Search found 1428 matches

by Oxyd
Tue Aug 04, 2015 9:14 am
Forum: Pending
Topic: [0.12.2]Game freezes when minimized or otherwise interrupted
Replies: 1
Views: 4466

Re: [0.12.2]Game freezes when minimized or otherwise interrupted

What graphics card do you have?
by Oxyd
Fri Jul 31, 2015 10:12 pm
Forum: Multiplayer
Topic: How-to Make a server on VPS(DigitalOcean,)
Replies: 10
Views: 43991

Re: How-to Make a server on VPS(DigitalOcean,)

You do not need anything like that, just follow the guide on the wiki https://forums.factorio.com/wiki/index.php?title=Multiplayer#Linux Since 0.12.2 you cans tart factorio with '--start-server <save_name>' and it will start in headless mode without any of the previous hackish solutions. How so? In...
by Oxyd
Fri Jul 31, 2015 9:19 pm
Forum: Multiplayer / Dedicated Server
Topic: Minimal server package?
Replies: 2
Views: 8314

Re: Minimal server package?

We want to do just that in one of the future 0.12 versions, yes.
by Oxyd
Thu Jul 30, 2015 10:14 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] Worms don't attack in peaceful mode
Replies: 2
Views: 1100

Re: [0.12.1] Worms don't attack in peaceful mode

On a second look, this was fairly straightforward. Fixed in 0.12.2.
by Oxyd
Wed Jul 29, 2015 10:27 am
Forum: Won't fix.
Topic: [0.12] [linux] Segfault when resizing the game window
Replies: 7
Views: 14876

Re: Segfault when resizing the game window

Does this only happen with i3? What distribution do you use? What graphics card and what drivers do you use?
by Oxyd
Tue Jul 28, 2015 4:23 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Crash when starting up
Replies: 1
Views: 1103

Re: [Oxyd] Crash when starting up

Thanks. Factorio should now be able to ignore these errors.
by Oxyd
Tue Jul 28, 2015 1:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
Replies: 11
Views: 6532

Re: [0.12.1] [Oxyd] Possible Bot Related Crash

I've merged pnlarsson's thread into this one because it is the same bug. It appears that something went wrong with your saves in the early 0.11 era, but the game only started crashing now. I've added migration code to 0.12.2 that will automatically fix your saves when loading, so you'll be able to c...
by Oxyd
Tue Jul 28, 2015 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1][Oxyd] Inserters vs Enemy Chests
Replies: 7
Views: 4406

Re: [0.12.1][Oxyd] Inserters vs Enemy Chests

Oh, I see. Thanks for reporting that.
by Oxyd
Tue Jul 28, 2015 9:57 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1][Oxyd] Inserters vs Enemy Chests
Replies: 7
Views: 4406

Re: [0.12.1][Oxyd] Inserters vs Enemy Chests

Do they do that? I just tested it and they completely ignored enemy logistic chests. Are you seeing a case whey they interact with an enemy logistic chest?
by Oxyd
Tue Jul 28, 2015 9:11 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1][Oxyd] Inserters vs Enemy Chests
Replies: 7
Views: 4406

Re: [0.12.1] Inserters vs Enemy Chests

Bots shouldn't interact with them already, no? And yes, allowing inserters to take items from enemy chests is an oversight.
by Oxyd
Mon Jul 27, 2015 8:41 pm
Forum: Multiplayer
Topic: Headless server speed
Replies: 3
Views: 8548

Re: Headless server speed

Code: Select all

factorio --start-server your-map --latency-ms 200
will set the latency to 200 ms, for example.

You can run

Code: Select all

factorio --help
to get an overview of all command-line options.
by Oxyd
Mon Jul 27, 2015 6:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
Replies: 11
Views: 6532

Re: [0.12.1] [Oxyd] Possible Bot Related Crash

Thanks. And yes, I'd like the 0.11.13-0 map as well. Just post it here, I can run it overnight myself if necessary. :)
by Oxyd
Mon Jul 27, 2015 4:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
Replies: 11
Views: 6532

Re: [0.12.1] [Oxyd] Possible Bot Related Crash

This seems to be this crash. Do happen to have an earlier version of this map saved in 0.12.0? Assuming it worked fine in 0.12.0, that is.
by Oxyd
Mon Jul 27, 2015 4:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
Replies: 11
Views: 6532

Re: [Oxyd] 0.12.1 Segfault - attached log

Thanks. I assume this crash wasn't happening in 0.12.0 and only started in 0.12.1, is that right? If it is, do you have an older version of this map that was saved in 0.12.0?
by Oxyd
Mon Jul 27, 2015 9:06 am
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 39632

Re: Friday Facts #96 - The fixing phase

The research window is almost as annoying in it's interruption of gameplay. In case you don't know; In the options you can disable the research window so it acts the same as in multiplayer. Yes. That worked for a while, but at some point before 11.22, it stopped working as we'd want it to. Now, eve...
by Oxyd
Mon Jul 27, 2015 12:27 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
Replies: 11
Views: 6532

Re: 0.12.1 Segfault - attached log

Please post the save as well.
by Oxyd
Sat Jul 25, 2015 1:54 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 62656

Re: Version 0.12.1

Actually no, I'm sorry, I'm confusing myself again. Laser Turret Shooting Speed would increase laser turret's power consumption in 0.11 as well, so it's working as intended. Only on larger scales. So, it's intended behavior? Does the research state that it increases power consumption? No, it doesn'...
by Oxyd
Sat Jul 25, 2015 1:46 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 62656

Re: Version 0.12.1

Actually no, I'm sorry, I'm confusing myself again. Laser Turret Shooting Speed would increase laser turret's power consumption in 0.11 as well, so it's working as intended. Only on larger scales.
by Oxyd
Sat Jul 25, 2015 1:36 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 62656

Re: Version 0.12.1

So I've investigated and this is indeed a bug. It's caused by the Laser Turret Shooting Speed researches – researching these increases laser turrets' power drain beyond 2.4 MW.

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