TL;DR
Add indication of how many items of specific type are in personal productiona queue
What ?
Add an indicator that shows the total items of specific type in production queue
This might be shown in item popoup in inventory/production window.
Why ?
Will help with long production queues ...
Search found 81 matches
- Mon Apr 10, 2023 11:55 am
- Forum: Ideas and Suggestions
- Topic: Add indication of how many items of specific type are in personal productiona queue
- Replies: 0
- Views: 594
ChatGPT
ChatGPT> What is Factorio?
Factorio is a popular real-time strategy and simulation game developed and published by Wube Software. The game was first released in 2016 and is available on Microsoft Windows, MacOS, and Linux platforms.
In Factorio, players are tasked with building and managing an ...
Factorio is a popular real-time strategy and simulation game developed and published by Wube Software. The game was first released in 2016 and is available on Microsoft Windows, MacOS, and Linux platforms.
In Factorio, players are tasked with building and managing an ...
- Tue Jun 14, 2022 6:47 am
- Forum: Ideas and Suggestions
- Topic: Train Stop Tags
- Replies: 23
- Views: 9439
Re: Train Stop Tags
My proposal has same name, but is different.
Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations.
Hi,
I've re-read both OP and your suggestion carefully. You are right ...
- Sun May 29, 2022 8:18 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Tags
- Replies: 23
- Views: 9439
Re: Train Stop Tags
My proposal has same name, but is different.
Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations.
Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations.
- Thu May 26, 2022 6:35 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Tags
- Replies: 23
- Views: 9439
Add possibility to tag train stops
TL;DR
Add possibility to tag train stops
What ?
Train stops tags. Custom tags that are indepedent from stop name used in train schedules.
Possibility so search for tag in station list.
Optional: possibility to change tags via circuit network.
To consider: more than one tag for station.
Why ...
Add possibility to tag train stops
What ?
Train stops tags. Custom tags that are indepedent from stop name used in train schedules.
Possibility so search for tag in station list.
Optional: possibility to change tags via circuit network.
To consider: more than one tag for station.
Why ...
- Wed Nov 10, 2021 5:59 am
- Forum: Minor issues
- Topic: [1.1.46] Inconsistent zoom in different resolutions
- Replies: 6
- Views: 3887
Re: [1.1.46] Inconsistent zoom in different resolutions
With GPU advancement over the years, thos could be revised (or at least made an option in settings).
- Tue Nov 09, 2021 8:07 am
- Forum: Minor issues
- Topic: [1.1.46] Inconsistent zoom in different resolutions
- Replies: 6
- Views: 3887
[1.1.46] Inconsistent zoom in different resolutions
I'm often swithing between resolutions.
In map mode, there seem to be inconsistent point when zooming out and the switch from radar mode/map mode.
This are screenshots in different resolutions, with the zoom maxed out in radar mode (next zoom step would swith to map mode):
3440x1440 res ...
In map mode, there seem to be inconsistent point when zooming out and the switch from radar mode/map mode.
This are screenshots in different resolutions, with the zoom maxed out in radar mode (next zoom step would swith to map mode):
3440x1440 res ...
- Tue Oct 05, 2021 3:43 pm
- Forum: Not a bug
- Topic: [1.1.41] Wrong case of belt-undergrground swith
- Replies: 1
- Views: 1465
[1.1.41] Wrong case of belt-undergrground swith
I'm not sure if it is Factorio or mod bug.
I'm using Factorio Extended+ family of mods.
When I'm using Rapid Belts (from the mod) when 'drawing' belts, undergrounds are not used at all. In ghost mode, there are undergrounds placed correctly, but instead of Rapid Underground, I get normal Transport ...
I'm using Factorio Extended+ family of mods.
When I'm using Rapid Belts (from the mod) when 'drawing' belts, undergrounds are not used at all. In ghost mode, there are undergrounds placed correctly, but instead of Rapid Underground, I get normal Transport ...
- Tue Jul 20, 2021 7:07 pm
- Forum: Not a bug
- Topic: [1.1.36] Roboports do not charge bots from other network
- Replies: 6
- Views: 3184
Re: [1.1.36] Roboports do not charge bots from other network
I think that personal bots may be a special case.Xoriun wrote: Tue Jul 20, 2021 9:38 am But if you extend this further, personal bots could switch to a normal network or even to another player's personal roboport.
- Tue Jul 20, 2021 8:12 am
- Forum: Not a bug
- Topic: [1.1.36] Roboports do not charge bots from other network
- Replies: 6
- Views: 3184
[1.1.36] Roboports do not charge bots from other network
If You have two (or more) roboport networks (say network A and B) and they are set up in a way that some jobs in network A may require bots to go over B, if bots need to charge during passing over B they will not use B roboports, they will use only A roboports.
- Sun Jul 04, 2021 12:41 pm
- Forum: Minor issues
- Topic: [1.1.35] No statistic for wood production
- Replies: 1
- Views: 1603
[1.1.35] No statistic for wood production
There is no statistic for wood production in Production window.
