Search found 1428 matches
- Sat Apr 09, 2022 11:27 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Factorio crashes during cropping when using "genshin-impact-skin" mod (Linux)
- Replies: 1
- Views: 3020
Re: [1.1.57] Factorio crashes during cropping when using "genshin-impact-skin" mod (Linux)
Thanks, fixed in 1.1.58.
- Mon Apr 04, 2022 12:00 pm
- Forum: Bug Reports
- Topic: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
- Replies: 3
- Views: 1728
Re: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
Can you post the save, please?
- Fri Mar 25, 2022 10:57 pm
- Forum: Technical Help
- Topic: Problem with multiple instances of Factorio
- Replies: 4
- Views: 3427
Re: Problem with multiple instances of Factorio
Two instances cannot share the same write-data directory because they use that to write various files. Some of those are permanent, such as the log file, some are temporary, such as the map file the server creates when someone joins. If two instances tried to use the same path they'd step on each ot...
- Thu Mar 24, 2022 11:49 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
- Replies: 8
- Views: 5500
Re: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
Okay, I think I worked it out. Steam uses LD_PRELOAD to inject gameoverlayrenderer.so into games, but apparently injecting that .so into xdg-open makes it take forever. So the “fix” – or rather a workaround – is to unsetenv("LD_PRELOAD") before exec'ing xdg-open. That seems to fix it on m...
- Tue Mar 22, 2022 4:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
- Replies: 8
- Views: 5500
Re: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
Okay, I think I worked it out. Steam uses LD_PRELOAD to inject gameoverlayrenderer.so into games, but apparently injecting that .so into xdg-open makes it take forever. So the “fix” – or rather a workaround – is to unsetenv("LD_PRELOAD") before exec'ing xdg-open. That seems to fix it on my...
- Mon Mar 21, 2022 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.56] Some units/unitgroups are calling on_ai_command_completed events non-stop.
- Replies: 2
- Views: 2541
Re: [Oxyd] [1.1.56] Some units/unitgroups are calling on_ai_command_completed events non-stop.
It happens when you set a command (other than attack) as a distraction and it fails, it then fails on_ai_command_completed repeatedly instead of just cancelling the distraction. Nice find, fixed for 1.1.57.
- Mon Mar 14, 2022 4:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash with fixed point number in modded camera gui: "double value not in range"
- Replies: 1
- Views: 2148
Re: [1.1.53] Crash with fixed point number in modded camera gui: "double value not in range"
It's caused by setting the zoom value to 0. The game should check for that. Fixed in 1.1.57, thanks.
- Mon Mar 14, 2022 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.39] Enemies spontaneously teleport
- Replies: 4
- Views: 3652
Re: [1.1.39] Enemies spontaneously teleport
The issue is that the “bounce” speed is given by how close they are together, so if they're really close, they'll get bumped really fast. I limited it to the normal unit speed, which fixes it in this particular case. I'm sure within 5 minutes someone will show up with a mod that changes biters max s...
- Sat Mar 12, 2022 4:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.39]Enemy group lost target and did not move
- Replies: 1
- Views: 3100
Re: [Oxyd] [1.1.39]Enemy group lost target and did not move
Thanks, fixed in 1.1.57.
- Fri Mar 11, 2022 4:01 pm
- Forum: Pending
- Topic: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
- Replies: 7
- Views: 3494
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
I don't see any stuck biters in that replay. Could you at least tell me at what time in the replay I'm supposed to be looking at?
- Fri Mar 11, 2022 12:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.56] "multiplayer.not-received-connection-accept-reply" in error window
- Replies: 1
- Views: 2333
Re: [1.1.56] "multiplayer.not-received-connection-accept-reply" in error window
It should be translated, yeah. Fixed in 1.1.57, thanks.
- Mon Mar 07, 2022 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][1.1.48] Error loading save: "transport line groups are not consistent"
- Replies: 5
- Views: 3777
Re: [Oxyd][1.1.48] Error loading save: "transport line groups are not consistent"
Thanks, should be fixed on our side as well in 1.1.56.
- Tue Mar 01, 2022 5:04 pm
- Forum: Fixed for 2.0
- Topic: [Oxyd] [1.1.53] Construction robots in personal roboport take long to pick upgrade jobs
- Replies: 9
- Views: 4375
Re: [Oxyd] [1.1.53] Construction robots in personal roboport take long to pick upgrade jobs
Thanks for the saves, I see what you meant now. There are indeed different queues for each type of task. Since this is not a serious issue, this will be fixed in the 1.2 major release.
- Wed Feb 23, 2022 3:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.54] Linux build fails to start
- Replies: 2
- Views: 1216
Re: [1.1.54] Linux build fails to start
Finally someone is complaining! We've noticed the issue over an hour ago and I've been waiting for a bug report about it ever since. Looks like you're the lucky winner.
Anyway, a new build is currently in progress which should fix it, so just hold on tight.
Anyway, a new build is currently in progress which should fix it, so just hold on tight.
- Tue Feb 22, 2022 5:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
- Replies: 8
- Views: 5500
Re: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
When opening links from Prototype Explorer or any other link, it takes a lot of time until it is open in browser. By "very long" I mean a minute or two. Opening exact same link from command-line using xdg-open is instant. This problem can be worked around by choosing Steam Linux Runtime a...
- Tue Feb 22, 2022 3:18 pm
- Forum: Fixed for 2.0
- Topic: [Oxyd] [1.1.53] Construction robots in personal roboport take long to pick upgrade jobs
- Replies: 9
- Views: 4375
Re: [1.1.53] Construction robots in personal roboport struggle specifically with upgrade blueprints.
I don't see anything resembling a struggle. Could you be more specific?
- Mon Feb 21, 2022 4:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.53] Multiplayer fails silently to sync specific mod settings
- Replies: 5
- Views: 3799
Re: [Oxyd] [1.1.53] Multiplayer fails silently to sync specific mod settings
Right. I've done two things here: If the client receives something it can't parse, it'll show an error and go back to main menu. It already complained in the log file about corrupt data, but I guess that's easy to miss. Loading a save will make use of the same checks that the client balked on, so yo...
- Mon Feb 21, 2022 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.53] Multiplayer fails silently to sync specific mod settings
- Replies: 5
- Views: 3799
Re: [1.1.53] Multiplayer fails to sync specific mod settings
2. Rebuilt `mod-settings.dat` from scratch with only the mods needed for my campaign, without any clumsy hex editing like the last one. “Clumsy hex editing”? 🤔 The core issue here seems to be that your mod settings are corrupted, so when the client receives them it refuses to load them and conseque...
- Mon Feb 07, 2022 2:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.53/Linux] RCON crash after repeated connections
- Replies: 3
- Views: 16093
Re: [Oxyd] [1.1.53/Linux] RCON crash after repeated connections
The library makes a new TCP connection with each call, and I'm not familiar enough with RCON to know if this is standard. That's fine. But the library never closes those connections, so you keep making new ones until the game breaks at around 500 simultaneous RCON connections. I added a limit of 12...
- Tue Jan 18, 2022 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.51] Crash (Commandable::runBehavior)
- Replies: 3
- Views: 3674
Re: [1.1.51] Crash (Commandable::runBehavior)
Thanks, fixed in 1.1.53.