Search found 1428 matches
- Tue Aug 04, 2015 10:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Opposite Forces Opening Enemy Buildings Dysync Bug.
- Replies: 1
- Views: 2083
- Tue Aug 04, 2015 9:14 am
- Forum: Pending
- Topic: [0.12.2]Game freezes when minimized or otherwise interrupted
- Replies: 1
- Views: 4466
Re: [0.12.2]Game freezes when minimized or otherwise interrupted
What graphics card do you have?
- Fri Jul 31, 2015 10:12 pm
- Forum: Multiplayer
- Topic: How-to Make a server on VPS(DigitalOcean,)
- Replies: 10
- Views: 43991
Re: How-to Make a server on VPS(DigitalOcean,)
You do not need anything like that, just follow the guide on the wiki https://forums.factorio.com/wiki/index.php?title=Multiplayer#Linux Since 0.12.2 you cans tart factorio with '--start-server <save_name>' and it will start in headless mode without any of the previous hackish solutions. How so? In...
- Fri Jul 31, 2015 9:19 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Minimal server package?
- Replies: 2
- Views: 8314
Re: Minimal server package?
We want to do just that in one of the future 0.12 versions, yes.
- Thu Jul 30, 2015 10:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] Worms don't attack in peaceful mode
- Replies: 2
- Views: 1100
Re: [0.12.1] Worms don't attack in peaceful mode
On a second look, this was fairly straightforward. Fixed in 0.12.2.
- Wed Jul 29, 2015 10:27 am
- Forum: Won't fix.
- Topic: [0.12] [linux] Segfault when resizing the game window
- Replies: 7
- Views: 14876
Re: Segfault when resizing the game window
Does this only happen with i3? What distribution do you use? What graphics card and what drivers do you use?
- Tue Jul 28, 2015 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Crash when starting up
- Replies: 1
- Views: 1103
Re: [Oxyd] Crash when starting up
Thanks. Factorio should now be able to ignore these errors.
- Tue Jul 28, 2015 1:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
- Replies: 11
- Views: 6532
Re: [0.12.1] [Oxyd] Possible Bot Related Crash
I've merged pnlarsson's thread into this one because it is the same bug. It appears that something went wrong with your saves in the early 0.11 era, but the game only started crashing now. I've added migration code to 0.12.2 that will automatically fix your saves when loading, so you'll be able to c...
- Tue Jul 28, 2015 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1][Oxyd] Inserters vs Enemy Chests
- Replies: 7
- Views: 4406
Re: [0.12.1][Oxyd] Inserters vs Enemy Chests
Oh, I see. Thanks for reporting that.
- Tue Jul 28, 2015 9:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1][Oxyd] Inserters vs Enemy Chests
- Replies: 7
- Views: 4406
Re: [0.12.1][Oxyd] Inserters vs Enemy Chests
Do they do that? I just tested it and they completely ignored enemy logistic chests. Are you seeing a case whey they interact with an enemy logistic chest?
- Tue Jul 28, 2015 9:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1][Oxyd] Inserters vs Enemy Chests
- Replies: 7
- Views: 4406
Re: [0.12.1] Inserters vs Enemy Chests
Bots shouldn't interact with them already, no? And yes, allowing inserters to take items from enemy chests is an oversight.
- Mon Jul 27, 2015 8:41 pm
- Forum: Multiplayer
- Topic: Headless server speed
- Replies: 3
- Views: 8548
Re: Headless server speed
Code: Select all
factorio --start-server your-map --latency-ms 200
You can run
Code: Select all
factorio --help
- Mon Jul 27, 2015 6:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
- Replies: 11
- Views: 6532
Re: [0.12.1] [Oxyd] Possible Bot Related Crash
Thanks. And yes, I'd like the 0.11.13-0 map as well. Just post it here, I can run it overnight myself if necessary.
- Mon Jul 27, 2015 4:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
- Replies: 11
- Views: 6532
Re: [0.12.1] [Oxyd] Possible Bot Related Crash
This seems to be this crash. Do happen to have an earlier version of this map saved in 0.12.0? Assuming it worked fine in 0.12.0, that is.
- Mon Jul 27, 2015 4:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
- Replies: 11
- Views: 6532
Re: [Oxyd] 0.12.1 Segfault - attached log
Thanks. I assume this crash wasn't happening in 0.12.0 and only started in 0.12.1, is that right? If it is, do you have an older version of this map that was saved in 0.12.0?
- Mon Jul 27, 2015 9:06 am
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 39632
Re: Friday Facts #96 - The fixing phase
The research window is almost as annoying in it's interruption of gameplay. In case you don't know; In the options you can disable the research window so it acts the same as in multiplayer. Yes. That worked for a while, but at some point before 11.22, it stopped working as we'd want it to. Now, eve...
- Mon Jul 27, 2015 12:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
- Replies: 11
- Views: 6532
Re: 0.12.1 Segfault - attached log
Please post the save as well.
- Sat Jul 25, 2015 1:54 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 62656
Re: Version 0.12.1
Actually no, I'm sorry, I'm confusing myself again. Laser Turret Shooting Speed would increase laser turret's power consumption in 0.11 as well, so it's working as intended. Only on larger scales. So, it's intended behavior? Does the research state that it increases power consumption? No, it doesn'...
- Sat Jul 25, 2015 1:46 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 62656
Re: Version 0.12.1
Actually no, I'm sorry, I'm confusing myself again. Laser Turret Shooting Speed would increase laser turret's power consumption in 0.11 as well, so it's working as intended. Only on larger scales.
- Sat Jul 25, 2015 1:36 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 62656
Re: Version 0.12.1
So I've investigated and this is indeed a bug. It's caused by the Laser Turret Shooting Speed researches – researching these increases laser turrets' power drain beyond 2.4 MW.