I know that there are deconstructet trees stats, but that is not the same thing - there are stats for each type of tree, but on decostruction they give you wood not a tree.
The same goes for rocks - stone/coal do not show up in ...
I know that there are deconstructet trees stats, but that is not the same thing - there are stats for each type of tree, but on decostruction they give you wood not a tree.
The same goes for rocks - stone/coal do not show up in ...
- Thu Jun 17, 2021 7:43 am
- Forum: Not a bug
- Topic: [1.1.34] Artilery shooting speed
- Replies: 1
- Views: 1326
[1.1.34] Artilery shooting speed
Maybe not a but a bug, but why in bonuses window, artillery shooting speed is under "shells section" and not in "artillery section"?
- Wed May 19, 2021 11:14 am
- Forum: 1 / 0 magic
- Topic: [1.1.33] Crash (ChartRenderer::drawVehicles)
- Replies: 4
- Views: 2627
Re: [1.1.33] Crash (ChartRenderer::drawVehicles)
This is a new box which I did not finished settuing up to final config yet. I've tried it on another box without a problem. So it seems it might be a hw problem (probably RAM timings). Sorry for wasting your time.
- Tue May 18, 2021 2:05 pm
- Forum: 1 / 0 magic
- Topic: [1.1.33] Crash (ChartRenderer::drawVehicles)
- Replies: 4
- Views: 2627
Re: [1.1.33] Crash (unknown origin)
Sorry wrong log. This one has it
- Tue May 18, 2021 10:34 am
- Forum: 1 / 0 magic
- Topic: [1.1.33] Crash (ChartRenderer::drawVehicles)
- Replies: 4
- Views: 2627
[1.1.33] Crash (ChartRenderer::drawVehicles)
With this save I get crash after no longer than 5min of gameplay, while being AFK.
Mods:
Even distribution 1.0.8
Factorio Library 0.7.0
Rate Calculator 2.1.1
RitnLib 0.4.0
Waterfill 1.2.0
Save is here as forum was not able to handle it: https://drive.google.com/file/d/1j38KYs9FMncJJRu_Mt8gT8i ...
Mods:
Even distribution 1.0.8
Factorio Library 0.7.0
Rate Calculator 2.1.1
RitnLib 0.4.0
Waterfill 1.2.0
Save is here as forum was not able to handle it: https://drive.google.com/file/d/1j38KYs9FMncJJRu_Mt8gT8i ...
- Wed May 12, 2021 7:42 am
- Forum: Implemented Suggestions
- Topic: Trains GUI search needle in a haystack / Highlight trains going to the selected train stop
- Replies: 15
- Views: 7371
Train stop window should show trains that are actually going there
What:
Train stop window should show not only all the trains that have it in its schedule, but somehow highlit the ones that are actually going to this station (preferabloy show them first)
Why:
In the setup with many trains going to many stations of the same name, it is hard to find which exact ...
Train stop window should show not only all the trains that have it in its schedule, but somehow highlit the ones that are actually going to this station (preferabloy show them first)
Why:
In the setup with many trains going to many stations of the same name, it is hard to find which exact ...
- Mon May 10, 2021 11:05 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 454
- Views: 383752
Re: Performance optimization - post your saves
Just to finish my thread-within-a-thread, today I updated my box from I7-8086K with DDR-2166 to I7-11700K with DDR-3200, both have/had decent mobos, memory also with as low CL as I could easily get, and I'm up from 9-10 FPS to 12-13FPS. I'd say that 20% increase here is significant :) (I haven't ...
- Fri May 07, 2021 6:26 am
- Forum: Ideas and Suggestions
- Topic: Add support for configuring and copy/paste for ghosts / set ghost product / edit schedules
- Replies: 32
- Views: 13288
Ability to edit schedule on ghost trains
TL;DR
Ghost trains should have ability to edit schedule
What ?
Ghost trains already can have schedule (when done by copying or blueprint). There should also be an option to edit ghost train shedule
Why ?
Currently there is even no way to see ghost train schedule, this would help here.
Also ...
Ghost trains should have ability to edit schedule
What ?
Ghost trains already can have schedule (when done by copying or blueprint). There should also be an option to edit ghost train shedule
Why ?
Currently there is even no way to see ghost train schedule, this would help here.
Also ...
- Thu May 06, 2021 5:23 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 454
- Views: 383752
Re: Performance optimization - post your saves
I'm about to upgrade my box (CPU, mobo and memory) from DDR4-2133 to DDR4-3200 I should have a bit better latency, a bit more CPU L3 cache. If latency theory is true, I should see nice UPS improvement.
latency doesn't change as much with frequency as it does if you get high freq DIMMs with ...
- Thu May 06, 2021 2:21 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 454
- Views: 383752
Re: Performance optimization - post your saves
I'm not sure if memory latency would show itself in %CPU ussage (on one hand, if CPU instruction execution is stalled by need to wair on memory, it should bee seen as %CPU usage, on the other hand, modern CPUs are so complex I can't be sure here.
I'm about to upgrade my box (CPU, mobo and memory ...
I'm about to upgrade my box (CPU, mobo and memory ...