eventually, but it's low priority.
by Oxyd
Wed Jul 22, 2015 12:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0][posila] Laser turrets drain accumulators while idle
Replies: 3
Views: 4019

Re: [0.12.0] Laser turrets drain accumulators while idle

Well, yes. Pretty much everything drains power even when idling, including laser turrets. Or am I misunderstanding something?
by Oxyd
Wed Jul 22, 2015 9:36 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0]Headless Server Crash
Replies: 3
Views: 1620

Re: [0.12.0]Headless Server Crash

I can't reproduce the crash here. Can you provide more details? Do you know what you and other players were doing at the time it crashed? What is the exact command line you used to start the server? Anything else?
by Oxyd
Wed Jul 22, 2015 8:46 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] 0.12 world deleted
Replies: 9
Views: 3646

Re: [Oxyd] 0.12 world deleted

I made some changes to the saving code, so hopefully there won't be any more issues like this.
by Oxyd
Tue Jul 21, 2015 6:56 pm
Forum: Technical Help
Topic: game crash after update 0.12
Replies: 6
Views: 4409

Re: game crash after update 0.12

I see. I'm afraid that campaigns are broken in 0.12.0. This will be fixed in 0.12.1. Sorry about that.
by Oxyd
Tue Jul 21, 2015 10:28 am
Forum: Resolved Problems and Bugs
Topic: [0.12][Oxyd] Server Flamethrower crash.
Replies: 1
Views: 2240

Re: [0.12][Oxyd] Server Flamethrower crash.

Fixed for 0.12.1. Thanks.
by Oxyd
Tue Jul 21, 2015 9:31 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Crash in Campaign
Replies: 1
Views: 777

Re: [0.12.0] Crash in Campaign

Fixed in 0.12.1.

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