- jittery_radar_low_res_looping.gif (2.62 MiB) Viewed 796 times
Search found 129 matches
- Sat Dec 16, 2017 7:51 pm
- Forum: Duplicates
- Topic: [0.16.04] jumpy radar animaton
- Replies: 1
- Views: 796
[0.16.04] jumpy radar animaton
See for yourself:
To reproduce: use low resolution sprites (options --> graphics --> sprite resolution (second to last in the left list))- Thu Dec 14, 2017 8:17 pm
- Forum: Technical Help
- Topic: [0.15.37 - 0.15.40] Auto update doesn't find new updates
- Replies: 2
- Views: 868
Re: [0.15.37 - 0.15.40] Auto update doesn't find new updates
I had done that, but apparently it reset. Thank you.
New bug report: sometimes the "enable experimental updates" resets.
New bug report: sometimes the "enable experimental updates" resets.
- Thu Dec 14, 2017 4:40 pm
- Forum: Technical Help
- Topic: [0.15.37 - 0.15.40] Auto update doesn't find new updates
- Replies: 2
- Views: 868
[0.15.37 - 0.15.40] Auto update doesn't find new updates
I have noticed for the last few updates that the auto updater doesn't find the new updates (both on startup and when I choose it in about --> check updates) when they come out. After a few (three last time) weeks, it does find them. Personal thoughts: caching issues. Is there maybe some way I could ...
- Fri Sep 01, 2017 12:58 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 63885
Re: Train station skipping conditions
The reason it wouldn't be implemented is quite simple: there are hundreds (or thousands) of these simple additions, but adding them all would take way too long. Thus, the devs need to draw the line somewhere. I just hoped they would draw the line beyond this request instead of before it...
- Sat Aug 19, 2017 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] Weird construction robot target
- Replies: 2
- Views: 1782
[Dominik] Weird construction robot target
The only construction robot in the save has some weird target, but I can't see what (debug only shows logistic robot targets). When you load the save, it is going to the leftmost roboport (use the map roboport coverage view to find it) to charge. Afterwards, it goes left, outside the roboport range,...
- Tue Aug 08, 2017 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex]Weird behaviour with splitters and inserter stack size
- Replies: 7
- Views: 3110
[kovarex]Weird behaviour with splitters and inserter stack size
See attached save file. This is about the left and the middle box of the contraptions. All boxes start with 200 iron (-2 or 3 because the insterters already grabbed some) Place a power pole on the hazard concrete to start the contraptions. The only differences between the two contraptions is that th...
- Tue Jun 13, 2017 11:52 am
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 63885
Re: Train station skipping conditions
Yes, we had come to the same conclusionmp0011 wrote:viewtopic.php?f=6&t=49214&p=286148#p286097
There is my suggestion about skipping stations - last station You leave should decide about this, using Logic Circuit.
- Mon May 22, 2017 7:50 am
- Forum: Ideas and Suggestions
- Topic: keep train stop names on blueprint
- Replies: 6
- Views: 2331
Re: keep train stop names on blueprint
It shouldn't be that you have to decide every time you want to place that blueprint, just every time you want to switch (or maybe even only when you create it) So: create blueprint - set check mark to preserve names place blueprint - with preserved names place blueprint - with preserved names go to ...
- Fri May 12, 2017 10:56 am
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 63885
Re: Train station skipping conditions
I think this already was in this thread (great minds think alike)
You are not a programmer, are you?PacifyerGrey wrote:And the implementation is really simple!
- Tue Feb 21, 2017 1:59 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 63885
Re: Train station skipping conditions
that only works if the train will be waiting a long time at the chain signal, which it probably won't.
- Mon Feb 20, 2017 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 63885
Re: Train station skipping conditions
No, because the train will simply go to the closest open station (open means that there is no train at that station) after leaving the depot. They will only reroute if they are waiting at a chain signal for a long time (2 minutes I think, but I don't really know)
- Sat Feb 18, 2017 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 63885
Re: Train station skipping conditions
I just run into a case where I want to turn off train stops. Now I miss that. Entirely possible. Disabling train stops is implemented for 0.15, so either you wait for that or you try Rokani's solution, although I don't think it will work for your case (unless I understood it incorrectly) You could ...
- Sat Feb 18, 2017 2:52 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 63885
Re: Train station skipping conditions
There is a way to shut down a Train Station. This won't give the desired behaviour, as this will only prevent trains from entering the station when it is turned off, but they will wait until it is turned on. The desired behaviour is that all trains that have the station in their schedule skip that ...
- Tue Feb 14, 2017 2:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.14.22] raw materials and circular requirements
- Replies: 1
- Views: 1040
[Oxyd] [0.14.22] raw materials and circular requirements
Raw materials needed for crafting does not work correctly for crude oil barrel when selecting that process in an assembler: it shows as 2 crude oil barrels, which is wrong for 2 reasons: It only takes 1 crude oil barrel to make a crude oil barrel It should show 1 steel plate and 25 crude oil (which ...
- Thu Feb 09, 2017 7:46 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 63885
Re: Train station skipping conditions
ssilk, as far as I know the only one in this chat that is against this proposal.mrvn wrote:Who is that "you" you are talking about? There are many people with different styles in this discussion.TheUnknown007 wrote:Again, that's how you play.
- Wed Feb 08, 2017 11:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] signal flashing on crossing with corner
- Replies: 2
- Views: 5568
[0.14.22] signal flashing on crossing with corner
See also test map. step 1: make a crossing with one rail from bottom left to top right (so diagonal) and one from bottom to top (vertical) step 2: place a signal on the diagonal rail, left from but as close to the vertical rail as possible step 3: place a corner on the diagonal rail, as close to the...
- Sat Feb 04, 2017 11:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.21] Train schedule, current stop changed when stop added
- Replies: 2
- Views: 2224
[Rseding91] [0.14.21] Train schedule, current stop changed when stop added
When you have a train on automatic and add a station before the current stop, the train will go to the previous station (ie. the station before the one it should be going to). Example: A C D <- train is going to D Add another station before C: A B C <- train is now going to C D You cannot imagine ho...
- Thu Feb 02, 2017 10:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.21] train stop possible place incorrect hitbox
- Replies: 3
- Views: 1300
Re: [0.14.21] train stop possible place incorrect hitbox
you can place at the top of the rails (between the trees), but it does not show a square there.
- Thu Feb 02, 2017 10:36 pm
- Forum: Ideas and Suggestions
- Topic: Little Quirks
- Replies: 132
- Views: 42548
Re: Little Quirks
is this thread still active? the cursor / blinking bar thing is invisible when editing text and you are typing at only the last few characters (like, before or after the last character) Makes it impossible to say whether you selected the right place if you want to append some text. when giving a sta...
- Thu Feb 02, 2017 10:22 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 63885
Re: Train station skipping conditions
Again, that's how you play. I am currently playing with a sorta modular design where I have boxes and trains between them, each box produces a single item (like electric circuits) It would really help if trains were a bit smarter in deciding whether it is a good idea to go to a certain station (most...