Search found 33 matches

by AdamK
Thu Apr 15, 2021 8:24 am
Forum: Ideas and Suggestions
Topic: Mouse hover while game is paused
Replies: 6
Views: 261

Mouse hover while game is paused

Mouse hover while game is paused should display the sam info about items when game is not paused.
by AdamK
Thu Apr 15, 2021 8:23 am
Forum: Ideas and Suggestions
Topic: Better bot description
Replies: 4
Views: 222

Better bot description

When mouse hovers over a bot, it displays some basic information about it. But it is really basic.

I propose to extend this info to add some description of what bot is doing, example:

"Going to <icon> at <location> to pick up <icon> to build it at <location>"
by AdamK
Wed Mar 10, 2021 6:26 am
Forum: Ideas and Suggestions
Topic: Replace all logistic (and smart) chest with a single chest
Replies: 21
Views: 3723

Logistic chests overhaul proposal

I find current design of chests counter intuitive, confusing and not flexible enough. This is my proposal for change: Instead 5 types of chests we have today, introduce one type of chests that can do everything they do, and more - a logistic chest :) The basis for logistic chest is buffer chest with...
by AdamK
Tue Mar 02, 2021 11:14 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 35
Views: 6070

Zoom in blueprints

With big blueprints it is hard to remove things by hand. Zoom would help with that.
by AdamK
Tue Mar 02, 2021 11:05 am
Forum: Not a bug
Topic: [1.1.25] Canceled train deconstruction does not restore automation
Replies: 1
Views: 181

[1.1.25] Canceled train deconstruction does not restore automation

I have train running on schedule
I got it marked for deconstruction
I canacel (czrl-z) the deconstruction order before train gets deconstructed
Problem:
Train is on manual setting instead of automated.
by AdamK
Wed Feb 24, 2021 7:22 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 141638

Re: Performance optimization - post your saves

This is my dump concerning trains and building track With that base I got consistent 60FPS/UPS unless I'm building track. Base has a lot (3k+) trains and (500+ stops). On the bottom right there is construction of some structures set up, and while it is being constructed I see FPS/UPS drops down to 3...
by AdamK
Wed Feb 24, 2021 4:16 pm
Forum: Outdated/Not implemented
Topic: Train path finding should not block the game (if possible), run in separate thread
Replies: 4
Views: 432

Re: Train path finding should not block the game (if possible), run in separate thread

I did not want to overstep, I just theorized on what I've seen. I also did not take MP into account at all. Devs, thanks for your detailed explanation. Factorio is brilliant :D
by AdamK
Wed Feb 24, 2021 6:33 am
Forum: Outdated/Not implemented
Topic: Train path finding should not block the game (if possible), run in separate thread
Replies: 4
Views: 432

Train path finding should not block the game (if possible), run in separate thread

TL;DR Train path finding should not block the game, run in separate thread What ? Track building/removal and trains needs some love. I guess there is a train path finding cache, but building/removing track may slow game a lot. This could be optimized in the following ways: 1) track should have a pr...
by AdamK
Tue Feb 23, 2021 4:14 pm
Forum: Gameplay Help
Topic: Help find train
Replies: 1
Views: 313

Help find train

In my base I got a lot of trains. All of them of the same length. Except for one that is incorrect by mistake. How can I find it?
by AdamK
Sun Nov 01, 2020 11:11 am
Forum: Won't fix.
Topic: [1.0.0] Recon by artilery
Replies: 1
Views: 330

[1.0.0] Recon by artilery

I'm using artilery to do recon. I have long line of staric artilery guns (100+) 100 tiles between each. When I make them all fire to do scan, all my map radar coverage (even from player/spidertrons) dies fo a long time (few minutes).
by AdamK
Thu Jul 25, 2019 9:43 am
Forum: Ideas and Suggestions
Topic: Two way belts
Replies: 3
Views: 390

Two way belts

TL;DR Belts where both sides are moving in opposite directions What ? Belts where both sides are moving in opposide directions. Could loop at the end automaticly, or aditional 'looper' could be required. Special splitters should be considered too. Why ? So it would be easy to create looped belts wh...
by AdamK
Thu Jul 25, 2019 9:15 am
Forum: Duplicates
Topic: Animations screwed after suspend/wakeup
Replies: 1
Views: 232

Animations screwed after suspend/wakeup

OS: Windows 10
I suspended my laptop, then wake up with Factorio running

I had a transport belts filled with stuff (the same stuff on each belt). After wakeup it looked like the stuff was moving the wrong way (but only visually, it was moving the right way logically)

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