Search found 47 matches

by AdamK
Sat Mar 16, 2024 3:08 pm
Forum: Ideas and Suggestions
Topic: Undergrounds "the other way"
Replies: 2
Views: 223

Re: Undergrounds "the other way"

Then there might be some modifier key (Alt, Ctrl, Shift) for this feature.
by AdamK
Sat Mar 16, 2024 12:06 pm
Forum: Ideas and Suggestions
Topic: Undergrounds "the other way"
Replies: 2
Views: 223

Undergrounds "the other way"

Factorio should help placing undergrounds "the other way". When we try to place them "the other way" ( < > instead of > < ), game should place belts to join them (ie. <====>).

Why?

Helps when reenginering sphagetti into more sphagetti :)
by AdamK
Sun Mar 10, 2024 9:21 am
Forum: Duplicates
Topic: [1.1.104] Deconstruction orders problem
Replies: 1
Views: 138

[1.1.104] Deconstruction orders problem

When blueprint is placed, if some of it would affect terrain (trees, cliffs), deconstruction orders are issued for those. After some time, those deconstruction orders get retired, while original blueprint orders are still there, so when bots finally get to built items that reqired deconstruction of ...
by AdamK
Fri Aug 25, 2023 12:57 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 70177

Re: Friday Facts #373 - Factorio: Space Age

How come 'Wszystko bฤ™dzie''? Polish phrase ina a name of Czech company? There must be some more backstory :)
by AdamK
Wed May 17, 2023 3:25 pm
Forum: Ideas and Suggestions
Topic: Create deconstruction planner from blueprint
Replies: 0
Views: 321

Create deconstruction planner from blueprint

TL;DR A button in blueprint interface that creates deconstruction planner that contains only items used in the blueprint What ? A button in blueprint interface that creates deconstruction planner that contains only items used in the blueprint So with big blueprint (or small too ;)) you can easily c...
by AdamK
Mon Apr 10, 2023 11:56 am
Forum: Ideas and Suggestions
Topic: Add Estimate Completition Time visible above personal production queue
Replies: 0
Views: 312

Add Estimate Completition Time visible above personal production queue

TL;DR
Add Estimate Completition Time visible above personal production queue

What ?
Add Estimate Completition Time visible above personal production queue

Why ?
Will help with long production queues. You'll know how much time you have to wait for it to complete.
by AdamK
Mon Apr 10, 2023 11:55 am
Forum: Ideas and Suggestions
Topic: Add indication of how many items of specific type are in personal productiona queue
Replies: 0
Views: 308

Add indication of how many items of specific type are in personal productiona queue

TL;DR Add indication of how many items of specific type are in personal productiona queue What ? Add an indicator that shows the total items of specific type in production queue This might be shown in item popoup in inventory/production window. Why ? Will help with long production queues. Currently...
by AdamK
Mon Mar 06, 2023 8:13 am
Forum: Off topic
Topic: ChatGPT
Replies: 17
Views: 5333

ChatGPT

ChatGPT> What is Factorio? Factorio is a popular real-time strategy and simulation game developed and published by Wube Software. The game was first released in 2016 and is available on Microsoft Windows, MacOS, and Linux platforms. In Factorio, players are tasked with building and managing an indus...
by AdamK
Tue Jun 14, 2022 6:47 am
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 23
Views: 5492

Re: Train Stop Tags

My proposal has same name, but is different. Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations. Hi, I've re-read both OP and your suggestion carefully. You are right about th...
by AdamK
Sun May 29, 2022 8:18 pm
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 23
Views: 5492

Re: Train Stop Tags

My proposal has same name, but is different.

Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations.
by AdamK
Thu May 26, 2022 6:35 pm
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 23
Views: 5492

Add possibility to tag train stops

TL;DR Add possibility to tag train stops What ? Train stops tags. Custom tags that are indepedent from stop name used in train schedules. Possibility so search for tag in station list. Optional: possibility to change tags via circuit network. To consider: more than one tag for station. Why ? In a s...
by AdamK
Wed Nov 10, 2021 5:59 am
Forum: Minor issues
Topic: [1.1.46] Inconsistent zoom in different resolutions
Replies: 6
Views: 2417

Re: [1.1.46] Inconsistent zoom in different resolutions

With GPU advancement over the years, thos could be revised (or at least made an option in settings).
by AdamK
Tue Nov 09, 2021 8:07 am
Forum: Minor issues
Topic: [1.1.46] Inconsistent zoom in different resolutions
Replies: 6
Views: 2417

[1.1.46] Inconsistent zoom in different resolutions

I'm often swithing between resolutions. In map mode, there seem to be inconsistent point when zooming out and the switch from radar mode/map mode. This are screenshots in different resolutions, with the zoom maxed out in radar mode (next zoom step would swith to map mode): 3440x1440 res: Factorio Sc...
by AdamK
Tue Oct 05, 2021 3:43 pm
Forum: Not a bug
Topic: [1.1.41] Wrong case of belt-undergrground swith
Replies: 1
Views: 925

[1.1.41] Wrong case of belt-undergrground swith

I'm not sure if it is Factorio or mod bug. I'm using Factorio Extended+ family of mods. When I'm using Rapid Belts (from the mod) when 'drawing' belts, undergrounds are not used at all. In ghost mode, there are undergrounds placed correctly, but instead of Rapid Underground, I get normal Transport B...
by AdamK
Tue Jul 20, 2021 7:07 pm
Forum: Not a bug
Topic: [1.1.36] Roboports do not charge bots from other network
Replies: 6
Views: 2076

Re: [1.1.36] Roboports do not charge bots from other network

Xoriun wrote: โ†‘
Tue Jul 20, 2021 9:38 am
But if you extend this further, personal bots could switch to a normal network or even to another player's personal roboport.
I think that personal bots may be a special case.
by AdamK
Tue Jul 20, 2021 8:12 am
Forum: Not a bug
Topic: [1.1.36] Roboports do not charge bots from other network
Replies: 6
Views: 2076

[1.1.36] Roboports do not charge bots from other network

If You have two (or more) roboport networks (say network A and B) and they are set up in a way that some jobs in network A may require bots to go over B, if bots need to charge during passing over B they will not use B roboports, they will use only A roboports.
by AdamK
Sun Jul 04, 2021 12:41 pm
Forum: Minor issues
Topic: [1.1.35] No statistic for wood production
Replies: 1
Views: 1103

[1.1.35] No statistic for wood production

There is no statistic for wood production in Production window. I know that there are deconstructet trees stats, but that is not the same thing - there are stats for each type of tree, but on decostruction they give you wood not a tree. The same goes for rocks - stone/coal do not show up in producti...
by AdamK
Thu Jun 17, 2021 7:43 am
Forum: Not a bug
Topic: [1.1.34] Artilery shooting speed
Replies: 1
Views: 855

[1.1.34] Artilery shooting speed

Maybe not a but a bug, but why in bonuses window, artillery shooting speed is under "shells section" and not in "artillery section"?
by AdamK
Wed May 19, 2021 11:14 am
Forum: 1 / 0 magic
Topic: [1.1.33] Crash (ChartRenderer::drawVehicles)
Replies: 4
Views: 1824

Re: [1.1.33] Crash (ChartRenderer::drawVehicles)

This is a new box which I did not finished settuing up to final config yet. I've tried it on another box without a problem. So it seems it might be a hw problem (probably RAM timings). Sorry for wasting your time.
by AdamK
Tue May 18, 2021 2:05 pm
Forum: 1 / 0 magic
Topic: [1.1.33] Crash (ChartRenderer::drawVehicles)
Replies: 4
Views: 1824

Re: [1.1.33] Crash (unknown origin)

Sorry wrong log. This one has it

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