Search found 129 matches

by TheUnknown007
Thu Feb 02, 2017 10:10 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.21] train stop possible place incorrect hitbox
Replies: 3
Views: 1302

[Rseding91] [0.14.21] train stop possible place incorrect hitbox

if you hold a train stop, it will show you possible places you can put it, unless there is something in the way (like a belt or a tree). However, if a tree is a bit to the side of the place, it might still be possible to place a train stop on that position, even though there isn't a green square to ...
by TheUnknown007
Sat Jan 28, 2017 10:30 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

You are mixing two things here: 1) coal mines switching the station on/off depending on how much coal is bunkered. 2) trains skipping stations because THE TRAIN don't need to go there. Ok, so tell me what is then this: A coal mine, that switches itself off BECAUSE the train should skip. Is that a t...
by TheUnknown007
Mon Jan 23, 2017 2:54 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

That does not work, rails on any bigger system are one way only to prevent deadlocks What does not work? Driving through the skipped station to reach the next one if it is otherwise unreachable? A train cannot just stop anywhere, because the rails are one way, and they only lead to a few train stop...
by TheUnknown007
Mon Jan 23, 2017 11:41 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

That does not work, rails on any bigger system are one way only to prevent deadlocks What does not work? Driving through the skipped station to reach the next one if it is otherwise unreachable? A train cannot just stop anywhere, because the rails are one way, and they only lead to a few train stop...
by TheUnknown007
Mon Jan 23, 2017 10:23 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

That does not work, rails on any bigger system are one way only to prevent deadlocks
by TheUnknown007
Mon Jan 23, 2017 9:18 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

Now a more interesting question: If train stops can be skipped, maybe even mid travel, then what does a train do when it skips all stations? It's been suggested earlier that the train should simply stop where it is until a station opens up. That will only work with a train network where the train i...
by TheUnknown007
Wed Jan 18, 2017 6:41 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

That would require you to drag the circuit network all the way to every station in order to have it work. Since you still don't know where exactly the train is, you need to send a skip condition to every station it could possibly be. If you don't have a stations for only a single train, you have to ...
by TheUnknown007
Tue Jan 17, 2017 11:23 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

I agree with ssilk, although for different reasons: that would make it unintuitive: what stations are checked for this circuit condition? What happens if we are driving to a station and the circuit conditions change? Go to a different station with the same name? Just skip it?Checking that would also...
by TheUnknown007
Thu Jan 05, 2017 6:03 pm
Forum: Ideas and Suggestions
Topic: Multi platform stations should show their name only once.
Replies: 3
Views: 1669

Re: Multi platform stations should show their name only once.

Wouldn't it also be great that a station with multiple platforms act as 1 station for scheduling. Train would then look for an available platform. Downside would be to add a filter to the unloading lines. If you mean a station with multiple train stops: if you give them the same name trains will ch...
by TheUnknown007
Mon Jan 02, 2017 9:15 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

I don't need it, I want it. That's why it is a feature request instead of a feature demand.
by TheUnknown007
Mon Jan 02, 2017 9:00 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

Needed: no, I already said that
Useful: probably

And as far as I can see, there is no way that is not ridiculously complicated to let only a specefic train to a station if you can only disable stations globally, but feel free to tell me a simple way if you know one.
by TheUnknown007
Mon Jan 02, 2017 7:43 pm
Forum: Ideas and Suggestions
Topic: Player made campaigns
Replies: 7
Views: 2723

Re: Player made campaigns

Campaigns can be put into mods. Can they? Because a campaign also requires a save game, I don't think you can put those in mods. And it would be pretty annoying to go to the mod menu and enable / disable the mod if you want / don't want to play a specific campaign. Yes. You can include a blueprint....
by TheUnknown007
Mon Jan 02, 2017 2:13 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

But this feature wouldn't make something complex simpler, it would make something that is impossible (in vanilla) possible.
by TheUnknown007
Mon Jan 02, 2017 2:29 am
Forum: Ideas and Suggestions
Topic: Worms and Turrets
Replies: 1
Views: 786

Re: Worms and Turrets

First obvious problem: if the turrets can't hit the worms, why would the player be able to hit them. Or, as a player would see it: if my character can shoot them, why can't the turrets? It would seem completely arbitrary without knowing that otherwise turrets would be way too OP. Although I like the...
by TheUnknown007
Mon Jan 02, 2017 1:30 am
Forum: Ideas and Suggestions
Topic: Player made campaigns
Replies: 7
Views: 2723

Re: Player made campaigns

prg wrote:Campaigns can be put into mods.
Can they?
Because a campaign also requires a save game, I don't think you can put those in mods. And it would be pretty annoying to go to the mod menu and enable / disable the mod if you want / don't want to play a specific campaign.
by TheUnknown007
Mon Jan 02, 2017 1:25 am
Forum: Ideas and Suggestions
Topic: Logistic chest rework
Replies: 6
Views: 2207

Re: Logistic chest rework

The logistic challenge is how you set up the chests, not how you get them there in your inventory.
by TheUnknown007
Mon Jan 02, 2017 12:57 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

I wouldn't say that both are needed, but they sure would be nice. And I think what <NO_NAME> was trying to say is that both can be used to do something that you cannot do with only the other, therefore to do everything, you need both.
by TheUnknown007
Sun Jan 01, 2017 8:50 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

That's not true, in my base, it's the train that knows what it needs, not the station. Example: I have train that goes to about six supply stations before returning to a factory outpost. This train sets out as soon as any of the supplies run out, but it could skip all other stations. However, each s...
by TheUnknown007
Sun Jan 01, 2017 4:29 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

Aha, I had not seen that yet. Nice. But alas, it is not enough. I shall not rest until we can send trains to specific stations on specific conditions! I am personally in favor of skipping conditions, because the implementation is far more intuitive as far as I can see (as in, for pretty much every d...
by TheUnknown007
Sat Dec 31, 2016 12:09 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64155

Re: Train station skipping conditions

Picture of a train stop with circuit network GUI open.
Picture of a train stop with circuit network GUI open.
FactorioNoSkipTrainStop.png (261.59 KiB) Viewed 5749 times
Where is it?
How do I disable this train stop?
You guys are talking about it like it is already implemented (version 0.14.21, no new updates found)

(it = disabling train stops)

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