Search found 129 matches

by TheUnknown007
Sat Dec 16, 2017 7:51 pm
Forum: Duplicates
Topic: [0.16.04] jumpy radar animaton
Replies: 1
Views: 796

[0.16.04] jumpy radar animaton

See for yourself:
jittery_radar_low_res_looping.gif
jittery_radar_low_res_looping.gif (2.62 MiB) Viewed 796 times
To reproduce: use low resolution sprites (options --> graphics --> sprite resolution (second to last in the left list))
by TheUnknown007
Thu Dec 14, 2017 8:17 pm
Forum: Technical Help
Topic: [0.15.37 - 0.15.40] Auto update doesn't find new updates
Replies: 2
Views: 868

Re: [0.15.37 - 0.15.40] Auto update doesn't find new updates

I had done that, but apparently it reset. Thank you.

New bug report: sometimes the "enable experimental updates" resets.
by TheUnknown007
Thu Dec 14, 2017 4:40 pm
Forum: Technical Help
Topic: [0.15.37 - 0.15.40] Auto update doesn't find new updates
Replies: 2
Views: 868

[0.15.37 - 0.15.40] Auto update doesn't find new updates

I have noticed for the last few updates that the auto updater doesn't find the new updates (both on startup and when I choose it in about --> check updates) when they come out. After a few (three last time) weeks, it does find them. Personal thoughts: caching issues. Is there maybe some way I could ...
by TheUnknown007
Fri Sep 01, 2017 12:58 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63885

Re: Train station skipping conditions

The reason it wouldn't be implemented is quite simple: there are hundreds (or thousands) of these simple additions, but adding them all would take way too long. Thus, the devs need to draw the line somewhere. I just hoped they would draw the line beyond this request instead of before it...
by TheUnknown007
Sat Aug 19, 2017 4:10 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] Weird construction robot target
Replies: 2
Views: 1782

[Dominik] Weird construction robot target

The only construction robot in the save has some weird target, but I can't see what (debug only shows logistic robot targets). When you load the save, it is going to the leftmost roboport (use the map roboport coverage view to find it) to charge. Afterwards, it goes left, outside the roboport range,...
by TheUnknown007
Tue Aug 08, 2017 6:45 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex]Weird behaviour with splitters and inserter stack size
Replies: 7
Views: 3110

[kovarex]Weird behaviour with splitters and inserter stack size

See attached save file. This is about the left and the middle box of the contraptions. All boxes start with 200 iron (-2 or 3 because the insterters already grabbed some) Place a power pole on the hazard concrete to start the contraptions. The only differences between the two contraptions is that th...
by TheUnknown007
Tue Jun 13, 2017 11:52 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63885

Re: Train station skipping conditions

mp0011 wrote:viewtopic.php?f=6&t=49214&p=286148#p286097

There is my suggestion about skipping stations - last station You leave should decide about this, using Logic Circuit.
Yes, we had come to the same conclusion
by TheUnknown007
Mon May 22, 2017 7:50 am
Forum: Ideas and Suggestions
Topic: keep train stop names on blueprint
Replies: 6
Views: 2331

Re: keep train stop names on blueprint

It shouldn't be that you have to decide every time you want to place that blueprint, just every time you want to switch (or maybe even only when you create it) So: create blueprint - set check mark to preserve names place blueprint - with preserved names place blueprint - with preserved names go to ...
by TheUnknown007
Fri May 12, 2017 10:56 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63885

Re: Train station skipping conditions

I think this already was in this thread (great minds think alike)
PacifyerGrey wrote:And the implementation is really simple!
You are not a programmer, are you?
by TheUnknown007
Tue Feb 21, 2017 1:59 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63885

Re: Train station skipping conditions

that only works if the train will be waiting a long time at the chain signal, which it probably won't.
by TheUnknown007
Mon Feb 20, 2017 7:20 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63885

Re: Train station skipping conditions

No, because the train will simply go to the closest open station (open means that there is no train at that station) after leaving the depot. They will only reroute if they are waiting at a chain signal for a long time (2 minutes I think, but I don't really know)
by TheUnknown007
Sat Feb 18, 2017 3:09 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63885

Re: Train station skipping conditions

I just run into a case where I want to turn off train stops. Now I miss that. Entirely possible. Disabling train stops is implemented for 0.15, so either you wait for that or you try Rokani's solution, although I don't think it will work for your case (unless I understood it incorrectly) You could ...
by TheUnknown007
Sat Feb 18, 2017 2:52 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63885

Re: Train station skipping conditions

There is a way to shut down a Train Station. This won't give the desired behaviour, as this will only prevent trains from entering the station when it is turned off, but they will wait until it is turned on. The desired behaviour is that all trains that have the station in their schedule skip that ...
by TheUnknown007
Tue Feb 14, 2017 2:39 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.14.22] raw materials and circular requirements
Replies: 1
Views: 1040

[Oxyd] [0.14.22] raw materials and circular requirements

Raw materials needed for crafting does not work correctly for crude oil barrel when selecting that process in an assembler: it shows as 2 crude oil barrels, which is wrong for 2 reasons: It only takes 1 crude oil barrel to make a crude oil barrel It should show 1 steel plate and 25 crude oil (which ...
by TheUnknown007
Thu Feb 09, 2017 7:46 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63885

Re: Train station skipping conditions

mrvn wrote:
TheUnknown007 wrote:Again, that's how you play.
Who is that "you" you are talking about? There are many people with different styles in this discussion.
ssilk, as far as I know the only one in this chat that is against this proposal.
by TheUnknown007
Wed Feb 08, 2017 11:55 am
Forum: Resolved Problems and Bugs
Topic: [0.14.22] signal flashing on crossing with corner
Replies: 2
Views: 5568

[0.14.22] signal flashing on crossing with corner

See also test map. step 1: make a crossing with one rail from bottom left to top right (so diagonal) and one from bottom to top (vertical) step 2: place a signal on the diagonal rail, left from but as close to the vertical rail as possible step 3: place a corner on the diagonal rail, as close to the...
by TheUnknown007
Sat Feb 04, 2017 11:22 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.21] Train schedule, current stop changed when stop added
Replies: 2
Views: 2224

[Rseding91] [0.14.21] Train schedule, current stop changed when stop added

When you have a train on automatic and add a station before the current stop, the train will go to the previous station (ie. the station before the one it should be going to). Example: A C D <- train is going to D Add another station before C: A B C <- train is now going to C D You cannot imagine ho...
by TheUnknown007
Thu Feb 02, 2017 10:44 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.21] train stop possible place incorrect hitbox
Replies: 3
Views: 1300

Re: [0.14.21] train stop possible place incorrect hitbox

you can place at the top of the rails (between the trees), but it does not show a square there.
by TheUnknown007
Thu Feb 02, 2017 10:36 pm
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 42548

Re: Little Quirks

is this thread still active? the cursor / blinking bar thing is invisible when editing text and you are typing at only the last few characters (like, before or after the last character) Makes it impossible to say whether you selected the right place if you want to append some text. when giving a sta...
by TheUnknown007
Thu Feb 02, 2017 10:22 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63885

Re: Train station skipping conditions

Again, that's how you play. I am currently playing with a sorta modular design where I have boxes and trains between them, each box produces a single item (like electric circuits) It would really help if trains were a bit smarter in deciding whether it is a good idea to go to a certain station (most...

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